Methamphetamine (meth) is a highly addictive stimulant that is prevalent among young people and men who have sex with men in the United States. It is made from toxic chemicals and often in illegal home labs. Meth use increases risky behaviors like unprotected sex and needle sharing, fueling the transmission of HIV. Users may feel invincible while high but experience severe depression and health issues after the effects wear off. Those with HIV who use meth face additional health challenges due to interactions between the drug and HIV medications. Treatment programs aim to address addiction as well as related diseases.
This document provides guidance for teachers on differentiating instruction to meet the needs of gifted learners. It discusses taking inventory of curriculum to identify areas for compacting. It also covers understanding by design principles like beginning with enduring understandings and crafting essential questions. The document then gives an example unit on cryptography that initially focuses on "cute" activities but could be improved by developing an essential question, adding real-world problem solving, and having students create technology-infused products for authentic audiences to solve a crime. Overall, the document advocates moving gifted curriculum from "cute" activities to focusing on enduring understandings, essential questions, real-world problems, and authentic audiences.
This document discusses using technology tools in the classroom and how to select appropriate tools based on Bloom's Taxonomy. It provides examples of apps that can be used to support different levels of Bloom's Taxonomy, such as flashcards for remembering, Voicethread for understanding, and Animoto for applying. The document also shares resources for finding new apps, like websites from 21st Century Innovations and Kathy Schrock, and recommends tapping your professional learning network for app recommendations. It encourages teachers to have fun with apps too and not just use them for students.
This document provides an overview of strategies for effective college teaching, including facilitating discussions, delivering lectures, assessing student comprehension through testing, and incorporating educational technologies. A variety of specific techniques are presented for each teaching method, with examples and suggestions for implementation. The goal is to help educators engage students and promote learning.
This document provides an overview of a 5-part lesson plan on narrative writing for Year 5/6 students. The lessons aim to teach students about narrative texts by explaining their purpose and key features, identifying important elements like setting and characters, and learning how to structure a story using a story arc. The lessons include activities like analyzing sample texts, creating character profiles and settings, and drafting their own stories using the planning template. By the end of the lessons, students will understand narrative writing techniques and be able to craft their own short narratives.
This document discusses concepts of long-term memory including declarative and non-declarative memory. It then discusses how concepts are defined and categorized, including hierarchical networks, semantic networks, and prototype theory. Interference theory is introduced as a theory of forgetting where new memories interfere with old ones. False memories are discussed in relation to misinformation effect experiments and how suggestions and misinformation can lead to false memories. Eye-witness testimony and memory are also discussed in relation to these findings.
This document provides an agenda and information for an EWRT 211 class. The agenda includes discussing class policies, sorting students into houses for group work, and learning about simple and compound sentences. It outlines expectations for attendance, participation, conduct, and academic honesty. It also explains how student houses can earn points and provides examples of simple, compound, and complex sentences for students to analyze.
Methamphetamine (meth) is a highly addictive stimulant that is prevalent among young people and men who have sex with men in the United States. It is made from toxic chemicals and often in illegal home labs. Meth use increases risky behaviors like unprotected sex and needle sharing, fueling the transmission of HIV. Users may feel invincible while high but experience severe depression and health issues after the effects wear off. Those with HIV who use meth face additional health challenges due to interactions between the drug and HIV medications. Treatment programs aim to address addiction as well as related diseases.
This document provides guidance for teachers on differentiating instruction to meet the needs of gifted learners. It discusses taking inventory of curriculum to identify areas for compacting. It also covers understanding by design principles like beginning with enduring understandings and crafting essential questions. The document then gives an example unit on cryptography that initially focuses on "cute" activities but could be improved by developing an essential question, adding real-world problem solving, and having students create technology-infused products for authentic audiences to solve a crime. Overall, the document advocates moving gifted curriculum from "cute" activities to focusing on enduring understandings, essential questions, real-world problems, and authentic audiences.
This document discusses using technology tools in the classroom and how to select appropriate tools based on Bloom's Taxonomy. It provides examples of apps that can be used to support different levels of Bloom's Taxonomy, such as flashcards for remembering, Voicethread for understanding, and Animoto for applying. The document also shares resources for finding new apps, like websites from 21st Century Innovations and Kathy Schrock, and recommends tapping your professional learning network for app recommendations. It encourages teachers to have fun with apps too and not just use them for students.
This document provides an overview of strategies for effective college teaching, including facilitating discussions, delivering lectures, assessing student comprehension through testing, and incorporating educational technologies. A variety of specific techniques are presented for each teaching method, with examples and suggestions for implementation. The goal is to help educators engage students and promote learning.
This document provides an overview of a 5-part lesson plan on narrative writing for Year 5/6 students. The lessons aim to teach students about narrative texts by explaining their purpose and key features, identifying important elements like setting and characters, and learning how to structure a story using a story arc. The lessons include activities like analyzing sample texts, creating character profiles and settings, and drafting their own stories using the planning template. By the end of the lessons, students will understand narrative writing techniques and be able to craft their own short narratives.
This document discusses concepts of long-term memory including declarative and non-declarative memory. It then discusses how concepts are defined and categorized, including hierarchical networks, semantic networks, and prototype theory. Interference theory is introduced as a theory of forgetting where new memories interfere with old ones. False memories are discussed in relation to misinformation effect experiments and how suggestions and misinformation can lead to false memories. Eye-witness testimony and memory are also discussed in relation to these findings.
This document provides an agenda and information for an EWRT 211 class. The agenda includes discussing class policies, sorting students into houses for group work, and learning about simple and compound sentences. It outlines expectations for attendance, participation, conduct, and academic honesty. It also explains how student houses can earn points and provides examples of simple, compound, and complex sentences for students to analyze.
Contrived experiences are edited copies of reality that are used as substitutes for real things when they cannot be directly experienced. They include models, mock-ups, specimens, games, and simulations. Models reproduce real objects on a smaller or larger scale, while mock-ups arrange associated devices as substitutes. Simulations actively involve learners in representations of real events. Games are played to have a winner, while simulations do not need a winner. Contrived experiences are used to overcome limitations of space and time, to focus on parts of reality, and to help learners understand abstractions. Their purposes include practicing or reviewing knowledge and skills, identifying gaps, developing new relationships between concepts, and changing attitudes or behaviors.
This document discusses support for gifted children in classrooms. It suggests that the quality of thinking is critical for gifted students and outlines several strategies to support them both in and out of the classroom. These include using computers, independent study, having students teach others, and extracurricular activities. The document also discusses identifying gifted students and building lessons around their interests and passions. It proposes blended learning models and innovative opportunities like 3D printing to engage gifted students.
This document provides an agenda and information for an EWRT 211 class. The agenda includes discussing class policies, sorting students into house groups, and learning about simple and compound sentences. It outlines criteria for evaluating films, such as storyline, casting/acting, and special effects. It instructs students to write a thesis statement judging a film, provide reasons and examples to support their thesis, and develop an outline for their argument. Students are assigned to read from their textbook and discuss writing a thesis for their evaluation of Harry Potter and the Sorcerer's Stone.
This document provides guidance for designing online activities using audio/video media. It discusses primary considerations for activities including material, time allocation, and equipment. It also provides questions to consider when planning video/listening activities like the level of students and material access. Finally, it offers specific suggestions for using videos/audio for different purposes like discussions, speaking, and writing activities.
NTLT 2012 - Sharing to reflect - reflecting to shareNTLT Conference
This document provides an overview of a workshop on digital storytelling (DST). It discusses the history and key elements of DST, including point of view, dramatic question, emotional content, voice, soundtrack, economy and pacing. The document encourages participants to think of a personal story to share and develop using DST. It also explores how DST can be used in education as an engaging learning tool to incorporate critical reflection. Participants are guided through group activities where they tell stories, choose one to develop further, and discuss how they may apply DST in their own teaching.
Using Design Thinking to Develop Visitor-Centered ExperiencesWest Muse
Presenters:
Dana Mitroff Silvers, Principal and Founder, Designing Insights
Liz McDermott, Managing Editor, Web & Communications, Getty Research Institute
Design thinking is a human-centered process for problem solving and innovation. In this workshop, participants were introduced to design thinking through a hands-on, highly interactive experience. Attendees learned how to apply selected tools and methods of the design thinking framework to museums, including empathy interviewing, problem definition, rapid prototyping, and user testing.
Donald Clark presents his 7 fails in e-learning. His experience ranges from programming to course development, commercial delivery and strategic management. To view the video of this presentation visit www.learningpool.com
This document outlines an agenda for a post-summit session on using technology to tell stories. The agenda includes introductions, presentations on transmedia storytelling and installing media, and hands-on activities like creating installations and pitching transmedia story ideas. Presenters discuss concepts like participatory culture, collective intelligence, and teaching digital natives. The goal is to explore how technology can enhance storytelling and engage students through creative media projects.
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
1. Students are instructed to get their class textbooks from the cart using their seat number and to set up their spiral notebooks if they have not already done so.
2. Those who have already set up their notebooks should sit quietly and read until instructed further.
3. The document provides guidance on identifying themes in stories by looking at clues from the characters, settings, and events and how they illustrate the overall message.
This document provides an overview of a 7-week unit plan for teaching Suzanne Collins' novel The Hunger Games in a KS3 English class. Key elements of the unit include:
- Using the novel to spark discussions on morality and relationships through its dystopian themes.
- Developing reading comprehension through strategies like reciprocal reading and close analysis of quotes.
- Creative writing assignments like diary entries, monologues, and designing fictional tributes for the games.
- Comparing the novel's world to reality television and examining how tension is built in the opening paragraphs.
- Having students summarize chapters, compare characters to mythological heroes, and work to understand different perspectives.
The unit
Digital storytelling involves using computer tools to tell stories that usually include some combination of images, text, audio narration, video clips, and music. Stories are typically 2-10 minutes long. Benefits include serving as a multidimensional assessment tool that fosters 21st century skills like creativity, collaboration, and digital literacy. Elements of an effective digital story include a dramatic hook, emotional content, concise writing or script, and pacing. Teachers can use digital stories for novel studies, assessments, writing assignments, autobiographies, and more.
OLC13 704 From Storytelling to Immersive SimulationDebbie Richards
Storytelling has changed through immersive simulations. Simulations allow the audience to interact with the story instead of just passively taking in the story. They allow the audience to be a part of the story and become the storyteller as well. You’ll discuss the basics of storytelling and how it can be adapted to immersive simulations. You’ll explore storyboard examples, techniques and technology-based tools used to create immersive simulations.
03. intro to argument, informal fallaciesJustin Morris
Thank You for Arguing (TYFA) Selected pages:
Team 1: Ch. 1 (3-15)
Team 2: Ch. 2 (15-26)
Team 3: Ch. 3 (27-37)
Team 4: Ch. 14 (137-154)
Team 5: Ch. 15 (155-170)
Team 6: Ch. 16 (171-180)
The document discusses how stories can be used in user experience design. It notes that collecting stories from users can provide insights into context, goals, and people. Designing and testing with stories allows designers to understand user needs on a deeper level and create more empathetic solutions. The document provides examples of how personas, scenarios, and other UX tools incorporate stories to explore complex user interactions and communicate user research findings.
http://www.create-learning.com
Creativity to Innovation program.
People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
http://www.create-learning.com Creativity to Innovation program at Syracuse University. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
The information in these slides was presented on Monday June 24, 2019 during ISTE's 2019 EdTech Conference in Philadelphia, Pennsylvania by Gretchen Sting, K12 Contributor for The Source for Learning, Inc. Digital Storytelling 101 gives you everything you need to create a digital storytelling project for your class. An outline of steps, differentiation ideas and assessment techniques get you started. A list of resources and tools provides everything you need.
Teaching Super Readers Requires Super Powers: Teaching Gifted Readers in the ...Liz Fogarty
This document provides an overview of strategies for teaching gifted readers in K-1 classrooms. It discusses who gifted readers are, the challenges of instruction, using data to inform instruction, providing powerful texts, creating an optimal classroom environment, and employing differentiated teaching strategies. Gifted readers are defined as those reading 2+ grade levels above their current grade. The presentation emphasizes using leveled texts, flexible grouping, independent reading time, and explicitly teaching higher-order comprehension strategies to meet the needs of these advanced readers.
Contrived experiences are edited copies of reality that are used as substitutes for real things when they cannot be directly experienced. They include models, mock-ups, specimens, games, and simulations. Models reproduce real objects on a smaller or larger scale, while mock-ups arrange associated devices as substitutes. Simulations actively involve learners in representations of real events. Games are played to have a winner, while simulations do not need a winner. Contrived experiences are used to overcome limitations of space and time, to focus on parts of reality, and to help learners understand abstractions. Their purposes include practicing or reviewing knowledge and skills, identifying gaps, developing new relationships between concepts, and changing attitudes or behaviors.
This document discusses support for gifted children in classrooms. It suggests that the quality of thinking is critical for gifted students and outlines several strategies to support them both in and out of the classroom. These include using computers, independent study, having students teach others, and extracurricular activities. The document also discusses identifying gifted students and building lessons around their interests and passions. It proposes blended learning models and innovative opportunities like 3D printing to engage gifted students.
This document provides an agenda and information for an EWRT 211 class. The agenda includes discussing class policies, sorting students into house groups, and learning about simple and compound sentences. It outlines criteria for evaluating films, such as storyline, casting/acting, and special effects. It instructs students to write a thesis statement judging a film, provide reasons and examples to support their thesis, and develop an outline for their argument. Students are assigned to read from their textbook and discuss writing a thesis for their evaluation of Harry Potter and the Sorcerer's Stone.
This document provides guidance for designing online activities using audio/video media. It discusses primary considerations for activities including material, time allocation, and equipment. It also provides questions to consider when planning video/listening activities like the level of students and material access. Finally, it offers specific suggestions for using videos/audio for different purposes like discussions, speaking, and writing activities.
NTLT 2012 - Sharing to reflect - reflecting to shareNTLT Conference
This document provides an overview of a workshop on digital storytelling (DST). It discusses the history and key elements of DST, including point of view, dramatic question, emotional content, voice, soundtrack, economy and pacing. The document encourages participants to think of a personal story to share and develop using DST. It also explores how DST can be used in education as an engaging learning tool to incorporate critical reflection. Participants are guided through group activities where they tell stories, choose one to develop further, and discuss how they may apply DST in their own teaching.
Using Design Thinking to Develop Visitor-Centered ExperiencesWest Muse
Presenters:
Dana Mitroff Silvers, Principal and Founder, Designing Insights
Liz McDermott, Managing Editor, Web & Communications, Getty Research Institute
Design thinking is a human-centered process for problem solving and innovation. In this workshop, participants were introduced to design thinking through a hands-on, highly interactive experience. Attendees learned how to apply selected tools and methods of the design thinking framework to museums, including empathy interviewing, problem definition, rapid prototyping, and user testing.
Donald Clark presents his 7 fails in e-learning. His experience ranges from programming to course development, commercial delivery and strategic management. To view the video of this presentation visit www.learningpool.com
This document outlines an agenda for a post-summit session on using technology to tell stories. The agenda includes introductions, presentations on transmedia storytelling and installing media, and hands-on activities like creating installations and pitching transmedia story ideas. Presenters discuss concepts like participatory culture, collective intelligence, and teaching digital natives. The goal is to explore how technology can enhance storytelling and engage students through creative media projects.
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
1. Students are instructed to get their class textbooks from the cart using their seat number and to set up their spiral notebooks if they have not already done so.
2. Those who have already set up their notebooks should sit quietly and read until instructed further.
3. The document provides guidance on identifying themes in stories by looking at clues from the characters, settings, and events and how they illustrate the overall message.
This document provides an overview of a 7-week unit plan for teaching Suzanne Collins' novel The Hunger Games in a KS3 English class. Key elements of the unit include:
- Using the novel to spark discussions on morality and relationships through its dystopian themes.
- Developing reading comprehension through strategies like reciprocal reading and close analysis of quotes.
- Creative writing assignments like diary entries, monologues, and designing fictional tributes for the games.
- Comparing the novel's world to reality television and examining how tension is built in the opening paragraphs.
- Having students summarize chapters, compare characters to mythological heroes, and work to understand different perspectives.
The unit
Digital storytelling involves using computer tools to tell stories that usually include some combination of images, text, audio narration, video clips, and music. Stories are typically 2-10 minutes long. Benefits include serving as a multidimensional assessment tool that fosters 21st century skills like creativity, collaboration, and digital literacy. Elements of an effective digital story include a dramatic hook, emotional content, concise writing or script, and pacing. Teachers can use digital stories for novel studies, assessments, writing assignments, autobiographies, and more.
OLC13 704 From Storytelling to Immersive SimulationDebbie Richards
Storytelling has changed through immersive simulations. Simulations allow the audience to interact with the story instead of just passively taking in the story. They allow the audience to be a part of the story and become the storyteller as well. You’ll discuss the basics of storytelling and how it can be adapted to immersive simulations. You’ll explore storyboard examples, techniques and technology-based tools used to create immersive simulations.
03. intro to argument, informal fallaciesJustin Morris
Thank You for Arguing (TYFA) Selected pages:
Team 1: Ch. 1 (3-15)
Team 2: Ch. 2 (15-26)
Team 3: Ch. 3 (27-37)
Team 4: Ch. 14 (137-154)
Team 5: Ch. 15 (155-170)
Team 6: Ch. 16 (171-180)
The document discusses how stories can be used in user experience design. It notes that collecting stories from users can provide insights into context, goals, and people. Designing and testing with stories allows designers to understand user needs on a deeper level and create more empathetic solutions. The document provides examples of how personas, scenarios, and other UX tools incorporate stories to explore complex user interactions and communicate user research findings.
http://www.create-learning.com
Creativity to Innovation program.
People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
http://www.create-learning.com Creativity to Innovation program at Syracuse University. People that wish to remain competitive in the today’s environment must develop their capacity to generate creative ideas and then use their talent well to transfer these ideas into innovative practices. This leads to new processes and improved methods for the best use of existing resources, and increases the ability to solve problems and implement solutions that enhance their lives and work. In addition to broadening their personal capacity for creativity and innovation, leaders are better able to implement innovative ideas into their existing practices.
The information in these slides was presented on Monday June 24, 2019 during ISTE's 2019 EdTech Conference in Philadelphia, Pennsylvania by Gretchen Sting, K12 Contributor for The Source for Learning, Inc. Digital Storytelling 101 gives you everything you need to create a digital storytelling project for your class. An outline of steps, differentiation ideas and assessment techniques get you started. A list of resources and tools provides everything you need.
Teaching Super Readers Requires Super Powers: Teaching Gifted Readers in the ...Liz Fogarty
This document provides an overview of strategies for teaching gifted readers in K-1 classrooms. It discusses who gifted readers are, the challenges of instruction, using data to inform instruction, providing powerful texts, creating an optimal classroom environment, and employing differentiated teaching strategies. Gifted readers are defined as those reading 2+ grade levels above their current grade. The presentation emphasizes using leveled texts, flexible grouping, independent reading time, and explicitly teaching higher-order comprehension strategies to meet the needs of these advanced readers.
Are We Really Challenging Talented Readers? Liz Fogarty
This document discusses talented readers and strategies for challenging them. It notes that talented readers often read 2+ grades above level but receive little challenging instruction. It provides strategies for challenging talented readers, such as curriculum compacting, independent study projects, interest-based reading, and advanced questioning. The document also addresses the need to increase time spent reading in schools and evaluates a program called SEM-R that significantly improved reading fluency and comprehension by increasing time for independent reading.
Mini Lessons that Promote Critical Literacy with Social Justice Minded Gifted...Liz Fogarty
Critical literacy is an approach to teaching students to read texts deeply and identify issues of power, injustice, and societal norms. It encourages students to understand these issues and challenge norms seen as unjust. The guided comprehension direct instruction framework explains how to introduce a critical literacy strategy: explain it, demonstrate it, guide student practice in groups, have students independently apply it, and reflect on how it helps students read from a critical perspective. Problem finding, problem posing, and alternative perspectives are presented as specific critical literacy strategies.
Promoting Independence, Motivation, and DifferentiationLiz Fogarty
This document summarizes how Montessori methods can be used to teach gifted students in grades K-3. It discusses providing a continuum of learning materials at different levels to challenge students where they are. It also discusses how Montessori principles like independence, differentiation, and motivation can be applied. Specific Montessori activities are described, like using beads to learn math concepts, that allow students to work at their own pace and challenge themselves through independent exploration and hands-on learning.
Mini Lessons that Promote Critical Literacy with Social Justice Minded Gifted...Liz Fogarty
Critical literacy aims to teach students to identify issues of power, injustice, and privilege within texts. It encourages students to understand and challenge societal norms. The guided comprehension direct instruction framework explains critical literacy strategies through five steps: explain, demonstrate, guide student practice in groups, have independent practice, and reflect. Problem finding focuses on power, privilege and injustice issues. Problem posing asks students to consider whose voices are represented or missing and how the text could present alternative perspectives to promote equity.
Introduction to Teaching Gifted Students Liz Fogarty
This document summarizes a presentation about teaching gifted learners in regular classrooms. It discusses who gifted kids are and how they learn differently, focusing on traits like being highly curious, asking questions, understanding concepts quickly, and preferring complex problems. It provides strategies for instructing gifted students, such as compacting the curriculum to eliminate material they already know, giving them more challenging activities, and allowing them to work at an individualized pace. The document cautions against practices like having gifted students do repetitive work or act as long-term tutors for other students. Overall, it advocates for differentiation and higher-level thinking to engage gifted learners in regular classrooms.
Teaching Super Readers Requires Super PowersLiz Fogarty
This document provides information and strategies for teaching super readers in the primary classroom. It discusses the characteristics of super readers, challenges in teaching them, and differentiated strategies. Some key points:
- Super readers process information quickly, think at high levels, and have advanced language skills.
- Challenges include lack of challenge, boredom, and limiting authentic reading experiences.
- Differentiated strategies include using data to group students, providing a continuum of materials at different levels, powerful texts, and teaching comprehension strategies.
Research on Teacher Practices with Talented ReadersLiz Fogarty
Teachers provided little challenging instruction to talented readers, instead giving them work that was too easy. The study examined whether teachers could be taught to provide more advanced reading strategy instruction to students of differing ability levels. It found that teachers using the SEM-R method asked more higher-level questions and had students read more minutes than control teachers. SEM-R teachers used similar higher-level strategies like inference-making with students of all ability levels, but may need more training to adequately challenge talented readers.
The study analyzed the effects of three models of internship support - instructional coaching, co-teaching, and a combination of the two - on teacher candidate effectiveness as measured by edTPA scores. Using multiple regression to control for demographic factors, results showed that candidates who received only instructional coaching scored significantly higher than those in traditional internships. There were no significant differences found between the other treatment groups and the control. The conclusions were that the innovations worked as well as traditional methods but may provide non-academic benefits, and they provide research-backed alternatives for programs unable to implement the models.
This document summarizes a study on implementing co-teaching models during student teaching placements. It discusses:
- Implementing 1:1 and 2:1 co-teaching models over 4 years, expanding to more programs each year
- Data showing co-teaching did not negatively impact performance on edTPA assessments compared to traditional placements
- Feedback indicating co-teaching interns felt more supported through collaboration, mentoring and feedback from clinical teachers
- Positive impacts on interns' readiness to teach, collaboration skills, and students' learning from additional support in classrooms
- The program has now adopted co-teaching as an official option based on the pilot study's successful results.
When Guided Reading Isn't Enough Guidance - Challenging Young Talented ReadersLiz Fogarty
This document outlines strategies for teaching young, talented readers. It defines young talented readers as those reading two grades above their current grade level who enjoy reading to satisfy curiosity. Guided reading alone is often not challenging enough for these students. The document proposes a three-phase SEM-R framework to provide appropriate challenges. Phase 1 uses engaging read-alouds. Phase 2 incorporates independent reading and conferences. Phase 3 emphasizes student interest and choice through projects. The goal is to shift students from learning to read to reading to learn.
This document summarizes key ideas from an article about challenging gifted readers in the internet era. It discusses how aliteracy is an issue, with 15% of 4th graders reading slowly. It also notes that media use among children ages 8-10 is around 5.5 hours daily. The document then lists four factors that can limit reading engagement in schools: developing test takers over readers, limiting authentic experiences, overteaching books, and underteaching books.
When Guided Reading Isn't Enough Guidance - Day 1Liz Fogarty
This document discusses challenges with guided reading for young, talented readers and strategies to better support them. It defines young, talented readers as those reading two grades above their current grade who enjoy reading to learn. Guided reading can lack challenge and cause boredom for these students by limiting authentic reading experiences and over-teaching books. The document recommends using powerful texts matched to students' ability and differentiating instruction, such as clustering students by reading level instead of grade. It provides examples of leveled texts and advocates a reading continuum to meet students' varied needs.
Feasibility of Using RATE with Teacher CandidatesLiz Fogarty
This study examined the feasibility of using the Rapid Assessment of Teacher Effectiveness (RATE) observation instrument with pre-service teachers. 38 faculty members at East Carolina University received training to use RATE and then scored videos of 179 teacher candidates' lessons. The study found that while inter-rater reliability was higher than previous RATE validation studies, discrepancies still existed between paired raters' scores. Using two raters to score each video seemed prohibitive for a large teacher preparation program. However, maintaining reliability and validity may require two raters. The study aims to further pilot RATE with live observations and examine its predictive validity.
The document discusses a study that examined the effectiveness of three models of internship support for teacher candidates: instructional coaching, co-teaching, and a combination of the two. Teacher candidates were randomly assigned to one of the four conditions (the three treatment models or a control group). All candidates submitted edTPA portfolios which were analyzed. The study found that candidates who received instructional coaching scored higher on average than those in the control group, but there were no significant differences between the other groups and the control. The researchers concluded that while the innovations were equally as effective as traditional methods, instructional coaching led to better outcomes. Next steps discussed maintaining effective models and further analysis.
Under the Microscope Examining Multiple Data Points to Determine the Effects...Liz Fogarty
This document discusses a study examining the effects of different student teaching models, including traditional 1:1 and 2:1 co-teaching. Data was collected from teacher candidates, clinical teachers, and supervisors over multiple years. Results showed co-teaching increased collaboration, feedback, and mentoring compared to traditional models. While edTPA scores did not differ, co-teaching interns reported feeling better prepared in areas like classroom management. The study aims to continue analyzing achievement data and growth trajectories under different models.
5 Years Later: Tracking Graduates into the FieldLiz Fogarty
This presentation summarizes the results of tracking education graduates from East Carolina University over five years to evaluate the effectiveness of innovations in their teacher preparation program. They partnered with an external organization to access longitudinal data and track graduates teaching in North Carolina public schools. Their evaluations found no significant differences between ECU and comparison teachers in classroom observation scores, student achievement gains, graduates' self-confidence and job satisfaction. ECU graduates had higher retention rates, with over 90% staying in teaching after five years compared to around 85% of comparison teachers. The lessons learned were to use data to drive program improvements, develop systemic innovations across areas, and continue tracking graduates over time.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
8. Pre-Assessment
On the side with the computer, read through the
examples of low prep and high prep differentiation.
• For each example of something that you have heard of
(or know what it is) give yourself a point for that item.
• However, if you have actually done that type of
differentiation, give yourself two points.
Add up your points to find your TOTAL number of points.
Write this number on a sticky note.
9. Today’s Objective
O Participants will determine the
thematic connections between
existing curriculum and big
ideas and themes.
12. Universal Themes and Generalizations
Kaplan
Change Patterns
Conflict Power
Exploration Structure
Force or Influence Systems
Order vs. Chaos Relationships
17. Explain that we have been
summoned to solve a crime. Briefly
discuss the specifics of the crime:
• The class pet, Whiskers, is missing.
• A ransom note has been left at the
scene.
• There are no witnesses.
21. Whiskers
Caretaking Log
• Put him in his ball.
• Refill his water.
• Replenish his food.
• Add bedding if needed.
• Put him back in his cage.
• Give him a yogurt treat.
• Sign log.
Signature Date Comments
30. Real-World Problem-Solving
and Problem-Finding
Important aspect of curriculum for the
gifted.
• Allows students to apply their
learning
• Allows students to utilize analytical
thinking skills to solve a problem or
find problems to solve
• Encourages development of social
capital
31. Which is more effective at
protecting secrets: codes or
ciphers?
Substitution Ciphers
Ceasar Shift Ciphers
Letter Shift Substitution Ciphers
Number Shift Ciphers
Grid Transposition Ciphers
Random Transposition Ciphers Algorithms
32.
33.
34. Develop Technology Infused
Products for Authentic Audiences
• Students utilize many different technology devices
and technological processes to create an end product
of a virtual case file.
• Devices include: a Smartboard, digital
cameras, Palm pilots, iPods, a
scanner, laptops, specialized lighting, and
microscopes.
• Processes include:
downloading, uploading, scanning, creating
podcasts, creating files with security codes, and
searching data bases.
35.
36. Talk &
Do
Listen 30 minutes
30 minutes
Synthesiz
e
30 minutes
37. Universal Themes and Generalizations
Kaplan
Change Patterns
Conflict Power
Exploration Structure
Force or Influence Systems
Order vs. Chaos Relationships
38. Your Lessons and Units
Make curriculum appropriate for
gifted learners by moving from cute
counts:
– Enduring understandings and essential
questions
– Real-world problems
– Authentic audiences
39. Talk &
Do
Listen 30 minutes
30 minutes
Synthesiz
e
30 minutes
40. 1. Fill in at least one detail under each topic.
(2 minutes)
2. When instructed, you will circulate and share details until
matrix is complete or time has run out.
3. Debrief. Share Differentiation of
Instruction handout.