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The	
  Future	
  of	
  Media	
  and	
  Entertainment	
  |	
  Mumbai	
  |	
  27	
  July	
  2015	
  
Context	
  
As	
  digital	
  increases	
  in	
  impact	
  and	
  new	
  business	
  models	
  emerge,	
  the	
  	
  
world	
  of	
  media	
  and	
  entertainment	
  is	
  undergoing	
  significant	
  change.	
  	
  
Globally	
  and	
  locally	
  how	
  this	
  is	
  manifested	
  is	
  of	
  interest	
  to	
  many.	
  
Future	
  Agenda	
  
The	
  Future	
  Agenda	
  is	
  the	
  world’s	
  largest	
  open	
  foresight	
  program	
  	
  
that	
  accesses	
  mulGple	
  views	
  of	
  the	
  next	
  decade	
  	
  
so	
  all	
  can	
  be	
  beJer	
  informed	
  and	
  sGmulate	
  innovaGon.	
  
Looking	
  Forwards	
  
OrganisaGons	
  increasingly	
  want	
  to	
  idenGfy	
  and	
  understand	
  
	
  both	
  the	
  anGcipated	
  and	
  unexpected	
  changes	
  	
  
so	
  that	
  they	
  can	
  be	
  beJer	
  prepared	
  for	
  the	
  future.	
  
Future	
  Agenda	
  1.0	
  Top	
  Insights	
  for	
  2020	
  
From	
  the	
  2010	
  program,	
  52	
  key	
  insights	
  on	
  the	
  next	
  decade	
  	
  
were	
  shared	
  widely	
  via	
  books,	
  cards	
  and	
  online	
  and	
  have	
  been	
  
	
  extensively	
  used	
  by	
  organisaGons	
  around	
  the	
  world.	
  
Future	
  Agenda	
  in	
  Numbers	
  
The	
  first	
  Future	
  Agenda	
  programme	
  engaged	
  a	
  wide	
  range	
  of	
  views	
  in	
  
	
  25	
  countries.	
  Future	
  Agenda	
  2.0	
  is	
  doubling	
  the	
  face-­‐to-­‐face	
  interacGon	
  	
  
and	
  significantly	
  raising	
  online	
  sharing,	
  debate	
  and	
  discussion.	
  
Future	
  Agenda	
  1.0	
  
	
  
1	
  HOST	
  
16	
  TOPICS	
  
25	
  COUNTRIES	
  
50	
  WORKSHOPS	
  
1500	
  ORGANISATIONS	
  
Future	
  Agenda	
  2.0	
  
	
  
50	
  HOSTS	
  
20+	
  TOPICS	
  
40	
  COUNTRIES	
  
100	
  WORKSHOPS	
  
2500	
  ORGANISATIONS	
  
Future	
  Agenda	
  2.0	
  Topics	
  
The	
  second	
  version	
  of	
  the	
  Future	
  Agenda	
  program	
  is	
  taking	
  place	
  	
  
during	
  2015	
  and	
  is	
  addressing	
  20	
  topics	
  via	
  100	
  events	
  in	
  
	
  50	
  ciGes	
  in	
  40	
  countries	
  with	
  around	
  50	
  core	
  hosts.	
  
Ageing	
  
CiNes	
  
Company	
  
ConnecNvity	
  
Data	
  
EducaNon	
  
Energy	
  
Food	
  
Government	
  
Health	
  
Learning	
  
Loyalty	
  
Payments	
  
Privacy	
  
Resources	
  
Transport	
  
Travel	
  
Water	
  
Wealth	
  
Work	
  
The	
  Process	
  
20	
  iniGal	
  perspecGves	
  on	
  the	
  future	
  kicked	
  off	
  the	
  Future	
  Agenda	
  	
  
discussions	
  taking	
  place	
  across	
  5	
  conGnents	
  from	
  Feb	
  to	
  July	
  2015.	
  	
  
These	
  are	
  iniGal	
  views	
  to	
  be	
  shared,	
  challenged	
  and	
  enhanced.	
  	
  
IniGal	
  
PerspecGves	
  
Q4	
  2014	
  
Global	
  
Discussions	
  
Q1/2	
  2015	
  
Insight	
  
Synthesis	
  
Q3	
  2015	
  
Sharing	
  	
  
Output	
  
Q4	
  2015	
  
The	
  Future	
  of	
  Media	
  and	
  Entertainment	
  
From	
  the	
  discussions	
  so	
  far,	
  there	
  are	
  many	
  issues	
  that	
  relate	
  to	
  the	
  	
  
changing	
  nature	
  of	
  media	
  and	
  entertainment	
  both	
  from	
  within	
  and	
  	
  
outside	
  the	
  sector.	
  These	
  will	
  be	
  built	
  upon	
  in	
  Mumbai	
  on	
  27th	
  July.	
  
Key	
  ShiTs	
  From	
  Within	
  The	
  Media	
  Industry	
  
Instantaneous	
  Bite-­‐sized	
  DistribuNon	
  
MulGple	
  media	
  sources	
  are	
  instantly	
  integrated	
  at	
  the	
  	
  
point	
  of	
  consumpGon	
  to	
  provide	
  users	
  with	
  immersive	
  	
  
access	
  to	
  tailored,	
  bite-­‐sized	
  content.	
  	
  
Video	
  The	
  Norm	
  
High	
  speed	
  broadband	
  connecGvity,	
  massive,	
  cheap	
  storage	
  	
  
and	
  pervasive	
  mobile	
  access	
  accelerate	
  the	
  shi`	
  from	
  	
  
text	
  to	
  video	
  as	
  the	
  dominant	
  means	
  of	
  communicaGon.	
  
AmplificaNon	
  Overrides	
  EdiNng	
  
As	
  creaGve	
  talent	
  seeks	
  to	
  beJer	
  engage	
  with	
  	
  
audiences	
  directly	
  via	
  new	
  plaaorms,	
  the	
  role	
  of	
  those	
  	
  
who	
  amplify	
  opinion	
  rises	
  above	
  original	
  content	
  editors.	
  
The	
  AZenNon	
  Economy	
  
Audiences	
  are	
  increasingly	
  predisposed	
  to	
  short,	
  sharp,	
  	
  
in-­‐moment	
  insights	
  rather	
  than	
  immersive	
  experiences	
  –	
  hence	
  	
  
content	
  sharing	
  is	
  faster	
  and	
  louder	
  to	
  aJract	
  and	
  retain	
  them.	
  	
  
Lean	
  Back	
  2.0	
  
The	
  rise	
  of	
  tablets	
  brings	
  new	
  life	
  to	
  the	
  	
  
solitary,	
  relaxed,	
  in-­‐depth	
  and	
  immersive	
  	
  
and	
  pleasurable	
  lean-­‐back	
  experience.	
  	
  
Curated	
  Content	
  
Bespoke	
  content	
  is	
  collated	
  for	
  users	
  by	
  media	
  networks	
  and	
  	
  
crowd-­‐elected	
  taste-­‐makers	
  -­‐	
  both	
  from	
  within	
  their	
  own	
  /	
  other	
  	
  
organizaGons’	
  archives,	
  and	
  from	
  related	
  public	
  /	
  individual	
  sources.	
  
DifferenNated	
  Knowledge	
  
As	
  insight	
  is	
  globally	
  commodiGzed,	
  the	
  best	
  returns	
  go	
  to	
  	
  
those	
  who	
  can	
  produce	
  non-­‐standard,	
  differenGated	
  	
  
knowledge	
  that	
  has	
  relevance	
  for	
  the	
  few	
  and	
  many	
  
LiZle	
  Printer	
  
Customized	
  and	
  connected	
  mini-­‐prinGng	
  expands	
  and	
  	
  
instantly	
  gathers	
  everything	
  it	
  needs	
  to	
  prepare	
  a	
  neat	
  liJle	
  	
  
personalized	
  package	
  for	
  you	
  at	
  the	
  touch	
  of	
  a	
  buJon.	
  
Mass	
  Intelligence	
  
Led	
  by	
  Pay	
  TV,	
  mass	
  audiences	
  are	
  increasingly	
  aJracted	
  	
  
to	
  challenging	
  narraGves	
  that	
  show	
  that	
  value	
  can	
  be	
  created	
  and	
  	
  
extracted	
  through	
  investment	
  in	
  high	
  quality	
  content.	
  	
  
Future	
  of	
  Free	
  
The	
  near-­‐zero	
  ‘marginal	
  costs’	
  of	
  digital	
  distribuGon	
  
creates	
  yet	
  more	
  new	
  marketplaces,	
  where	
  free	
  pricing	
  	
  
is	
  pracGcally	
  a	
  given	
  –	
  and	
  a	
  force	
  of	
  economic	
  gravity	
  	
  
Adjacent	
  Sector	
  Changes	
  That	
  Could	
  Impact	
  Media	
  and	
  Entertainment	
  
Everything	
  Niche	
  	
  
Niche	
  becomes	
  mainstream	
  as	
  the	
  cost	
  to	
  connect	
  people	
  
with	
  common	
  interests	
  drops	
  to	
  zero,	
  and	
  more	
  of	
  us	
  can	
  	
  
pay	
  aJenGon	
  to	
  specialist,	
  tailored	
  long-­‐tail	
  issues.	
  
Embedded	
  GamificaNon	
  
People	
  interact	
  with	
  informaGon	
  and	
  each	
  other	
  via	
  blended	
  	
  
digital	
  /	
  physical	
  environments	
  that	
  feature	
  mulGple	
  	
  
game-­‐like	
  elements	
  embedded	
  within	
  them.	
  
Live	
  Experiences	
  	
  
(Re)connecGng	
  individuals	
  with	
  shared	
  interests	
  rises	
  in	
  significance	
  
and	
  value	
  as	
  we	
  prize	
  pivotal	
  live	
  events	
  that	
  create	
  moments	
  for	
  deeper,	
  	
  
richer	
  connecGons	
  well	
  above	
  distributed	
  interacGons.	
  
Performance-­‐Based	
  AdverNsing	
  
With	
  Google	
  as	
  the	
  dominant	
  catalyst	
  for	
  change,	
  all	
  mainstream	
  	
  
media	
  adverGsing	
  moves	
  to	
  reward	
  measurable	
  ‘effecGveness	
  	
  
per	
  view’	
  rather	
  than	
  just	
  number	
  and	
  segmentaGon	
  of	
  views.	
  	
  
InformaNon	
  is	
  SNll	
  Power	
  	
  
Knowledge	
  and	
  informaGon	
  remain	
  a	
  source	
  of	
  compeGGve	
  advantage	
  	
  
but	
  retaining	
  control	
  becomes	
  more	
  complex	
  as	
  the	
  influence	
  of	
  two	
  	
  
factors	
  increases	
  -­‐	
  mobility	
  and	
  the	
  democraGzaGon	
  of	
  everything.	
  
Perfectly	
  Informed	
  Consumers	
  
Increasing	
  transparency	
  of	
  cost,	
  quality,	
  benefit	
  and	
  availability	
  	
  
enables	
  consumers	
  to	
  set	
  the	
  right	
  price	
  for	
  products	
  and	
  	
  
services	
  and	
  buyers	
  pay	
  sellers	
  what	
  they	
  want	
  to.	
  	
  
All	
  DigiNzed	
  
By	
  2020	
  all	
  the	
  world’s	
  informaGon	
  is	
  digiGzed,	
  storage	
  is	
  almost	
  	
  
free	
  and	
  the	
  volume	
  of	
  data	
  in	
  the	
  world	
  is	
  doubling	
  	
  
every	
  month	
  –	
  we	
  can	
  all	
  access	
  the	
  21st	
  century	
  archive.	
  
Shared	
  InformaNon	
  
There	
  isn’t	
  much	
  informaGon	
  that	
  we	
  can	
  easily	
  say	
  belongs	
  to	
  just	
  one	
  	
  
person.	
  If	
  two	
  people	
  have	
  a	
  chat	
  in	
  a	
  café	
  the	
  content	
  belongs	
  to	
  both	
  	
  
of	
  them	
  and	
  the	
  fact	
  of	
  their	
  meeGng	
  belongs	
  to	
  all	
  who	
  observe	
  it.	
  	
  
Owning	
  Your	
  Digital	
  Shadow	
  
Consumers	
  are	
  increasingly	
  aware	
  of	
  the	
  value	
  of	
  their	
  	
  
digital	
  footprints.	
  This	
  drives	
  the	
  desire	
  for	
  greater	
  control	
  of	
  	
  
personal	
  data,	
  balancing	
  convenience	
  and	
  benefit.	
  
Mass	
  CustomizaNon	
  
Consumers’	
  expectaGons	
  of	
  both	
  unique	
  and	
  tailor-­‐made	
  are	
  met	
  	
  
through	
  the	
  apparent	
  delivery	
  of	
  individual	
  combinaGons	
  	
  
that	
  are	
  drawn	
  from	
  carefully	
  designed	
  choice	
  architectures.	
  
Device	
  is	
  King,	
  Consumer	
  is	
  Queen	
  
Whether	
  on	
  devices	
  or	
  in	
  the	
  cloud,	
  our	
  digital	
  archives	
  will	
  know	
  	
  
who	
  we	
  are,	
  where	
  we	
  are	
  and	
  what	
  we	
  are	
  redeeming.	
  Businesses	
  need	
  to	
  
understand	
  these	
  how	
  they	
  define	
  our	
  relaGonships	
  with	
  their	
  brands.	
  
A	
  Data	
  Marketplace	
  	
  
Data	
  is	
  a	
  currency	
  -­‐	
  it	
  has	
  a	
  value	
  and	
  a	
  price,	
  and	
  therefore	
  requires	
  a	
  	
  
market	
  place.	
  An	
  ecosystem	
  for	
  trading	
  data	
  is	
  emerging	
  and	
  anything	
  	
  
that	
  is	
  informaGon	
  will	
  be	
  represented	
  in	
  this	
  data	
  marketplace.	
  	
  
Up	
  Close	
  and	
  Personal	
  	
  
Consumers	
  are	
  increasingly	
  aware	
  of	
  the	
  use	
  of	
  their	
  data.	
  We	
  may	
  see	
  	
  
a	
  loyalty	
  U-­‐turn	
  -­‐	
  with	
  greater	
  transparency	
  in	
  place,	
  brands	
  will	
  have	
  	
  
work	
  ensure	
  consumer	
  loyalty	
  -­‐	
  not	
  the	
  other	
  way	
  around.	
  
OpNmal	
  Experience	
  
Growth	
  is	
  driven	
  by	
  hundreds	
  of	
  thousands	
  of	
  data	
  apps	
  sharing	
  the	
  	
  
same	
  networks.	
  Every	
  user,	
  human	
  as	
  well	
  as	
  machine,	
  expects	
  the	
  	
  
opGmal	
  experience	
  for	
  its	
  personalized	
  set	
  of	
  applicaGons.	
  
Pervasive	
  Mobile	
  Pla`orms	
  
The	
  anyGme,	
  anywhere	
  experience	
  is	
  delivered	
  via	
  increasingly	
  	
  
wearable	
  devices	
  that	
  connect	
  to	
  the	
  cloud	
  via	
  wireless	
  	
  
networks	
  whether	
  in	
  moGon	
  or	
  staGonary.	
  
The	
  Human	
  Touch	
  
In	
  a	
  world	
  of	
  global	
  and	
  digital	
  markeGng	
  and	
  consumpGon,	
  	
  
consumers	
  will	
  increasingly	
  favour	
  those	
  brands	
  that	
  can	
  offer	
  more	
  	
  
emoGonal	
  engagements,	
  and	
  specifically	
  human-­‐to-­‐human	
  contact.	
  
The	
  Composite	
  Consumer	
  
Flexible	
  digital	
  idenGGes	
  allow	
  consumers	
  to	
  connect	
  with	
  each	
  other,	
  even	
  	
  
as	
  they	
  connect	
  with	
  brands.	
  Loyal	
  relaGonships	
  will	
  not	
  just	
  be	
  made	
  with	
  
individual	
  customers	
  but	
  also	
  with	
  families,	
  couples,	
  and	
  groups	
  of	
  friends.	
  
Open	
  Business	
  Models	
  	
  
Value	
  is	
  created,	
  shared	
  and	
  distributed	
  via	
  a	
  mix	
  of	
  	
  
use-­‐driven	
  metrics	
  and	
  underlying	
  informaGon	
  exchange	
  	
  
and	
  reuse	
  mechanisms	
  and	
  rewards	
  	
  
Dynamic	
  Pricing	
  
Real-­‐Gme	
  consumpGon	
  paJerns	
  and	
  data	
  seamlessly	
  drive	
  	
  
the	
  marginal	
  value	
  of	
  content,	
  the	
  cost	
  of	
  access	
  for	
  	
  
adverGsing	
  and	
  the	
  underlying	
  cost	
  to	
  produce.	
  
Global	
  Talent	
  Networks	
  
The	
  best	
  talent	
  operates	
  as	
  free	
  agents	
  across	
  mulGple	
  networks	
  	
  
aJracted	
  not	
  to	
  employers	
  but	
  to	
  the	
  commissioners	
  that	
  can	
  	
  
provide	
  projects	
  worth	
  working	
  on	
  with	
  peers	
  of	
  note	
  	
  
Internet	
  of	
  Things	
  
Every	
  device	
  and	
  consumable	
  product	
  has	
  an	
  integrated	
  	
  
unique	
  IP	
  address	
  that	
  enables	
  everything	
  to	
  become	
  an	
  	
  
acGve	
  node	
  in	
  the	
  shared	
  network.	
  
Micro	
  Leisure	
  Moments	
  
In	
  the	
  always-­‐on	
  world	
  where	
  we	
  sleep	
  with	
  our	
  devices,	
  	
  
short-­‐burst	
  Gmes	
  to	
  disconnect	
  become	
  increasingly	
  integrated	
  	
  
into	
  a	
  turbulent	
  mix	
  of	
  mulG-­‐layered	
  experiences.	
  	
  
Privacy	
  Backlash	
  
Breaches	
  in	
  personal	
  and	
  societal	
  data	
  use	
  result	
  in	
  less	
  -­‐	
  not	
  more	
  -­‐	
  	
  
sharing	
  of	
  data,	
  as	
  many	
  turn	
  off	
  locaGon	
  tracking	
  while	
  some	
  	
  
choose	
  to	
  opt-­‐in	
  to	
  a	
  privacy	
  marketplace.	
  
Life-­‐ling	
  Engagement	
  
Life-­‐long	
  learning	
  and	
  engagement	
  becomes	
  the	
  norm	
  	
  
as	
  we	
  all	
  work	
  to	
  70	
  and	
  have	
  mulGple	
  careers.	
  Keeping	
  our	
  skills	
  	
  
up	
  to	
  date	
  and	
  staying	
  engaged	
  becomes	
  a	
  prerequisite	
  for	
  many.	
  
Redefining	
  Value	
  
Consumers	
  want	
  to	
  parGcipate	
  in	
  value	
  creaGon,	
  shi`ing	
  the	
  	
  
mindset	
  to	
  “made	
  with	
  me”	
  -­‐	
  Value	
  is	
  about	
  “shared	
  with	
  me”	
  	
  
as	
  the	
  ownerless	
  economy	
  expands.	
  	
  
Openly	
  Shared	
  Insight	
  
Value	
  creaGon	
  shi`s	
  from	
  insight	
  ownership	
  to	
  insight	
  use	
  and	
  	
  
applicaGon.	
  Knowledge	
  is	
  increasingly	
  freely	
  shared	
  and	
  mulGple	
  content	
  
sources	
  compete	
  to	
  share	
  with	
  the	
  most	
  influenGal	
  audiences.	
  
Future	
  Agenda	
  
84	
  Brook	
  Street	
  
London	
  
W1K	
  5EH	
  
+44	
  203	
  0088	
  141	
  
futureagenda.org	
  
Gm.jones@futureagenda.org	
  
The	
  world’s	
  leading	
  open	
  foresight	
  program	
  

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Future of media and entertainment - An emerging view - 07 07 2015

  • 1. The  Future  of  Media  and  Entertainment  |  Mumbai  |  27  July  2015  
  • 2. Context   As  digital  increases  in  impact  and  new  business  models  emerge,  the     world  of  media  and  entertainment  is  undergoing  significant  change.     Globally  and  locally  how  this  is  manifested  is  of  interest  to  many.  
  • 3. Future  Agenda   The  Future  Agenda  is  the  world’s  largest  open  foresight  program     that  accesses  mulGple  views  of  the  next  decade     so  all  can  be  beJer  informed  and  sGmulate  innovaGon.  
  • 4. Looking  Forwards   OrganisaGons  increasingly  want  to  idenGfy  and  understand    both  the  anGcipated  and  unexpected  changes     so  that  they  can  be  beJer  prepared  for  the  future.  
  • 5. Future  Agenda  1.0  Top  Insights  for  2020   From  the  2010  program,  52  key  insights  on  the  next  decade     were  shared  widely  via  books,  cards  and  online  and  have  been    extensively  used  by  organisaGons  around  the  world.  
  • 6. Future  Agenda  in  Numbers   The  first  Future  Agenda  programme  engaged  a  wide  range  of  views  in    25  countries.  Future  Agenda  2.0  is  doubling  the  face-­‐to-­‐face  interacGon     and  significantly  raising  online  sharing,  debate  and  discussion.   Future  Agenda  1.0     1  HOST   16  TOPICS   25  COUNTRIES   50  WORKSHOPS   1500  ORGANISATIONS   Future  Agenda  2.0     50  HOSTS   20+  TOPICS   40  COUNTRIES   100  WORKSHOPS   2500  ORGANISATIONS  
  • 7. Future  Agenda  2.0  Topics   The  second  version  of  the  Future  Agenda  program  is  taking  place     during  2015  and  is  addressing  20  topics  via  100  events  in    50  ciGes  in  40  countries  with  around  50  core  hosts.   Ageing   CiNes   Company   ConnecNvity   Data   EducaNon   Energy   Food   Government   Health   Learning   Loyalty   Payments   Privacy   Resources   Transport   Travel   Water   Wealth   Work  
  • 8. The  Process   20  iniGal  perspecGves  on  the  future  kicked  off  the  Future  Agenda     discussions  taking  place  across  5  conGnents  from  Feb  to  July  2015.     These  are  iniGal  views  to  be  shared,  challenged  and  enhanced.     IniGal   PerspecGves   Q4  2014   Global   Discussions   Q1/2  2015   Insight   Synthesis   Q3  2015   Sharing     Output   Q4  2015  
  • 9. The  Future  of  Media  and  Entertainment   From  the  discussions  so  far,  there  are  many  issues  that  relate  to  the     changing  nature  of  media  and  entertainment  both  from  within  and     outside  the  sector.  These  will  be  built  upon  in  Mumbai  on  27th  July.  
  • 10. Key  ShiTs  From  Within  The  Media  Industry  
  • 11. Instantaneous  Bite-­‐sized  DistribuNon   MulGple  media  sources  are  instantly  integrated  at  the     point  of  consumpGon  to  provide  users  with  immersive     access  to  tailored,  bite-­‐sized  content.    
  • 12. Video  The  Norm   High  speed  broadband  connecGvity,  massive,  cheap  storage     and  pervasive  mobile  access  accelerate  the  shi`  from     text  to  video  as  the  dominant  means  of  communicaGon.  
  • 13. AmplificaNon  Overrides  EdiNng   As  creaGve  talent  seeks  to  beJer  engage  with     audiences  directly  via  new  plaaorms,  the  role  of  those     who  amplify  opinion  rises  above  original  content  editors.  
  • 14. The  AZenNon  Economy   Audiences  are  increasingly  predisposed  to  short,  sharp,     in-­‐moment  insights  rather  than  immersive  experiences  –  hence     content  sharing  is  faster  and  louder  to  aJract  and  retain  them.    
  • 15. Lean  Back  2.0   The  rise  of  tablets  brings  new  life  to  the     solitary,  relaxed,  in-­‐depth  and  immersive     and  pleasurable  lean-­‐back  experience.    
  • 16. Curated  Content   Bespoke  content  is  collated  for  users  by  media  networks  and     crowd-­‐elected  taste-­‐makers  -­‐  both  from  within  their  own  /  other     organizaGons’  archives,  and  from  related  public  /  individual  sources.  
  • 17. DifferenNated  Knowledge   As  insight  is  globally  commodiGzed,  the  best  returns  go  to     those  who  can  produce  non-­‐standard,  differenGated     knowledge  that  has  relevance  for  the  few  and  many  
  • 18. LiZle  Printer   Customized  and  connected  mini-­‐prinGng  expands  and     instantly  gathers  everything  it  needs  to  prepare  a  neat  liJle     personalized  package  for  you  at  the  touch  of  a  buJon.  
  • 19. Mass  Intelligence   Led  by  Pay  TV,  mass  audiences  are  increasingly  aJracted     to  challenging  narraGves  that  show  that  value  can  be  created  and     extracted  through  investment  in  high  quality  content.    
  • 20. Future  of  Free   The  near-­‐zero  ‘marginal  costs’  of  digital  distribuGon   creates  yet  more  new  marketplaces,  where  free  pricing     is  pracGcally  a  given  –  and  a  force  of  economic  gravity    
  • 21. Adjacent  Sector  Changes  That  Could  Impact  Media  and  Entertainment  
  • 22. Everything  Niche     Niche  becomes  mainstream  as  the  cost  to  connect  people   with  common  interests  drops  to  zero,  and  more  of  us  can     pay  aJenGon  to  specialist,  tailored  long-­‐tail  issues.  
  • 23. Embedded  GamificaNon   People  interact  with  informaGon  and  each  other  via  blended     digital  /  physical  environments  that  feature  mulGple     game-­‐like  elements  embedded  within  them.  
  • 24. Live  Experiences     (Re)connecGng  individuals  with  shared  interests  rises  in  significance   and  value  as  we  prize  pivotal  live  events  that  create  moments  for  deeper,     richer  connecGons  well  above  distributed  interacGons.  
  • 25. Performance-­‐Based  AdverNsing   With  Google  as  the  dominant  catalyst  for  change,  all  mainstream     media  adverGsing  moves  to  reward  measurable  ‘effecGveness     per  view’  rather  than  just  number  and  segmentaGon  of  views.    
  • 26. InformaNon  is  SNll  Power     Knowledge  and  informaGon  remain  a  source  of  compeGGve  advantage     but  retaining  control  becomes  more  complex  as  the  influence  of  two     factors  increases  -­‐  mobility  and  the  democraGzaGon  of  everything.  
  • 27. Perfectly  Informed  Consumers   Increasing  transparency  of  cost,  quality,  benefit  and  availability     enables  consumers  to  set  the  right  price  for  products  and     services  and  buyers  pay  sellers  what  they  want  to.    
  • 28. All  DigiNzed   By  2020  all  the  world’s  informaGon  is  digiGzed,  storage  is  almost     free  and  the  volume  of  data  in  the  world  is  doubling     every  month  –  we  can  all  access  the  21st  century  archive.  
  • 29. Shared  InformaNon   There  isn’t  much  informaGon  that  we  can  easily  say  belongs  to  just  one     person.  If  two  people  have  a  chat  in  a  café  the  content  belongs  to  both     of  them  and  the  fact  of  their  meeGng  belongs  to  all  who  observe  it.    
  • 30. Owning  Your  Digital  Shadow   Consumers  are  increasingly  aware  of  the  value  of  their     digital  footprints.  This  drives  the  desire  for  greater  control  of     personal  data,  balancing  convenience  and  benefit.  
  • 31. Mass  CustomizaNon   Consumers’  expectaGons  of  both  unique  and  tailor-­‐made  are  met     through  the  apparent  delivery  of  individual  combinaGons     that  are  drawn  from  carefully  designed  choice  architectures.  
  • 32. Device  is  King,  Consumer  is  Queen   Whether  on  devices  or  in  the  cloud,  our  digital  archives  will  know     who  we  are,  where  we  are  and  what  we  are  redeeming.  Businesses  need  to   understand  these  how  they  define  our  relaGonships  with  their  brands.  
  • 33. A  Data  Marketplace     Data  is  a  currency  -­‐  it  has  a  value  and  a  price,  and  therefore  requires  a     market  place.  An  ecosystem  for  trading  data  is  emerging  and  anything     that  is  informaGon  will  be  represented  in  this  data  marketplace.    
  • 34. Up  Close  and  Personal     Consumers  are  increasingly  aware  of  the  use  of  their  data.  We  may  see     a  loyalty  U-­‐turn  -­‐  with  greater  transparency  in  place,  brands  will  have     work  ensure  consumer  loyalty  -­‐  not  the  other  way  around.  
  • 35. OpNmal  Experience   Growth  is  driven  by  hundreds  of  thousands  of  data  apps  sharing  the     same  networks.  Every  user,  human  as  well  as  machine,  expects  the     opGmal  experience  for  its  personalized  set  of  applicaGons.  
  • 36. Pervasive  Mobile  Pla`orms   The  anyGme,  anywhere  experience  is  delivered  via  increasingly     wearable  devices  that  connect  to  the  cloud  via  wireless     networks  whether  in  moGon  or  staGonary.  
  • 37. The  Human  Touch   In  a  world  of  global  and  digital  markeGng  and  consumpGon,     consumers  will  increasingly  favour  those  brands  that  can  offer  more     emoGonal  engagements,  and  specifically  human-­‐to-­‐human  contact.  
  • 38. The  Composite  Consumer   Flexible  digital  idenGGes  allow  consumers  to  connect  with  each  other,  even     as  they  connect  with  brands.  Loyal  relaGonships  will  not  just  be  made  with   individual  customers  but  also  with  families,  couples,  and  groups  of  friends.  
  • 39. Open  Business  Models     Value  is  created,  shared  and  distributed  via  a  mix  of     use-­‐driven  metrics  and  underlying  informaGon  exchange     and  reuse  mechanisms  and  rewards    
  • 40. Dynamic  Pricing   Real-­‐Gme  consumpGon  paJerns  and  data  seamlessly  drive     the  marginal  value  of  content,  the  cost  of  access  for     adverGsing  and  the  underlying  cost  to  produce.  
  • 41. Global  Talent  Networks   The  best  talent  operates  as  free  agents  across  mulGple  networks     aJracted  not  to  employers  but  to  the  commissioners  that  can     provide  projects  worth  working  on  with  peers  of  note    
  • 42. Internet  of  Things   Every  device  and  consumable  product  has  an  integrated     unique  IP  address  that  enables  everything  to  become  an     acGve  node  in  the  shared  network.  
  • 43. Micro  Leisure  Moments   In  the  always-­‐on  world  where  we  sleep  with  our  devices,     short-­‐burst  Gmes  to  disconnect  become  increasingly  integrated     into  a  turbulent  mix  of  mulG-­‐layered  experiences.    
  • 44. Privacy  Backlash   Breaches  in  personal  and  societal  data  use  result  in  less  -­‐  not  more  -­‐     sharing  of  data,  as  many  turn  off  locaGon  tracking  while  some     choose  to  opt-­‐in  to  a  privacy  marketplace.  
  • 45. Life-­‐ling  Engagement   Life-­‐long  learning  and  engagement  becomes  the  norm     as  we  all  work  to  70  and  have  mulGple  careers.  Keeping  our  skills     up  to  date  and  staying  engaged  becomes  a  prerequisite  for  many.  
  • 46. Redefining  Value   Consumers  want  to  parGcipate  in  value  creaGon,  shi`ing  the     mindset  to  “made  with  me”  -­‐  Value  is  about  “shared  with  me”     as  the  ownerless  economy  expands.    
  • 47. Openly  Shared  Insight   Value  creaGon  shi`s  from  insight  ownership  to  insight  use  and     applicaGon.  Knowledge  is  increasingly  freely  shared  and  mulGple  content   sources  compete  to  share  with  the  most  influenGal  audiences.  
  • 48. Future  Agenda   84  Brook  Street   London   W1K  5EH   +44  203  0088  141   futureagenda.org   Gm.jones@futureagenda.org   The  world’s  leading  open  foresight  program