This document discusses a proposal for a paper about video games. It will examine why people play video games using uses and gratification theory and a survey methodology. The paper will include a literature review on how video games are used for stress relief and need satisfaction. It will also discuss how video games do not always take away time and attention, as studies have shown they can promote physical activity. The paper will explore how video games affect different age groups in both positive and negative ways. It will employ a method section and discussion to summarize findings and provide criticism of video games.