Hierarchical Digital Twin of a Naval Power SystemKerry Sado
A hierarchical digital twin of a Naval DC power system has been developed and experimentally verified. Similar to other state-of-the-art digital twins, this technology creates a digital replica of the physical system executed in real-time or faster, which can modify hardware controls. However, its advantage stems from distributing computational efforts by utilizing a hierarchical structure composed of lower-level digital twin blocks and a higher-level system digital twin. Each digital twin block is associated with a physical subsystem of the hardware and communicates with a singular system digital twin, which creates a system-level response. By extracting information from each level of the hierarchy, power system controls of the hardware were reconfigured autonomously. This hierarchical digital twin development offers several advantages over other digital twins, particularly in the field of naval power systems. The hierarchical structure allows for greater computational efficiency and scalability while the ability to autonomously reconfigure hardware controls offers increased flexibility and responsiveness. The hierarchical decomposition and models utilized were well aligned with the physical twin, as indicated by the maximum deviations between the developed digital twin hierarchy and the hardware.
Immunizing Image Classifiers Against Localized Adversary Attacksgerogepatton
This paper addresses the vulnerability of deep learning models, particularly convolutional neural networks
(CNN)s, to adversarial attacks and presents a proactive training technique designed to counter them. We
introduce a novel volumization algorithm, which transforms 2D images into 3D volumetric representations.
When combined with 3D convolution and deep curriculum learning optimization (CLO), itsignificantly improves
the immunity of models against localized universal attacks by up to 40%. We evaluate our proposed approach
using contemporary CNN architectures and the modified Canadian Institute for Advanced Research (CIFAR-10
and CIFAR-100) and ImageNet Large Scale Visual Recognition Challenge (ILSVRC12) datasets, showcasing
accuracy improvements over previous techniques. The results indicate that the combination of the volumetric
input and curriculum learning holds significant promise for mitigating adversarial attacks without necessitating
adversary training.
Final project report on grocery store management system..pdfKamal Acharya
In today’s fast-changing business environment, it’s extremely important to be able to respond to client needs in the most effective and timely manner. If your customers wish to see your business online and have instant access to your products or services.
Online Grocery Store is an e-commerce website, which retails various grocery products. This project allows viewing various products available enables registered users to purchase desired products instantly using Paytm, UPI payment processor (Instant Pay) and also can place order by using Cash on Delivery (Pay Later) option. This project provides an easy access to Administrators and Managers to view orders placed using Pay Later and Instant Pay options.
In order to develop an e-commerce website, a number of Technologies must be studied and understood. These include multi-tiered architecture, server and client-side scripting techniques, implementation technologies, programming language (such as PHP, HTML, CSS, JavaScript) and MySQL relational databases. This is a project with the objective to develop a basic website where a consumer is provided with a shopping cart website and also to know about the technologies used to develop such a website.
This document will discuss each of the underlying technologies to create and implement an e- commerce website.
Welcome to WIPAC Monthly the magazine brought to you by the LinkedIn Group Water Industry Process Automation & Control.
In this month's edition, along with this month's industry news to celebrate the 13 years since the group was created we have articles including
A case study of the used of Advanced Process Control at the Wastewater Treatment works at Lleida in Spain
A look back on an article on smart wastewater networks in order to see how the industry has measured up in the interim around the adoption of Digital Transformation in the Water Industry.
Using recycled concrete aggregates (RCA) for pavements is crucial to achieving sustainability. Implementing RCA for new pavement can minimize carbon footprint, conserve natural resources, reduce harmful emissions, and lower life cycle costs. Compared to natural aggregate (NA), RCA pavement has fewer comprehensive studies and sustainability assessments.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...ssuser7dcef0
Power plants release a large amount of water vapor into the
atmosphere through the stack. The flue gas can be a potential
source for obtaining much needed cooling water for a power
plant. If a power plant could recover and reuse a portion of this
moisture, it could reduce its total cooling water intake
requirement. One of the most practical way to recover water
from flue gas is to use a condensing heat exchanger. The power
plant could also recover latent heat due to condensation as well
as sensible heat due to lowering the flue gas exit temperature.
Additionally, harmful acids released from the stack can be
reduced in a condensing heat exchanger by acid condensation. reduced in a condensing heat exchanger by acid condensation.
Condensation of vapors in flue gas is a complicated
phenomenon since heat and mass transfer of water vapor and
various acids simultaneously occur in the presence of noncondensable
gases such as nitrogen and oxygen. Design of a
condenser depends on the knowledge and understanding of the
heat and mass transfer processes. A computer program for
numerical simulations of water (H2O) and sulfuric acid (H2SO4)
condensation in a flue gas condensing heat exchanger was
developed using MATLAB. Governing equations based on
mass and energy balances for the system were derived to
predict variables such as flue gas exit temperature, cooling
water outlet temperature, mole fraction and condensation rates
of water and sulfuric acid vapors. The equations were solved
using an iterative solution technique with calculations of heat
and mass transfer coefficients and physical properties.
NUMERICAL SIMULATIONS OF HEAT AND MASS TRANSFER IN CONDENSING HEAT EXCHANGERS...
CGM Proifency.pptx
1. Madhav Institute OF Technology & Science,
Gwalior
(A Govt. Aided UGC Autonomous & NAAC Accredited Institute Affiliated to RGPV, Bhopal)
Information Technology Department
Proficiency Test
Computer Graphics and Multimedia
(160411)
Semester-4
Submitted By-
Niranjan Kumar Batham
(0901IT211036)
Submitted To-
Prof. Bulbul Agrawal
2. Multimedia
• Multi means ‘many’ and media is plural of ‘medium’
• In multimedia we can use many mediums to communicate. Medium can be text,
graphics, audio or video
Multimedia Terminologies
• Media- It means the information representation mode.
• Temporal Media- The behavior of temporal media during transmission is a function of
time. Example-video, audio etc.
• Non Temporal Media- The behavior of temporal media during transmission is not a
function of time. Example-text, still image, graphics etc.
• Multimedia Devices- various types of add on interface and communicating devicesused
for capture, processing and live transmission of multimedia application data such as
Digital Cameras, Microphone, Sound cards and TV cards etc.
3. Multimedia Architecture
Single-User
Systems
Multimedia
Systems
Multi-user
Systems
• Single- user Stand alone System- These types of multimedia systems use CD-ROM disks or hard disks
to hold multimedia objects and the scripting metadata to orchestrate the play out.
• Multi-User Systems- These multimedia systems communicate through a network. They use many shared
resources. Some examples of such systems are-
o video over LAN
o Internet through cable
o video conferencing
4. MULTIMEDIA HARDWARE AND SOFTWARE
REQUIREMENTS
A multimedia system consists of the following devices, interfaces and softwares -
1.Media Capture Devices- These devices are used for input of various informations and data to be
processed by multimedia system. For example- video camera, audio recorder, microphone
2.Storage Devices- These devices are used for storing the data of multimedia application in various
formats. For example- Hard disks, ROMs DVD etc.
3.Computer Systems- A complete computer system with all basic devices and software like
Multimedia Desktop Machines, Workstations etc.
4.Display and Output Devices- CD-quality speakers, HDTV, SVGA, Hi-resolution monitors,color printers
etc.
5. MULTIMEDIA CONTENTS
Terms used to describe the contents of a multimedia application grouped as follows:
Text- It is a basic representation of information in multimedia. The text may be represented
in ASCII, Unicode , HTML, Postscript, PDF etc.
Audio-Digital audio or speech is also an important content of Multimedia. In an application,
the audio may be normal sound, Music , Speech etc.
Video- An animation, which is synchronized with associated audio, is called as video .
Graphics- Graphics is a broad term where program generated drawing and manipulation are
considered. The may be considered as captured graphics as a subset of graphics.
Animation- These are sequence of image frames providing illusion of continuity
6. MUTIMEDIA APPLICATIONS
Multimedia is now applied in every walk of life and society. Following are the main applications of multimedia
1.Entertainment- Multimedia is extensively used in fields of entertainment to develop special effects
in movies and animations.
2.Education- Multimedia =(Text + Video + Sound + graphics + animation) so it has become a new tool
of education in schools and colleges
3.Mathematics And Science- In mathematical and scientific research, multimedia is used for
simulation and modeling of various systems,
4.Engineering- Multimedia is used for designing a product or machine. In medicine, doctors can get
trained by looking at a virtual surgery and can do various .
5. Multimedia Business- (MS-OFFICE + Multimedia)= Powerful tool.