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COLLEGE OF TELECOME & ELECTRONICS
IT Department
INSA 483: Seminar
Lecturer: Eng. Ibrahim Aledane
Research Proposal
Effects of playing video Games every day
Name: Muhannad Abdulraheem Alahmadi
Student ID: 439232087
hanoode18@gmail.comEmail:
Date of Submission: 22 October 2019
Title:
Playing video Games now is popular all over the
world and all ages can play different games
however, some of them playing every day and
leaving important things behind such as studying,
staying in front of the TV all day and being away
from social life.
Abstract:
Video games can negatively affect the brain,
memory, and vision. They can cause stress,
the addiction getsanxiety, and even isolation if
severe enough. Video games can even kill brain
cells and interrupt a person's sleep so the concerns
about potential adverse effects of video games can
predominantly be attributed to violent video
rt thegames. Even though numerous studies suppo
claim that violent video games affect adolescents’
attitudes and behaviors negatively.
Introduction:
I have been interested in this topic because my brother staying
in front of his computer playing video games all day.
The rising popularity of video games has brought about an
explosion of research on video game effects. The increasingly
large research literature on this topic consistently shows that
video game effects are not trivial; significant effects of video
game play are found in short-term and long-term contexts, and
across a wide range of domains. Some of these effects have
been extensively researched and are well established, such as
the effects of violent video games on aggression. However,
recent research has revealed a number other positive and
negative consequences of video game play, such as beneficial
effects of prosocial games on helping, positive effects of action
games on visual-spatial skills, harmful effects of fast-paced
games on cognitive control, and the phenomenon of video
game addiction.
Objectives:
Video game causes a lot of damage for kids who
play it for long time every day. In fact, some
families let their kids play without watching them,
so they keep the kids quiet. they think it is good
because their kids stay in one place just play, and
they do not know the effect of this issue on the
Research question:
What is video game addiction?
Video game addiction, like alcohol and drug addiction, is
always rely on their ability toan impulse disorder. Gamers
play video games. If they are unable to get their "fix," they
start to experience irritability and aggression. Rather than
relying on a substance, gamers rely on the fantasy world
.litythat gaming provides to escape their own rea
What are the types of video game addiction?
There are two types of video game addiction. First is the
player video games. Gamers get-addiction to single
addicted to beating a certain score or completing a specific
so, they become obsessed.mission. If they are unable to do
The other type of video game addiction has to do with
player games. Gamers addicted to these types of-multi
games get lost in their "virtual world." They find a way to
escape their own reality and become one with their online
character and the people in it. When forced to leave this
fantasy world, the addict can become irritable and/or
.aggressive
Literature review:
In previous studies it says Video game exposure in
adolescents aged between 8 and 18 years has
been estimated to be around 15 h per week so
Apart from an overall relationship between
gaming and negative behavior, research suggests a
link between violent video game exposure and
isolated behavioral traits and behaviors, such as
empathy, morality, and aggression. The analysis of
longitudinal, experimental and cross-sectional
studies suggests that there is a negative
relationship between violent video gaming and
empathy.
Design:
the interviewand survey will be asked
to the kids and adult also it will be in
public place in Jeddah or on social
media network.
The question will be about video
and effects for playingaddictiongames
long time.
Time schedule:
Week11
Title page
Dedication
Acknowledgment
Summary (abstract)
Introduction and objectives
Week12
Statement of the problem
Research questions
Hypothesis
Significant and research outcomes
Objectives
Week 13
Chapter 1: literature review
Chapter 2: materials and methods
Chapter 3: results
Chapter 4: discussion, conclusions and
recommendations
Week 14
Discussion
Conclusions
Recommendations
Bibliography (references)
Appendix

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College of telecome research proposal

  • 1. COLLEGE OF TELECOME & ELECTRONICS IT Department INSA 483: Seminar Lecturer: Eng. Ibrahim Aledane Research Proposal Effects of playing video Games every day Name: Muhannad Abdulraheem Alahmadi Student ID: 439232087 hanoode18@gmail.comEmail: Date of Submission: 22 October 2019
  • 2. Title: Playing video Games now is popular all over the world and all ages can play different games however, some of them playing every day and leaving important things behind such as studying, staying in front of the TV all day and being away from social life.
  • 3. Abstract: Video games can negatively affect the brain, memory, and vision. They can cause stress, the addiction getsanxiety, and even isolation if severe enough. Video games can even kill brain cells and interrupt a person's sleep so the concerns about potential adverse effects of video games can predominantly be attributed to violent video rt thegames. Even though numerous studies suppo claim that violent video games affect adolescents’ attitudes and behaviors negatively.
  • 4. Introduction: I have been interested in this topic because my brother staying in front of his computer playing video games all day. The rising popularity of video games has brought about an explosion of research on video game effects. The increasingly large research literature on this topic consistently shows that video game effects are not trivial; significant effects of video game play are found in short-term and long-term contexts, and across a wide range of domains. Some of these effects have been extensively researched and are well established, such as the effects of violent video games on aggression. However, recent research has revealed a number other positive and negative consequences of video game play, such as beneficial effects of prosocial games on helping, positive effects of action games on visual-spatial skills, harmful effects of fast-paced games on cognitive control, and the phenomenon of video game addiction.
  • 5. Objectives: Video game causes a lot of damage for kids who play it for long time every day. In fact, some families let their kids play without watching them, so they keep the kids quiet. they think it is good because their kids stay in one place just play, and they do not know the effect of this issue on the
  • 6. Research question: What is video game addiction? Video game addiction, like alcohol and drug addiction, is always rely on their ability toan impulse disorder. Gamers play video games. If they are unable to get their "fix," they start to experience irritability and aggression. Rather than relying on a substance, gamers rely on the fantasy world .litythat gaming provides to escape their own rea What are the types of video game addiction? There are two types of video game addiction. First is the player video games. Gamers get-addiction to single addicted to beating a certain score or completing a specific so, they become obsessed.mission. If they are unable to do The other type of video game addiction has to do with player games. Gamers addicted to these types of-multi games get lost in their "virtual world." They find a way to escape their own reality and become one with their online character and the people in it. When forced to leave this fantasy world, the addict can become irritable and/or .aggressive
  • 7. Literature review: In previous studies it says Video game exposure in adolescents aged between 8 and 18 years has been estimated to be around 15 h per week so Apart from an overall relationship between gaming and negative behavior, research suggests a link between violent video game exposure and isolated behavioral traits and behaviors, such as empathy, morality, and aggression. The analysis of longitudinal, experimental and cross-sectional studies suggests that there is a negative relationship between violent video gaming and empathy.
  • 8. Design: the interviewand survey will be asked to the kids and adult also it will be in public place in Jeddah or on social media network. The question will be about video and effects for playingaddictiongames long time.
  • 9. Time schedule: Week11 Title page Dedication Acknowledgment Summary (abstract) Introduction and objectives Week12 Statement of the problem Research questions Hypothesis Significant and research outcomes Objectives Week 13 Chapter 1: literature review Chapter 2: materials and methods Chapter 3: results Chapter 4: discussion, conclusions and recommendations Week 14 Discussion Conclusions Recommendations Bibliography (references) Appendix