Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated RenderingMark Kilgard
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil bufferbased shadow volume algorithm. However, hardware-accelerated stenciled shadow volume techniques have not been widely adopted by 3D games and applications due in large part to the lack of robustness of described techniques. This situation persists despite widely available hardware support. Specifically what has been lacking is a technique that robustly handles various "hard" situations created by near or far plane clipping of shadow volumes. We describe a robust, artifact-free technique for hardwareaccelerated rendering of stenciled shadow volumes. Assuming existing hardware, we resolve the issues otherwise caused by shadow volume near and far plane clipping through a combination of (1) placing the conventional far clip plane “at infinity”, (2) rasterization with infinite shadow volume polygons via homogeneous coordinates, and (3) adopting a zfail stencil-testing scheme. Depth clamping, a new rasterization feature provided by NVIDIA's GeForce3 & GeForce4 Ti GPUs, preserves existing depth precision by not requiring the far plane to be placed at infinity. We also propose two-sided stencil testing to improve the efficiency of rendering stenciled shadow volumes.
March 12, 2002.
This was submitted to the SIGGRAPH 2002 papers committee but was rejected.
The 7D holographic innovation advancement is potential to change part of stimulation, instructing, learning and test of embedding the innovation in training framework. Holography is the art of making visualizations utilized for showing 7 dimensional pictures. This paper audits the fundamental ideas of holography, talking about top to bottom of the rule of obstruction on which it is based, and traces the wide uses of holography. Mrs. Ashwini N | Praveen Kumar T M"A Study on Designing 7D Holography" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-2 | Issue-4 , June 2018, URL: http://www.ijtsrd.com/papers/ijtsrd14373.pdf http://www.ijtsrd.com/engineering/information-technology/14373/a-study-on-designing-7d-holography/mrs-ashwini-n
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
Takemura Estimating 3 D Point Of Regard And Visualizing Gaze Trajectories Und...Kalle
The portability of an eye tracking system encourages us to develop a technique for estimating 3D point-of-regard. Unlike conventional methods, which estimate the position in the 2D image coordinates of the mounted camera, such a technique can represent richer gaze information of the human moving in the larger area. In this paper, we propose a method for estimating the 3D point-of-regard and a visualization technique of gaze trajectories under natural head movements for the head-mounted device. We employ visual SLAM technique to estimate head configuration and extract environmental information. Even in cases where the head moves dynamically, the proposed method could obtain 3D point-of-regard. Additionally, gaze trajectories are appropriately overlaid on the scene camera image.
We have built a camera that can look around corners and beyond the line of sight. The camera uses light that travels from the object to the camera indirectly, by reflecting off walls or other obstacles, to reconstruct a 3D shape.
The Follow-me bot is primarily humanoid with multiple degrees of freedom(one you might have seen in Real steel movie by Hugh Jackman). From the get go site, it has all the earmarks of being much the same as any other humanoid robot however the true contrast comes in when we go inside its working system. Follow-me bot lives up to expectations and follow the rules guideline for remote human type robot interface. It will take client's body movement as info and move much the same as him/her. It's more like offering sight to the robot and it'll mimicries client's movement. Dissimilar to another humanoid robot, the controller in this present bot's structural planning is the client himself. Controllers can steer correspond with the machine simply depending on body developments, and along these lines control the activities of remote robot progressively, coordination, and harmonization. The outline is a synthesis of new human movement catch strategies, sagacious executor controltechnique, system transmission, different sensor combination innovation. The name 'Follow-me bot' is utilized on the grounds that much the same as our follow-me, it'll move definitely in the same manner as we seem to be. This paper quickly portrays all the portions of the humanoid robot utilizing Kinect engineering.
Kohlbecker Low Latency Combined Eye And Head Tracking System For Teleoperatin...Kalle
We have developed a low-latency combined eye and head tracker suitable for teleoperating a remote robotic head in real-time. Eye and head movements of a human (wizard) are tracked and replicated by the robot with a latency of 16.5 ms. The tracking is achieved by three fully synchronized cameras attached to a head mount. One forward-looking, wide-angle camera is used to determine the wizard’s head pose with respect to the LEDs on the video monitor; the other two cameras are for binocular eye tracking. The whole system operates at a sample rate of 220 Hz, which allows the capture and reproduction of biological movements as precisely as possible while keeping the overall latency low. In future studies, this setup will be used as an experimental platform for Wizard-of-Oz evaluations of gaze-based human-robot interaction. In particular, the question will be addressed as to what extent aspects of human eye
movements need to be implemented in a robot in order to guarantee a smooth interaction.
Action Genome: Action As Composition of Spatio Temporal Scene GraphsSangmin Woo
Jingwei Ji, Ranjay Krishna, Li Fei-Fei, and Juan Carlos Niebles. Action genome: Actions as composition of spatio-temporal scene graphs. arXiv preprint arXiv:1912.06992, 2019.
Holography (from the Greek, whole + write) is the science of producing holograms.
It is an advanced form of photography that allows an image to be recorded in three dimensions.It involves the use of a laser, interference, and diffraction, light intensity recording and suitable illumination of the recording.
Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated RenderingMark Kilgard
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil bufferbased shadow volume algorithm. However, hardware-accelerated stenciled shadow volume techniques have not been widely adopted by 3D games and applications due in large part to the lack of robustness of described techniques. This situation persists despite widely available hardware support. Specifically what has been lacking is a technique that robustly handles various "hard" situations created by near or far plane clipping of shadow volumes. We describe a robust, artifact-free technique for hardwareaccelerated rendering of stenciled shadow volumes. Assuming existing hardware, we resolve the issues otherwise caused by shadow volume near and far plane clipping through a combination of (1) placing the conventional far clip plane “at infinity”, (2) rasterization with infinite shadow volume polygons via homogeneous coordinates, and (3) adopting a zfail stencil-testing scheme. Depth clamping, a new rasterization feature provided by NVIDIA's GeForce3 & GeForce4 Ti GPUs, preserves existing depth precision by not requiring the far plane to be placed at infinity. We also propose two-sided stencil testing to improve the efficiency of rendering stenciled shadow volumes.
March 12, 2002.
This was submitted to the SIGGRAPH 2002 papers committee but was rejected.
The 7D holographic innovation advancement is potential to change part of stimulation, instructing, learning and test of embedding the innovation in training framework. Holography is the art of making visualizations utilized for showing 7 dimensional pictures. This paper audits the fundamental ideas of holography, talking about top to bottom of the rule of obstruction on which it is based, and traces the wide uses of holography. Mrs. Ashwini N | Praveen Kumar T M"A Study on Designing 7D Holography" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-2 | Issue-4 , June 2018, URL: http://www.ijtsrd.com/papers/ijtsrd14373.pdf http://www.ijtsrd.com/engineering/information-technology/14373/a-study-on-designing-7d-holography/mrs-ashwini-n
HDTVs have become something of a common sight,all you need to do is pop into a large electronic mall and you''re sure to see some of these beauties on display larger panel are gaining popularity thanks to falling prices, as manufactures adopt better technologies and reap the benifits of larger scale production.The prices of larger panels have fallen to ridiculous levels.For example,some 42-inch HDTVs are now costing less then their 32-inch siblings did some time ago.
Takemura Estimating 3 D Point Of Regard And Visualizing Gaze Trajectories Und...Kalle
The portability of an eye tracking system encourages us to develop a technique for estimating 3D point-of-regard. Unlike conventional methods, which estimate the position in the 2D image coordinates of the mounted camera, such a technique can represent richer gaze information of the human moving in the larger area. In this paper, we propose a method for estimating the 3D point-of-regard and a visualization technique of gaze trajectories under natural head movements for the head-mounted device. We employ visual SLAM technique to estimate head configuration and extract environmental information. Even in cases where the head moves dynamically, the proposed method could obtain 3D point-of-regard. Additionally, gaze trajectories are appropriately overlaid on the scene camera image.
We have built a camera that can look around corners and beyond the line of sight. The camera uses light that travels from the object to the camera indirectly, by reflecting off walls or other obstacles, to reconstruct a 3D shape.
The Follow-me bot is primarily humanoid with multiple degrees of freedom(one you might have seen in Real steel movie by Hugh Jackman). From the get go site, it has all the earmarks of being much the same as any other humanoid robot however the true contrast comes in when we go inside its working system. Follow-me bot lives up to expectations and follow the rules guideline for remote human type robot interface. It will take client's body movement as info and move much the same as him/her. It's more like offering sight to the robot and it'll mimicries client's movement. Dissimilar to another humanoid robot, the controller in this present bot's structural planning is the client himself. Controllers can steer correspond with the machine simply depending on body developments, and along these lines control the activities of remote robot progressively, coordination, and harmonization. The outline is a synthesis of new human movement catch strategies, sagacious executor controltechnique, system transmission, different sensor combination innovation. The name 'Follow-me bot' is utilized on the grounds that much the same as our follow-me, it'll move definitely in the same manner as we seem to be. This paper quickly portrays all the portions of the humanoid robot utilizing Kinect engineering.
Kohlbecker Low Latency Combined Eye And Head Tracking System For Teleoperatin...Kalle
We have developed a low-latency combined eye and head tracker suitable for teleoperating a remote robotic head in real-time. Eye and head movements of a human (wizard) are tracked and replicated by the robot with a latency of 16.5 ms. The tracking is achieved by three fully synchronized cameras attached to a head mount. One forward-looking, wide-angle camera is used to determine the wizard’s head pose with respect to the LEDs on the video monitor; the other two cameras are for binocular eye tracking. The whole system operates at a sample rate of 220 Hz, which allows the capture and reproduction of biological movements as precisely as possible while keeping the overall latency low. In future studies, this setup will be used as an experimental platform for Wizard-of-Oz evaluations of gaze-based human-robot interaction. In particular, the question will be addressed as to what extent aspects of human eye
movements need to be implemented in a robot in order to guarantee a smooth interaction.
Action Genome: Action As Composition of Spatio Temporal Scene GraphsSangmin Woo
Jingwei Ji, Ranjay Krishna, Li Fei-Fei, and Juan Carlos Niebles. Action genome: Actions as composition of spatio-temporal scene graphs. arXiv preprint arXiv:1912.06992, 2019.
Holography (from the Greek, whole + write) is the science of producing holograms.
It is an advanced form of photography that allows an image to be recorded in three dimensions.It involves the use of a laser, interference, and diffraction, light intensity recording and suitable illumination of the recording.
This PowerPoint was one very small part of my Ecology Interactions Unit from the website http://sciencepowerpoint.com/index.html .This unit includes a 3 part 2000+ Slide PowerPoint loaded with activities, project ideas, critical class notes (red slides), review opportunities, challenge questions with answers, 3 PowerPoint review games (125 slides each) and much more. A bundled homework package and detailed unit notes chronologically follow the PowerPoint slideshow.
Areas of Focus within The Ecology Interactions Unit: Levels of Biological Organization (Ecology), Parts of the Biosphere, Habitat, Ecological Niche, Types of Competition, Competitive Exclusion Theory, Animal Interactions, Food Webs, Predator Prey Relationships, Camouflage, Population Sampling, Abundance, Relative Abundance, Diversity, Mimicry, Batesian Mimicry, Mullerian Mimicry, Symbiosis, Parasitism, Mutualism, Commensalism, Plant and Animal Interactions, Coevolution, Animal Strategies to Eat Plants, Plant Defense Mechanisms, Exotic Species, Impacts of Invasive Exotic Species.
If you have any questions please feel free to contact me. Thank you again and best wishes.
Sincerely,
Ryan Murphy M.Ed
www.sciencepowerpoint@gmail.com
This PowerPoint was one very small part of my Ecology Interactions Unit from the website http://sciencepowerpoint.com/index.html .This unit includes a 3 part 2000+ Slide PowerPoint loaded with activities, project ideas, critical class notes (red slides), review opportunities, challenge questions with answers, 3 PowerPoint review games (125 slides each) and much more. A bundled homework package and detailed unit notes chronologically follow the PowerPoint slideshow.
Areas of Focus within The Ecology Interactions Unit: Levels of Biological Organization (Ecology), Parts of the Biosphere, Habitat, Ecological Niche, Types of Competition, Competitive Exclusion Theory, Animal Interactions, Food Webs, Predator Prey Relationships, Camouflage, Population Sampling, Abundance, Relative Abundance, Diversity, Mimicry, Batesian Mimicry, Mullerian Mimicry, Symbiosis, Parasitism, Mutualism, Commensalism, Plant and Animal Interactions, Coevolution, Animal Strategies to Eat Plants, Plant Defense Mechanisms, Exotic Species, Impacts of Invasive Exotic Species.
If you have any questions please feel free to contact me. Thank you again and best wishes.
Sincerely,
Ryan Murphy M.Ed
www.sciencepowerpoint@gmail.com
Depth Estimation from Defocused Images: a SurveyIJAAS Team
An important step in 3D data generation is the generation of depth map. Depth map is a black and white image which has exactly the same size of the original captured 2D image that indicates the relative distance of each pixel from the observer to the objects in the real world. This paper presents a survey of Depth Perception from Defocused or blurs images as well as image from motion. The change of distance of the object from the camera has direct relation with the amount of blurring of object in the image. The amount of blurring will be calculated with a comparison in front of the camera directly and can be seen with the changes at gray level around the edges of objects.
TRIDELITY - your provider of autostereoscopic (= glasses-free) 3D monitors with highest imaginable 3D quality and crispiest 3D perception both for 3D digital signage and entertainment as for science, industry and education.
Le nuove frontiere dell'AI nell'RPA con UiPath Autopilot™UiPathCommunity
In questo evento online gratuito, organizzato dalla Community Italiana di UiPath, potrai esplorare le nuove funzionalità di Autopilot, il tool che integra l'Intelligenza Artificiale nei processi di sviluppo e utilizzo delle Automazioni.
📕 Vedremo insieme alcuni esempi dell'utilizzo di Autopilot in diversi tool della Suite UiPath:
Autopilot per Studio Web
Autopilot per Studio
Autopilot per Apps
Clipboard AI
GenAI applicata alla Document Understanding
👨🏫👨💻 Speakers:
Stefano Negro, UiPath MVPx3, RPA Tech Lead @ BSP Consultant
Flavio Martinelli, UiPath MVP 2023, Technical Account Manager @UiPath
Andrei Tasca, RPA Solutions Team Lead @NTT Data
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Welocme to ViralQR, your best QR code generator.ViralQR
Welcome to ViralQR, your best QR code generator available on the market!
At ViralQR, we design static and dynamic QR codes. Our mission is to make business operations easier and customer engagement more powerful through the use of QR technology. Be it a small-scale business or a huge enterprise, our easy-to-use platform provides multiple choices that can be tailored according to your company's branding and marketing strategies.
Our Vision
We are here to make the process of creating QR codes easy and smooth, thus enhancing customer interaction and making business more fluid. We very strongly believe in the ability of QR codes to change the world for businesses in their interaction with customers and are set on making that technology accessible and usable far and wide.
Our Achievements
Ever since its inception, we have successfully served many clients by offering QR codes in their marketing, service delivery, and collection of feedback across various industries. Our platform has been recognized for its ease of use and amazing features, which helped a business to make QR codes.
Our Services
At ViralQR, here is a comprehensive suite of services that caters to your very needs:
Static QR Codes: Create free static QR codes. These QR codes are able to store significant information such as URLs, vCards, plain text, emails and SMS, Wi-Fi credentials, and Bitcoin addresses.
Dynamic QR codes: These also have all the advanced features but are subscription-based. They can directly link to PDF files, images, micro-landing pages, social accounts, review forms, business pages, and applications. In addition, they can be branded with CTAs, frames, patterns, colors, and logos to enhance your branding.
Pricing and Packages
Additionally, there is a 14-day free offer to ViralQR, which is an exceptional opportunity for new users to take a feel of this platform. One can easily subscribe from there and experience the full dynamic of using QR codes. The subscription plans are not only meant for business; they are priced very flexibly so that literally every business could afford to benefit from our service.
Why choose us?
ViralQR will provide services for marketing, advertising, catering, retail, and the like. The QR codes can be posted on fliers, packaging, merchandise, and banners, as well as to substitute for cash and cards in a restaurant or coffee shop. With QR codes integrated into your business, improve customer engagement and streamline operations.
Comprehensive Analytics
Subscribers of ViralQR receive detailed analytics and tracking tools in light of having a view of the core values of QR code performance. Our analytics dashboard shows aggregate views and unique views, as well as detailed information about each impression, including time, device, browser, and estimated location by city and country.
So, thank you for choosing ViralQR; we have an offer of nothing but the best in terms of QR code services to meet business diversity!
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!