Burton Lee - European SpaceTech Startups Ecosystem - Intro w Thank You's - Ma...Burton Lee
Introduction by Burton Lee, Lecturer, European Entrepreneurship & Innovation, Stanford Engineering, at Stanford on March 7 2016, in our final session: 'From Comets to Startups :: Building Europe's SpaceTech Entrepreneurship Ecosystem'.
Recognizing contributions from Burak Cetin (Course Support Assistant), Barbara Pivnicka, Richard Pivnicka, Gerald Brantner, Andrus Viirg (Enterprise Estonia). Recognition of contributions of members of Burton Lee family: Alma Lehtinen Lerum (Godmother), Frank Freeman Lee (Father), Louise Freeman Lee (Grandmother), Burton James Lee Sr (Grandfather).
Website: http://www.StanfordEuropreneurs.org
YouTube Channel: https://www.youtube.com/user/StanfordEuropreneurs
Twitter: @Europreneurs
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Do you and your team know how to test for accessibility? These slides are from a recent workshop we were invited to present at #A11yTO's recent Meetup. It covers learnings from conducting accessibility testing with users, as well as some tools and tips for automated testing.
Discover some of principles and design considerations geared toward making web experiences accessible, and how to conduct an accessibility focused usability test.
Responsive Web Design 帶來了網頁技術的革新,僅僅透過 Media Queries 偵測螢幕尺寸,便能提供適合不同尺寸裝置的內容與樣式。
但光是從螢幕尺寸來偵測行動裝置的瀏覽能力,無疑是瞎子摸象。近兩年內的智慧型手機已經數度提高尺寸與解析度,行動網頁的媒體品質與豐富性也須一併提升。在內容品質提升的同時,過多的圖片或物件可能會降低使用者經驗或付出較高的代價。
從技術角度來看,可歸納『資源一致性』、『相容彈性』、『環境適應』、『品質最佳化』等四個要素。本題將就此四項要素介紹應用實例,說明如何提高 Responsive Web 的彈性,並增加行動網頁瀏覽效率。
Virtual Reality | VR in Education | Instructional Design for VRHugh Seaton
A brief presentation that reviews some of the research out there on how to use VR in an instructional setting. A thesis is developed, findings are reviewed.
Virtual Reality and Augmented Reality in EducationSAHIL KUMAR
This Presentation showcases
- Value Proposition of Adoption VR/AR based learning
- Titles developed in Vocational Training
- Titles Developed in K12 Education
- Scalable Display Solutions
- Client References
セル生産方式におけるロボットの活用には様々な問題があるが,その一つとして 3 体以上の物体の組み立てが挙げられる.一般に,複数物体を同時に組み立てる際は,対象の部品をそれぞれロボットアームまたは治具でそれぞれ独立に保持することで組み立てを遂行すると考えられる.ただし,この方法ではロボットアームや治具を部品数と同じ数だけ必要とし,部品数が多いほどコスト面や設置スペースの関係で無駄が多くなる.この課題に対して音𣷓らは組み立て対象物に働く接触力等の解析により,治具等で固定されていない対象物が組み立て作業中に運動しにくい状態となる条件を求めた.すなわち,環境中の非把持対象物のロバスト性を考慮して,組み立て作業条件を検討している.本研究ではこの方策に基づいて,複数物体の組み立て作業を単腕マニピュレータで実行することを目的とする.このとき,対象物のロバスト性を考慮することで,仮組状態の複数物体を同時に扱う手法を提案する.作業対象としてパイプジョイントの組み立てを挙げ,簡易な道具を用いることで単腕マニピュレータで複数物体を同時に把持できることを示す.さらに,作業成功率の向上のために RGB-D カメラを用いた物体の位置検出に基づくロボット制御及び動作計画を実装する.
This paper discusses assembly operations using a single manipulator and a parallel gripper to simultaneously
grasp multiple objects and hold the group of temporarily assembled objects. Multiple robots and jigs generally operate
assembly tasks by constraining the target objects mechanically or geometrically to prevent them from moving. It is
necessary to analyze the physical interaction between the objects for such constraints to achieve the tasks with a single
gripper. In this paper, we focus on assembling pipe joints as an example and discuss constraining the motion of the
objects. Our demonstration shows that a simple tool can facilitate holding multiple objects with a single gripper.
【DLゼミ】XFeat: Accelerated Features for Lightweight Image Matchingharmonylab
公開URL:https://arxiv.org/pdf/2404.19174
出典:Guilherme Potje, Felipe Cadar, Andre Araujo, Renato Martins, Erickson R. ascimento: XFeat: Accelerated Features for Lightweight Image Matching, Proceedings of the 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) (2023)
概要:リソース効率に優れた特徴点マッチングのための軽量なアーキテクチャ「XFeat(Accelerated Features)」を提案します。手法は、局所的な特徴点の検出、抽出、マッチングのための畳み込みニューラルネットワークの基本的な設計を再検討します。特に、リソースが限られたデバイス向けに迅速かつ堅牢なアルゴリズムが必要とされるため、解像度を可能な限り高く保ちながら、ネットワークのチャネル数を制限します。さらに、スパース下でのマッチングを選択できる設計となっており、ナビゲーションやARなどのアプリケーションに適しています。XFeatは、高速かつ同等以上の精度を実現し、一般的なラップトップのCPU上でリアルタイムで動作します。
1. NVIDIA GRID K2と
VDIにおける
CAD利用の評価
株式会社トヨタコミュニケーションシステム
先端技術開発室 石川浩二
(窓口)総務・人事部 企画G
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2014年3月