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TAIPEI | SEP. 21-22, 2016
Kinthy Koo
Technical Manager, Media and Entertainment, Hong Kong & Taiwan, Autodesk.
Future of Making Things in Media & Entertainment FOMT
- Design Visualisation with V.R. and Game
© 2014 Autodesk
Agenda
▪ Traditional Visualisation vs V.R.
▪ Trend of V.R. & A.R. and focus industries.
▪ How difficult of making V.R content?
▪ The V.R. Pipeline Workflow with Autodesk Solution
© 2016 Autodesk, Inc. All rights reserved.
Traditional Visualisation vs V.R.
© 2016 Autodesk, Inc. All rights reserved.
Courtesy of Neoscape
© 2016 Autodesk, Inc. All rights reserved.
© 2016 Autodesk, Inc. All rights reserved.
Workflow and Issue
High resolution
Animatable
Frequently changed
specification
Increase outsourcing
No internal skill and tips
Outsourcing cost
Photorealistic
Less budget
Rapidly change
© 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk
▪ Save time to check each visual
▪ Keep photo real quality
▪ Can see design data from any perspective
▪ Meeting with owner(Portable)
Requirement for Design Visualization
Need tablet device support and interactive
design review
© 2016 Autodesk, Inc. All rights reserved.
Trend & Focus Industries
© 2016 Autodesk, Inc. All rights reserved.
VR/AR Market size
© 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk
Autodesk Stingray
Professional
GAME
Professional
Design
Visualization
• Most modern core architecture
• Visualization platform not only game but also Architect , Robotics ….
© 2016 Autodesk, Inc. All rights reserved.
V.R. Difficult?
© 2016 Autodesk, Inc. All rights reserved.
Digital
Content
Creation
V.R.
&
Interactive
© 2016 Autodesk, Inc. All rights reserved.
Pipeline workflow for V.R.
© 2016 Autodesk, Inc. All rights reserved.
▪ Streamline interoperation with content creation tools
▪ PBS Physical Based Shader, Global illumination, screening effect.
▪ Lua Script with FLOW. No hardcore programming.
▪ V.R. teleport template available for end users.
Highlight
TAIPEI | SEP. 21-22, 2016
THANK YOU

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Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

  • 1. TAIPEI | SEP. 21-22, 2016 Kinthy Koo Technical Manager, Media and Entertainment, Hong Kong & Taiwan, Autodesk. Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game
  • 2. © 2014 Autodesk Agenda ▪ Traditional Visualisation vs V.R. ▪ Trend of V.R. & A.R. and focus industries. ▪ How difficult of making V.R content? ▪ The V.R. Pipeline Workflow with Autodesk Solution
  • 3. © 2016 Autodesk, Inc. All rights reserved. Traditional Visualisation vs V.R.
  • 4. © 2016 Autodesk, Inc. All rights reserved. Courtesy of Neoscape
  • 5. © 2016 Autodesk, Inc. All rights reserved.
  • 6. © 2016 Autodesk, Inc. All rights reserved. Workflow and Issue High resolution Animatable Frequently changed specification Increase outsourcing No internal skill and tips Outsourcing cost Photorealistic Less budget Rapidly change
  • 7. © 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk ▪ Save time to check each visual ▪ Keep photo real quality ▪ Can see design data from any perspective ▪ Meeting with owner(Portable) Requirement for Design Visualization Need tablet device support and interactive design review
  • 8. © 2016 Autodesk, Inc. All rights reserved. Trend & Focus Industries
  • 9. © 2016 Autodesk, Inc. All rights reserved. VR/AR Market size
  • 10. © 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk Autodesk Stingray Professional GAME Professional Design Visualization • Most modern core architecture • Visualization platform not only game but also Architect , Robotics ….
  • 11. © 2016 Autodesk, Inc. All rights reserved. V.R. Difficult?
  • 12.
  • 13.
  • 14.
  • 15. © 2016 Autodesk, Inc. All rights reserved. Digital Content Creation V.R. & Interactive
  • 16.
  • 17. © 2016 Autodesk, Inc. All rights reserved. Pipeline workflow for V.R.
  • 18.
  • 19.
  • 20. © 2016 Autodesk, Inc. All rights reserved. ▪ Streamline interoperation with content creation tools ▪ PBS Physical Based Shader, Global illumination, screening effect. ▪ Lua Script with FLOW. No hardcore programming. ▪ V.R. teleport template available for end users. Highlight
  • 21. TAIPEI | SEP. 21-22, 2016 THANK YOU