A cloud gaming system based on user level virtualization and its resource sch...redpel dot com
A cloud gaming system based on user level virtualization and its resource scheduling.
for more ieee paper / full abstract / implementation , just visit www.redpel.com
This document discusses quality of service (QoS) parameters that are important for online multiplayer gaming. It outlines key QoS metrics like throughput, transit delay, delay jitter, and error rate. These metrics affect both game developers and players. For developers, QoS impacts issues like latency, appropriate transport protocols, and compression techniques. For players, perceived latency is especially important as it can impact whether targets are hit in first-person shooter or racing games. The growing demand for fast and reliable online gaming means QoS will remain an important consideration.
The document contains examples of different title and content layouts in Microsoft PowerPoint, including:
1) Title layouts with varying levels of headings;
2) A list layout with numbered categories and series;
3) A chart layout with groups, classes, and performance data;
4) A table layout with tasks grouped by different entities
5) A SmartArt layout connecting tasks across multiple groups.
Nizar Romandhane '“ARM Insight into the Future of Mobile Gaming Platforms” ARMPocket Gamer Biz
This document discusses trends in mobile gaming platforms and ARM's role. It notes that ARM powers over 95% of mobile phones and tablets and over 70% of smart TVs. The document outlines ARM's business model and discusses upcoming technologies like big.LITTLE processing and 64-bit ARMv8 architecture that will enhance mobile gaming. It also summarizes graphics performance trends and how ARM is helping developers through resources like the Mali Developer Centre and ARM Connected Community.
A cloud gaming system based on user level virtualization and its resource sch...redpel dot com
A cloud gaming system based on user level virtualization and its resource scheduling.
for more ieee paper / full abstract / implementation , just visit www.redpel.com
This document discusses quality of service (QoS) parameters that are important for online multiplayer gaming. It outlines key QoS metrics like throughput, transit delay, delay jitter, and error rate. These metrics affect both game developers and players. For developers, QoS impacts issues like latency, appropriate transport protocols, and compression techniques. For players, perceived latency is especially important as it can impact whether targets are hit in first-person shooter or racing games. The growing demand for fast and reliable online gaming means QoS will remain an important consideration.
The document contains examples of different title and content layouts in Microsoft PowerPoint, including:
1) Title layouts with varying levels of headings;
2) A list layout with numbered categories and series;
3) A chart layout with groups, classes, and performance data;
4) A table layout with tasks grouped by different entities
5) A SmartArt layout connecting tasks across multiple groups.
Nizar Romandhane '“ARM Insight into the Future of Mobile Gaming Platforms” ARMPocket Gamer Biz
This document discusses trends in mobile gaming platforms and ARM's role. It notes that ARM powers over 95% of mobile phones and tablets and over 70% of smart TVs. The document outlines ARM's business model and discusses upcoming technologies like big.LITTLE processing and 64-bit ARMv8 architecture that will enhance mobile gaming. It also summarizes graphics performance trends and how ARM is helping developers through resources like the Mali Developer Centre and ARM Connected Community.
Takuya Nishimoto presented on Japanese localization of the screen reader NVDA. He discussed making NVDA accessible to Japanese users through improvements to Japanese IME input, key echo feedback, and text-to-speech output in Japanese. He also summarized NVDA's open source development community including translation projects and regional user groups in Japan like #nvdajp and #nvdahiro that support Japanese NVDA users.
Burton Lee - European SpaceTech Startups Ecosystem - Intro w Thank You's - Ma...Burton Lee
Introduction by Burton Lee, Lecturer, European Entrepreneurship & Innovation, Stanford Engineering, at Stanford on March 7 2016, in our final session: 'From Comets to Startups :: Building Europe's SpaceTech Entrepreneurship Ecosystem'.
Recognizing contributions from Burak Cetin (Course Support Assistant), Barbara Pivnicka, Richard Pivnicka, Gerald Brantner, Andrus Viirg (Enterprise Estonia). Recognition of contributions of members of Burton Lee family: Alma Lehtinen Lerum (Godmother), Frank Freeman Lee (Father), Louise Freeman Lee (Grandmother), Burton James Lee Sr (Grandfather).
Website: http://www.StanfordEuropreneurs.org
YouTube Channel: https://www.youtube.com/user/StanfordEuropreneurs
Twitter: @Europreneurs
Introducing GeForce NOW, a new game streaming service that is like Netflix for games. Learn about the benefits, technology and roadmap that will transform how video games are played.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Do you and your team know how to test for accessibility? These slides are from a recent workshop we were invited to present at #A11yTO's recent Meetup. It covers learnings from conducting accessibility testing with users, as well as some tools and tips for automated testing.
Discover some of principles and design considerations geared toward making web experiences accessible, and how to conduct an accessibility focused usability test.
Adaptive Cloud Security: Game-Changing Cloud Security and Compliance Automati...Amazon Web Services
Security and compliance automation have become the most important drivers for IT Transformation to the cloud. Foundational cloud security services provide an unprecedented capability to ensure your cloud platform is secure, programmatically monitored, and adaptive. This session will demonstrate how Federal and Enterprise customers are embracing adaptive techniques in managing their most critical application workloads.
This document discusses the potential for virtual reality (VR) in education. It provides a brief history of VR technology and notes that interest in using VR for education is high, with 63.9% of consumers interested in educational applications. However, the document also outlines some challenges to widespread educational adoption of VR, such as the newness of the technology, uncertainty around hardware choices, technical fragility, and hygiene management. Nonetheless, it argues certain groups may be ready for educational VR, including gamers, specialized industries, grantors, home schoolers, colleges, and children. In conclusion, it suggests VR could blend reality, imagination, and augmentation in educational contexts.
Responsive Web Design 帶來了網頁技術的革新,僅僅透過 Media Queries 偵測螢幕尺寸,便能提供適合不同尺寸裝置的內容與樣式。
但光是從螢幕尺寸來偵測行動裝置的瀏覽能力,無疑是瞎子摸象。近兩年內的智慧型手機已經數度提高尺寸與解析度,行動網頁的媒體品質與豐富性也須一併提升。在內容品質提升的同時,過多的圖片或物件可能會降低使用者經驗或付出較高的代價。
從技術角度來看,可歸納『資源一致性』、『相容彈性』、『環境適應』、『品質最佳化』等四個要素。本題將就此四項要素介紹應用實例,說明如何提高 Responsive Web 的彈性,並增加行動網頁瀏覽效率。
Virtual Reality | VR in Education | Instructional Design for VRHugh Seaton
1. VR can improve training and learning for novices through experiential learning, but may not benefit experts or factual learning as much. High presence VR engages users but can also distract from content if overstimulating.
2. Creating a sense of embodiment and co-presence through matching user movements to their virtual avatar and natural responses from others increases engagement. Signs of sentience like motion and voice are more important than graphics quality.
3. Exposure to virtual environments and avatars can influence users' behaviors through the proteus effect. To avoid uncanny valley effects, avatars must react and move naturally while maintaining good visual quality.
Virtual Reality and Augmented Reality in EducationSAHIL KUMAR
This Presentation showcases
- Value Proposition of Adoption VR/AR based learning
- Titles developed in Vocational Training
- Titles Developed in K12 Education
- Scalable Display Solutions
- Client References
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
The document discusses virtual reality (VR) technologies and their potential uses for training, learning, collaboration, and visualization. It provides a brief history of VR and describes Daden, a company that specializes in immersive 3D learning and visualization using VR. Examples are given of VR projects created by Daden for education and other sectors. Challenges of VR such as motion sickness, latency, and 2D interfaces are also outlined.
Takuya Nishimoto presented on Japanese localization of the screen reader NVDA. He discussed making NVDA accessible to Japanese users through improvements to Japanese IME input, key echo feedback, and text-to-speech output in Japanese. He also summarized NVDA's open source development community including translation projects and regional user groups in Japan like #nvdajp and #nvdahiro that support Japanese NVDA users.
Burton Lee - European SpaceTech Startups Ecosystem - Intro w Thank You's - Ma...Burton Lee
Introduction by Burton Lee, Lecturer, European Entrepreneurship & Innovation, Stanford Engineering, at Stanford on March 7 2016, in our final session: 'From Comets to Startups :: Building Europe's SpaceTech Entrepreneurship Ecosystem'.
Recognizing contributions from Burak Cetin (Course Support Assistant), Barbara Pivnicka, Richard Pivnicka, Gerald Brantner, Andrus Viirg (Enterprise Estonia). Recognition of contributions of members of Burton Lee family: Alma Lehtinen Lerum (Godmother), Frank Freeman Lee (Father), Louise Freeman Lee (Grandmother), Burton James Lee Sr (Grandfather).
Website: http://www.StanfordEuropreneurs.org
YouTube Channel: https://www.youtube.com/user/StanfordEuropreneurs
Twitter: @Europreneurs
Introducing GeForce NOW, a new game streaming service that is like Netflix for games. Learn about the benefits, technology and roadmap that will transform how video games are played.
John Howard (LOOOK Inc) UX/UI Design for VR and Mixed RealityAugmentedWorldExpo
Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens. What do UX designers and engineers need to do to make the jump to spatial 3D?
The futuristic, 3D interfaces of movies and video games are rarely functional in practice. And the tried-and-true rules of flat UX design often fail to translate into 3D.
This talk explains the spatial UX/UI toolbox being created by pioneers in the space. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com
Do you and your team know how to test for accessibility? These slides are from a recent workshop we were invited to present at #A11yTO's recent Meetup. It covers learnings from conducting accessibility testing with users, as well as some tools and tips for automated testing.
Discover some of principles and design considerations geared toward making web experiences accessible, and how to conduct an accessibility focused usability test.
Adaptive Cloud Security: Game-Changing Cloud Security and Compliance Automati...Amazon Web Services
Security and compliance automation have become the most important drivers for IT Transformation to the cloud. Foundational cloud security services provide an unprecedented capability to ensure your cloud platform is secure, programmatically monitored, and adaptive. This session will demonstrate how Federal and Enterprise customers are embracing adaptive techniques in managing their most critical application workloads.
This document discusses the potential for virtual reality (VR) in education. It provides a brief history of VR technology and notes that interest in using VR for education is high, with 63.9% of consumers interested in educational applications. However, the document also outlines some challenges to widespread educational adoption of VR, such as the newness of the technology, uncertainty around hardware choices, technical fragility, and hygiene management. Nonetheless, it argues certain groups may be ready for educational VR, including gamers, specialized industries, grantors, home schoolers, colleges, and children. In conclusion, it suggests VR could blend reality, imagination, and augmentation in educational contexts.
Responsive Web Design 帶來了網頁技術的革新,僅僅透過 Media Queries 偵測螢幕尺寸,便能提供適合不同尺寸裝置的內容與樣式。
但光是從螢幕尺寸來偵測行動裝置的瀏覽能力,無疑是瞎子摸象。近兩年內的智慧型手機已經數度提高尺寸與解析度,行動網頁的媒體品質與豐富性也須一併提升。在內容品質提升的同時,過多的圖片或物件可能會降低使用者經驗或付出較高的代價。
從技術角度來看,可歸納『資源一致性』、『相容彈性』、『環境適應』、『品質最佳化』等四個要素。本題將就此四項要素介紹應用實例,說明如何提高 Responsive Web 的彈性,並增加行動網頁瀏覽效率。
Virtual Reality | VR in Education | Instructional Design for VRHugh Seaton
1. VR can improve training and learning for novices through experiential learning, but may not benefit experts or factual learning as much. High presence VR engages users but can also distract from content if overstimulating.
2. Creating a sense of embodiment and co-presence through matching user movements to their virtual avatar and natural responses from others increases engagement. Signs of sentience like motion and voice are more important than graphics quality.
3. Exposure to virtual environments and avatars can influence users' behaviors through the proteus effect. To avoid uncanny valley effects, avatars must react and move naturally while maintaining good visual quality.
Virtual Reality and Augmented Reality in EducationSAHIL KUMAR
This Presentation showcases
- Value Proposition of Adoption VR/AR based learning
- Titles developed in Vocational Training
- Titles Developed in K12 Education
- Scalable Display Solutions
- Client References
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
The document discusses virtual reality (VR) technologies and their potential uses for training, learning, collaboration, and visualization. It provides a brief history of VR and describes Daden, a company that specializes in immersive 3D learning and visualization using VR. Examples are given of VR projects created by Daden for education and other sectors. Challenges of VR such as motion sickness, latency, and 2D interfaces are also outlined.
This document discusses NVIDIA's GRID virtual GPU technology. It provides an overview of NVIDIA's GPU products including Quadro, GeForce, and Tesla and how GRID allows these GPUs to be virtualized using vGPU to power virtual desktops and applications. It outlines the key features of the GRID K1 and K2 cards and their supporting GPU drivers. It also lists the supported hypervisors and virtualization platforms like Citrix, VMware, and Microsoft and examples of how companies are using NVIDIA GRID for graphics-intensive workflows in industries like engineering and design.