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Kieran Owens 
3D level workflow 
This task we have been asked to create a first person 3D environment using Unity. In this 
environment I would like to make a Jungle, Amazonian biome with rivers and large trees and villages 
in the rainforest and animals moving around. These are some images of which I used to create my 
3D Level in Unity. I created the idea of a storyline behind the game. In this game the first person 
player which is you are trying to find a specific enchanted tree which is buried under ground to find 
the cure for immortality. Through his journey he will encounter deadly animals that are searching for 
prey. Dangerous terrain which means the ground where the player must travel across is very 
dangerous and bumpy roads. The construction workers are there to help him destroy the rainforest 
to find the enchanted tree for a small percentage of the profit. They will move across the landscape 
as the first person player (you) moves across the map searching for clues that will lead to the tree. 
When told they will begin their journey on embarking the nature and travelling night and day. 
Having a storyline makes it more realistic and gives the 3D level a nice touch and meaning. 
I began to create a base image to begin with on Unity. Firstly I had to raise the surface by 5 metres 
so I could input a riverbed. I made a flat terrain and shaped the layout that came to mind copying 
the curves in the river and laying out the land and water bed from the images of the Amazonian 
river. I create a mountain template surrounding the river which is the boarder so the player would 
not fall off the map. I needed to place a directional light so I could see the terrain more clearly. I 
could chose from which direction I wanted the light source to come from therefore creating 
shadows and more realistic scenery.
Kieran Owens 
Secondly, I used a water asset to create my river which is 5 meter deep under water. I used 4/5 
water assets as I had to level it out with the ground using the movement tools and size tools. 
After this I styled the terrain around the water to make it more visually attractive. Creating 
mountains to show that the river is like in a valley surrounded by mountains. I used terrain script to
Kieran Owens 
raise and sharpen the mountain tops and put different textures in the ground to raise different pats 
and make the image come to life. 
After I added the mountains I applied the texture to the surfaces and the ground. I painted the 
mountain using a rock texture from the terrain script paint texture. I selected parts of the surfaced 
and covered them in a grass type texture to make it look more realistic. I had to be very precise on 
where I painted certain places so it fitted into my environment. I had to be careful around the edges 
of the mountains and in-between the surface when applying the colour so it didn’t overlaps.
Kieran Owens 
Next, I applied a textured sky box to give the visual affect of the morning sky with clouds and 
sunlight. To do this I picked the sky asset which already had the different clouds and sunlight 
attached and this was placed behind the terrain.
Kieran Owens 
With the textures added I started to add some scenery like trees to fill out the map. I selected the 
tree placement tool and selected the area in which I wanted to place them and then I selected the 
type of tree I wanted to use which was Scott’s pine which I downloaded from the assets store. I then 
had to paint this across the surface making sure I didn’t place them on inappropriate places like half 
way up the mountain or in the river. I downloaded a tree pack on the asset store which had various 
different types of trees and buses which I played around with until I found one which was more 
suitable for my landscape. I would also like to create a small village and camp in order to make the 
3D image look alive, by giving it a more purpose. I would do this by going on the assets store and 
selecting different 3D model village assets and placing them on the surface. I also was to create rock 
pools lava pools and more. This would give it a more practical viewing and make the image feel more 
natural look to the 3D image. 
Originally the trees were hollow and therefore the player was able to pass through them easily 
which was unrealistic and provided many problems for the map. Therefore i had to go back and 
make the trees collide the player.
Kieran Owens 
In this image I added a boat from the assets store to plant some scenery in the water and make it 
more practice and gave it a friendly feeling with different scenery to bring it alive. I downloaded the 
boat for free from the Unity assets store. 
In this image I wanted to make a construction camp as I had an idea of a demolition team that 
wanted to tear down the rainforest to create a new city and in this image it would show where they 
started to construct by having machinery and tents where the workers were staying. I started of by 
putting two fort lifts trucks from the Unity asset store and to show the start of a construction site to 
reconstruct the forest.
Kieran Owens 
I got a helicopter asset and placed this within the rainforest which was there for any emergency 
which was to commence in the jungle. This originally in my design would circle the forest ensuring 
no human or animal was in danger and that the forest was being kept safe and clean. This would 
mean all demolition activities would be watched carefully so no animal habitats or wide life came 
into danger. 
I decided to apply a camp set two tents and a little fire which gives of its own light. For the play to 
set up camp and live whilst construction is taking place all of the setting links up to the back story on 
the level. I went into the assets store and downloaded a campsite asset. I picket to tents and a lit fire 
and placed them in the map in a open space where the construction is going to take place.
Kieran Owens 
This is an image I created on my map off rock pools which I textured myself using the rock texture. I 
shaped the landscape to have jagged edges to give it a more visual effect. I placed them by the side 
of the river on the other side of the map as I thought it would be good for the scenery. 
This is a bridge/ pier that I downloaded from the assets store. It’s placed near the campsite. I had to 
place several bridges so the player could cross them. I used around 5 bridge assets to make it more 
visual and effective.
Kieran Owens 
In this image there is SUV trucks from my army utility pack that I downloaded from the unity asset 
store. Placing these symbolises that the player could use these as transport to make his way around 
the map. I placed these near the campsite where the construction workers and other characters are 
so the player can access these faster and transport other characters around the map. I picked three 
USV’s as in my idea not more than three people can live in the tents and I have two tents. So I based 
the amount which was necessary. 
I placed a water tower which I also downloaded from the assets store to symbolise water 
consumption in the map. The water tower cleans the river water so it’s able to be consumed by the 
player. The water tower can also clean and drain the river so wildlife have a drinking area without 
killing the wildlife with waste materials.
Kieran Owens 
This is a picture of barrels which I have placed to symbolise fuel. They did not have a mesh collider 
for them so I had to create a box collider around them. I created the box collider with the box 
collider component shaping it around the barrels. All of my physical assets have colliders on. Some 
have there own collider net and some i have to create using the box collider component. 
This is the final design for my map. I have taken a screenshot to show what it looks like from two 
different views. The first picture is a heads on view and the second is birds eye view of my 3D unity 
level.
Kieran Owens 
I think I have created an enjoyable realistic level using Unity. I think I have met my standards for a 
map creation and I feel that people will enjoy my level and will be intrigued by the story line and be 
able to connect with game and enjoy embarking on a new mission across the landscape of my 
rainforest.
Kieran Owens

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Guidance_and_Counselling.pdf B.Ed. 4th Semester
 

3 d level workflow

  • 1. Kieran Owens 3D level workflow This task we have been asked to create a first person 3D environment using Unity. In this environment I would like to make a Jungle, Amazonian biome with rivers and large trees and villages in the rainforest and animals moving around. These are some images of which I used to create my 3D Level in Unity. I created the idea of a storyline behind the game. In this game the first person player which is you are trying to find a specific enchanted tree which is buried under ground to find the cure for immortality. Through his journey he will encounter deadly animals that are searching for prey. Dangerous terrain which means the ground where the player must travel across is very dangerous and bumpy roads. The construction workers are there to help him destroy the rainforest to find the enchanted tree for a small percentage of the profit. They will move across the landscape as the first person player (you) moves across the map searching for clues that will lead to the tree. When told they will begin their journey on embarking the nature and travelling night and day. Having a storyline makes it more realistic and gives the 3D level a nice touch and meaning. I began to create a base image to begin with on Unity. Firstly I had to raise the surface by 5 metres so I could input a riverbed. I made a flat terrain and shaped the layout that came to mind copying the curves in the river and laying out the land and water bed from the images of the Amazonian river. I create a mountain template surrounding the river which is the boarder so the player would not fall off the map. I needed to place a directional light so I could see the terrain more clearly. I could chose from which direction I wanted the light source to come from therefore creating shadows and more realistic scenery.
  • 2. Kieran Owens Secondly, I used a water asset to create my river which is 5 meter deep under water. I used 4/5 water assets as I had to level it out with the ground using the movement tools and size tools. After this I styled the terrain around the water to make it more visually attractive. Creating mountains to show that the river is like in a valley surrounded by mountains. I used terrain script to
  • 3. Kieran Owens raise and sharpen the mountain tops and put different textures in the ground to raise different pats and make the image come to life. After I added the mountains I applied the texture to the surfaces and the ground. I painted the mountain using a rock texture from the terrain script paint texture. I selected parts of the surfaced and covered them in a grass type texture to make it look more realistic. I had to be very precise on where I painted certain places so it fitted into my environment. I had to be careful around the edges of the mountains and in-between the surface when applying the colour so it didn’t overlaps.
  • 4. Kieran Owens Next, I applied a textured sky box to give the visual affect of the morning sky with clouds and sunlight. To do this I picked the sky asset which already had the different clouds and sunlight attached and this was placed behind the terrain.
  • 5. Kieran Owens With the textures added I started to add some scenery like trees to fill out the map. I selected the tree placement tool and selected the area in which I wanted to place them and then I selected the type of tree I wanted to use which was Scott’s pine which I downloaded from the assets store. I then had to paint this across the surface making sure I didn’t place them on inappropriate places like half way up the mountain or in the river. I downloaded a tree pack on the asset store which had various different types of trees and buses which I played around with until I found one which was more suitable for my landscape. I would also like to create a small village and camp in order to make the 3D image look alive, by giving it a more purpose. I would do this by going on the assets store and selecting different 3D model village assets and placing them on the surface. I also was to create rock pools lava pools and more. This would give it a more practical viewing and make the image feel more natural look to the 3D image. Originally the trees were hollow and therefore the player was able to pass through them easily which was unrealistic and provided many problems for the map. Therefore i had to go back and make the trees collide the player.
  • 6. Kieran Owens In this image I added a boat from the assets store to plant some scenery in the water and make it more practice and gave it a friendly feeling with different scenery to bring it alive. I downloaded the boat for free from the Unity assets store. In this image I wanted to make a construction camp as I had an idea of a demolition team that wanted to tear down the rainforest to create a new city and in this image it would show where they started to construct by having machinery and tents where the workers were staying. I started of by putting two fort lifts trucks from the Unity asset store and to show the start of a construction site to reconstruct the forest.
  • 7. Kieran Owens I got a helicopter asset and placed this within the rainforest which was there for any emergency which was to commence in the jungle. This originally in my design would circle the forest ensuring no human or animal was in danger and that the forest was being kept safe and clean. This would mean all demolition activities would be watched carefully so no animal habitats or wide life came into danger. I decided to apply a camp set two tents and a little fire which gives of its own light. For the play to set up camp and live whilst construction is taking place all of the setting links up to the back story on the level. I went into the assets store and downloaded a campsite asset. I picket to tents and a lit fire and placed them in the map in a open space where the construction is going to take place.
  • 8. Kieran Owens This is an image I created on my map off rock pools which I textured myself using the rock texture. I shaped the landscape to have jagged edges to give it a more visual effect. I placed them by the side of the river on the other side of the map as I thought it would be good for the scenery. This is a bridge/ pier that I downloaded from the assets store. It’s placed near the campsite. I had to place several bridges so the player could cross them. I used around 5 bridge assets to make it more visual and effective.
  • 9. Kieran Owens In this image there is SUV trucks from my army utility pack that I downloaded from the unity asset store. Placing these symbolises that the player could use these as transport to make his way around the map. I placed these near the campsite where the construction workers and other characters are so the player can access these faster and transport other characters around the map. I picked three USV’s as in my idea not more than three people can live in the tents and I have two tents. So I based the amount which was necessary. I placed a water tower which I also downloaded from the assets store to symbolise water consumption in the map. The water tower cleans the river water so it’s able to be consumed by the player. The water tower can also clean and drain the river so wildlife have a drinking area without killing the wildlife with waste materials.
  • 10. Kieran Owens This is a picture of barrels which I have placed to symbolise fuel. They did not have a mesh collider for them so I had to create a box collider around them. I created the box collider with the box collider component shaping it around the barrels. All of my physical assets have colliders on. Some have there own collider net and some i have to create using the box collider component. This is the final design for my map. I have taken a screenshot to show what it looks like from two different views. The first picture is a heads on view and the second is birds eye view of my 3D unity level.
  • 11. Kieran Owens I think I have created an enjoyable realistic level using Unity. I think I have met my standards for a map creation and I feel that people will enjoy my level and will be intrigued by the story line and be able to connect with game and enjoy embarking on a new mission across the landscape of my rainforest.