This document discusses the history and future of INSPIRE, a European Union directive establishing an infrastructure for spatial information to support environmental policies and policies in other areas. It covers:
- The origins of INSPIRE from 1995-2007, including early efforts like GI2000 that laid the groundwork but ultimately failed.
- Progress from 2007-2010 in establishing the legal and technical framework for INSPIRE through regulations and standards.
- Planned next steps and deadlines from 2010-2019 to fully implement INSPIRE across member states and spatial data themes.
- Outstanding challenges in sustaining spatial data infrastructures, developing business models, involving private industry, and adapting to new technologies.
Mimmo Squillace discusses standards related to tourism and eTourism. He defines what a standard is, outlines the standardization process, and discusses who develops standards. Some existing standards bodies and technical committees related to tourism include ISO/TC 228 on Tourism and Related Services, CEN/TC 329 on Tourism Services, and the inactive UNI Commissione Turismo in Italy. However, more work remains to be done to develop comprehensive eTourism standards.
This document provides a brief training on basic functions in the new learning management system (LMS) called LEARN, which all courses at the university will be switching to. It demonstrates how to perform six simple tasks: posting an announcement, creating an item with an attachment, posting a URL, creating a discussion forum, sending an email, and creating a gradebook column. The training walks through each task step-by-step using screenshots and explanations. It also notes where the instructor-facing and student-facing sides of the course differ from previous LMSs and how to access various course management features.
This document discusses responsive web design and how to make websites responsive. It covers how responsive design works using fluid layouts and media queries. It also discusses responsive image rotators, making images fluid, and converting existing websites to be responsive by cleaning up problem areas and replacing components. The document provides examples of CSS media queries and tips for making UI elements responsive in templates.
1) A engenharia direta aplica princípios de engenharia de software para recriar um aplicativo existente, enquanto a engenharia reversa analisa como um sistema funciona desmontando-o. 2) A reengenharia combina engenharia reversa e direta para redesignar um sistema antigo usando abordagens modernas. 3) Para um sistema antigo complexo, a reengenharia pode ser mais eficiente do que apenas fazer modificações, reduzindo custos de manutenção.
This project investigated the effects of distributed and web-based working practices on team effectiveness through 16 interviews with practitioners. Preliminary findings suggest that while remote working can reduce social relationships through less face-to-face contact, it also provides access to a global talent pool and allows working free from distractions. However, major innovation may be hampered without physical collaboration, but web-based tools have potential to enhance collaboration if used effectively. The impact of working practices is also seen as critical.
This document discusses the history and future of INSPIRE, a European Union directive establishing an infrastructure for spatial information to support environmental policies and policies in other areas. It covers:
- The origins of INSPIRE from 1995-2007, including early efforts like GI2000 that laid the groundwork but ultimately failed.
- Progress from 2007-2010 in establishing the legal and technical framework for INSPIRE through regulations and standards.
- Planned next steps and deadlines from 2010-2019 to fully implement INSPIRE across member states and spatial data themes.
- Outstanding challenges in sustaining spatial data infrastructures, developing business models, involving private industry, and adapting to new technologies.
Mimmo Squillace discusses standards related to tourism and eTourism. He defines what a standard is, outlines the standardization process, and discusses who develops standards. Some existing standards bodies and technical committees related to tourism include ISO/TC 228 on Tourism and Related Services, CEN/TC 329 on Tourism Services, and the inactive UNI Commissione Turismo in Italy. However, more work remains to be done to develop comprehensive eTourism standards.
This document provides a brief training on basic functions in the new learning management system (LMS) called LEARN, which all courses at the university will be switching to. It demonstrates how to perform six simple tasks: posting an announcement, creating an item with an attachment, posting a URL, creating a discussion forum, sending an email, and creating a gradebook column. The training walks through each task step-by-step using screenshots and explanations. It also notes where the instructor-facing and student-facing sides of the course differ from previous LMSs and how to access various course management features.
This document discusses responsive web design and how to make websites responsive. It covers how responsive design works using fluid layouts and media queries. It also discusses responsive image rotators, making images fluid, and converting existing websites to be responsive by cleaning up problem areas and replacing components. The document provides examples of CSS media queries and tips for making UI elements responsive in templates.
1) A engenharia direta aplica princípios de engenharia de software para recriar um aplicativo existente, enquanto a engenharia reversa analisa como um sistema funciona desmontando-o. 2) A reengenharia combina engenharia reversa e direta para redesignar um sistema antigo usando abordagens modernas. 3) Para um sistema antigo complexo, a reengenharia pode ser mais eficiente do que apenas fazer modificações, reduzindo custos de manutenção.
This project investigated the effects of distributed and web-based working practices on team effectiveness through 16 interviews with practitioners. Preliminary findings suggest that while remote working can reduce social relationships through less face-to-face contact, it also provides access to a global talent pool and allows working free from distractions. However, major innovation may be hampered without physical collaboration, but web-based tools have potential to enhance collaboration if used effectively. The impact of working practices is also seen as critical.
Online behavioral assessments analyze individuals' behavioral profiles to identify strengths and areas for development. They provide objective information for talent management practices like selection, development, training, and leadership coaching. The assessments describe aspects like leadership style, decision-making style, emotional intelligence, and skills. They help reduce bad hiring, lower turnover, and save costs. Assessments are used to identify employee development goals and gaps, and target the right training. They also provide self-awareness for leaders and insights into their team.
El documento trata sobre la familia y la nutrición familiar. Se destacan 3 áreas principales: 1) Los diversos roles dentro de la familia como proveedor, liderazgo, cuidador, etc. 2) La importancia de las comidas familiares para el bienestar nutricional y las relaciones. 3) Los factores que determinan la seguridad alimentaria de la familia como la pobreza, choques económicos y condiciones ambientales.
The document discusses embedded system platforms and architecture. It describes key components of embedded systems including the embedded processor, memory map, interrupt controller and timers. Memory hierarchies are also discussed, including different memory technologies like SRAM, DRAM and mass storage. The system memory map defines the physical addresses of all resources from the processor's perspective. It includes the memory space covering DRAM and I/O, as well as the smaller input/output space accessed via instructions.
This document discusses peace education, which aims to promote nonviolent conflict resolution and create conditions for peace. It defines peace education as teaching children and adults the skills, attitudes, and values needed to prevent and resolve conflicts nonviolently. The document outlines the history of peace education programs from the early 20th century focusing on themes like anti-nuclearism and human rights. It also discusses how peace education can be incorporated both in and out of school settings.
The document discusses the need to think of individuals as people before assigning them a gender, and promotes using gender-neutral language like "person" to show respect for differences and foster solidarity. It suggests creating a chart to help understand these concepts and explains that referring to someone as a "person" acknowledges their humanity and emphasizes qualities like care and feelings over gender. The document concludes by expressing pride in the work and closer friendships that resulted from this discussion of using inclusive language.
The document outlines the process taken to create a production. First, an appropriate landscape background was applied. Then carefully selected foreground images like logos and character skulls were collected. Finally, the top voted characters from a survey were added to make it more familiar to the audience, along with the artists from top voted songs in character skull form. The production was finished by animating it to make it more interactive and eye-catching.
The document provides instructions for students to analyze various media from the 1920s including music, dancing, pictures, and settings from The Great Gatsby. Students are asked to observe how these elements make them feel and what they represent about the social classes and culture of the 1920s. They then write a paragraph summarizing their analysis and generalizing about the 1920s, supporting their statement with examples from the media presented.
This document appears to be a student presentation about animals in English. It discusses characteristics of a cat, which is described as agile. It also compares the height of a giraffe to an elephant, noting the giraffe is taller. Additionally, it compares the speed of a rabbit to a mouse, stating they are equally as fast.
Aplazamiento de sanción en casos de it si la empresaR R.
Este documento es una sentencia de un Tribunal Superior de Justicia de Asturias en un caso de reclamación de prestaciones de incapacidad temporal. El tribunal confirma la sentencia de instancia que estimó las pretensiones del demandante y declaró su derecho a percibir el subsidio de incapacidad temporal durante el periodo en que estuvo de baja por enfermedad aunque se encontraba suspendido de empleo y sueldo por una sanción disciplinaria. El tribunal se basa en jurisprudencia que considera la suspensión disciplinaria como una situación asim
The document outlines an agenda for a Honeynet Seminar & Workshop held in Jakarta, Indonesia on June 18, 2013. It introduces the global Honeynet Project and the Indonesia Honeynet Chapter, which was established in 2011. The workshop included tracks on honeypots, malware analysis, memory forensics, botnets, and mobile/application security. Past works involved capturing malware using honeypots at universities, and future plans include improving statistical reporting and expanding the honeypot network using Raspberry Pi devices. The goal is to improve cybersecurity in Indonesia through collaboration between universities, industry and government.
This document provides an introduction, acknowledgements, and table of contents for a report on using financial technology to enable industrial renewal, with a focus on Nordic cleantech. It discusses how FinTech can make financial services more efficient and be applied more broadly. Industrial renewal is defined as transitioning an economy through technology and innovation to stimulate growth. The acknowledgements recognize the many contributors to the report from the Research Institute of the Finnish Economy and the University of Michigan.
Kinect, a motion-sensing input device, is being used by HAMK University of Applied Sciences to develop virtual and augmented reality applications for welfare studies. Pilots conducted with welfare students and at a service center for disabled people found that Kinect facilitated learning through its natural user interface and ability to create virtual experiences. Open source virtual worlds also offer potential as alternatives to Second Life by allowing for customization, but need standards for interoperability. Peer learning through social media supports collaboration, knowledge sharing, and building communities of practice in organizations undergoing change. It helps address challenges through sharing experiences and building competence together.
My presentation with Carlos Martinho at Lisbon Game Conference (http://lisbongameconf.iscte-iul.pt/) about the importance of Videogames and the work on Videogames that we have been developing at IST and INESC-ID.
Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...Thomas Williams
This presentation will give an overview of my EngD research project, "Investigating Augmented Reality as a Cognitive Prosthesis for People Living with Dementia". Learn about example projects from the CDE, followed by a description of augmented reality and how it could be used to help people living with mild-to-moderate dementia.
This presentation was giving at the Assisted Living Action Network event in Bath on 18th September 2018.
Mobile security data encryption - apcert yogyakarta 24 sept 2013Dedy Hariyadi
This document summarizes a presentation on mobile security and data encryption. It discusses securing data on mobile devices through disk encryption with TrueCrypt, password management with KeePass, encrypting instant messages with OTR, and encrypting emails with GPG. The presenter emphasizes that security is only as strong as its weakest link and that changing user mindsets around convenience and safety is the biggest challenge in implementing effective encryption.
Software Engineering and Internet Technologies Laboratory - SEIT labChristos Mettouris
The Software Engineering and Internet Technologies Laboratory (SEIT) lab is part of the Computer Science Department of the University of Cyprus. The lab focuses its research activities on two important areas of Information Technology, namely Software Engineering and Internet Technologies. In the first area, SEIT focuses on Cloud Computing, Service Oriented Architectures, Context-Aware Middleware Platforms and Smart and Mobile Computing for the development of pervasive, self-adaptive applications and Smart IoT services. In the second area, the Laboratory concentrates on the development of ICT-enabled Environments, platforms and tools for implementing Health monitoring and support services, Smart and Personalised services for Elders, Assistive Technologies for people with disabilities and Creativity services. The lab also pursues activities related to Technology Enhanced Learning, E-Business, E-Government and developing environments for elders' social inclusion, active ageing and independent living. Finally, the lab's research is also related to Creativity, Recommender Systems and Crowd Sourcing.
Online behavioral assessments analyze individuals' behavioral profiles to identify strengths and areas for development. They provide objective information for talent management practices like selection, development, training, and leadership coaching. The assessments describe aspects like leadership style, decision-making style, emotional intelligence, and skills. They help reduce bad hiring, lower turnover, and save costs. Assessments are used to identify employee development goals and gaps, and target the right training. They also provide self-awareness for leaders and insights into their team.
El documento trata sobre la familia y la nutrición familiar. Se destacan 3 áreas principales: 1) Los diversos roles dentro de la familia como proveedor, liderazgo, cuidador, etc. 2) La importancia de las comidas familiares para el bienestar nutricional y las relaciones. 3) Los factores que determinan la seguridad alimentaria de la familia como la pobreza, choques económicos y condiciones ambientales.
The document discusses embedded system platforms and architecture. It describes key components of embedded systems including the embedded processor, memory map, interrupt controller and timers. Memory hierarchies are also discussed, including different memory technologies like SRAM, DRAM and mass storage. The system memory map defines the physical addresses of all resources from the processor's perspective. It includes the memory space covering DRAM and I/O, as well as the smaller input/output space accessed via instructions.
This document discusses peace education, which aims to promote nonviolent conflict resolution and create conditions for peace. It defines peace education as teaching children and adults the skills, attitudes, and values needed to prevent and resolve conflicts nonviolently. The document outlines the history of peace education programs from the early 20th century focusing on themes like anti-nuclearism and human rights. It also discusses how peace education can be incorporated both in and out of school settings.
The document discusses the need to think of individuals as people before assigning them a gender, and promotes using gender-neutral language like "person" to show respect for differences and foster solidarity. It suggests creating a chart to help understand these concepts and explains that referring to someone as a "person" acknowledges their humanity and emphasizes qualities like care and feelings over gender. The document concludes by expressing pride in the work and closer friendships that resulted from this discussion of using inclusive language.
The document outlines the process taken to create a production. First, an appropriate landscape background was applied. Then carefully selected foreground images like logos and character skulls were collected. Finally, the top voted characters from a survey were added to make it more familiar to the audience, along with the artists from top voted songs in character skull form. The production was finished by animating it to make it more interactive and eye-catching.
The document provides instructions for students to analyze various media from the 1920s including music, dancing, pictures, and settings from The Great Gatsby. Students are asked to observe how these elements make them feel and what they represent about the social classes and culture of the 1920s. They then write a paragraph summarizing their analysis and generalizing about the 1920s, supporting their statement with examples from the media presented.
This document appears to be a student presentation about animals in English. It discusses characteristics of a cat, which is described as agile. It also compares the height of a giraffe to an elephant, noting the giraffe is taller. Additionally, it compares the speed of a rabbit to a mouse, stating they are equally as fast.
Aplazamiento de sanción en casos de it si la empresaR R.
Este documento es una sentencia de un Tribunal Superior de Justicia de Asturias en un caso de reclamación de prestaciones de incapacidad temporal. El tribunal confirma la sentencia de instancia que estimó las pretensiones del demandante y declaró su derecho a percibir el subsidio de incapacidad temporal durante el periodo en que estuvo de baja por enfermedad aunque se encontraba suspendido de empleo y sueldo por una sanción disciplinaria. El tribunal se basa en jurisprudencia que considera la suspensión disciplinaria como una situación asim
The document outlines an agenda for a Honeynet Seminar & Workshop held in Jakarta, Indonesia on June 18, 2013. It introduces the global Honeynet Project and the Indonesia Honeynet Chapter, which was established in 2011. The workshop included tracks on honeypots, malware analysis, memory forensics, botnets, and mobile/application security. Past works involved capturing malware using honeypots at universities, and future plans include improving statistical reporting and expanding the honeypot network using Raspberry Pi devices. The goal is to improve cybersecurity in Indonesia through collaboration between universities, industry and government.
This document provides an introduction, acknowledgements, and table of contents for a report on using financial technology to enable industrial renewal, with a focus on Nordic cleantech. It discusses how FinTech can make financial services more efficient and be applied more broadly. Industrial renewal is defined as transitioning an economy through technology and innovation to stimulate growth. The acknowledgements recognize the many contributors to the report from the Research Institute of the Finnish Economy and the University of Michigan.
Kinect, a motion-sensing input device, is being used by HAMK University of Applied Sciences to develop virtual and augmented reality applications for welfare studies. Pilots conducted with welfare students and at a service center for disabled people found that Kinect facilitated learning through its natural user interface and ability to create virtual experiences. Open source virtual worlds also offer potential as alternatives to Second Life by allowing for customization, but need standards for interoperability. Peer learning through social media supports collaboration, knowledge sharing, and building communities of practice in organizations undergoing change. It helps address challenges through sharing experiences and building competence together.
My presentation with Carlos Martinho at Lisbon Game Conference (http://lisbongameconf.iscte-iul.pt/) about the importance of Videogames and the work on Videogames that we have been developing at IST and INESC-ID.
Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...Thomas Williams
This presentation will give an overview of my EngD research project, "Investigating Augmented Reality as a Cognitive Prosthesis for People Living with Dementia". Learn about example projects from the CDE, followed by a description of augmented reality and how it could be used to help people living with mild-to-moderate dementia.
This presentation was giving at the Assisted Living Action Network event in Bath on 18th September 2018.
Mobile security data encryption - apcert yogyakarta 24 sept 2013Dedy Hariyadi
This document summarizes a presentation on mobile security and data encryption. It discusses securing data on mobile devices through disk encryption with TrueCrypt, password management with KeePass, encrypting instant messages with OTR, and encrypting emails with GPG. The presenter emphasizes that security is only as strong as its weakest link and that changing user mindsets around convenience and safety is the biggest challenge in implementing effective encryption.
Software Engineering and Internet Technologies Laboratory - SEIT labChristos Mettouris
The Software Engineering and Internet Technologies Laboratory (SEIT) lab is part of the Computer Science Department of the University of Cyprus. The lab focuses its research activities on two important areas of Information Technology, namely Software Engineering and Internet Technologies. In the first area, SEIT focuses on Cloud Computing, Service Oriented Architectures, Context-Aware Middleware Platforms and Smart and Mobile Computing for the development of pervasive, self-adaptive applications and Smart IoT services. In the second area, the Laboratory concentrates on the development of ICT-enabled Environments, platforms and tools for implementing Health monitoring and support services, Smart and Personalised services for Elders, Assistive Technologies for people with disabilities and Creativity services. The lab also pursues activities related to Technology Enhanced Learning, E-Business, E-Government and developing environments for elders' social inclusion, active ageing and independent living. Finally, the lab's research is also related to Creativity, Recommender Systems and Crowd Sourcing.
BDPA seeks to have 20 high school students and 20 college students in the 2011 BDPA IT Showcase to be held in Chicago later this year. This is the 16-page IT Showcase Guide that answers all of the questions about the event.
Version 1.0, Issued 1/27/11
The document announces the 12th annual National BDPA IT Showcase calling for high school and college students to participate by presenting research papers and posters on STEM topics. Students will present their research and have their work judged in either a high school or college category. Three awards will be given in each category. Participants must submit an 8-page research paper by April 15th, a PowerPoint presentation by June 6th, and a poster also by June 6th. The event will be held August 6-9, 2014 in Indianapolis, Indiana.
The document discusses the upcoming launch of the new Bitumen Lab at NMMU's Civil Engineering Department. It notes that the new lab will provide state-of-the-art facilities for teaching, learning, research, and engagement in materials testing. It also discusses potential services the lab could offer local industry and government, including training, research collaborations, materials testing, and specialist testing unavailable in the region. However, external funding will be needed to support the lab's capital, operational, and staffing needs. The launch of the Bitumen Lab is scheduled for later this year.
This document presents a dissertation that designed a mobile learning framework for formal education based on three design cycles. The first cycle developed an initial framework based on literature. The second cycle included four case studies that advanced the initial framework. The third cycle included an online survey that deepened the understanding of factors influencing mobile learning. Based on these cycles, a mobile learning framework is suggested that clarifies the core aspects of mobile learning and their interrelationships, as well as other important contextual factors. The framework highlights pedagogy, context, learner, device, and social interaction. The study also indicates that mobile learning requires preparation, competent teachers, sufficient ICT infrastructure, and support.
The document discusses how Internet of Everything (IoE) and Internet of Things (IoT) technologies can be applied in the public sector. It provides examples of how cities like Chicago, Copenhagen, and San Antonio are using sensors and real-time data to improve services across different departments in a more efficient and cost-effective way compared to operating in silos previously. Challenges around data integration, privacy, and vendor lock-in are also addressed. Real-world use cases demonstrate billions in potential economic value from asset utilization, supply chain optimization, and improved citizen experiences through an IoE approach.
Planning partner of Swissnex event, "Sustainability - A Global Journal Panel Discussion", at Nanyang Technological University with ERI@N and Swisspro. Guests of Honour includes Prof Bertil Andersson, NTU President-Designate and Joerg Al. Reding, Ambassador of Switzerland.
The document discusses Cisco's view of the FORGE implementation of the Cisco Academy Packet Tracer platform on iBooks. Cisco sees this as a significant strategic development that could expand their reach beyond the over 1 million students currently using Packet Tracer. The iBook and possible HTML5 versions bring an exciting new dimension for delivering Cisco Academy content on mobile platforms.
This document discusses including games in education across Europe to promote inclusion. It describes networking organizations like European Schoolnet and SENnet that research how games can provide engaging, individualized learning. Research shows games can foster problem-solving, bridge in-school and out-of-school learning, and allow embedded assessment. Examples from Italy describe an accessible video game for blind and dyslexic students. The document outlines creating educational games and tools to author them. It discusses effective uses of games but also barriers that prevent their wider adoption, like relevance of content and teacher resources.
The impact of mobile technology on education marketsOutsell
The document summarizes mobile technology use in K-12 and postsecondary education markets from 2008 to 2011. It discusses various types of mobile content delivered via e-books, iPods, iPhones, mobile phones and laptops. Sales of e-book readers like the Amazon Kindle, Sony e-Reader and iRex iLiad increased rapidly. iPhones and iPods were used for educational purposes like timing experiments, photographing work, and accessing online materials. However, mobile devices could also be disruptive in educational settings. Laptops were poised to be a major mobile technology for education as well.
Controlling Anarchy in the Ecosystem: Centralized Content for the Internet o...Tomas Puig
Description: The internet of things has seen the number of connected devices skyrocket in the last few years. But being connected does not mean that the devices have content that people want to actually see, use, and experience. We will explore the trend of using centralized content delivery systems to drive the internet of things and provide compelling experiences for all.
Here Comes The iPad Generation - Future of Higher Education 2015Martin Hamilton
What will the iPad generation expect from further and higher education and skills? In this talk for the 2015 Future of Higher Education conference I discuss drivers for change from the learner's perspective, and signpost some work that Jisc is doing around building digital capability and supporting student led innovation
The document discusses the merits of embracing computing and STEM disciplines in secondary schools. It outlines how computing has impacted education through easier storage of information, quick data processing, use of audiovisual aids, and access to online resources. Embracing these fields opens up a wide range of career opportunities in growing ICT and STEM sectors such as banking, telecommunications, education, and private companies. Schools can utilize technology through management systems to automate activities like finance, student academics, and inventory.
Jisc - Rebooting a National Innovation Agency (EUNIS 2014)Martin Hamilton
This is my presentation on "Rebooting" Jisc, from the EUNIS 2014 Congress at Umeå, Sweden. I begin by introducing Jisc, for anyone not already familiar with who we are and what we do. I highlight a few of our success stories that the EUNIS audience might not be familiar with, talk about some current projects - and how our focus and structure has changed following the Wilson Review. I close with our mission statement and vision for 2020.
This document outlines Dr. Carolina Islas' presentation on entrepreneurship and games for learning given at Ajou University. It discusses Ubium, a company that creates games to deliver specific information and knowledge in particular contexts. The presentation covers Ubium's influences and history, examples of past projects, and its current work on the BODEGA project which aims to create a hybrid game to explain cultural topics to travelers. Attendees then participated in an activity to brainstorm explanatory game ideas and provided feedback on Ubium's proposed "Game Pass." Dr. Islas concluded by discussing potential for future bilateral projects with attendees.
The document discusses using games for learning complex topics. It proposes that games can transmit information in an engaging way by associating ideas through experiences, as suggested by educational theorists. Games are dynamic systems that are approached playfully. The document examines characteristics people seek in their surroundings and how games can achieve beauty, customization, sharing of authentic experiences through simulation. It explores using games within a learning ecology and addressing educational content based on interacting with rules or technology. Games should consider context and promote critical thinking about topics in real-world situations. An example "game" called the Marshmallow Challenge is described to demonstrate collaboration and problem-solving skills relevant to game designers.
How informal learning can help you in the deliverables of your H2020 project?...Carolina Islas Sedano
The document discusses how informal learning experiences can help deliver outcomes for Horizon 2020 projects. It suggests going beyond text deliverables to create impact by transmitting complex topics in an understandable, meaningful, and engaging way for different audiences and contexts. Examples are provided of delivering specific information through playful experiences in particular locations. The author's strengths are in understanding context and co-creating experiences through multidisciplinary fields like design thinking. Partnerships are welcomed to help transmit challenging topics like sustainability as learning experiences based on new research outcomes.
ELAN (http://www.elannetwork.org/) is a relevant network for us.
In this presentation, we briefly summarize some of our experiences working on diverse projects.
Talk given at Games for Everything meeting, Games4* 2nd ed at University of Vic (http://mon.uvic.cat/international-workshop/events/games-for-everything-meeting-games4-2nd-ed/ )
Fear 4 Electronics (F4E) is a project by Liisa Tahvanainen and Carolina Islas that aims to inspire girls in science and technology by merging traditional handicrafts with new digital technologies. Their goal is to provide an environment for creativity, innovation, and intergenerational learning to make technology accessible for those afraid of it. Examples of their projects include illuminated globes and lamps created during science festivals using materials like conductive ink, LEDs, and Arduino boards. They invite interested participants to join their club to develop smart handicraft projects and help establish Finland's leadership in this emerging field.
1. The document discusses hypercontextualized games (HCG), which are digital games designed with a specific local objective that involve elements from players' reality to promote engagement with their context.
2. Examples of HCG projects are provided, including Tekgame, Lieksamyst, and Illusion.
3. Future work on HCG includes research on context and engagement, context and multimedia, accessibility, new technologies, sustainability, and inclusion.
Game Design Workshop at Naresuan University discusses game design. It explains that designing successful games requires multi-disciplinary teams, including producers, designers, artists, programmers, level designers, sound engineers and testers. Game design is an iterative process involving playtesting, evaluation and revision. The document also discusses key aspects of game systems, including components, dynamics and mechanics. It provides definitions and examples of different types of players, from hardcore to casual gamers. Finally, it explores the concept of evocative objects and how we think with the objects we interact with.
Presentation given at JTEL2012 (Joint European Summer school on Technology Enhanced Learning)
Event URL: http://www.prolearn-academy.org/Events/summer-school-2012
My contact email: caislas@gmail.com
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
3. Agenda
● Entender el contexto
● Medio ambiente
● Información general
● Educación
● Enfoque en la educación e industria del
videojuego en Finlandia
● Oportunidades
18. Información general
A famous phrase of
uncertain origin that was
coined in the early
nineteenth century summed
up Finnish feelings as
follows: "We are no longer
Swedes; we cannot become
Russians; we must be
Finns."
fuente del texto
19. ¿Qué es sisu?
● Determinación
● Enfrentar retos y/o
perseverar aún cuando
todo está en contra.
● Valentía
● Resistencia
● Fortaleza de carácter…
20. Información general
● Independencia 1917
● Binlingue: finés y
sueco
● Población: 5 451 270
hab. (2013)
● Industria conocida:
Linux, Kone,
Marimekko, Neste
Oil, UPM, Nokia,...
33. Diferentes organizaciones
● Neogames is a a member-based non-profit
game industry organization, acting as an
industry umbrella organization.
● Tekes – the Finnish Funding Agency for
Technology and Innovation
● IGDA Finland
● Suomen Pelinkehittäjät (Finnish game
developer studios association)
35. Bajar el reporte de ésta ligadura --- download the report from this link
http://www.neogames.fi/wp-content/uploads/2015/02/Neogames_report2015_full.pdf
37. Bajar el reporte de ésta ligadura --- download the report from this link
http://www.neogames.fi/wp-content/uploads/2015/08/TEKES-SKENE_Info_Graafit_99x140_12-08.pdf
40. Oportunidades - mobilidad
Las becas entre México y Finlandia son 4 cada
año para estudios de posgrado en ambos países.
Además, hay becas para programas especiales
como artistas, profesores y ponentes en el
exterior.
Información la puedes ver en:
www.amexcid.gob.mx
41. Oportunidades - Educación
1. FinCEAL Infobank - giives an idea of the themes our countries
are cooperating on): http://www.unipid.fi/infobank
2. Study in Finland portal - Information on Finnish opportunities in
Higher Education for foreigners
http://www.studyinfinland.fi/
3. Erasmus Plus for institutional cooperation - several different
possibilities
http://ec.europa.eu/education/opportunities/higher-education/inte
rnational-cooperation_en.htm
Fuente FinCEAL
42. Oportunidades - Educación
4. EURAXESS programme (researcher mobility/for longer stays):
http://ec.europa.eu/euraxess/
5. Marie Skłodowska-Curie actions - Research Fellowship Programme:
http://ec.europa.eu/research/mariecurieactions/about-msca/quick-guide/index_en.htm
6. ERC Grants for top researchers from anywhere in the world:
http://erc.europa.eu/funding-and-grants/funding-schemes
7. Horizon2020 (Framework Programme for Research and Innovation, open for
partners from anywhere in the world):
http://ec.europa.eu/programmes/horizon2020/en/how-get-funding
Fuente FinCEAL