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Mission Statement Of China Institute
The mission of The Noguchi Museum is to advance the understanding and appreciation of Isamu
Noguchi's art and legacy. Their programs are not only exploration of Noguchi's work, but also
support participants as they experience the artist's work from their own perspectives. In their family
engaged program, parents and families have the most direct and lasting impact on children's
learning and development of social competence. When parents are involved, students achieve more,
exhibit more positive attitudes and behavior, and feel more comfortable in new settings. Early
childhood providers need to reach out to families in order to build the kind of relationships that
engage them as active partners early in their children's education (National Dropout Prevention
Center/Network, 2003). The mission statement of China Institute is advances a deeper
understanding of China, and bridging the United States and China by sharing insights and deepening
trust through programs in education, culture, business and art in the belief that ... Show more
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Parent, family, and community involvement means different things to different people. A research–
based framework,6 developed by Joyce Epstein of Johns Hopkins University, describes six types of
involvement– parenting, communicating, volunteering, learning at home, decision making, and
collaborating with the community–that offer a broad range of school, family, and community
activities that can engage all parties and help meet student needs. Successful school–parent
community partnerships are not stand–alone projects or add–on programs but are well integrated
with the school's overall mission and goals. Research and fieldwork show that parent–school–
partnerships improve schools, strengthen families, build community support, and increase student
achievement and success. (NEA Education Policy and Practice Department,
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Compare And Contrast Digital Native And Digital Natives
Did you know they are people spend over 10,000 hours playing videogames, over 200,000 emails
and Instant messages sent and received, over 10,000 hours talking on digital cell phones (Marc
Prensky,2001)? These kinds of people call them digital native. The world is become transformation
from digital immigrant to digital native, however this is good transformation actually because that
become a benefit for the world more technology and most of people become intelligent, also they
are become proficient into how use the technology. However if you could think about the world
without technology or electricity, absolutely the life it will be bored. Now what the mean of digital
natives/immigrant? Will the digital native means is a person who is growing up with age of
technology and he looks filmier with technology. Digital immigrant means a person who did not
grow up with technology and he doesn't know how to use. In my essay I am going to compare and
contrast between digital natives and digital immigrant. First I like to compare between digital
natives and ... Show more content on Helpwriting.net ...
(2014, June 6). Digital Natives vs. Digital Immigrants. Retrieved October 19, 2015.
http://www.huffingtonpost.com/jeff–degraff/digital–natives–vs–digita_b_5499606.html
VanSlyke, T. (2003, May 7). The Technology Source Archives – Digital Natives, Digital
Immigrants: Some Thoughts from the Generation Gap. Retrieved October 20, 2015, from
http://www.technologysource.org/article/digital_natives_digital_immigrants/
Prensky, M. (2001, October 8). Digital Natives, Digital Immigrants. Retrieved October 20, 2015,
from https://edorigami.wikispaces.com/file/view/PRENSKY+–
+DIGITAL+NATIVES+AND+IMMIGRANTS+1.PDF
Zur, O., & Walker, A. (2011, May 15). On Digital Immigrants and Digital Natives:. Retrieved
October 20, 2015, from http://www.zurinstitute.com/digital_divide.html
Pan, Z. (2010). Transactions on Edutainment IV (Chief ed., p. 68). Berlin: Springer.ISBN:
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Amusing Ourselves To Death Neil Postman Analysis
Being interested in learning has always been important in education, but it can be seen that
technology has changed the way students want to learn. As technology has advanced it's become
more integrated with school curriculum across America. Neil Postman, a popular scholar, had a
doctorates degree in education and spent most of his life devoted to rethinking school curriculum.
He is the author of, "Amusing Ourselves to Death: Public Discourse in an Age of Show Business",
he argues that television has completely changed the way people, mostly children, want to learn and
the ways television has effected how they are taught Throughout the excerpt, Postman discusses this
topic using various children shows while also, citing reputable sources ... Show more content on
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Children will conclude that everything from politics, to religion, or news must be presented to them
in an exaggerated and entertaining way. As said, children learn to only love television for the
entertainment it provides and begin to find classrooms without edutainment to be a "stale and flat
environment." Giving students the amount of entertainment they want allows them to learn without
having any prior knowledge, no challenges, and no exposition. These essential components for the
learning process having been replaced by entertainment. Television has completely interfered with
school curriculum, therefore transforming it. As educators and teachers began to promote programs
such as Sesame Street or The Voyage of the Mimi, more and more of the curriculum being taught
was changed to satisfy what children were taught to want in their classroom environments. Postman
observed how, "Teachers, from primary grades through college, are increasing the visual simulation
in their lessons; are reducing the amount of exposition their students must cope with; are relying less
on reading and writing assignments; and are reluctantly concluding that the principal means by
which student interest may be engaged is entertainment." Through this information it is obvious that
the standards to which students have to perform has been lowered, television being a contributing
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The Effects Of Technology On Learning Styles
Since the beginning of modern education, education and technology have been intertwined. Given
that, it has only been recent that scientists have actually figured out one learns. The ideal of learning
styles has be popularized in recent years in pop science, and psychology, assuming that each person
has unique learning method; but, given this information how can technology improve this ideal? To
examine the affects of technology on learning styles one must understand what are the learning
methods(styles), can teachers educated on learning styles improves their classrooms, how can
teachers and students use technology to improve their learning experience, and in all what are the
benefits of learning styles? In chapter five of ADD/ADHD Drug Free: Natural Alternatives &
Practical Exercises to Help Your Child Focus Jacobelli,and Warson discuss the 7 leaning styles
people tend to have, Logical–Mathematical, Bodily–Kinesthetic, Intrapersona, Interpersonal,
Musical–Rhythmic, Visual–Spatial,Verbal–Linguistic, and Naturalist. For example, Visual–Spatial,
a person with an innate sense of space, color, and design. These people tend to be visually inclined
hints the name Visual–Spatia, and because of this, they learn best through visual stimulants, like,
pictures, books, and graphs. But most the most popularized of these learning styles, and most
accepted by collages, and teachers alike are Visual, Auditory, and Kinesthetic. To explain the last
one, is people that use a hands on
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New York City Essay
New York City is known as the birthplace or launching pad for countless musicians careers. In
addition to launching scores of careers, New York serves as a pivotal location for several genres of
music. Whether it was the birthplace or just a key city in a movement's growth, New York's
boroughs and neighborhoods hold distinct legacies in these three genres expansion:
Blues and Jazz
The Jazz Era in New York City served as a catalyst in the genre's expansion. While it originated out
of the southern U.S., New York City and Chicago served as Jazz hotbeds in the north. Those hotbeds
helped propel the sounds of the south across America and to Europe.
Nowhere in New York City holds more blues and jazz history than Harlem. The upper Manhattan
neighborhood was the home of venues like the Cotton Club and the famed Apollo Theater. These
famed destinations brought the greats of the day to the city, sparking the Harlem Renaissance in
collaboration with the ... Show more content on Helpwriting.net ...
For your own look into the era, consider taking a tour of The Apollo.
Punk
A trip down to Greenwich Village brings you to the home of where punk rock began. In fact, it was
Hilly Kristal's famed CBGB that gave birth to not only punk, but also new wave. Upon its opening
in 1970, CBGB would spark the punk movement behind upcoming acts that included The Ramones,
Blondie and the New York Dolls. In the ensuing years, more venues would pop up around the city,
giving the genre a growing platform.
Because of CBGB, punk developed a sort of home base for their sound. As it continued to solidify,
the movement would spread to other major cities before reaching the suburbs and even rural parts of
America. While the genre doesn't necessarily resonate with every person, those that love the genre
continue to flock to the area even after CBGB's closing in 2006. ***Note these are just three of
NYC's many contributions to the expansion/birth of musical genres***
Hip
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Henry Tam and Mgi Team Process
HENRY TAM AND THE MGI TEAM CASE STUDY
Introduction
The Music Games International (Hereafter referred to as "MGI") team comprised of seven (7)
members as stated – The group is extremely diverse comprising of the following, Henry Tam and
Dana Soiman were final semester students at Harvard Business School (Hereafter referred to as
"HBS") working on the business plan not just for the competition, and as a professional challenge as
soon. For the founders, Sasha Gimpelson was known for his unconventional ideas. Igor Tkachenko,
an accomplished musician and Roman Yakub, a composer. Alex Sartakov –introduced to the group
through a mutual friend of Igor and Sasha, he had music background, Dav Clark was a MIT
graduate had a software background ... Show more content on Helpwriting.net ...
Nothing is free in the life these days; monetary is usually the driving force and motivation to be
inspired. An example of how Facebook became very successful and because of that it leads to
various lawsuits when suddenly of the bushes many people claimed input and ideas that created the
social portal. It's always a wise move to discuss and negotiable potential agreement with sound legal
advice.
As for the norming stage, it was completely blunder since no detail discussion on goals, norms and
values took place and no team spirit developed. The norming stage was filled up with unnecessary
argumentation and unhealthy conflict between the co–founders and the HBS students while the
other two were sitting on the other side. Failure in this stage thus led to poor team performance as
no team leader who has utmost authority identified, no clear goal as to win the HBS Business Plan
Competition or market MGI's products successfully defined and the status of both Henry and Dana,
whether they were business partners or interns/lackeys was also not decided. They team was no
different to a ship with no admiral and no direction to go.
To be honest once read and analyze the case study, it is obvious that there was no cohesion, not only
as a group overall, but even within a splinter teams. It seems that Roman was disagreeing within the
Soviet splinter group and the HBS students disagreeing with Sasha and it was vice–versa. Negative
related issue related to low helping
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Analysis Of Jenn Berman's 10 Perks Of Play
This evaluative annotated bibliography is a critical component in writing my argumentative essay.
The information contained in the following bibliography consists of reliable research work from
distinguished authors that would tremendously assist me with validating my response to the
following question: Are children's toys a positive contribution to society? Over the course of two
days (March 16– March 17), I attempted to unravel the answer to such unconventional inquiry. The
resourcefulness of toys has been constantly disputed by many of our preceding millennial cohorts.
They claim that toys deprive children from relishing in the wonders of nature. However, with the
compilation of five credible articles from different materials such as scholarly ... Show more content
on Helpwriting.net ...
Jenn Berman provides her audience, that is people who are intrigued by the parenting magazine
Baby Talk, with her insight into the marvelous benefits of toys. Being a distinguished therapist with
kids of her own, Berman's argument is substantially accurate and deviates from any biases.
Throughout her parent–geared article, she essentially exclaims how toys are critical to a baby's
development and equip them with skills that are quintessentially employed in their adulthood.
Berman briefly points out the benefits of toys by stating how the operation of toys is "the most
natural and enjoyable way for a child to begin developing skills such as attention and
concentration...and it is those same skills a child needs years later to write a term paper, listen to a
lecture or perform a piano concerto." (44) Overall, this comprehensive article by Berman is quite
exceptional and helped me understand the several undermined benefits of toys. Additionally, the
article also offered a great counterattack for those who might say that toys are an unnecessary
expense–especially for those with minimal income–by exclaiming how "even cheap toys can do the
trick of forcing kids to be creative, dynamic and engaged on an entirely different level" (Berman,
45). Thus, "10 Perks of Play" will most definitely enhance my argumentative essay as I argue how
children's toys are an asset to
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Essay on Learnrite.Com Minicase
LearnRite.com offers e–commerce service for children's edutainment products and services. The
word edutainment is used to describe software that combines educational and entertainment
components. Valuable product information and detailed editorial comments are combined with a
wide selection of products for purchase to help families make their children's edutainment decisions.
A team of leading educators and journalists provide editorial comments on the products sold by the
firm. LearnRite targets highly educated, convenience–oriented, and value–conscious families with
children under the age of twelve, estimated to be about 35 percent of Internet users.
The firm's warehouse distribution model results in higher net margins, as well as ... Show more
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He holds a BS degree in electrical engineering from an Indian technology institute and an MBA
from a major U.S. university. Sean Davidson, director of technology, has more than ten years of
experience in software development and integration. Walter Vu has almost ten years of experience
in sales and business development in the software industry, including positions at Claris and Maxis.
Mitch Feldman, director of marketing, was responsible for the marketing communications function
and the Internet operations of a large software company for six years. Management strives for
continual improvement in ease of user interface, personalized services, and amount of information
supplied to customers.
The total market for children's entertainment is estimated to be $35 billion annually. Toys account
for about $20 billion in annual spending. Summer camps are estimated to generate $6 billion
annually. This is followed by children's videos and video games at $4 billion each. Children's
software sales currently generate about $1 billion per year in revenues, and industry sales are
expected to grow at a 30 percent annual rate over the next several years.
LearnRite has made the following five–year revenue projections:
A. Project industry sales for children's software through 2015 based on the information provided
above.
B. Calculate the year–to–year annual sales growth rates for LearnRite.
C. Estimate LearnRite's expected market share in each year
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What Are The Stereotypes Of Gamers?
The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as
a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale
husks with no ambitions other than beating that next boss or shooting the enemy in the face.
However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to
be more social than the average person, and farther down the technological curve than most. For the
truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and
can connect them with many others worldwide. It can teach and entertain at the same time, and can
be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ...
Furthermore, this stereotype has not held an accurate view for years; while gaming has become a
more mainstream activity, the stereotype has become much less prevalent. Speaking through
personal experience, and the experience received by others in the community, few people play
games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary,
single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers"
also exhibit this stereotype, but that quantity constantly and consistently approached, and will
approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment
and time–sync out of the many that make up the average day of the person who plays games
Our society today has a very well established connection worldwide; a person only needs to pick up
a cell phone, turn on the computer, or turn on the TV to communicate with many others around the
world. Our world exists and operates as it currently does due to this vital and powerfully established
connection. Furthermore, at its current state, gaming requires this all–encompassing connection.
Gamers constantly stay connected to the internet and to the many other gamers in the world. They
communicate often, both friendly and competitively. Yes, those other gamers they converse and
interact with belong to the same community as themselves, yet the root of social networking, a
major part of young adult
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Life Long Learner Approach For Teaching
Having believed in life long learner approach, every now and then I have learned from others at
numerous instances. Before CELTA, teaching was just a mundane practice for me. I was very much
an average teacher and barely try to link with any student. Throughout this whole learning process, I
have enjoyed learning through edutainment, a blend of education and entertainment that enhance
learning tremendously. The guidance and assistance given by my mentors are still working
exquisitely; for certain it was a magnum opus. CELTA reformed my teaching practice; I am on the
crest of a wave since then.
Besides, every teacher can narrate numerous highs and lows in their teaching career. Personally, I
experienced many great moments while teaching. Over my last 8 years of teaching and working in
education, one event stands above the rest as my absolute best teaching experience. Through the
years, I learned so much about teaching and dealing with students. Recently I graduated with TESL
Ontario and TESL Canada from Canadian College of Educators, Canada.
Today TESL (Teaching English as a Second Language) plays an imperative role in Canada. TESL
Canada National Certification Standards for Instructors of English as a Second Language or Foreign
Language in Adult Programs were developed for instructors trained in Canada – an obligation in
today's ESL or educational world. By all odds, education system has developed more and more than
the previous times and it is one of the leading systems
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The Pros And Cons Of Video And Online Language Learning
In the 1980's, game makers first created the reputed edutainment games which integrated video and
online computer games with educational purposes (Heick, 2012). However, there was still
skepticism against video games, as it was believed that the games would affect players in a
detrimental way. In the early 1990's, the business of the gaming industry was prospering, but all of a
sudden the market changed. Companies in such industry began to concentrate on manufacturing
entertainment games as a replacement of edutainment games due to the fact that these companies
found out the possible potential of making money in the category (Whelchel, 2007). Video and
online computer gaming, in the full conviction, has become a popular activity since the last decade
and the ... Show more content on Helpwriting.net ...
There have been many studies done on the subject of computer games integrated in language
learning, for instance, CALL, which stands for Computer–assisted language learning, is the method
of teaching language through different computer–based materials which are purpose–made for that
area. Video and online computer games or other materials which are retrieved on the Internet, such
as videos and audio files, can be seen as implements in English learning (Davies, 2010). These
materials are created for English learning in school. Such games are pedagogical and contain
research–based exercises, so they are possibly conceived as 'purpose–made'. In addition, few
inquiries have been done on how video games can affect players in learning English and how it
would be possible to obtain better strategies of learning through playing video and online computer
games. As a result of that, players would possibly develop their skill of making quick decisions and
social connections of preparation for their learning in the long term (Geico,
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Types Of Households : Ladera Ranch
Types of Households in Ladera Ranch
The total number of households in Ladera Ranch is 7,161 at the time of this report. Out of these
households, 71.9% are occupied by homeowners. There are 5,890 families in Ladera Ranch. These
families comprise of 4,996 two–parent homes and 894 single–parent homes. The average number of
people in one home is 3.15 ("Current," 2014). The median home value is $624,300 (United States,
2012). With this high rate of home ownership and family occupation in Ladera Ranch, residents are
more inclined to invest their time and money into their community. These homeowners are
interested in investments which increase their quality of life and the value of their properties.
Exhibit D, above, is an extract from ... Show more content on Helpwriting.net ...
Family Entertainment Center
According to the White Hutchinson, a Family Entertainment Center (FEC) is a community–based
facility. FECs are usually located near residential areas. A successful FEC needs to have an average
annual frequency of visits of more than 6 times. The average length of a visit ranges from 2 to 2.5
hours and the average spending per visit ranges from $8 to $14.
An FEC needs to include multiple anchor attractions in various categories to attract and retain
visitors. Examples of these attractions are bowling lanes, skating rinks, laser tag facilities, miniature
golf courses, climbing walls, children's edutainment experiences, video arcades, simulator / motion
theater attractions, etc. In addition, birthday party and food and beverage facilities are also major
parts of an FEC due to the large percentage of income they generate (White Hutchinson).
According to Bederka (2014), there has been a decrease in participation rate and average spending
in FECs since 2003. However, there is "no (spending) change in the top 20 percent of income
households" on FEC facilities. This signals a potential market for an FEC in the Ladera Ranch
community as the average income of this town is nearly double the average income of the state of
California. The market profitability for this business also proves to be stable during economic and
technological changes. Moreover, Bederka (2014) also highlights that the FEC market is "shifting to
both
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Soul City Television Essay
The Soul City television series
The aim of the essay is to discuss the Soul City television series, concerning it is entertainment
function and how its behavioral and social perspective is geared towards shaping society and serve
as an entertainment function (Yach, 1992). This is a South African television series that was started
in the early nineties. It also has, this television series reflects the social and improvement challenges
looked by poor groups all over the place. It meshes wellbeing and social issues into genuine stories
for the huge number of individuals who have developed to put stock in the capable messages of this
extremely famous program. It is set in an imaginary city in South Africa called soul city whereby we
find many ... Show more content on Helpwriting.net ...
The social and behavioral perspectives Soul City sees advocacy as a key idea in both behavioral
change and social perspectives. Hence advocacy eludes to an arrangement of practices that
empower/encourage/catalyze/energize the immediate advancement of the well–being of the society.
It can be carried out in various settings: between people – e.g. bolster giving conduct and people
standing up for solid conduct talked about in an ensuing area, inside groups e.g. group gatherings
and structures making a move or advancing sound conduct, lastly, at a more extensive societal level
which involves support for strategy and administrative change (LeRoux, 2006).
Hence advocacy can be both a result of progress and a system through which change is encouraged
socially and relationally. Soul City's promotion the utilization of article media particularly and group
assembly are key systems to impact open civil argument and effect on strategy and enactment.
Backing centers around helping groups to get to media, accordingly putting their issues on the
national motivation, and molding open civil argument. Group activation is a critical apparatus of
media backing in that it helps get to media scope and impacts strategy producers along these lines. It
additionally enables groups to be their own
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Imax's Business External Environment
Business external environment can be affected by several factors some of which include threat of
new entrants, threat of substitutes, bargaining power of buyers, intensity of rivals, bargaining power
of suppliers as well as industries that affect each other indirectly (Petho 146). These in turn affects
the organization's market competitiveness and profitability. Focusing these forces to Imax, they
manifest that the biggest challenge to new market entrant is the high initial capital and the extent of
industrial knowledge. Regarding distribution channels, Imax has successfully partnered with
cinemas worldwide, which has enabled it to showcase its films. Additionally, Imax partially or
wholly owns production companies which specializes in pre and post production aspects of its
business. Presence of a politically stable and accommodating environment have enabled Imax to ...
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This aids in screening films that displays moral principles to reduce cases of aggression, and use of
offensive language. Its new invented modern technology had a positive direct impact in the manner
in which the films were viewed and also enabled new businesses to enter into the industry. However,
the rise of technology brought about rise of crimes such as piracy, which Imax curbed by use of
copyright and patent rights. At the beginning, Imax practiced focused differentiation strategy, which
made it to experience operating losses for a period of more than three years .However, with its
improved technology, it was able to return to profitability and reduce its total liabilities. Being the
niche leader in establishment of new and innovative technologies, Imax adopted a broader based
product differentiation market strategy that increased its production efficiency which in turn
extended its business spheres. Existence of good relationship between Imax and its sales and
procurement labor force raised the standards of
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Android
CHAPTER 2
REVIEW OF RELATED LITERATURE
The review of the related literature focuses on Android Application Development which is making
its place as a competitor in the mobile application technology. The review will explore how Android
develops and deepens its open source applications and related functions. It also aims to gain
background knowledge for the study. Similarities and differences of the literature are also provided
for critique of the research.
Foreign Literature
Android Application Development
R. Rogers, J. Lombardo, Z. Mednieks and B. Meike (2009)
This in–depth book provides the concepts and code that is needed to start building smartphone
applications with Android programming environment. Android Application Development ... Show
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Android users through the use of SMS messaging, these two projects will serve as a solid starting
point for building real–life tablet applications.
Beginning Android Tablet Application Development, like the proponents' study, covers Android
User Interface, Using Eclipse for Android Development and Using the Android Emulator but it will
not cover location–based services applications. The material helped the proponents identify different
versions of the Android platform. Since it was created in the year 2011, there are two lacking
Android versions which was developed later on. Through this, the study will significantly know
how to obtain the tools and SDK then develop a simple Android application or progressively write
sophisticated applications that will be favorable for the users. It is beneficial for the proponents'
study to have this literature because its main objective is to create and develop an application which
will later on be placed on a tablet and mobile phone.
Edutainment Animated Folktales Software to Motivate Socio–Cultural Awareness
N. A. M. Zin and N. Y. M. Nasir (2007)
Rapid advancement in the field of technology has also changed the landscape of education and
entertainment. In the field of education, instructions can be delivered using well designed interactive
multimedia application software (which will fall under Edutainment). Multimedia technology
enables
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Media’s Influence on Children and Adolescents Essay examples
Unlike previous generations who were "introduced" to the internet, television and social media, the
present generation is "born" in it. By this statement, it is implied that children today are much closer
to technology and media than adults are, and so, are more likely to be affected by it. Perhaps, the
highest impact on the physical, cognitive, and social–emotional development of children and
adolescents is by media due to its ready availability through Smart phones, tablet PCs and other
portable devices. This paper attempts to evaluate some of the influences of media on various aspects
of child and adolescent development.
Impact on physical development: Excess use of media hinders physical development and growth.
The main reason ... Show more content on Helpwriting.net ...
Impact on cognitive development: Media promotes depression, anxiety and violent behavior in
children. This is because many acts of violence are depicted in prime time shows and in video
games. "High levels of television viewing are causally related to aggressive behavior and the
acceptance of aggressive attitudes" (as cited in Strasburger & Donnerstein, 1999, p. 132).
Furthermore, media affects children's ability to learn. This is because they get used to learning
through "song and dance" on edutainment TV shows, and when such excitement is absent at school,
they feel it is boring and tend to lose interest in academics (Clean Cut Media, 2010). More and more
children are being diagnosed with attention disorders because they tend to multi–task while using
media, by listening to music, chatting online, watching TV etc., at the same time (Clean Cut Media,
2010). An advantage of the internet is that it promotes learning through interactive media and
interesting content, but utilizing it depends on the choice of the children.
Impact on social–emotional development: Media has a profound impact on social–emotional
development of children. Face–to–face interaction among children may suffer due to increased
online interaction,
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Jack The Ripper Commodification Essay
The commodification of history for public consumption is a continuous process and is more
prominent than ever before. In the post–modern world and particularly the capitalist society that we
live in, the past is being commercialised and turned in to something of monetary worth, which can
be bought or sold rather than exchanged freely. As Karl Marx proposed, it is when 'economic value
is assigned to something that traditionally would not be considered in economic terms, for example,
an idea, identity, gender etc.' Commodification tends to be highly criticised amongst conservative
historians and generally associated with negative connotations. This essay will maintain an analysis
from a historical perspective in which arguably fact is superseded ... Show more content on
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Parading round the Jack the Ripper Museum, in the most extreme sense, condones sexual violence,
defends his crimes and neglects the narrative regarding those who were brutally murdered.
Perceiving Jack the Ripper as a villain has become more prominent than remembering the victims.
History from below is therefore neglected. It is a commonality and widely held view that 'in terms
of "lighter" dark tourism, however, memorialisation narratives are largely omitted' perhaps because
firms believe that the public are simply not interested in this side of the story and the potential to
make money is not as great. Stone acknowledges that 'the prostitute victims of Jack the Ripper... are
not given a narrative in which to commemorate their lives' at the London Dungeon. This therefore
suggests the over–ruling importance of the man himself. Jack the Ripper is singularly labelled as a
villain but the women are not individually identified as victims which gives way to this distortion. It
therefore changes the public perception and enhances Jack the Ripper as a villain as opposed to
memorialising the victimisation that the women had to endure. With regards to the Jack the Ripper
Museum's merchandise, the same image is portrayed. The murderer 'stands tall and menacing under
the lamppost. The women he killed are reduced to a smudge of blood at his
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The Process Of Learning Process Essay
The process of learning can be subdivided into cognitive (knowledge), affective (emotions), and
psycho–motor (skills).This process of learning until recently followed the conventional means of
learning or teaching that was more serious in nature. This conventional methods of teaching, in the
opinion of some educators, makes the learning process disinteresting to learners. This has led
therefore to a shift in the learning process as the focus is now on incorporation of programs whose
nature is educational and entertaining. It now begs the question on whether it is entirely possible to
incorporate education with education without compromising content.
Buckingham and Scanlon (2000) refer to this as "Edu–tainment", which is dependent on visual
material, narrative or game–like formats, and on less formal and didactic styles of address as those
used in HeLa, Hamilton and, 'Thug notes.' All these three examples aim at educating while
entertaining. They will form part an integral part of this discussion on education and entertainment.
Firstly, learning is an integral activity and life long process that in my opinion doesn't always have
to be confined in the conventional methods of acquiring or instillation of knowledge.
Unconventional methods of learning seeks to alleviate this belief that learning needs to be boring to
work as it shows that as a species we have to evolve our learning methods.
The question therefore is whether it's appropriate to derive enjoyment in the learning
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The Theory Of Intelligence As Inherently Born With The...
My opinion relating to the debate on intelligence.
The concept of intelligence has originated innumerous discussions in the field of psychology and
pedagogy, and it is also marked by controversy among scholars. One can say that many of these
disagreements are generated from the lack of consensus on the definition and conceptualization of
intelligence with regard to their nature, source and development. Generally, the theories that defends
intelligence as inherently born with the individual, explain differences among people by genetic
dispositions. Environmental theorists consider the environment in which individuals were raised and
find themselves currently as the main factor determining their level of intelligence. In addition, we
have a Factor G theory, which favors the existence of a single factor in the composition of
intelligence, and theories which postulate the existence of different types of intelligence, such as the
Theory of Multiple Intelligences, Emotional Intelligence Theory and Triarchic Theory of
Intelligence.
I believe interactionist theories explain better the true nature of intelligence, as they consider both
the influence of genetic factors and environmental factors, as key elements and explain cognitive
development as a result of interaction between the organism and the environment. Every kid at birth
inherits from his/her parents a genetic load establishing its development potential. These capabilities
may or may not develop according to the stimuli
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Reflection About Culture
We live in a world that is more sedentary. Our contents of our world are available for purchase with
the swipe of a finger. If you are hungry you no longer need to go shopping or visit a restaurant. If
you are lonely you don't need to attend a party or visit family. If you need a new pair of shoes or a
book for college, you don't need to visit the mall or local bookstore. All of these things are sitting in
your little electronic device. The sustenance, social interaction or bauble you desire is just on the
other side. There is no need to point fingers or assign blame, it is just our evolving culture and it has
some growing pains. The best we can do it look for ways to improve our lot in life and capitalize on
what is a weakness and make it a strength. As our culture becomes less active we see more physical
and health reflections of inactive lifestyles. Obesity, diabetes, heart disease and more are lurking in
the corners of each and every life in our society. It may be a family member or a friend but it
touches everyone. The challenge is to make the chore of activity less of a chore and more of a
recreation. Athletics and physical activity look like work and the perception is, if it looks like work,
it is work. Mark Twain's character Tom Sawyer discovered "Work consists of whatever a body is
obliged to do, and that play consists of whatever a body is not obliged to do." The interactive virtual
reality world is a fruit ripe for picking by educators and
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A Report On Ninos Barrio Inc.five Year Plans
Niños Barrio Inc.five year plans include developing the strategies and actions to accomplish
measurable achievements in kindergarten readiness. The strategies that are presented are grounded
in evidence–based practices, and are exclusively intended to be used as a guide for policymakers,
legislators, caregivers, early care and education providers, healthcare providers, and other concerned
community members to expand on our ideas and concepts to make access to this beneficent nuance
program available in every Hispanic and low–income community around the United States. Niños
Barrio Inc. plans on receiving funding through numerous routes such as local, federal, and private
grants. As a high–quality preschool program in an at–risk community location, we would
automatically receive federal and local grants, due to the amount of money that has been put into
early childhood education recently. Obama has placed $1 billion dollars alone not including the
Health and Human Services Department has awarded another $500 million to expand head start in
40 states, and another $330 million has been donated from major corporations, foundations, and
individuals to help with the early childhood education goal." (Obama announces $1 billion
investment, 2015, p. 1). There is also an abundance of private grants that can be applied for, our
organization is non–profit giving us a multitude of tax breaks and benefits as well. Participation in
different high–quality programs such as the
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Pt2520 Unit 5 Paper
considered which are the available memory and CPUs cycles are.  Transitioner is responsible for
controlling work units' states. Once there is an activity of each work unit, Transitioner will change
its state. There are various state transitions that can be occurred. For example, if the volunteered
device does not send any results back in the determined time, then the work unit's state will be
changed to 'expired'. More on this, if there are enough returned results, Transitioner will change the
state of work unit to 'ready to validate'.  Validator – since the volunteered clients are unreliable,
the delivered results may be incorrect. To prevent this problem, BOINC server provides a
mechanism called 'persistent redundant computing'. This mechanism performs the same task on two
or more clients independently. In this component, there are two subtasks. The first task is to find out
the valid results and the second one is to grant reward points to volunteers. After the validation is
done, Assimilator will then start.  Assimilator is used to handle ... Show more content on
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Note that project administrator refers to staff who configure and maintain the system. In Fig. 5, the
diagram illustrates the overall process of the platform. Initially, raw data for this experiment
scenario are streamed to Data Preprocessing to construct the XML files. These XML files are then
respectively send to the server. After querying the input data, the server splits one huge job into
several small chunks of work units and sends requests to volunteered mobile devices. Once each
volunteer accepts the request. The profile information of each device including the number of CPU's
cycles, the size of storage as well as the free space of memory is sent to the server. After that the
server manages, schedules, and assigns the proper number of work units that need to be processed
and distributes them to the
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Essay On Dubai Mall
Dubai is a lively city known for its ultramodern architecture, luxury shopping, and an energetic
nightlife scene. Dubai continues to amaze the world with its new endeavors, from the world's tallest
skyscraper, to a manmade spectacular island. Dubai has positioned itself as a city with the most
futuristic vision, being home to the world's biggest mall – Dubai Mall.
Dubai mall is the most visited shopping center globally, and a renowned entertainment destination.
It is considered as the largest shopping mall based on its total area and the ranked the 14th largest
based on its gross leasable area. Dubai Mall is a part of 20 Billion dollar complex in Downtown by
Emaar Properties that was launched in November 2008. The Dubai Mall developer is Emaar Malls
Group LLC, which is a ... Show more content on Helpwriting.net ...
Marketing: logo, brochures, information desk, mall design, banners, billboards, social media, ads,
fountain show
The mall is distinctive with its logo that was created to be the face and the unique identity of the
mall. The logo has a unique color and fonts to allow the people to identify the mall's core brand.
In addition to the logo, Emaar has branded its mall by many other marketing collaterals such as
magazines and mall brochures that can be obtained from their cooperative information desk. These
versatile collaterals are intended to inform the mall visitors of the availability and location of the
mall's retail shops, restaurants, and the wide entertainment options. So you can find information
kiosks in all places in the mall, with cooperative assistants to answer all questions and there are
available information brochures with maps and lists of all available shops.
Billboards of Dubai mall ads are spread around Dubai to show the residents and locals the
magnificent mall
Public relations: mall events, store or facility launch, news articles, dubai mall
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Technology 's Affect On Learning Styles
Technology 's Affect On Learning Styles Since the beginning of modern education, education and
technology have been intertwined. Given that, it has only been recent that researchers have really
made sense of how one learns. The idea of learning styles has been popularized in recent years in
pop science, and psychology, assuming that each person has a unique novel learning method; but,
given this information how can technology improve this ideal? To examine the effects of technology
on learning styles one must understand what are the learning methods(styles) are, can teachers
educated on learning styles improve their classrooms, how can educators and students use
technology to improve their learning experience, and in all, what are the advantages of learning
styles? In chapter five of ADD/ADHD Drug Free: Natural Alternatives & Practical Exercises to
Help Your Child Focus Jacobelli,and Warson discuss the 7 leaning styles people tend to have,
Logical–Mathematical, Bodily–Kinesthetic, Intrapersona, Interpersonal, Musical–Rhythmic,
Visual–Spatial,Verbal–Linguistic, and Naturalist. Case in point, Visual–Spatial, a person with an
innate sense of space, color, and design. These people tend to be visually inclined hints the name
Visual–Spatia, and because of this, they learn best through visual stimulants, like, images, books,
and graphs. Anyway, the most popularized examples of these learning styles, and most accepted by
colleges, and teachers alike are Visual, Auditory, and
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The Role of Ict in Education Sector
THE ROLE OF ICT IN EDUCATION SECTOR
Nowadays the role of Information and Communication Technology (ICT), especially internet in the
education sector plays an important role, especially in the process of empowering the technology
into the educational activities. Education sector can be the most effective sector to anticipate and
eliminate the negative impact of ICT. Technology (internet) in another side can be the most effective
way to increase the student's knowledge.
Being aware of the significant role of ICT (internet) in our life, especially in the educational
activities, education authorities should be wise enough in implementing the strategies to empower
ICT in supporting the teaching and learning process in the classroom. ICT is ... Show more content
on Helpwriting.net ...
Meanwhile, most parents do not have enough times to accompany and control their children. So, the
students have large opportunities to do with multimedia games or online games or browsing the
negative and porn sites. Having been addicted, the students will have too little time to study, and
even do not want to attend classes.
In such situation, education institutions play an important role to eradicate these problems. One of
which is by facilitating the students to do edutainment or educational games. Schools can let their
students be familiar with educational games adjusted by their teachers. Besides, they can also
support and facilitate their students to have their own blogs in the internet. A lot of WebBlog
providers are free to the users, such as Word Press. In their blogs, the students can create and write
something, like an article, poem, news, short stories, features, or they can also express their opinion
by an online forum provided in the internet. They are able to share experiences throughout their
blogs to others from all over the world. I think it will be an interesting activity for them, and it will
lessen their time to visit the negative or porn sites existed.
By doing so, I think our young generation will get more and more information and knowledge by
browsing in the internet. They can also create innovation in web design that it may be out of the
formal curriculum content, but it will be useful for
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Designing New Toys : An Internal Analysis And Assessed...
In this Mandatory Assignment we had 2 questions witch we have answered. First, we made an
internal analysis and assessed LEGO's core competencies. Furthermore, we developed a strategy
that will be useful for the company and help them to be on the first place for a long period. After
that we used knowledge and skills from Statistics class to solve the second question.
The mission of the company is 'Inspire and develop the builders of tomorrow '. The aim of it is to
inspire and develop children 's brain to think creatively and of course have fun.
The vision is 'Inventing the future of play'.1 The company wants to create new ways of playing and
invent new toys – leveraging globalization and digitalization, it is all about realizing the endless
human possibility.
Lego is a popular line of construction toys manufactured by The Lego Group, a family company
based in Billund, Denmark. It started to make wooden toys in 1932 and in 1958 the son of the
company founder invented world famous LEGO brick.
The LEGO products consist of plastic bricks that can be assembled and connected in many ways to
build lots of different things such as vehicles, buildings, and even working robots.
Since September this year LEGO is the largest toy manufacturer surpassing Mattel, which
previously hold that position.
Besides toys, the company has a wide range of products and services including games, video games,
apparel and theme parks – LEGOLAND amusement parks. 2. Methodology
SWOT–analysis
We used
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Argumentative Essay On Video Games
Video games have been growing rapidly in popularity in recent years. They are already a 91 billion
dollar industry and they're not slowing down anytime soon. Kids, teenagers and even adults are
spending couple of hours every week just playing video games. Though video games have been
criticized for being mindless entertainment with no educational value, I disagree. They can be as
effective or even more so than the traditional teaching methods we use to teach right now.
How can they be more effective? Some might ask. Well for starters, most student these days hate
reading books. That's not a good thing since books are the most common source of knowledge.
Video games can provide a totally different learning process than traditional books. Where students
can learn by just playing a game. This might sound too good to be true but it is true. Video games
are able to teach the player about a concept easily. Like for example, students who play football
games like FIFA learn about the different rules about the actual game. A student who has no idea
about the concept of football can simply learn just by playing a simple video game. Yes, these video
games provide entertainment value or else the players won't be motivated enough to play the game
but what these video games also have is the power to teach. This education aspect of video games is
often neglected where it can be easily put up to good use.
Video games can be used to teach a particular language. There are already many games
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Lea Winerman's 'Playtime In Peril'
Playtime and Academics in Kindergarten
Kindergarten, the most exciting educational time for anyone's life. Every child's dream of finally
going to school and having time to play with children they just met. But now a days is playtime still
considered a learning way for kindergarteners? Lea Winerman, writer of "Playtime in Peril,"
explains how psychologists and educators have found research that young children in New York and
Los Angeles spend less time on playtime when they are in kindergarten.
Kindergarteners have been having way less playtime than twenty years ago, they barely have time to
learn while playing. Since children are spending less playtime in school, Winerman believes that
these Kindergarteners are not having playtime at ... Show more content on Helpwriting.net ...
The disappearing of playtime is causing a mental health problem in children (Jacobson, 2008). As
mentioned before, Winerman also believes that the lack of playtime in schools is causing health
problems like anxiety and stress in these young children. Education is putting a lot of pressure in
learning a lot of material and not giving them enough playtime. Keeping children healthy is a key
while in school, if children are healthy they will not miss a day of class and will be on top of what is
being introduced; To keep a child healthy, they have to exercise and play. If preschools and
kindergarten are going to diminish playtime, they should at least have physical education. It is the
same as playtime but it will focus more on exercising. Physical education will teach children the
importance of exercising and staying healthy throughout their life time. Playing is important for
children because they learn capabilities of the body and how it moves (Sanders & Graham, 1995).
Exercising and learning about the body interests children, anything that has nothing to do with
writing and reading will interest children. Children will learn a lot and fast if it interests
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Animation Is Too Complex And Real
Animation is a display of a sequence of still images that illusions the picture is moving, and has
been used in education (Harrison and Hummell, 20). There are pros and cons to having animation
being
used educationally. Having animation involved in education can aid children or/and adults learn
procedures and lessons that are being taught to them. There is proof that animation has helped
people
learn in and out of the classroom. Using animation is favorable for the education world, however for
some people it doesn 't assist them in learning what is being taught to them. Animation should be
applied in education.
Animation is easy to understand and simple while some people say that it 's the exact opposite.
People say that animation is too complex and real to the point it 's ununderstandable(Clark). Henry
L.
Harrison and Laura J. Hummell, who are college professors in animation and education, said that
animation has helped students visualize a variety of complex processes. (p 21) We see animation
used
everyday wheater we realize it or not and it does help people visual see hard processes. The
evidence is
where a teacher is trying to explain to a class of girls about periods and none of the young girls are
understanding what the teacher is talking about. Then the teacher decides to play a video that helps
the
girls understand what is the teacher is talking about. After the video the girls have a clearer idea and
more curious. When a teacher or
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Collaborative Learning Community : Case Study
Collaborative Learning Community: Case Study 1
Many men and many women have said before that they don 't believe that there 's
HIV in Africa HIV in Africa
Most of them have passed away cause they refused to hear the voice
The voice of warning, voice of warning
Cause the voice of warning said
If you really want to play you better play it safe
It's better not to play but if you want to play
Use a condom so you 'll never go wrong
(Stay alive (HIV theme song), 2003)
In Africa, music is an effective form of "edutainment" (Barz & Cohen, 2011, p.185). Barz and
Cohen (2011) believes song, with its music and lyrics is the best mode to effectively educate people
about the social and physical trauma of HIV/AIDS in Africa (p. 186). Africa has long since been
known to be patient zero of the chronic disease known as HIV/AIDS. More importantly, as
HIV/AIDS has spread through Africa, and now throughout the world, the industries affected in third
world countries, such as Africa, have made situations even direr. More specifically, in South Africa,
Lesotho, a mountainous country with an estimated population of 2 million, is suffering from the
HIV/AIDS epidemic, "The two million Basotho living there are in the midst of an AIDS epidemic as
calamitous as any seen in the region" (Gilden, 2009, p. 117).
This epidemic has given rise to the Apparel Lesotho Alliance to Fight AIDS or ALAFA
organization. ALAFA is an organization created my Losetho apparel industries partnered with US
realtors who
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Computer Games : Causes And Complications Of Video Games
Chapter One Timon of Athens admonished Apemantus once and said: "In general riot; melted down
thy youth. / In different beds of lust; and never learn'd. / The icy precepts of respect, but follow'd. /
The sugar'd game before thee" (Shakespeare, trans. 1995, 4.3.255–258). This idea of games as being
a distraction from more serious tasks is not unique to Timon of Athens but also many cultures,
especially American culture. This is manifested in the metaphors we live by such as "He is playing
games!" or "She is gaming the system." I remember my father said to me once: "Don't waste your
time on this!" He was referring to Pong, the first retro tennis video game, which I played a lot
during my childhood. There is a negative atmosphere still surrounding video games as containing
inappropriate language and content. I always thought this negative categorization of video games as
unfair and inaccurate. As I grew up and began playing more advanced video games on PlayStation
and Xbox, I became more interested in their potentials. I became particularly absorbed in the online
collaborative environment, the critical thinking skills needed to solve problems and overcome
challenges, and the virtual environment. Gee's (2003) What video games have to teach us about
learning and literacy, kindled my passion in conducting research on this topic.
During my career as a teacher, the lack of motivation to learn and the declining engagement many
K–12 students show is apparent. For the growing number
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Health And Adolescents: Article Analysis
Health communication is a vital component of the nursing and medical field, as well as the
education field. As a nursing major, health communication is connected to the health services
offered by medical professionals. Therefore, health communication as it pertains to health services
holds a deep connection with nursing. An article written by Kelli Stidham, Caroline Moreau, and
James Trussell, explained the way adolescents' sexual and reproductive health and use of health
services link together to improve adolescent health. In a different article, by Sharon D. Johnson and
Sha–Lai Williams, the author describes the importance of parents being sexual educators for their
children and the way social workers can escort parents to develop an effective ... Show more content
on Helpwriting.net ...
Health services provide information to parents that prompts them to generate a discussion with their
children about sexual and reproductive health in a safe setting creating the necessary
communication between a child and parent aside from the sexual education they receive in other
settings such as schools or clinics. There are higher chances that parents can understand their child,
as well as the young adults being able to communicate with others. No only that, but parents can
also guide adolescents to services that offer sexual and reproductive health communication if the
individual does not feel comfortable talking to them about it. These health services will support the
young adult as well as emphasizing the importance of having parent–child communication. The
main idea is that it is all about adolescents being conscious of their seaxual and reproductive health
whthetr it's from parental communication, formal communication, or health services. But, all
together, these three factors can leave a great impact in the expertise of their sexual health and
... Get more on HelpWriting.net ...
Ima Corporation Swot Analysis
Case introduction and background[1]
The IMAX corporation has been at the forefront of groundbreaking movie technology since the
1960s. Their expertise in multi–screen, large–format filmmaking that creates an immersive
experience has suffered relatively few competitors over the years. Distinctive brand identity has
added to IMAX's market differentiation. Initially, IMAX opened theatres in institutions such as
museums and aquariums, and created documentary style films with high educational value. This has
given IMAX a strong image as a trusted provider of quality "edutainment" movies suitable for
family audiences.
Much of IMAX's business relies not on the production and screening of their signature movies, but
on the sale of ... Show more content on Helpwriting.net ...
Unable to collect receivables from bankrupt debtors, IMAX plunged into debt out of which they
have not yet emerged.[2]
Opportunities
* Expand North American audience: Over 40% of IMAX audiences are between 12 –24 years of
age.[3] Adding more 3D movies would help to increase audience appeal and could result in higher
ticket sales. * Produce high quality films with regular release throughout the year. * Have
Hollywood movies that are made in the IMAX format provide the marketing campaigns, allowing
IMAX to benefit with minimal financial outlay. * Sell or lease their equipment (with service
agreements) to Asian–Pacific markets.
Threat
* Other industry specialists may develop their own technology to compete with IMAX formats. *
Brand erosion due to IMAX releasing non–educational reformatted blockbuster movies.[4] * The
development of DMR and DMX which allowed more mainstream movies to be shown in expanded
formats in traditional multiplexes; although it increased profitability it also means that IMAX now
has competition in regards to creating an immersive movie–viewing experience.
Alternatives
Alternative 1: Discontinue expansion of all theatre operations and instead market and license
existing patented technology. Expand Research & Development department budget to expand on
current
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Technology And Technology
Technology is becoming a major part of people's everyday lives. People are beginning to say that
student's textbooks should be replaced with notebook computers or tablets. Changing textbooks into
notebook computers or tablets is something to disagree with because it will cause more damage to
the education system rather than help it to provide a better education. Technology equipment is
always the first thing to get stolen so they would often have to be replaced and that cost money.
Another reason is internet access because everyone does not have access to internet and that could
cause students to not get their after–school work done. Lastly, students tend to wander upon other
things when in contact with technology devices lending them to no focus upon their school work.
First and foremost, technology products get stolen frequently whether it's from a store or school.
The article "Thieves swipe school–issued iPads" reported about an incident where the school had
provided each student with iPad so that no rich or poor child will feel left out. The article stated,
"Such break–ins are becoming an issue at the small but growing number of schools across the USA
that are bringing more technology into the classrooms" (Kelman 2013). The computers and/or
tablets would more than likely be a target for theft. Some students can be very careless about where
they leave or put their things. This would cause for them to be stolen at any time and in any place. If
this system will be used in
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Amusing Ourselves to Death: Public Discourse in the AGe of...
Neil Postman, "Amusing Ourselves to Death –– Public discourse in the age of show–
business"
This book is a classic: everybody knows it, and everything has been written about it. Let me write
some more. Postman's book caused a lot of public discussion in the mid–eighties, but it is now as
relevant as ever, possibly more so. Today, it has almost become an axiom of our society that the
answer to the questions raised by our technological advances lie in the application of further
technology, some of it undeveloped and possibly speculative as of now. In the field of media, this
has led to the hypothesis that the messages we want to communicate, and the media we choose to
communicate them, are largely orthogonal issues, which is why we ... Show more content on
Helpwriting.net ...
For television, this bias is the visual, pictures that change and move, as opposed to written text.
Since pictures are always of the concrete, the specific, they are not well–suited to presenting the
abstract and general. This makes television a bad medium for careful exposition and argument
(could you imagine a DVD of Wittgenstein's Tractatus, or even a Tractatus–show in the evening?),
much more suited to visual entertainment.
Being exposed to so much of this mode of communication from the earliest childhood days shapes
people's expectations in communication –– today, if you cannot make your point in two minutes
without boring your audience, you may just as well not make it at all. The attention span of children
becomes smaller, it is expected that all communication, and teaching in particular, be entertaining
('edutainment'). Discussions between politicians are limited to 60–second exchanges (there is an
interesting anecdote in the book where Postman contrasts this with the kind of political discussions
people had in the 19th century, which often lasted for a day in front of a live audience), and today's
politicians spend more time on their hairdo, makeup, and dress than on being knowledgeable in their
country's affairs.
The book is well worth reading for all its big and little points, and certainly for its main point, that
... Get more on HelpWriting.net ...
Social Responsibility Of The Sesame Street
While President Lyndon B. Johnsons "Great Society" program was battling racial inequality and
poverty in the 60s, a small group of friends gathered and discussed the idea of manipulating the
technology television to do the same, to have a show that promoted racial tolerance and compassion
through education. When most parents sit their children in front of the television and turn on child
education programs, they have a sense of gratitude, children's shows would teach their children the
alphabet and how to count while they could handle their grown–up stuff. For years, my parents sat
me in front of the television and turned on Sesame Street and so did my grandparents when my
parents were little. Sesame Street was a daycare in a box, my Father used to joke, but even though
Sesame Street had lessons on colors, numbers, and shapes, I doubt my grandparents or parents
thought about the greater lessons that Sesame Street aimed to teach children beyond the ABCs– to
teach children about diversity and inclusion and other sensitive issues regarding health, safety, and
cultural awareness through catchy jingles, diverse casts, special guest stars, and of course our furry
little monster friends. In many ways, Sesame street took children's programing father than it ever
had gone before and it set the tone for entertainers, artists, and educators to embrace a sense social
responsibility to American youth.
The Great Society program was a top priority for President Lyndon B. Johnson in the
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The Professor Of Business And Psychology Tomas Chamorro...
The professor of business and psychology Tomas Chamorro–Premuzic urges that there is a crisis of
attentiveness "When information is bountiful, attention is limited and precious" (Tomas 1). The
problem of paying attention occurs when we are bombarded with so much information from
websites that we can't focus from all this available information online. Our attention span then
becomes scarce from lack of restraint and rules for using the internet making us a "distracting
economy". Professor Tomas Chamorro–Premuzic claims that companies like ted talks, Netflix, and
YouTube are "threatening to replace books and lectures, with education entertainment or
edutainment" so that we may spend more of our time celebrating performance and storytelling,
selecting movies to watch, or watching an infinite supply of internet videos. From personal
experience with distractions i can agree with the Professor Tomas in that we are overloaded with
information from the internet that our attention has grown smaller as with our ability of self–control.
It is my belief that a majority people have very little self–control of themselves since companies are
always looking to persuade internet users into getting our attention. The media has overloaded the
worldwide web with information that is affecting the minds of people and causing them to lose
attention. It is the purpose of Professor Tomas to inform the reader as to how and why companies
distract consumers so I will be looking at what he calls a
... Get more on HelpWriting.net ...
Imax Case Study
1. Introduction
Harberber and Rieple (2008) define strategy as a set of intentional or inadvertent set of actions
through which an organization develops the required set of resources, efficiently target valuable
customers, meet financial targets and competes effectively. These strategic decisions drive the long–
term direction of the organization, the scope of its activities, help gain advantage over competitors,
and address changes in the business environment.
The case of IMAX begins in 1994 when business partners Gelfond and Wechsler decided to
purchase the organisation from its original owners and take the company public. IMAX operates in
a people oriented business, operating within the entertainment industry. Through the years the ...
Show more content on Helpwriting.net ...
The largest threat however is the nature of competitive rivalry. Movie production studios are
releasing more movies in 3D format, which could pose a threat to IMAX's inhouse collection of
large format 3D documentaries (Georgiades, 2010a). Its buyers are vertically integrating to build
their own large format screens, and it is possible for them to start selling it to competitors (Pacher,
2009). The success rate of movies in the market also makes it increasingly difficult to turn a
significant profit on every movie featured in IMAX screens.
However, the industry is experiencing growth. Though it is increasingly becoming mature in
US/Canada, Worldwide box office revenue has increased steadily in recent years (as seen in figure
1). Growth was experienced in all regions of the world, especially Asia Pacific and Latin America
(MPAA, 2009). According to Georgiades (2010), the recent growth of the movie industry has been
driven by the introduction of new technology, particularly large format screens and 3D, through
which viewers can have a new immersive movie experience.
Figure 1: Worldwide Box Office ($ Billion). Source: MPAA (2009)
Pachner (2009) stated that the movie industry was increasingly becoming matured and declining, as
a number of cinema attendants would prefer to wait for DVD releases, however this has changed
with 3D technology. The recent success of the movie Avatar is a testament to the increased demand
for new technologies such as CGI and 3D (Firn and
... Get more on HelpWriting.net ...
Positive Effects of Video Games on Learning
Nowadays, video games are frequently accused of having detrimental effects on children and
adolescents. The main arguments against video games are that they lead to addiction, that they
provoke violence, and that they impair social development. Whether or not such claims are true has
not been determined with certainty as scientific studies have produced contradictory results ("Video
game controversies"). Nevertheless, video games also have beneficial effects, which tend to be
underrated, as they do not receive the same level of media coverage that adverse ones do, and are
thus unknown to the general public. Some of the positive effects of playing video games on mental
development include: stimulating analytical thinking, improving concentration, and encouraging
planning and anticipation. I have been playing video games since I was in kindergarten and I believe
that they have been invaluable to my intellectual development. I owe about one third of my English
vocabulary to video games. Strategy games such as Age of Empires and Age of Mythology have
taught me planning and resource management, as well as a great deal about the history and culture
of human civilizations. Shooters such as Counter–Strike and Unreal Tournament have taught me
how to quickly make decisions while under stress, and have enhanced my hand–eye coordination
and spatial orientation. Adventure and puzzle games such as Darksiders and Minesweeper have
taught me problem solving and logical reasoning, in
... Get more on HelpWriting.net ...

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Mission Statement Of China Institute

  • 1. Mission Statement Of China Institute The mission of The Noguchi Museum is to advance the understanding and appreciation of Isamu Noguchi's art and legacy. Their programs are not only exploration of Noguchi's work, but also support participants as they experience the artist's work from their own perspectives. In their family engaged program, parents and families have the most direct and lasting impact on children's learning and development of social competence. When parents are involved, students achieve more, exhibit more positive attitudes and behavior, and feel more comfortable in new settings. Early childhood providers need to reach out to families in order to build the kind of relationships that engage them as active partners early in their children's education (National Dropout Prevention Center/Network, 2003). The mission statement of China Institute is advances a deeper understanding of China, and bridging the United States and China by sharing insights and deepening trust through programs in education, culture, business and art in the belief that ... Show more content on Helpwriting.net ... Parent, family, and community involvement means different things to different people. A research– based framework,6 developed by Joyce Epstein of Johns Hopkins University, describes six types of involvement– parenting, communicating, volunteering, learning at home, decision making, and collaborating with the community–that offer a broad range of school, family, and community activities that can engage all parties and help meet student needs. Successful school–parent community partnerships are not stand–alone projects or add–on programs but are well integrated with the school's overall mission and goals. Research and fieldwork show that parent–school– partnerships improve schools, strengthen families, build community support, and increase student achievement and success. (NEA Education Policy and Practice Department, ... Get more on HelpWriting.net ...
  • 2. Compare And Contrast Digital Native And Digital Natives Did you know they are people spend over 10,000 hours playing videogames, over 200,000 emails and Instant messages sent and received, over 10,000 hours talking on digital cell phones (Marc Prensky,2001)? These kinds of people call them digital native. The world is become transformation from digital immigrant to digital native, however this is good transformation actually because that become a benefit for the world more technology and most of people become intelligent, also they are become proficient into how use the technology. However if you could think about the world without technology or electricity, absolutely the life it will be bored. Now what the mean of digital natives/immigrant? Will the digital native means is a person who is growing up with age of technology and he looks filmier with technology. Digital immigrant means a person who did not grow up with technology and he doesn't know how to use. In my essay I am going to compare and contrast between digital natives and digital immigrant. First I like to compare between digital natives and ... Show more content on Helpwriting.net ... (2014, June 6). Digital Natives vs. Digital Immigrants. Retrieved October 19, 2015. http://www.huffingtonpost.com/jeff–degraff/digital–natives–vs–digita_b_5499606.html VanSlyke, T. (2003, May 7). The Technology Source Archives – Digital Natives, Digital Immigrants: Some Thoughts from the Generation Gap. Retrieved October 20, 2015, from http://www.technologysource.org/article/digital_natives_digital_immigrants/ Prensky, M. (2001, October 8). Digital Natives, Digital Immigrants. Retrieved October 20, 2015, from https://edorigami.wikispaces.com/file/view/PRENSKY+– +DIGITAL+NATIVES+AND+IMMIGRANTS+1.PDF Zur, O., & Walker, A. (2011, May 15). On Digital Immigrants and Digital Natives:. Retrieved October 20, 2015, from http://www.zurinstitute.com/digital_divide.html Pan, Z. (2010). Transactions on Edutainment IV (Chief ed., p. 68). Berlin: Springer.ISBN: ... Get more on HelpWriting.net ...
  • 3. Amusing Ourselves To Death Neil Postman Analysis Being interested in learning has always been important in education, but it can be seen that technology has changed the way students want to learn. As technology has advanced it's become more integrated with school curriculum across America. Neil Postman, a popular scholar, had a doctorates degree in education and spent most of his life devoted to rethinking school curriculum. He is the author of, "Amusing Ourselves to Death: Public Discourse in an Age of Show Business", he argues that television has completely changed the way people, mostly children, want to learn and the ways television has effected how they are taught Throughout the excerpt, Postman discusses this topic using various children shows while also, citing reputable sources ... Show more content on Helpwriting.net ... Children will conclude that everything from politics, to religion, or news must be presented to them in an exaggerated and entertaining way. As said, children learn to only love television for the entertainment it provides and begin to find classrooms without edutainment to be a "stale and flat environment." Giving students the amount of entertainment they want allows them to learn without having any prior knowledge, no challenges, and no exposition. These essential components for the learning process having been replaced by entertainment. Television has completely interfered with school curriculum, therefore transforming it. As educators and teachers began to promote programs such as Sesame Street or The Voyage of the Mimi, more and more of the curriculum being taught was changed to satisfy what children were taught to want in their classroom environments. Postman observed how, "Teachers, from primary grades through college, are increasing the visual simulation in their lessons; are reducing the amount of exposition their students must cope with; are relying less on reading and writing assignments; and are reluctantly concluding that the principal means by which student interest may be engaged is entertainment." Through this information it is obvious that the standards to which students have to perform has been lowered, television being a contributing ... Get more on HelpWriting.net ...
  • 4. The Effects Of Technology On Learning Styles Since the beginning of modern education, education and technology have been intertwined. Given that, it has only been recent that scientists have actually figured out one learns. The ideal of learning styles has be popularized in recent years in pop science, and psychology, assuming that each person has unique learning method; but, given this information how can technology improve this ideal? To examine the affects of technology on learning styles one must understand what are the learning methods(styles), can teachers educated on learning styles improves their classrooms, how can teachers and students use technology to improve their learning experience, and in all what are the benefits of learning styles? In chapter five of ADD/ADHD Drug Free: Natural Alternatives & Practical Exercises to Help Your Child Focus Jacobelli,and Warson discuss the 7 leaning styles people tend to have, Logical–Mathematical, Bodily–Kinesthetic, Intrapersona, Interpersonal, Musical–Rhythmic, Visual–Spatial,Verbal–Linguistic, and Naturalist. For example, Visual–Spatial, a person with an innate sense of space, color, and design. These people tend to be visually inclined hints the name Visual–Spatia, and because of this, they learn best through visual stimulants, like, pictures, books, and graphs. But most the most popularized of these learning styles, and most accepted by collages, and teachers alike are Visual, Auditory, and Kinesthetic. To explain the last one, is people that use a hands on ... Get more on HelpWriting.net ...
  • 5. New York City Essay New York City is known as the birthplace or launching pad for countless musicians careers. In addition to launching scores of careers, New York serves as a pivotal location for several genres of music. Whether it was the birthplace or just a key city in a movement's growth, New York's boroughs and neighborhoods hold distinct legacies in these three genres expansion: Blues and Jazz The Jazz Era in New York City served as a catalyst in the genre's expansion. While it originated out of the southern U.S., New York City and Chicago served as Jazz hotbeds in the north. Those hotbeds helped propel the sounds of the south across America and to Europe. Nowhere in New York City holds more blues and jazz history than Harlem. The upper Manhattan neighborhood was the home of venues like the Cotton Club and the famed Apollo Theater. These famed destinations brought the greats of the day to the city, sparking the Harlem Renaissance in collaboration with the ... Show more content on Helpwriting.net ... For your own look into the era, consider taking a tour of The Apollo. Punk A trip down to Greenwich Village brings you to the home of where punk rock began. In fact, it was Hilly Kristal's famed CBGB that gave birth to not only punk, but also new wave. Upon its opening in 1970, CBGB would spark the punk movement behind upcoming acts that included The Ramones, Blondie and the New York Dolls. In the ensuing years, more venues would pop up around the city, giving the genre a growing platform. Because of CBGB, punk developed a sort of home base for their sound. As it continued to solidify, the movement would spread to other major cities before reaching the suburbs and even rural parts of America. While the genre doesn't necessarily resonate with every person, those that love the genre continue to flock to the area even after CBGB's closing in 2006. ***Note these are just three of NYC's many contributions to the expansion/birth of musical genres*** Hip ... Get more on HelpWriting.net ...
  • 6. Henry Tam and Mgi Team Process HENRY TAM AND THE MGI TEAM CASE STUDY Introduction The Music Games International (Hereafter referred to as "MGI") team comprised of seven (7) members as stated – The group is extremely diverse comprising of the following, Henry Tam and Dana Soiman were final semester students at Harvard Business School (Hereafter referred to as "HBS") working on the business plan not just for the competition, and as a professional challenge as soon. For the founders, Sasha Gimpelson was known for his unconventional ideas. Igor Tkachenko, an accomplished musician and Roman Yakub, a composer. Alex Sartakov –introduced to the group through a mutual friend of Igor and Sasha, he had music background, Dav Clark was a MIT graduate had a software background ... Show more content on Helpwriting.net ... Nothing is free in the life these days; monetary is usually the driving force and motivation to be inspired. An example of how Facebook became very successful and because of that it leads to various lawsuits when suddenly of the bushes many people claimed input and ideas that created the social portal. It's always a wise move to discuss and negotiable potential agreement with sound legal advice. As for the norming stage, it was completely blunder since no detail discussion on goals, norms and values took place and no team spirit developed. The norming stage was filled up with unnecessary argumentation and unhealthy conflict between the co–founders and the HBS students while the other two were sitting on the other side. Failure in this stage thus led to poor team performance as no team leader who has utmost authority identified, no clear goal as to win the HBS Business Plan Competition or market MGI's products successfully defined and the status of both Henry and Dana, whether they were business partners or interns/lackeys was also not decided. They team was no different to a ship with no admiral and no direction to go. To be honest once read and analyze the case study, it is obvious that there was no cohesion, not only as a group overall, but even within a splinter teams. It seems that Roman was disagreeing within the Soviet splinter group and the HBS students disagreeing with Sasha and it was vice–versa. Negative related issue related to low helping ... Get more on HelpWriting.net ...
  • 7. Analysis Of Jenn Berman's 10 Perks Of Play This evaluative annotated bibliography is a critical component in writing my argumentative essay. The information contained in the following bibliography consists of reliable research work from distinguished authors that would tremendously assist me with validating my response to the following question: Are children's toys a positive contribution to society? Over the course of two days (March 16– March 17), I attempted to unravel the answer to such unconventional inquiry. The resourcefulness of toys has been constantly disputed by many of our preceding millennial cohorts. They claim that toys deprive children from relishing in the wonders of nature. However, with the compilation of five credible articles from different materials such as scholarly ... Show more content on Helpwriting.net ... Jenn Berman provides her audience, that is people who are intrigued by the parenting magazine Baby Talk, with her insight into the marvelous benefits of toys. Being a distinguished therapist with kids of her own, Berman's argument is substantially accurate and deviates from any biases. Throughout her parent–geared article, she essentially exclaims how toys are critical to a baby's development and equip them with skills that are quintessentially employed in their adulthood. Berman briefly points out the benefits of toys by stating how the operation of toys is "the most natural and enjoyable way for a child to begin developing skills such as attention and concentration...and it is those same skills a child needs years later to write a term paper, listen to a lecture or perform a piano concerto." (44) Overall, this comprehensive article by Berman is quite exceptional and helped me understand the several undermined benefits of toys. Additionally, the article also offered a great counterattack for those who might say that toys are an unnecessary expense–especially for those with minimal income–by exclaiming how "even cheap toys can do the trick of forcing kids to be creative, dynamic and engaged on an entirely different level" (Berman, 45). Thus, "10 Perks of Play" will most definitely enhance my argumentative essay as I argue how children's toys are an asset to ... Get more on HelpWriting.net ...
  • 8. Essay on Learnrite.Com Minicase LearnRite.com offers e–commerce service for children's edutainment products and services. The word edutainment is used to describe software that combines educational and entertainment components. Valuable product information and detailed editorial comments are combined with a wide selection of products for purchase to help families make their children's edutainment decisions. A team of leading educators and journalists provide editorial comments on the products sold by the firm. LearnRite targets highly educated, convenience–oriented, and value–conscious families with children under the age of twelve, estimated to be about 35 percent of Internet users. The firm's warehouse distribution model results in higher net margins, as well as ... Show more content on Helpwriting.net ... He holds a BS degree in electrical engineering from an Indian technology institute and an MBA from a major U.S. university. Sean Davidson, director of technology, has more than ten years of experience in software development and integration. Walter Vu has almost ten years of experience in sales and business development in the software industry, including positions at Claris and Maxis. Mitch Feldman, director of marketing, was responsible for the marketing communications function and the Internet operations of a large software company for six years. Management strives for continual improvement in ease of user interface, personalized services, and amount of information supplied to customers. The total market for children's entertainment is estimated to be $35 billion annually. Toys account for about $20 billion in annual spending. Summer camps are estimated to generate $6 billion annually. This is followed by children's videos and video games at $4 billion each. Children's software sales currently generate about $1 billion per year in revenues, and industry sales are expected to grow at a 30 percent annual rate over the next several years. LearnRite has made the following five–year revenue projections: A. Project industry sales for children's software through 2015 based on the information provided above. B. Calculate the year–to–year annual sales growth rates for LearnRite. C. Estimate LearnRite's expected market share in each year ... Get more on HelpWriting.net ...
  • 9. What Are The Stereotypes Of Gamers? The term "gamer" tends to be synonymous with "geek" in many people's minds. They see gaming as a device that absorbs the majority of the time of the user, leaving them as mindless empty, pale husks with no ambitions other than beating that next boss or shooting the enemy in the face. However, few gamers waste their life away. On the contrary, many of these so–called geeks tend to be more social than the average person, and farther down the technological curve than most. For the truth is that gaming is a rather useful and beneficial hobby. It gives people an outlet to focus on, and can connect them with many others worldwide. It can teach and entertain at the same time, and can be a useful distraction at other times. In this essay then, ... Show more content on Helpwriting.net ... Furthermore, this stereotype has not held an accurate view for years; while gaming has become a more mainstream activity, the stereotype has become much less prevalent. Speaking through personal experience, and the experience received by others in the community, few people play games on such a frequent basis to become pale. Most people, as social beings, cannot live a solitary, single layered life, staring at a bright screen. Yes, a few people exist who call themselves "gamers" also exhibit this stereotype, but that quantity constantly and consistently approached, and will approach, insignificance. Most lead multi–layered lives, using gaming as one form of entertainment and time–sync out of the many that make up the average day of the person who plays games Our society today has a very well established connection worldwide; a person only needs to pick up a cell phone, turn on the computer, or turn on the TV to communicate with many others around the world. Our world exists and operates as it currently does due to this vital and powerfully established connection. Furthermore, at its current state, gaming requires this all–encompassing connection. Gamers constantly stay connected to the internet and to the many other gamers in the world. They communicate often, both friendly and competitively. Yes, those other gamers they converse and interact with belong to the same community as themselves, yet the root of social networking, a major part of young adult ... Get more on HelpWriting.net ...
  • 10. Life Long Learner Approach For Teaching Having believed in life long learner approach, every now and then I have learned from others at numerous instances. Before CELTA, teaching was just a mundane practice for me. I was very much an average teacher and barely try to link with any student. Throughout this whole learning process, I have enjoyed learning through edutainment, a blend of education and entertainment that enhance learning tremendously. The guidance and assistance given by my mentors are still working exquisitely; for certain it was a magnum opus. CELTA reformed my teaching practice; I am on the crest of a wave since then. Besides, every teacher can narrate numerous highs and lows in their teaching career. Personally, I experienced many great moments while teaching. Over my last 8 years of teaching and working in education, one event stands above the rest as my absolute best teaching experience. Through the years, I learned so much about teaching and dealing with students. Recently I graduated with TESL Ontario and TESL Canada from Canadian College of Educators, Canada. Today TESL (Teaching English as a Second Language) plays an imperative role in Canada. TESL Canada National Certification Standards for Instructors of English as a Second Language or Foreign Language in Adult Programs were developed for instructors trained in Canada – an obligation in today's ESL or educational world. By all odds, education system has developed more and more than the previous times and it is one of the leading systems ... Get more on HelpWriting.net ...
  • 11. The Pros And Cons Of Video And Online Language Learning In the 1980's, game makers first created the reputed edutainment games which integrated video and online computer games with educational purposes (Heick, 2012). However, there was still skepticism against video games, as it was believed that the games would affect players in a detrimental way. In the early 1990's, the business of the gaming industry was prospering, but all of a sudden the market changed. Companies in such industry began to concentrate on manufacturing entertainment games as a replacement of edutainment games due to the fact that these companies found out the possible potential of making money in the category (Whelchel, 2007). Video and online computer gaming, in the full conviction, has become a popular activity since the last decade and the ... Show more content on Helpwriting.net ... There have been many studies done on the subject of computer games integrated in language learning, for instance, CALL, which stands for Computer–assisted language learning, is the method of teaching language through different computer–based materials which are purpose–made for that area. Video and online computer games or other materials which are retrieved on the Internet, such as videos and audio files, can be seen as implements in English learning (Davies, 2010). These materials are created for English learning in school. Such games are pedagogical and contain research–based exercises, so they are possibly conceived as 'purpose–made'. In addition, few inquiries have been done on how video games can affect players in learning English and how it would be possible to obtain better strategies of learning through playing video and online computer games. As a result of that, players would possibly develop their skill of making quick decisions and social connections of preparation for their learning in the long term (Geico, ... Get more on HelpWriting.net ...
  • 12. Types Of Households : Ladera Ranch Types of Households in Ladera Ranch The total number of households in Ladera Ranch is 7,161 at the time of this report. Out of these households, 71.9% are occupied by homeowners. There are 5,890 families in Ladera Ranch. These families comprise of 4,996 two–parent homes and 894 single–parent homes. The average number of people in one home is 3.15 ("Current," 2014). The median home value is $624,300 (United States, 2012). With this high rate of home ownership and family occupation in Ladera Ranch, residents are more inclined to invest their time and money into their community. These homeowners are interested in investments which increase their quality of life and the value of their properties. Exhibit D, above, is an extract from ... Show more content on Helpwriting.net ... Family Entertainment Center According to the White Hutchinson, a Family Entertainment Center (FEC) is a community–based facility. FECs are usually located near residential areas. A successful FEC needs to have an average annual frequency of visits of more than 6 times. The average length of a visit ranges from 2 to 2.5 hours and the average spending per visit ranges from $8 to $14. An FEC needs to include multiple anchor attractions in various categories to attract and retain visitors. Examples of these attractions are bowling lanes, skating rinks, laser tag facilities, miniature golf courses, climbing walls, children's edutainment experiences, video arcades, simulator / motion theater attractions, etc. In addition, birthday party and food and beverage facilities are also major parts of an FEC due to the large percentage of income they generate (White Hutchinson). According to Bederka (2014), there has been a decrease in participation rate and average spending in FECs since 2003. However, there is "no (spending) change in the top 20 percent of income households" on FEC facilities. This signals a potential market for an FEC in the Ladera Ranch community as the average income of this town is nearly double the average income of the state of California. The market profitability for this business also proves to be stable during economic and technological changes. Moreover, Bederka (2014) also highlights that the FEC market is "shifting to both ... Get more on HelpWriting.net ...
  • 13. Soul City Television Essay The Soul City television series The aim of the essay is to discuss the Soul City television series, concerning it is entertainment function and how its behavioral and social perspective is geared towards shaping society and serve as an entertainment function (Yach, 1992). This is a South African television series that was started in the early nineties. It also has, this television series reflects the social and improvement challenges looked by poor groups all over the place. It meshes wellbeing and social issues into genuine stories for the huge number of individuals who have developed to put stock in the capable messages of this extremely famous program. It is set in an imaginary city in South Africa called soul city whereby we find many ... Show more content on Helpwriting.net ... The social and behavioral perspectives Soul City sees advocacy as a key idea in both behavioral change and social perspectives. Hence advocacy eludes to an arrangement of practices that empower/encourage/catalyze/energize the immediate advancement of the well–being of the society. It can be carried out in various settings: between people – e.g. bolster giving conduct and people standing up for solid conduct talked about in an ensuing area, inside groups e.g. group gatherings and structures making a move or advancing sound conduct, lastly, at a more extensive societal level which involves support for strategy and administrative change (LeRoux, 2006). Hence advocacy can be both a result of progress and a system through which change is encouraged socially and relationally. Soul City's promotion the utilization of article media particularly and group assembly are key systems to impact open civil argument and effect on strategy and enactment. Backing centers around helping groups to get to media, accordingly putting their issues on the national motivation, and molding open civil argument. Group activation is a critical apparatus of media backing in that it helps get to media scope and impacts strategy producers along these lines. It additionally enables groups to be their own ... Get more on HelpWriting.net ...
  • 14. Imax's Business External Environment Business external environment can be affected by several factors some of which include threat of new entrants, threat of substitutes, bargaining power of buyers, intensity of rivals, bargaining power of suppliers as well as industries that affect each other indirectly (Petho 146). These in turn affects the organization's market competitiveness and profitability. Focusing these forces to Imax, they manifest that the biggest challenge to new market entrant is the high initial capital and the extent of industrial knowledge. Regarding distribution channels, Imax has successfully partnered with cinemas worldwide, which has enabled it to showcase its films. Additionally, Imax partially or wholly owns production companies which specializes in pre and post production aspects of its business. Presence of a politically stable and accommodating environment have enabled Imax to ... Show more content on Helpwriting.net ... This aids in screening films that displays moral principles to reduce cases of aggression, and use of offensive language. Its new invented modern technology had a positive direct impact in the manner in which the films were viewed and also enabled new businesses to enter into the industry. However, the rise of technology brought about rise of crimes such as piracy, which Imax curbed by use of copyright and patent rights. At the beginning, Imax practiced focused differentiation strategy, which made it to experience operating losses for a period of more than three years .However, with its improved technology, it was able to return to profitability and reduce its total liabilities. Being the niche leader in establishment of new and innovative technologies, Imax adopted a broader based product differentiation market strategy that increased its production efficiency which in turn extended its business spheres. Existence of good relationship between Imax and its sales and procurement labor force raised the standards of ... Get more on HelpWriting.net ...
  • 15. Android CHAPTER 2 REVIEW OF RELATED LITERATURE The review of the related literature focuses on Android Application Development which is making its place as a competitor in the mobile application technology. The review will explore how Android develops and deepens its open source applications and related functions. It also aims to gain background knowledge for the study. Similarities and differences of the literature are also provided for critique of the research. Foreign Literature Android Application Development R. Rogers, J. Lombardo, Z. Mednieks and B. Meike (2009) This in–depth book provides the concepts and code that is needed to start building smartphone applications with Android programming environment. Android Application Development ... Show more content on Helpwriting.net ... Android users through the use of SMS messaging, these two projects will serve as a solid starting point for building real–life tablet applications. Beginning Android Tablet Application Development, like the proponents' study, covers Android User Interface, Using Eclipse for Android Development and Using the Android Emulator but it will not cover location–based services applications. The material helped the proponents identify different versions of the Android platform. Since it was created in the year 2011, there are two lacking Android versions which was developed later on. Through this, the study will significantly know how to obtain the tools and SDK then develop a simple Android application or progressively write sophisticated applications that will be favorable for the users. It is beneficial for the proponents' study to have this literature because its main objective is to create and develop an application which will later on be placed on a tablet and mobile phone. Edutainment Animated Folktales Software to Motivate Socio–Cultural Awareness N. A. M. Zin and N. Y. M. Nasir (2007) Rapid advancement in the field of technology has also changed the landscape of education and entertainment. In the field of education, instructions can be delivered using well designed interactive multimedia application software (which will fall under Edutainment). Multimedia technology enables ... Get more on HelpWriting.net ...
  • 16. Media’s Influence on Children and Adolescents Essay examples Unlike previous generations who were "introduced" to the internet, television and social media, the present generation is "born" in it. By this statement, it is implied that children today are much closer to technology and media than adults are, and so, are more likely to be affected by it. Perhaps, the highest impact on the physical, cognitive, and social–emotional development of children and adolescents is by media due to its ready availability through Smart phones, tablet PCs and other portable devices. This paper attempts to evaluate some of the influences of media on various aspects of child and adolescent development. Impact on physical development: Excess use of media hinders physical development and growth. The main reason ... Show more content on Helpwriting.net ... Impact on cognitive development: Media promotes depression, anxiety and violent behavior in children. This is because many acts of violence are depicted in prime time shows and in video games. "High levels of television viewing are causally related to aggressive behavior and the acceptance of aggressive attitudes" (as cited in Strasburger & Donnerstein, 1999, p. 132). Furthermore, media affects children's ability to learn. This is because they get used to learning through "song and dance" on edutainment TV shows, and when such excitement is absent at school, they feel it is boring and tend to lose interest in academics (Clean Cut Media, 2010). More and more children are being diagnosed with attention disorders because they tend to multi–task while using media, by listening to music, chatting online, watching TV etc., at the same time (Clean Cut Media, 2010). An advantage of the internet is that it promotes learning through interactive media and interesting content, but utilizing it depends on the choice of the children. Impact on social–emotional development: Media has a profound impact on social–emotional development of children. Face–to–face interaction among children may suffer due to increased online interaction, ... Get more on HelpWriting.net ...
  • 17. Jack The Ripper Commodification Essay The commodification of history for public consumption is a continuous process and is more prominent than ever before. In the post–modern world and particularly the capitalist society that we live in, the past is being commercialised and turned in to something of monetary worth, which can be bought or sold rather than exchanged freely. As Karl Marx proposed, it is when 'economic value is assigned to something that traditionally would not be considered in economic terms, for example, an idea, identity, gender etc.' Commodification tends to be highly criticised amongst conservative historians and generally associated with negative connotations. This essay will maintain an analysis from a historical perspective in which arguably fact is superseded ... Show more content on Helpwriting.net ... Parading round the Jack the Ripper Museum, in the most extreme sense, condones sexual violence, defends his crimes and neglects the narrative regarding those who were brutally murdered. Perceiving Jack the Ripper as a villain has become more prominent than remembering the victims. History from below is therefore neglected. It is a commonality and widely held view that 'in terms of "lighter" dark tourism, however, memorialisation narratives are largely omitted' perhaps because firms believe that the public are simply not interested in this side of the story and the potential to make money is not as great. Stone acknowledges that 'the prostitute victims of Jack the Ripper... are not given a narrative in which to commemorate their lives' at the London Dungeon. This therefore suggests the over–ruling importance of the man himself. Jack the Ripper is singularly labelled as a villain but the women are not individually identified as victims which gives way to this distortion. It therefore changes the public perception and enhances Jack the Ripper as a villain as opposed to memorialising the victimisation that the women had to endure. With regards to the Jack the Ripper Museum's merchandise, the same image is portrayed. The murderer 'stands tall and menacing under the lamppost. The women he killed are reduced to a smudge of blood at his ... Get more on HelpWriting.net ...
  • 18. The Process Of Learning Process Essay The process of learning can be subdivided into cognitive (knowledge), affective (emotions), and psycho–motor (skills).This process of learning until recently followed the conventional means of learning or teaching that was more serious in nature. This conventional methods of teaching, in the opinion of some educators, makes the learning process disinteresting to learners. This has led therefore to a shift in the learning process as the focus is now on incorporation of programs whose nature is educational and entertaining. It now begs the question on whether it is entirely possible to incorporate education with education without compromising content. Buckingham and Scanlon (2000) refer to this as "Edu–tainment", which is dependent on visual material, narrative or game–like formats, and on less formal and didactic styles of address as those used in HeLa, Hamilton and, 'Thug notes.' All these three examples aim at educating while entertaining. They will form part an integral part of this discussion on education and entertainment. Firstly, learning is an integral activity and life long process that in my opinion doesn't always have to be confined in the conventional methods of acquiring or instillation of knowledge. Unconventional methods of learning seeks to alleviate this belief that learning needs to be boring to work as it shows that as a species we have to evolve our learning methods. The question therefore is whether it's appropriate to derive enjoyment in the learning ... Get more on HelpWriting.net ...
  • 19. The Theory Of Intelligence As Inherently Born With The... My opinion relating to the debate on intelligence. The concept of intelligence has originated innumerous discussions in the field of psychology and pedagogy, and it is also marked by controversy among scholars. One can say that many of these disagreements are generated from the lack of consensus on the definition and conceptualization of intelligence with regard to their nature, source and development. Generally, the theories that defends intelligence as inherently born with the individual, explain differences among people by genetic dispositions. Environmental theorists consider the environment in which individuals were raised and find themselves currently as the main factor determining their level of intelligence. In addition, we have a Factor G theory, which favors the existence of a single factor in the composition of intelligence, and theories which postulate the existence of different types of intelligence, such as the Theory of Multiple Intelligences, Emotional Intelligence Theory and Triarchic Theory of Intelligence. I believe interactionist theories explain better the true nature of intelligence, as they consider both the influence of genetic factors and environmental factors, as key elements and explain cognitive development as a result of interaction between the organism and the environment. Every kid at birth inherits from his/her parents a genetic load establishing its development potential. These capabilities may or may not develop according to the stimuli ... Get more on HelpWriting.net ...
  • 20. Reflection About Culture We live in a world that is more sedentary. Our contents of our world are available for purchase with the swipe of a finger. If you are hungry you no longer need to go shopping or visit a restaurant. If you are lonely you don't need to attend a party or visit family. If you need a new pair of shoes or a book for college, you don't need to visit the mall or local bookstore. All of these things are sitting in your little electronic device. The sustenance, social interaction or bauble you desire is just on the other side. There is no need to point fingers or assign blame, it is just our evolving culture and it has some growing pains. The best we can do it look for ways to improve our lot in life and capitalize on what is a weakness and make it a strength. As our culture becomes less active we see more physical and health reflections of inactive lifestyles. Obesity, diabetes, heart disease and more are lurking in the corners of each and every life in our society. It may be a family member or a friend but it touches everyone. The challenge is to make the chore of activity less of a chore and more of a recreation. Athletics and physical activity look like work and the perception is, if it looks like work, it is work. Mark Twain's character Tom Sawyer discovered "Work consists of whatever a body is obliged to do, and that play consists of whatever a body is not obliged to do." The interactive virtual reality world is a fruit ripe for picking by educators and ... Get more on HelpWriting.net ...
  • 21. A Report On Ninos Barrio Inc.five Year Plans Niños Barrio Inc.five year plans include developing the strategies and actions to accomplish measurable achievements in kindergarten readiness. The strategies that are presented are grounded in evidence–based practices, and are exclusively intended to be used as a guide for policymakers, legislators, caregivers, early care and education providers, healthcare providers, and other concerned community members to expand on our ideas and concepts to make access to this beneficent nuance program available in every Hispanic and low–income community around the United States. Niños Barrio Inc. plans on receiving funding through numerous routes such as local, federal, and private grants. As a high–quality preschool program in an at–risk community location, we would automatically receive federal and local grants, due to the amount of money that has been put into early childhood education recently. Obama has placed $1 billion dollars alone not including the Health and Human Services Department has awarded another $500 million to expand head start in 40 states, and another $330 million has been donated from major corporations, foundations, and individuals to help with the early childhood education goal." (Obama announces $1 billion investment, 2015, p. 1). There is also an abundance of private grants that can be applied for, our organization is non–profit giving us a multitude of tax breaks and benefits as well. Participation in different high–quality programs such as the ... Get more on HelpWriting.net ...
  • 22. Pt2520 Unit 5 Paper considered which are the available memory and CPUs cycles are.  Transitioner is responsible for controlling work units' states. Once there is an activity of each work unit, Transitioner will change its state. There are various state transitions that can be occurred. For example, if the volunteered device does not send any results back in the determined time, then the work unit's state will be changed to 'expired'. More on this, if there are enough returned results, Transitioner will change the state of work unit to 'ready to validate'.  Validator – since the volunteered clients are unreliable, the delivered results may be incorrect. To prevent this problem, BOINC server provides a mechanism called 'persistent redundant computing'. This mechanism performs the same task on two or more clients independently. In this component, there are two subtasks. The first task is to find out the valid results and the second one is to grant reward points to volunteers. After the validation is done, Assimilator will then start.  Assimilator is used to handle ... Show more content on Helpwriting.net ... Note that project administrator refers to staff who configure and maintain the system. In Fig. 5, the diagram illustrates the overall process of the platform. Initially, raw data for this experiment scenario are streamed to Data Preprocessing to construct the XML files. These XML files are then respectively send to the server. After querying the input data, the server splits one huge job into several small chunks of work units and sends requests to volunteered mobile devices. Once each volunteer accepts the request. The profile information of each device including the number of CPU's cycles, the size of storage as well as the free space of memory is sent to the server. After that the server manages, schedules, and assigns the proper number of work units that need to be processed and distributes them to the ... Get more on HelpWriting.net ...
  • 23. Essay On Dubai Mall Dubai is a lively city known for its ultramodern architecture, luxury shopping, and an energetic nightlife scene. Dubai continues to amaze the world with its new endeavors, from the world's tallest skyscraper, to a manmade spectacular island. Dubai has positioned itself as a city with the most futuristic vision, being home to the world's biggest mall – Dubai Mall. Dubai mall is the most visited shopping center globally, and a renowned entertainment destination. It is considered as the largest shopping mall based on its total area and the ranked the 14th largest based on its gross leasable area. Dubai Mall is a part of 20 Billion dollar complex in Downtown by Emaar Properties that was launched in November 2008. The Dubai Mall developer is Emaar Malls Group LLC, which is a ... Show more content on Helpwriting.net ... Marketing: logo, brochures, information desk, mall design, banners, billboards, social media, ads, fountain show The mall is distinctive with its logo that was created to be the face and the unique identity of the mall. The logo has a unique color and fonts to allow the people to identify the mall's core brand. In addition to the logo, Emaar has branded its mall by many other marketing collaterals such as magazines and mall brochures that can be obtained from their cooperative information desk. These versatile collaterals are intended to inform the mall visitors of the availability and location of the mall's retail shops, restaurants, and the wide entertainment options. So you can find information kiosks in all places in the mall, with cooperative assistants to answer all questions and there are available information brochures with maps and lists of all available shops. Billboards of Dubai mall ads are spread around Dubai to show the residents and locals the magnificent mall Public relations: mall events, store or facility launch, news articles, dubai mall ... Get more on HelpWriting.net ...
  • 24. Technology 's Affect On Learning Styles Technology 's Affect On Learning Styles Since the beginning of modern education, education and technology have been intertwined. Given that, it has only been recent that researchers have really made sense of how one learns. The idea of learning styles has been popularized in recent years in pop science, and psychology, assuming that each person has a unique novel learning method; but, given this information how can technology improve this ideal? To examine the effects of technology on learning styles one must understand what are the learning methods(styles) are, can teachers educated on learning styles improve their classrooms, how can educators and students use technology to improve their learning experience, and in all, what are the advantages of learning styles? In chapter five of ADD/ADHD Drug Free: Natural Alternatives & Practical Exercises to Help Your Child Focus Jacobelli,and Warson discuss the 7 leaning styles people tend to have, Logical–Mathematical, Bodily–Kinesthetic, Intrapersona, Interpersonal, Musical–Rhythmic, Visual–Spatial,Verbal–Linguistic, and Naturalist. Case in point, Visual–Spatial, a person with an innate sense of space, color, and design. These people tend to be visually inclined hints the name Visual–Spatia, and because of this, they learn best through visual stimulants, like, images, books, and graphs. Anyway, the most popularized examples of these learning styles, and most accepted by colleges, and teachers alike are Visual, Auditory, and ... Get more on HelpWriting.net ...
  • 25. The Role of Ict in Education Sector THE ROLE OF ICT IN EDUCATION SECTOR Nowadays the role of Information and Communication Technology (ICT), especially internet in the education sector plays an important role, especially in the process of empowering the technology into the educational activities. Education sector can be the most effective sector to anticipate and eliminate the negative impact of ICT. Technology (internet) in another side can be the most effective way to increase the student's knowledge. Being aware of the significant role of ICT (internet) in our life, especially in the educational activities, education authorities should be wise enough in implementing the strategies to empower ICT in supporting the teaching and learning process in the classroom. ICT is ... Show more content on Helpwriting.net ... Meanwhile, most parents do not have enough times to accompany and control their children. So, the students have large opportunities to do with multimedia games or online games or browsing the negative and porn sites. Having been addicted, the students will have too little time to study, and even do not want to attend classes. In such situation, education institutions play an important role to eradicate these problems. One of which is by facilitating the students to do edutainment or educational games. Schools can let their students be familiar with educational games adjusted by their teachers. Besides, they can also support and facilitate their students to have their own blogs in the internet. A lot of WebBlog providers are free to the users, such as Word Press. In their blogs, the students can create and write something, like an article, poem, news, short stories, features, or they can also express their opinion by an online forum provided in the internet. They are able to share experiences throughout their blogs to others from all over the world. I think it will be an interesting activity for them, and it will lessen their time to visit the negative or porn sites existed. By doing so, I think our young generation will get more and more information and knowledge by browsing in the internet. They can also create innovation in web design that it may be out of the formal curriculum content, but it will be useful for ... Get more on HelpWriting.net ...
  • 26. Designing New Toys : An Internal Analysis And Assessed... In this Mandatory Assignment we had 2 questions witch we have answered. First, we made an internal analysis and assessed LEGO's core competencies. Furthermore, we developed a strategy that will be useful for the company and help them to be on the first place for a long period. After that we used knowledge and skills from Statistics class to solve the second question. The mission of the company is 'Inspire and develop the builders of tomorrow '. The aim of it is to inspire and develop children 's brain to think creatively and of course have fun. The vision is 'Inventing the future of play'.1 The company wants to create new ways of playing and invent new toys – leveraging globalization and digitalization, it is all about realizing the endless human possibility. Lego is a popular line of construction toys manufactured by The Lego Group, a family company based in Billund, Denmark. It started to make wooden toys in 1932 and in 1958 the son of the company founder invented world famous LEGO brick. The LEGO products consist of plastic bricks that can be assembled and connected in many ways to build lots of different things such as vehicles, buildings, and even working robots. Since September this year LEGO is the largest toy manufacturer surpassing Mattel, which previously hold that position. Besides toys, the company has a wide range of products and services including games, video games, apparel and theme parks – LEGOLAND amusement parks. 2. Methodology SWOT–analysis We used ... Get more on HelpWriting.net ...
  • 27. Argumentative Essay On Video Games Video games have been growing rapidly in popularity in recent years. They are already a 91 billion dollar industry and they're not slowing down anytime soon. Kids, teenagers and even adults are spending couple of hours every week just playing video games. Though video games have been criticized for being mindless entertainment with no educational value, I disagree. They can be as effective or even more so than the traditional teaching methods we use to teach right now. How can they be more effective? Some might ask. Well for starters, most student these days hate reading books. That's not a good thing since books are the most common source of knowledge. Video games can provide a totally different learning process than traditional books. Where students can learn by just playing a game. This might sound too good to be true but it is true. Video games are able to teach the player about a concept easily. Like for example, students who play football games like FIFA learn about the different rules about the actual game. A student who has no idea about the concept of football can simply learn just by playing a simple video game. Yes, these video games provide entertainment value or else the players won't be motivated enough to play the game but what these video games also have is the power to teach. This education aspect of video games is often neglected where it can be easily put up to good use. Video games can be used to teach a particular language. There are already many games ... Get more on HelpWriting.net ...
  • 28. Lea Winerman's 'Playtime In Peril' Playtime and Academics in Kindergarten Kindergarten, the most exciting educational time for anyone's life. Every child's dream of finally going to school and having time to play with children they just met. But now a days is playtime still considered a learning way for kindergarteners? Lea Winerman, writer of "Playtime in Peril," explains how psychologists and educators have found research that young children in New York and Los Angeles spend less time on playtime when they are in kindergarten. Kindergarteners have been having way less playtime than twenty years ago, they barely have time to learn while playing. Since children are spending less playtime in school, Winerman believes that these Kindergarteners are not having playtime at ... Show more content on Helpwriting.net ... The disappearing of playtime is causing a mental health problem in children (Jacobson, 2008). As mentioned before, Winerman also believes that the lack of playtime in schools is causing health problems like anxiety and stress in these young children. Education is putting a lot of pressure in learning a lot of material and not giving them enough playtime. Keeping children healthy is a key while in school, if children are healthy they will not miss a day of class and will be on top of what is being introduced; To keep a child healthy, they have to exercise and play. If preschools and kindergarten are going to diminish playtime, they should at least have physical education. It is the same as playtime but it will focus more on exercising. Physical education will teach children the importance of exercising and staying healthy throughout their life time. Playing is important for children because they learn capabilities of the body and how it moves (Sanders & Graham, 1995). Exercising and learning about the body interests children, anything that has nothing to do with writing and reading will interest children. Children will learn a lot and fast if it interests ... Get more on HelpWriting.net ...
  • 29. Animation Is Too Complex And Real Animation is a display of a sequence of still images that illusions the picture is moving, and has been used in education (Harrison and Hummell, 20). There are pros and cons to having animation being used educationally. Having animation involved in education can aid children or/and adults learn procedures and lessons that are being taught to them. There is proof that animation has helped people learn in and out of the classroom. Using animation is favorable for the education world, however for some people it doesn 't assist them in learning what is being taught to them. Animation should be applied in education. Animation is easy to understand and simple while some people say that it 's the exact opposite. People say that animation is too complex and real to the point it 's ununderstandable(Clark). Henry L. Harrison and Laura J. Hummell, who are college professors in animation and education, said that animation has helped students visualize a variety of complex processes. (p 21) We see animation used everyday wheater we realize it or not and it does help people visual see hard processes. The evidence is where a teacher is trying to explain to a class of girls about periods and none of the young girls are understanding what the teacher is talking about. Then the teacher decides to play a video that helps the girls understand what is the teacher is talking about. After the video the girls have a clearer idea and
  • 30. more curious. When a teacher or ... Get more on HelpWriting.net ...
  • 31. Collaborative Learning Community : Case Study Collaborative Learning Community: Case Study 1 Many men and many women have said before that they don 't believe that there 's HIV in Africa HIV in Africa Most of them have passed away cause they refused to hear the voice The voice of warning, voice of warning Cause the voice of warning said If you really want to play you better play it safe It's better not to play but if you want to play Use a condom so you 'll never go wrong (Stay alive (HIV theme song), 2003) In Africa, music is an effective form of "edutainment" (Barz & Cohen, 2011, p.185). Barz and Cohen (2011) believes song, with its music and lyrics is the best mode to effectively educate people about the social and physical trauma of HIV/AIDS in Africa (p. 186). Africa has long since been known to be patient zero of the chronic disease known as HIV/AIDS. More importantly, as HIV/AIDS has spread through Africa, and now throughout the world, the industries affected in third world countries, such as Africa, have made situations even direr. More specifically, in South Africa, Lesotho, a mountainous country with an estimated population of 2 million, is suffering from the HIV/AIDS epidemic, "The two million Basotho living there are in the midst of an AIDS epidemic as calamitous as any seen in the region" (Gilden, 2009, p. 117). This epidemic has given rise to the Apparel Lesotho Alliance to Fight AIDS or ALAFA organization. ALAFA is an organization created my Losetho apparel industries partnered with US realtors who ... Get more on HelpWriting.net ...
  • 32. Computer Games : Causes And Complications Of Video Games Chapter One Timon of Athens admonished Apemantus once and said: "In general riot; melted down thy youth. / In different beds of lust; and never learn'd. / The icy precepts of respect, but follow'd. / The sugar'd game before thee" (Shakespeare, trans. 1995, 4.3.255–258). This idea of games as being a distraction from more serious tasks is not unique to Timon of Athens but also many cultures, especially American culture. This is manifested in the metaphors we live by such as "He is playing games!" or "She is gaming the system." I remember my father said to me once: "Don't waste your time on this!" He was referring to Pong, the first retro tennis video game, which I played a lot during my childhood. There is a negative atmosphere still surrounding video games as containing inappropriate language and content. I always thought this negative categorization of video games as unfair and inaccurate. As I grew up and began playing more advanced video games on PlayStation and Xbox, I became more interested in their potentials. I became particularly absorbed in the online collaborative environment, the critical thinking skills needed to solve problems and overcome challenges, and the virtual environment. Gee's (2003) What video games have to teach us about learning and literacy, kindled my passion in conducting research on this topic. During my career as a teacher, the lack of motivation to learn and the declining engagement many K–12 students show is apparent. For the growing number ... Get more on HelpWriting.net ...
  • 33. Health And Adolescents: Article Analysis Health communication is a vital component of the nursing and medical field, as well as the education field. As a nursing major, health communication is connected to the health services offered by medical professionals. Therefore, health communication as it pertains to health services holds a deep connection with nursing. An article written by Kelli Stidham, Caroline Moreau, and James Trussell, explained the way adolescents' sexual and reproductive health and use of health services link together to improve adolescent health. In a different article, by Sharon D. Johnson and Sha–Lai Williams, the author describes the importance of parents being sexual educators for their children and the way social workers can escort parents to develop an effective ... Show more content on Helpwriting.net ... Health services provide information to parents that prompts them to generate a discussion with their children about sexual and reproductive health in a safe setting creating the necessary communication between a child and parent aside from the sexual education they receive in other settings such as schools or clinics. There are higher chances that parents can understand their child, as well as the young adults being able to communicate with others. No only that, but parents can also guide adolescents to services that offer sexual and reproductive health communication if the individual does not feel comfortable talking to them about it. These health services will support the young adult as well as emphasizing the importance of having parent–child communication. The main idea is that it is all about adolescents being conscious of their seaxual and reproductive health whthetr it's from parental communication, formal communication, or health services. But, all together, these three factors can leave a great impact in the expertise of their sexual health and ... Get more on HelpWriting.net ...
  • 34. Ima Corporation Swot Analysis Case introduction and background[1] The IMAX corporation has been at the forefront of groundbreaking movie technology since the 1960s. Their expertise in multi–screen, large–format filmmaking that creates an immersive experience has suffered relatively few competitors over the years. Distinctive brand identity has added to IMAX's market differentiation. Initially, IMAX opened theatres in institutions such as museums and aquariums, and created documentary style films with high educational value. This has given IMAX a strong image as a trusted provider of quality "edutainment" movies suitable for family audiences. Much of IMAX's business relies not on the production and screening of their signature movies, but on the sale of ... Show more content on Helpwriting.net ... Unable to collect receivables from bankrupt debtors, IMAX plunged into debt out of which they have not yet emerged.[2] Opportunities * Expand North American audience: Over 40% of IMAX audiences are between 12 –24 years of age.[3] Adding more 3D movies would help to increase audience appeal and could result in higher ticket sales. * Produce high quality films with regular release throughout the year. * Have Hollywood movies that are made in the IMAX format provide the marketing campaigns, allowing IMAX to benefit with minimal financial outlay. * Sell or lease their equipment (with service agreements) to Asian–Pacific markets. Threat * Other industry specialists may develop their own technology to compete with IMAX formats. * Brand erosion due to IMAX releasing non–educational reformatted blockbuster movies.[4] * The development of DMR and DMX which allowed more mainstream movies to be shown in expanded formats in traditional multiplexes; although it increased profitability it also means that IMAX now has competition in regards to creating an immersive movie–viewing experience. Alternatives Alternative 1: Discontinue expansion of all theatre operations and instead market and license
  • 35. existing patented technology. Expand Research & Development department budget to expand on current ... Get more on HelpWriting.net ...
  • 36. Technology And Technology Technology is becoming a major part of people's everyday lives. People are beginning to say that student's textbooks should be replaced with notebook computers or tablets. Changing textbooks into notebook computers or tablets is something to disagree with because it will cause more damage to the education system rather than help it to provide a better education. Technology equipment is always the first thing to get stolen so they would often have to be replaced and that cost money. Another reason is internet access because everyone does not have access to internet and that could cause students to not get their after–school work done. Lastly, students tend to wander upon other things when in contact with technology devices lending them to no focus upon their school work. First and foremost, technology products get stolen frequently whether it's from a store or school. The article "Thieves swipe school–issued iPads" reported about an incident where the school had provided each student with iPad so that no rich or poor child will feel left out. The article stated, "Such break–ins are becoming an issue at the small but growing number of schools across the USA that are bringing more technology into the classrooms" (Kelman 2013). The computers and/or tablets would more than likely be a target for theft. Some students can be very careless about where they leave or put their things. This would cause for them to be stolen at any time and in any place. If this system will be used in ... Get more on HelpWriting.net ...
  • 37. Amusing Ourselves to Death: Public Discourse in the AGe of... Neil Postman, "Amusing Ourselves to Death –– Public discourse in the age of show– business" This book is a classic: everybody knows it, and everything has been written about it. Let me write some more. Postman's book caused a lot of public discussion in the mid–eighties, but it is now as relevant as ever, possibly more so. Today, it has almost become an axiom of our society that the answer to the questions raised by our technological advances lie in the application of further technology, some of it undeveloped and possibly speculative as of now. In the field of media, this has led to the hypothesis that the messages we want to communicate, and the media we choose to communicate them, are largely orthogonal issues, which is why we ... Show more content on Helpwriting.net ... For television, this bias is the visual, pictures that change and move, as opposed to written text. Since pictures are always of the concrete, the specific, they are not well–suited to presenting the abstract and general. This makes television a bad medium for careful exposition and argument (could you imagine a DVD of Wittgenstein's Tractatus, or even a Tractatus–show in the evening?), much more suited to visual entertainment. Being exposed to so much of this mode of communication from the earliest childhood days shapes people's expectations in communication –– today, if you cannot make your point in two minutes without boring your audience, you may just as well not make it at all. The attention span of children becomes smaller, it is expected that all communication, and teaching in particular, be entertaining ('edutainment'). Discussions between politicians are limited to 60–second exchanges (there is an interesting anecdote in the book where Postman contrasts this with the kind of political discussions people had in the 19th century, which often lasted for a day in front of a live audience), and today's politicians spend more time on their hairdo, makeup, and dress than on being knowledgeable in their country's affairs. The book is well worth reading for all its big and little points, and certainly for its main point, that ... Get more on HelpWriting.net ...
  • 38. Social Responsibility Of The Sesame Street While President Lyndon B. Johnsons "Great Society" program was battling racial inequality and poverty in the 60s, a small group of friends gathered and discussed the idea of manipulating the technology television to do the same, to have a show that promoted racial tolerance and compassion through education. When most parents sit their children in front of the television and turn on child education programs, they have a sense of gratitude, children's shows would teach their children the alphabet and how to count while they could handle their grown–up stuff. For years, my parents sat me in front of the television and turned on Sesame Street and so did my grandparents when my parents were little. Sesame Street was a daycare in a box, my Father used to joke, but even though Sesame Street had lessons on colors, numbers, and shapes, I doubt my grandparents or parents thought about the greater lessons that Sesame Street aimed to teach children beyond the ABCs– to teach children about diversity and inclusion and other sensitive issues regarding health, safety, and cultural awareness through catchy jingles, diverse casts, special guest stars, and of course our furry little monster friends. In many ways, Sesame street took children's programing father than it ever had gone before and it set the tone for entertainers, artists, and educators to embrace a sense social responsibility to American youth. The Great Society program was a top priority for President Lyndon B. Johnson in the ... Get more on HelpWriting.net ...
  • 39. The Professor Of Business And Psychology Tomas Chamorro... The professor of business and psychology Tomas Chamorro–Premuzic urges that there is a crisis of attentiveness "When information is bountiful, attention is limited and precious" (Tomas 1). The problem of paying attention occurs when we are bombarded with so much information from websites that we can't focus from all this available information online. Our attention span then becomes scarce from lack of restraint and rules for using the internet making us a "distracting economy". Professor Tomas Chamorro–Premuzic claims that companies like ted talks, Netflix, and YouTube are "threatening to replace books and lectures, with education entertainment or edutainment" so that we may spend more of our time celebrating performance and storytelling, selecting movies to watch, or watching an infinite supply of internet videos. From personal experience with distractions i can agree with the Professor Tomas in that we are overloaded with information from the internet that our attention has grown smaller as with our ability of self–control. It is my belief that a majority people have very little self–control of themselves since companies are always looking to persuade internet users into getting our attention. The media has overloaded the worldwide web with information that is affecting the minds of people and causing them to lose attention. It is the purpose of Professor Tomas to inform the reader as to how and why companies distract consumers so I will be looking at what he calls a ... Get more on HelpWriting.net ...
  • 40. Imax Case Study 1. Introduction Harberber and Rieple (2008) define strategy as a set of intentional or inadvertent set of actions through which an organization develops the required set of resources, efficiently target valuable customers, meet financial targets and competes effectively. These strategic decisions drive the long– term direction of the organization, the scope of its activities, help gain advantage over competitors, and address changes in the business environment. The case of IMAX begins in 1994 when business partners Gelfond and Wechsler decided to purchase the organisation from its original owners and take the company public. IMAX operates in a people oriented business, operating within the entertainment industry. Through the years the ... Show more content on Helpwriting.net ... The largest threat however is the nature of competitive rivalry. Movie production studios are releasing more movies in 3D format, which could pose a threat to IMAX's inhouse collection of large format 3D documentaries (Georgiades, 2010a). Its buyers are vertically integrating to build their own large format screens, and it is possible for them to start selling it to competitors (Pacher, 2009). The success rate of movies in the market also makes it increasingly difficult to turn a significant profit on every movie featured in IMAX screens. However, the industry is experiencing growth. Though it is increasingly becoming mature in US/Canada, Worldwide box office revenue has increased steadily in recent years (as seen in figure 1). Growth was experienced in all regions of the world, especially Asia Pacific and Latin America (MPAA, 2009). According to Georgiades (2010), the recent growth of the movie industry has been driven by the introduction of new technology, particularly large format screens and 3D, through which viewers can have a new immersive movie experience. Figure 1: Worldwide Box Office ($ Billion). Source: MPAA (2009) Pachner (2009) stated that the movie industry was increasingly becoming matured and declining, as a number of cinema attendants would prefer to wait for DVD releases, however this has changed with 3D technology. The recent success of the movie Avatar is a testament to the increased demand for new technologies such as CGI and 3D (Firn and ... Get more on HelpWriting.net ...
  • 41. Positive Effects of Video Games on Learning Nowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results ("Video game controversies"). Nevertheless, video games also have beneficial effects, which tend to be underrated, as they do not receive the same level of media coverage that adverse ones do, and are thus unknown to the general public. Some of the positive effects of playing video games on mental development include: stimulating analytical thinking, improving concentration, and encouraging planning and anticipation. I have been playing video games since I was in kindergarten and I believe that they have been invaluable to my intellectual development. I owe about one third of my English vocabulary to video games. Strategy games such as Age of Empires and Age of Mythology have taught me planning and resource management, as well as a great deal about the history and culture of human civilizations. Shooters such as Counter–Strike and Unreal Tournament have taught me how to quickly make decisions while under stress, and have enhanced my hand–eye coordination and spatial orientation. Adventure and puzzle games such as Darksiders and Minesweeper have taught me problem solving and logical reasoning, in ... Get more on HelpWriting.net ...