1. The document discusses hypercontextualized games (HCG), which are digital games designed with a specific local objective that involve elements from players' reality to promote engagement with their context.
2. Examples of HCG projects are provided, including Tekgame, Lieksamyst, and Illusion.
3. Future work on HCG includes research on context and engagement, context and multimedia, accessibility, new technologies, sustainability, and inclusion.