Multimedia refers to the integration of various forms of digitized information such as text, graphics, images, sound, and video. It allows for different types of media to be represented, stored, transmitted and processed together. Multimedia provides multi-sensory experiences through interactive combinations of media that can engage a wide audience, though it requires large storage capacity and may neglect some groups. It has various uses including entertainment, education, research, industry, and medicine.
Multimedia involves the integration of various digital media types like text, graphics, images, audio, and video using computer technology. It allows for information to be represented and processed digitally through multiple forms of media beyond just text. A multimedia application utilizes a collection of different media sources simultaneously, such as combining text with graphics, images, audio, and video. Hypermedia, which links multimedia assets together, is an example of a multimedia application.
Multimedia refers to the combination of different media types like text, audio, still images, animation, and video that can be digitally represented, stored, transmitted and processed. Traditionally, multimedia involved both analog and digital forms, but it is now defined as mostly digital. Contemporary multimedia is described as ubiquitous, interactive, massive, and immersive. Multimedia has various uses including entertainment, education, scientific research, industry, medicine, and in public spaces. The design process of multimedia involves pre-production, production, post-production, and presentation stages.
Multimedia involves using multiple mediums like text, graphics, audio, and video to communicate. It has temporal media like video and audio where the transmission is dependent on time, and non-temporal media like text and still images where transmission is not time dependent. Multimedia systems can be single-user standalone systems using CDs/hard disks, or multi-user network systems communicating over LAN, internet, or video conferencing. Multimedia requires hardware like media capture devices, storage devices, computer systems, and output displays. It also requires software. Common multimedia contents include text, audio, video, graphics, and animations. Multimedia has applications in entertainment, education, science, engineering, business, and more.
Multimedia combines different media types like text, audio, images, animations, and video into an interactive presentation. It is more engaging than traditional media and helps motivate students to learn. Computers typically present information separately, but multimedia combines different formats to leverage the benefits of each. Multimedia has evolved to include features like games, internet, and presenting data in various formats using systems, technologies, applications, and software simultaneously.
The document discusses multimedia, defining it as any system that uses multiple physical or digital mediums to present or communicate information. It can include various mediums like text, images, animation, sound, video and interactivity. Multimedia is interactive when the user has control over what content they view and when. It is commonly used in entertainment, education, business and more. It allows for a more engaging experience by combining different content types.
This document introduces multimedia and its history. It defines multimedia as the combination of two or more media, such as graphics, text, audio, video, and animation. Early uses of multimedia involved slide projectors and tape recorders used together. Today, multimedia typically refers to digital media combined on computers. The document discusses the evolution of personal computers that enabled the creation and use of digital multimedia. It also outlines some pioneers of hypermedia and hypertext, such as Ted Nelson and Douglas Engelbart, whose work influenced the development of the modern internet.
Multimedia refers to the integration of various forms of digitized information such as text, graphics, images, sound, and video. It allows for different types of media to be represented, stored, transmitted and processed together. Multimedia provides multi-sensory experiences through interactive combinations of media that can engage a wide audience, though it requires large storage capacity and may neglect some groups. It has various uses including entertainment, education, research, industry, and medicine.
Multimedia involves the integration of various digital media types like text, graphics, images, audio, and video using computer technology. It allows for information to be represented and processed digitally through multiple forms of media beyond just text. A multimedia application utilizes a collection of different media sources simultaneously, such as combining text with graphics, images, audio, and video. Hypermedia, which links multimedia assets together, is an example of a multimedia application.
Multimedia refers to the combination of different media types like text, audio, still images, animation, and video that can be digitally represented, stored, transmitted and processed. Traditionally, multimedia involved both analog and digital forms, but it is now defined as mostly digital. Contemporary multimedia is described as ubiquitous, interactive, massive, and immersive. Multimedia has various uses including entertainment, education, scientific research, industry, medicine, and in public spaces. The design process of multimedia involves pre-production, production, post-production, and presentation stages.
Multimedia involves using multiple mediums like text, graphics, audio, and video to communicate. It has temporal media like video and audio where the transmission is dependent on time, and non-temporal media like text and still images where transmission is not time dependent. Multimedia systems can be single-user standalone systems using CDs/hard disks, or multi-user network systems communicating over LAN, internet, or video conferencing. Multimedia requires hardware like media capture devices, storage devices, computer systems, and output displays. It also requires software. Common multimedia contents include text, audio, video, graphics, and animations. Multimedia has applications in entertainment, education, science, engineering, business, and more.
Multimedia combines different media types like text, audio, images, animations, and video into an interactive presentation. It is more engaging than traditional media and helps motivate students to learn. Computers typically present information separately, but multimedia combines different formats to leverage the benefits of each. Multimedia has evolved to include features like games, internet, and presenting data in various formats using systems, technologies, applications, and software simultaneously.
The document discusses multimedia, defining it as any system that uses multiple physical or digital mediums to present or communicate information. It can include various mediums like text, images, animation, sound, video and interactivity. Multimedia is interactive when the user has control over what content they view and when. It is commonly used in entertainment, education, business and more. It allows for a more engaging experience by combining different content types.
This document introduces multimedia and its history. It defines multimedia as the combination of two or more media, such as graphics, text, audio, video, and animation. Early uses of multimedia involved slide projectors and tape recorders used together. Today, multimedia typically refers to digital media combined on computers. The document discusses the evolution of personal computers that enabled the creation and use of digital multimedia. It also outlines some pioneers of hypermedia and hypertext, such as Ted Nelson and Douglas Engelbart, whose work influenced the development of the modern internet.
Multimedia technologies integrate text, sound, images, animation and video using computer capabilities merged with TV, CD/DVD players, and music/gaming technologies. By using various media types, multimedia presentations provide information that is more engaging, dynamic and able to attract many users. Current trends in multimedia include stand-alone, distributed, and hybrid systems. Libraries apply multimedia technologies for instruction, communications, public information kiosks, reference tools, archives, and electronic publishing/bookselling to satisfy different user needs.
This document provides an introduction to multimedia, defining it as a combination of text, graphics, sound, animation, and video delivered interactively to users through electronic or digital means. It outlines the key elements of multimedia, including text, graphics, animation, audio, and video, describing what each element is and how it can be used in a multimedia context to convey information and enhance the user experience.
This document discusses multimedia and provides an overview of key topics. It defines multimedia as content that uses a combination of different media types like text, audio, images, video and interactive content. The history of multimedia is explored, noting how newspapers were early adopters of multiple media elements. Multimedia is then categorized as either linear or non-linear, with linear following a set sequence and non-linear allowing free movement. Features of multimedia like text, audio, images, video and animation are described. The document also outlines applications of multimedia in areas like commercial, entertainment, education and engineering. It concludes by discussing the future potential of multimedia.
Multimedia is content that uses a combination of different media types such as text, audio, images, animations, video and interactive content. It can be recorded, played, displayed or interacted with using electronic devices. Multimedia is distinguished from traditional media by including audio and video. It has advantages for learning like increased effectiveness, gaining attention, and reducing training costs.
Multimedia is defined as a combination of different forms of media and content, such as text, audio, images, video and interactivity. It is usually experienced through electronic devices and can be either linear or non-linear. Major characteristics of multimedia include it being viewed live or recorded, broadcast digitally or analog, and used for games, simulations or enhancements. Emerging technologies are further enhancing the multimedia experience.
Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be signified, stored, communicated and handled digitally.
Multimedia refers to integrating various media types like text, graphics, audio, video digitally. Multimedia applications use a combination of media to deliver information interactively. Examples include websites, educational courseware, games. Multimedia development is the process of creating content combining different media types. It involves conceptualization, planning, production, and documentation phases. Various software are used to generate multimedia content for different applications in areas like advertising, education and entertainment.
This document discusses the importance of graphics in multimedia presentations. It provides definitions of multimedia and graphics, and explains that graphics are a key element of multimedia. Graphics can convey information visually through images, drawings and photographs. The document outlines the basic elements of graphics, including lines, shapes, space, texture and color. It also discusses some common graphic file formats and software for working with graphics.
Multimedia is defined as using multiple forms of media like text, audio, graphics, animation, and video to inform or entertain users. It combines elements like text, sound, images, animation, and video. Multimedia can be linear or non-linear. It has various applications in creative industries, commercial use, education, engineering, homes, industries, medicine, and public places. It is used for purposes like advertising, training, simulations, reference materials, and providing information.
Interactive multimedia and virtual realitySuprabha B
Interactive multimedia and virtual reality can be used together to create immersive experiences. Multimedia incorporates various media like text, graphics, sound, and video to effectively communicate ideas, while virtual reality involves computer-generated simulated environments that create a sense of physical presence. Some key applications of these technologies include education through virtual trainings, entertainment through interactive games, and military training by simulating combat situations in a safe virtual environment.
Multimedia combines multiple forms of media like text, graphics, sound, animation and video in an interactive digital format. It is defined as the delivery of these various content types together in an integrated and interactive way to a user through electronic or digital means. The key elements of multimedia include text, graphics, audio, animation and video, which can be combined to engage and inform the user. Interactive multimedia allows the user to control and manipulate different media types and is commonly used for education, training, games, simulations and various presentations.
This document discusses definitions and components of information and communication technology (ICT) from various sources. ICT is defined as the full range of computer hardware, software, and telecommunications that are used to communicate, create, store, and manage information. It includes technologies such as computers, the internet, digital cameras, cell phones, and broadcasting tools that influence all aspects of human life and act as a catalyst for change. Successful ICT integration in education requires a framework that considers pedagogy, interaction with content, social interaction, and interaction with technology.
Multimedia combines various forms of media like text, graphics, audio, video and animation that can be interactively delivered to users. It can be categorized as linear or non-linear. Linear multimedia like movies do not allow user interactivity, while non-linear forms like games and courseware are interactive. Multimedia has various applications in fields like business, education, entertainment and more. It can be delivered using physical media or broadband internet connections.
Multimedia involves combining different media types like text, graphics, audio, and video. It is enabled by digital technologies that allow media to be represented, stored, transmitted, and processed digitally. A multimedia system integrates different media types on a computer in a synchronized manner. It has challenges like rendering multiple media simultaneously and maintaining temporal relationships between media during playback. Multimedia systems require features like high processing power, specialized file systems and formats, efficient I/O, and large storage and memory to handle multimedia data and applications. Common applications include the world wide web, education, training, and interactive television.
This document provides information about Aj. Anuchin Chatchinarat, a lecturer at Windowslive University. It lists his contact information, courses taught, course materials, and grading breakdown. The courses focus on interactive multimedia systems, designing and implementing interactive multimedia applications using Adobe Flash. Key topics covered include digital multimedia, ActionScript, and game design fundamentals.
Multimedia refers to computer-based systems that use associative linkages to allow users to navigate and retrieve information stored in a combination of text, sounds, graphics, video, and other media. It has been used for years in virtual reality and game development through animation, music, sound, and graphics. In education, multimedia is used to produce computer-based training courses and reference materials, allowing users to learn through a variety of interactive media formats.
This document provides an overview of a textbook about multimedia in the 21st century. It contains 5 chapters that explore various topics related to multimedia, including the internet and multimedia, exploring the world of multimedia, multimedia and society, multimedia and business, and multimedia and education/healthcare. The first chapter examines the concept of multimedia and discusses the integration of text, images, sound, and video using computer technology. It also outlines the historic development of multimedia and provides examples of how it is used in different contexts.
(a) Text: notes, captions, subtitles, contents, indexes.
(b) Data: tables, charts, graphs, spreadsheets.
(c) Graphics: drawings, prints, maps, etc.
(d) Photographic images : negatives, slides, prints .
(e) Animation: including both computer generated, video, etc.
(f) Audio: speech and music digitized from cassettes, tapes, CDs, etc.
(g) Video (digital): either converted from analogue film or entirely created within a computer.
This document outlines the agenda for a conference on next generation media technologies. It lists several speakers that will discuss topics like media production in the cloud, future media services, tackling digital video overload, and the user perspective on future media technologies. The event will also explore the future for media publishers and how to win on the mobile web proactively.
5S is a methodology for organizing and standardizing the workplace. It involves sorting, setting in order, shining, standardizing, and sustaining the workplace. Implementing 5S makes the workplace more efficient, improves safety and quality, and boosts employee morale. Some key benefits of 5S include a cleaner and better organized workspace, safer and easier operations, increased productivity, and continuous improvement through employee involvement. Regularly practicing 5S helps maintain an orderly environment and drives the culture of continuous improvement.
5S is a methodology for organizing and standardizing the workplace. It consists of five disciplines: Sort, Set in Order, Shine, Standardize, and Sustain. When properly implemented, 5S results in increased productivity, quality, and safety while reducing waste and costs. It provides a foundation for continuous improvement efforts like Kaizen. Examples show how work areas are cleaner and better organized after applying 5S principles. Benefits include happier employees, less wasted time finding tools, extended machine life, and improved workflow, quality and safety.
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Multimedia technologies integrate text, sound, images, animation and video using computer capabilities merged with TV, CD/DVD players, and music/gaming technologies. By using various media types, multimedia presentations provide information that is more engaging, dynamic and able to attract many users. Current trends in multimedia include stand-alone, distributed, and hybrid systems. Libraries apply multimedia technologies for instruction, communications, public information kiosks, reference tools, archives, and electronic publishing/bookselling to satisfy different user needs.
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This document discusses multimedia and provides an overview of key topics. It defines multimedia as content that uses a combination of different media types like text, audio, images, video and interactive content. The history of multimedia is explored, noting how newspapers were early adopters of multiple media elements. Multimedia is then categorized as either linear or non-linear, with linear following a set sequence and non-linear allowing free movement. Features of multimedia like text, audio, images, video and animation are described. The document also outlines applications of multimedia in areas like commercial, entertainment, education and engineering. It concludes by discussing the future potential of multimedia.
Multimedia is content that uses a combination of different media types such as text, audio, images, animations, video and interactive content. It can be recorded, played, displayed or interacted with using electronic devices. Multimedia is distinguished from traditional media by including audio and video. It has advantages for learning like increased effectiveness, gaining attention, and reducing training costs.
Multimedia is defined as a combination of different forms of media and content, such as text, audio, images, video and interactivity. It is usually experienced through electronic devices and can be either linear or non-linear. Major characteristics of multimedia include it being viewed live or recorded, broadcast digitally or analog, and used for games, simulations or enhancements. Emerging technologies are further enhancing the multimedia experience.
Multimedia is the field concerned with the computer controlled integration of text, graphics, drawings, still and moving images (Video), animation, audio, and any other media where every type of information can be signified, stored, communicated and handled digitally.
Multimedia refers to integrating various media types like text, graphics, audio, video digitally. Multimedia applications use a combination of media to deliver information interactively. Examples include websites, educational courseware, games. Multimedia development is the process of creating content combining different media types. It involves conceptualization, planning, production, and documentation phases. Various software are used to generate multimedia content for different applications in areas like advertising, education and entertainment.
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Multimedia is defined as using multiple forms of media like text, audio, graphics, animation, and video to inform or entertain users. It combines elements like text, sound, images, animation, and video. Multimedia can be linear or non-linear. It has various applications in creative industries, commercial use, education, engineering, homes, industries, medicine, and public places. It is used for purposes like advertising, training, simulations, reference materials, and providing information.
Interactive multimedia and virtual realitySuprabha B
Interactive multimedia and virtual reality can be used together to create immersive experiences. Multimedia incorporates various media like text, graphics, sound, and video to effectively communicate ideas, while virtual reality involves computer-generated simulated environments that create a sense of physical presence. Some key applications of these technologies include education through virtual trainings, entertainment through interactive games, and military training by simulating combat situations in a safe virtual environment.
Multimedia combines multiple forms of media like text, graphics, sound, animation and video in an interactive digital format. It is defined as the delivery of these various content types together in an integrated and interactive way to a user through electronic or digital means. The key elements of multimedia include text, graphics, audio, animation and video, which can be combined to engage and inform the user. Interactive multimedia allows the user to control and manipulate different media types and is commonly used for education, training, games, simulations and various presentations.
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Multimedia combines various forms of media like text, graphics, audio, video and animation that can be interactively delivered to users. It can be categorized as linear or non-linear. Linear multimedia like movies do not allow user interactivity, while non-linear forms like games and courseware are interactive. Multimedia has various applications in fields like business, education, entertainment and more. It can be delivered using physical media or broadband internet connections.
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This document provides information about Aj. Anuchin Chatchinarat, a lecturer at Windowslive University. It lists his contact information, courses taught, course materials, and grading breakdown. The courses focus on interactive multimedia systems, designing and implementing interactive multimedia applications using Adobe Flash. Key topics covered include digital multimedia, ActionScript, and game design fundamentals.
Multimedia refers to computer-based systems that use associative linkages to allow users to navigate and retrieve information stored in a combination of text, sounds, graphics, video, and other media. It has been used for years in virtual reality and game development through animation, music, sound, and graphics. In education, multimedia is used to produce computer-based training courses and reference materials, allowing users to learn through a variety of interactive media formats.
This document provides an overview of a textbook about multimedia in the 21st century. It contains 5 chapters that explore various topics related to multimedia, including the internet and multimedia, exploring the world of multimedia, multimedia and society, multimedia and business, and multimedia and education/healthcare. The first chapter examines the concept of multimedia and discusses the integration of text, images, sound, and video using computer technology. It also outlines the historic development of multimedia and provides examples of how it is used in different contexts.
(a) Text: notes, captions, subtitles, contents, indexes.
(b) Data: tables, charts, graphs, spreadsheets.
(c) Graphics: drawings, prints, maps, etc.
(d) Photographic images : negatives, slides, prints .
(e) Animation: including both computer generated, video, etc.
(f) Audio: speech and music digitized from cassettes, tapes, CDs, etc.
(g) Video (digital): either converted from analogue film or entirely created within a computer.
This document outlines the agenda for a conference on next generation media technologies. It lists several speakers that will discuss topics like media production in the cloud, future media services, tackling digital video overload, and the user perspective on future media technologies. The event will also explore the future for media publishers and how to win on the mobile web proactively.
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5S is a methodology for organizing and standardizing the workplace. It consists of five disciplines: Sort, Set in Order, Shine, Standardize, and Sustain. When properly implemented, 5S results in increased productivity, quality, and safety while reducing waste and costs. It provides a foundation for continuous improvement efforts like Kaizen. Examples show how work areas are cleaner and better organized after applying 5S principles. Benefits include happier employees, less wasted time finding tools, extended machine life, and improved workflow, quality and safety.
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In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
Must Know Postgres Extension for DBA and Developer during MigrationMydbops
Mydbops Opensource Database Meetup 16
Topic: Must-Know PostgreSQL Extensions for Developers and DBAs During Migration
Speaker: Deepak Mahto, Founder of DataCloudGaze Consulting
Date & Time: 8th June | 10 AM - 1 PM IST
Venue: Bangalore International Centre, Bangalore
Abstract: Discover how PostgreSQL extensions can be your secret weapon! This talk explores how key extensions enhance database capabilities and streamline the migration process for users moving from other relational databases like Oracle.
Key Takeaways:
* Learn about crucial extensions like oracle_fdw, pgtt, and pg_audit that ease migration complexities.
* Gain valuable strategies for implementing these extensions in PostgreSQL to achieve license freedom.
* Discover how these key extensions can empower both developers and DBAs during the migration process.
* Don't miss this chance to gain practical knowledge from an industry expert and stay updated on the latest open-source database trends.
Mydbops Managed Services specializes in taking the pain out of database management while optimizing performance. Since 2015, we have been providing top-notch support and assistance for the top three open-source databases: MySQL, MongoDB, and PostgreSQL.
Our team offers a wide range of services, including assistance, support, consulting, 24/7 operations, and expertise in all relevant technologies. We help organizations improve their database's performance, scalability, efficiency, and availability.
Contact us: info@mydbops.com
Visit: https://www.mydbops.com/
Follow us on LinkedIn: https://in.linkedin.com/company/mydbops
For more details and updates, please follow up the below links.
Meetup Page : https://www.meetup.com/mydbops-databa...
Twitter: https://twitter.com/mydbopsofficial
Blogs: https://www.mydbops.com/blog/
Facebook(Meta): https://www.facebook.com/mydbops/
High performance Serverless Java on AWS- GoTo Amsterdam 2024Vadym Kazulkin
Java is for many years one of the most popular programming languages, but it used to have hard times in the Serverless community. Java is known for its high cold start times and high memory footprint, comparing to other programming languages like Node.js and Python. In this talk I'll look at the general best practices and techniques we can use to decrease memory consumption, cold start times for Java Serverless development on AWS including GraalVM (Native Image) and AWS own offering SnapStart based on Firecracker microVM snapshot and restore and CRaC (Coordinated Restore at Checkpoint) runtime hooks. I'll also provide a lot of benchmarking on Lambda functions trying out various deployment package sizes, Lambda memory settings, Java compilation options and HTTP (a)synchronous clients and measure their impact on cold and warm start times.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
This talk will cover ScyllaDB Architecture from the cluster-level view and zoom in on data distribution and internal node architecture. In the process, we will learn the secret sauce used to get ScyllaDB's high availability and superior performance. We will also touch on the upcoming changes to ScyllaDB architecture, moving to strongly consistent metadata and tablets.
Discover top-tier mobile app development services, offering innovative solutions for iOS and Android. Enhance your business with custom, user-friendly mobile applications.
2. What is Multimedia?
the field concerned with the
computer-controlled integration
of text, graphics, drawings, still and
moving images (video), animation,
audio, and any other media where
every type of information can be
represented, stored, transmitted
and processed digitally
(Dave Marshall)
3. What is Multimedia?
is a combination of all
kinds of media such as text,
speech, sound, graphics or
images, animation, and
video
4. Advantages of Multimedia
Multi-sensorial (sight,
hearing, etc.)
it can be interactive
caters to a wide audience
5. Disadvantages of Multimedia
can take up a lot of digital
storage
some products may cater to
the larger population but
neglect some groups (ex.
PWDs, non-native language
speakers)
6. Uses of Multimedia
Entertainment
Education
Engineering, Mathematics,
Scientific Research (Robotics)
Industry
Medicine
Multimedia in Public Places