This document discusses web game development. It defines games and outlines their key characteristics and classifications. It also covers game development aspects like gameplay, characters, levels, and use of artificial intelligence. Game production involves subsystems like graphics, sound, and networking. Game architecture may involve a single-threaded or multi-threaded kernel, and a client-server model for multiplayer games. Resources for learning web game development are also provided.
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Intro to Game Development and the Game Industry (She Codes TLV)Nataly Eliyahu
Overview of games, the game industry (esp. in Israel), challenges unique to game programming, and tips on where to start. Lecture for women at She Codes event in Google Campus TLV.
* Introduction
* Define "video game"
* Video Game Industry Overview
* Aspects of Game Development
* Game Development Community
* Careers Available in Game Development
* Testimonies
* Options for Developing Required Skillset
* Other Avenues for Career Development
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Several aspects regarding the game design and development. A presentation prepared to be delivered during "Computer Science at the Castle" summer school event (Arad, Romania, 2011) -- http://proinfo.uvvg.ro/
The first lecture from the Augmented Reality Summer School talk by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an introduction to Augmented Reality and overview of the history.
Game Development workshop with Unity3D.Ebtihaj khan
Game development using Unity3D
May 2015
This lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.
The talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie.
After that the focus is shifted to how are games made and how big is the gaming industry.
Later on Unity3D and its basic components are introduced with a hands on workshop.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.
There’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.
Dive in and learn all about game development!
Mobile Game Proposal PowerPoint Presentation SlidesSlideTeam
Transforming an idea into a quality gaming experience is a means to touch numberless lives. Mobile gaming especially has emerged as a market of immense potential. Therefore, SlideTeam developers dedicate their latest offering to iOS, windows, and android mobile game developers. Mobile Game Proposal PowerPoint Presentation Slides is a solicited business proposal deck replete with cutting-edge graphics and compelling content. The cover letter is packed with awesomeness to stimulate your client’s interest in your services. Cover letters are the essence of responsive business proposals. Therefore, our research and design team have gathered and compiled PPT slideshow according to the smartphone gaming industry specifics. Employ our PowerPoint template deck to outline the project context and objectives for the mobile game proposal. This highlights your interpretation of your client’s requirements, such as integrating ads for revenue generation. The next important step is to walk your client through your mobile gaming development process. Elaborate on the various development stages like pre-production, release, post-production, and so on. This PPT theme helps you in presenting the timeframe of mobile gaming app development. With the help of our PowerPoint presentation, gaming service providers can also pitch additional services. Most mobile game designers provide other tech services. These may include artificial intelligence, software development, and technical SEO. Further, you can break down your pricing model based on the various development stages. Showcase your client’s investment during pre-production, production, alpha/beta polish, release, and post-production stages. Use this mobile game business proposal PPT format to elucidate your edge over competitors. Build credibility as service providers by showcasing awards and recognition for past achievements. Acquaint your clients with the key gaming application development team members along with their roles. Ending business proposals on a high note demands expertise. This PowerPoint layout ends with client testimonials and case study. Your clients gain insightful info about your organization via such slides. So, hit the download button and get personalizing. https://bit.ly/3oO72Zk
This powerpoint shows how violence/sexual contents in video games will affect teenager. Since teenagers are less mature than adult and have less experience, teenagers are most likely become victims of violence/sexual video games and may carry out crime.
Introduction to Game Development and the Game IndustryNataly Eliyahu
Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.
Basic introduction to the game industry and what to learn to get into game programming.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
“Intoduction To Game Development ”
This sesion will be covering some aspects of the theory and practice of game development and design .
- For those who are intersted in game development , This session will should be enough to get you started .
Game Design Document - Step by Step GuideDevBatch Inc.
A well documented game design is your absolute asset to build a successful game. It doesn't only allow you picture the final shape of it but keeps you precise about the resources, expertise and team needed. For game development phase, you might want to consider pro services at hello@devbatch.com
Good Luck!
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Several aspects regarding the game design and development. A presentation prepared to be delivered during "Computer Science at the Castle" summer school event (Arad, Romania, 2011) -- http://proinfo.uvvg.ro/
The first lecture from the Augmented Reality Summer School talk by Mark Billinghurst at the University of South Australia, February 15th - 19th, 2016. This provides an introduction to Augmented Reality and overview of the history.
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Nikki Navta - Teaching Game Design in the ClassroomSeriousGamesAssoc
Presenter: Nikki Navta, CEO, Zulama
Your students all want to play games. And make games. How do you know if playing and making games is educational? How can you assess student achievement?
Examination of how playing and building games satisfies State and Common Core Standards, develops 21st Century Skills, and promotes higher-order Blooms Taxonomy, as well as how you can use rubrics to assess project-based learning such as building game boards and completing web quests.
Game Development in the Cloud - Live Q&ARightScale
Rightscale Webinar: Do you have questions about building and running your game on the cloud? Are you looking for tools to help you increase your speed to market for a new game or app? Ever wish you could just ask someone who’s been there? Here’s your chance!
Join us for a special interactive webinar to learn how and why TransGaming built their game platform on the cloud. You’ll hear about the infrastructure, software, and tools they deployed to speed up their time to market and achieve gaming success at scale.
Through a lively panel discussion, we’ll address questions about how to build your IT infrastructure to power your game or app, how to architect for scalability, and how to increase confidence in your app through performance testing and monitoring.
Attend this webinar and you will walk away with a better understanding of how RightScale, AWS, Couchbase, and Apica can help you manage the opportunities and challenges in the game industry.
2013 Fighting Game Artificial Intelligence Competitionftgaic
These are the slides about the 2013 Fighting Game Artificial Intelligence Competition presented at The 2nd IEEE Global Conference on Consumer Electronics (GCCE 2013) on October 3, 2013.
Skills You Need to Be a Video Game DeveloperMSBCollege
Want to go from playing video games to creating them yourself? This post from Minnesota School of Business runs down some of the skills you'll need to become a video game developer.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Agile DevOps is Obsidian’s approach to agile development, continuous integration, continuous testing, and continuous deliverythrough the use of automated tools, and streamlined processes. We deliver incremental development continuously to production, which reduces defects, eliminates excess cycle time, provides continuous feedback and eliminates outage windows when deploying to production.
In this white paper, we will take a deeper dive into Obsidian’s Agile DevOps approach and how leaders in the federal government can leverage this solution for faster adoption of DevOps into existing and new federal IT programs.
L. Alboaie, S. Buraga: "Servicii Web. Concepte de bază și implementări" (2006)Sabin Buraga
Varianta electronică a volumului "Servicii Web. Concepte de bază și implementări" (320 pagini, ISBN 973-681-522-6, Editura Polirom, 2006) realizat de Lenuța Alboaie și Sabin Buraga. Cartea e adresată programatorului Web (viitor sau actual) și inițiază cititorul într-un mod sistematic în tehnologiile și metodologiile de dezvoltare a serviciilor Web. Implementările sunt detaliate în cele mai utilizate limbaje, via instrumente și platforme care oferă suport pentru crearea și invocarea de servicii Web conform paradigmei SOAP.
Pentru detalii, a se vizita http://profs.info.uaic.ro/~busaco/books/ws/
I am a game with 5+ years of experience in the field developing next generation mobile games. During this time I developed proficiencies in coding in a number of languages including top languages such as C# and C++. I have hands-on experience in using best practice methods in improving code, adding gameplay features such as graphics and sound interface scripts, participating in story development and troubleshooting program issues. I am familiar with various Operating Systems.
Crafting Interesting Worlds Inspirations from Gaming User ExperiencesAmit Pande
My presentation on Gaming Experiences at USID 2008, Bangalore conference. I spoke about inspirations that consumer and enterprise software User Experience designers can gain from Gaming Experiences and Game Design
Intro to AI STRIPS Planning & Applications in Video-games Lecture1-Part1Stavros Vassos
This is a short course that aims to provide an introduction to the techniques currently used for the decision making of non-player characters (NPCs) in commercial video games, and show how a simple deliberation technique from academic artificial intelligence research can be employed to advance the state-of-the art.
For more information and downloading the supplementary material please use the following links:
http://stavros.lostre.org/2012/05/19/video-games-sapienza-roma-2012/
http://tinyurl.com/AI-NPC-LaSapienza
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
Item generation using rule based randomization algorithms in RPG gamesRejosh Samuel
This thesis discusses the available randomization algorithms as compared to rule-based algorithm. Based on this research, an item generation mechanic was developed in a prototype game which was repeatedly tested to generate 200 player simulated test cases. A conclusion was drawn out as to how it can affect the game play for player satisfaction and in turn prolong the shelf life of the game. This research also sheds light on its usefulness in post production.
Note: As I am not an artist, some of the graphical assets has been borrowed from some public domains and games, including Diablo, and I have given credit to the owners in my thesis.
Ever wonder what it takes to put together a blockbuster 3D game? Wonder no more. In this talk, we’ll discuss game theory as it relates to today’s gaming industry, examine the essential components of a 3D game, and survey the roles and specialties involved in making a AAA title.
Как мы сделали многопользовательскую браузерную игру для HL++ с воксельной гр...Ontico
HighLoad++ 2017
Зал «Москва», 7 ноября, 14:00
Тезисы:
http://www.highload.ru/2017/abstracts/2881.html
У компании Ingram Micro Cloud стенд на HL. На нем мы организуем браузерную игру TheURBN (urbn.odn.pw) с воксельной графикой, в которой каждый может захватывать территорию общего мира и строить небоскребы при помощи кубиков, а за процессом можно наблюдать на стенде. На экранах мы будем в режиме реального времени показывать виртуальный 3D-мир, в котором участники будут строить небоскребы. Большего погружения можно получить в шлеме VR Oculus Rift на нашем стенде.
...
Web 2020 01/12: World Wide Web – aspecte arhitecturaleSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 02/12: Programare Web – HTTP. Cookie-uri. Sesiuni WebSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 03/12: Programare Web – Arhitectura aplicaţiilor Web. Inginerie WebSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 04/12: Programare Web – Dezvoltarea aplicaţiilor Web în PHP Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 05/12: Modelarea datelor. Familia XML. Extragerea datelor cu XPath. ...Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 06/12: Procesarea datelor XML & HTML. Document Object ModelSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 07/12: Procesarea datelor XML & HTML – Simple API for XML. Procesări...Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 08/12: Servicii Web. De la arhitecturi orientate spre servicii la SO...Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 09/12: Servicii Web. Paradigma RESTSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 10/12: Servicii Web. Micro-servicii. Serverless. Specificarea API-ur...Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 11/12: Interacţiune Web asincronă. Aplicaţii Web de tip mash-up. JAM...Sabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Web 2020 12/12: Securitatea aplicaţiilor Web. Aspecte esenţialeSabin Buraga
Prelegere din cadrul materiei "Tehnologii Web" predată de Dr. Sabin Buraga.
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/web/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
STAW 06/12: JavaScript în navigatorul Web. De la DOM la Ajax şi mash-up-uriSabin Buraga
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
STAW 08/12: Programare Web. Suita de tehnologii HTML5Sabin Buraga
Prelegere din cadrul materiei "Dezvoltarea aplicaţiilor Web cu JavaScript" (Full-Stack Web Development) predată de Dr. Sabin Buraga (oct.2019–feb.2020).
Resurse suplimentare la https://profs.info.uaic.ro/~busaco/teach/courses/staw/web-film.html
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
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During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
3. activity or contest governed by rules
people engage in games for recreation and
to develop mental or physical skills
ludology
♞ game
definition
4. “A game is an activity among two or more
independent decision-makers seeking to achieve
their objectives in some limiting context.”
Clark C. Abt
♞ game
definition
5. “A game is a form of art in which participants,
termed players, make decisions in order to
manage resources through game tokens
in the pursuit of a goal.”
Greg Costikyan
♞ game
definition
6. “A game is a system in which players engage
in an artificial conflict, defined by rules,
that results in a quantifiable outcome.”
Katie Salen & Eric Zimmerman
♞ game
definition
8. “Game design is the process by which
a game designer creates a game,
to be encountered by a player,
from which meaningful play emerges.”
Katie Salen & Eric Zimmerman
♞ game
design
15. ♞ game
classification
strategy board games
tokens are placed/moved to capture
those of the opponent(s) or to accomplish other goals:
to gain a territory, to tile or align tokens
Chess, Domino, Go, Monopoly, etc.
16. ♞ game
classification
role-playing games
each user is playing a character role
having distinct properties (attributes)
eventually, a main player – called game-master –
could exists to guide users through the game
17. ♞ game
other classic types
card games: Bridge, Hearts, Poker, Whist,…
chance games: Bingo, Lottery, Roulette, etc.
dice games
paper & pencil – e.g., Tic-tac-toe
puzzles
target games: Bowling, Darts, Paintball,…
tile games – Mah Jongg
serious games
18. ♞ electronic
game
based on an electronic device – arcade machine,
handheld device, TV-connected system,
computer,… – able to facilitate the interaction
between user(s) and software game(s) having
human or computer-generated opponents
21. ♞ electronic
game
action lots of frantic button pushing
adventure the story matters
strategy non-trivial choices
simulation optimization exercises
puzzle hard analytic thinking
amusement software you just have fun with
educational learning by doing
Andrew Rollings & Dave Morris
40. game
development
game level design
key ingredients:
action, exploring, resolving a “mystery” (puzzle),
storytelling, esthetics
generic approach vs. special cases
45. game
development
using artificial intelligence (AI)
challenge the player
modeling NPC behavior (not do dumb things)
performing random actions (be unpredictable)
giving support for storytelling
assuring credibility (create a living world)
51. game
main sub-systems
User interface
Bidirectional event handler
Data engine (graphics, level, miscellaneous data)
Dynamics system (collisions & general physics)
Logic engine (the heart of the game)
Graphics engine
Sound engine
Hardware abstraction layers
(interfaces with graphics, sound & controller hardware)
Andrew Rollings & Dave Morris
♞
55. game
architecture
♞
game kernel
available on client-side only – e.g., Web browser
single-threaded, monolithic
multi-threaded, co-operative/pre-emptive
(for example, using WebWorkers)
57. game
architecture
♞
// main loop of a Web game
while (true) {
// gathering data from user, device, Internet,...
input_data_from_user_and_network ();
// updating the game general state
// (performing a simulation of its world),
// plus checking the victory/loss conditions
simulate_game_world ();
// rendering 2D/3D visual content
render_content ();
// generating sound effects according to current state
generate_sound_effects ();
}
62. M. Zamith et al.
main loop of a game
running on a networked platform (e.g., cloud)
63. AI
Renderer
3D
Player Model
Sound
audio
Resource Loader
Player View
Queue
Façade
Resources
conceptual architecture of a game engine
based on Jeff Ward
NPC Model
Externals Model
Internals ModelInternals View
Externals View
NPC View
2D
Input
user
device
network
64. interacting with the user
receiving events
on data transfer via network/Web
updating the game state and
generating a frame of graphical content
eventually, creating sound effects
game
main loop
65. interacting with the user
receiving events
on data transfer via network/Web
updating the game state and
generating a frame of graphical content
eventually, creating sound effects
game
main loop
mouse/keyboard/touch via DOM + APIs
Ajax, notifications, WebSockets, WebRTC
classic JavaScript, WebWorkers,…
DOM, <canvas>, <video>, SVG, WebGL,…
<audio>, WebAudio API
66. game
architecture
other aspects of interest:
application initialization & termination
high-level management of the game state
game flow control
updating main/secondary sub-systems
67. high-level game logic
game engine
additional components
(game frameworks & libraries)
rendering
engine
audio
engine
2D/3D
graphics libraries
low-level
sound libraries
interaction
I/O
game runtime – Web browser
infrastructure – cloud, virtual machine, OS, hardware