Anthony Bowes created a snow-themed level in Unity by adding various environmental elements. He imported a first person controller and used the terrain tools to sculpt mountains and flat areas. A snowy skybox was added for immersion. Trees and buildings were placed throughout the level and water surrounded the land to create an island effect. Particle systems added falling snowflakes. The level contains a starting ship harbor, city area with walls and gates, and an ending campsite to transition to the next level.