2. Contents
• Introduction
• Why this technology?
• How it Works
• What’s in a Circuit?
• Rules for Designing Wearable
• Future Aspects
• Advantage & Disadvantage
• Application Areas
• Conclusion
• Reference 2
3. Introduction
• Wearable technology, wearable devices or
fashion electronics are clothing and
accessories incorporating computer and
advanced electronic technologies
• They play an important role in healthcare
monitoring, analyzing and even healing.
• A device is considered wearable if Device is
worn for extended period of time User
inputs and control possible, Enhancement of
user’s experience.
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5. Why this technology?
• Wearable tech begins to close the separation gap
as we make the tech much more integrated with
us rather than apart from us.
• While some people wear electronics to help them
perceive their surroundings more deeply, others
wear these to keep track of calories, distance
walked, heart-condition and other parameters.
• Its important to know that the wearables are not
new. Like all tech, it itself has been on a journey.
And the road has been long to even get here!
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6. How it Works
LED and
Battery Check
• An electric circuit works in a
connected loop where charge flows
from one terminal to another.
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7. 7
A circuit needs 3 things:
• Voltage
• Load
• Conductive Path
What’s in a Circuit?
• We should understand that both a
battery and LED have a voltage that
must be complementary. Or that we
can use resistors to reduce current.
Don’t connect a single 2.4V LED directly to a
9V battery - or do it and see what happens.
8. Rules for Designing Wearable
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DELIVERING GOOD
DESIGN FOR
WEARABLES
COLLECT ONLY
THE DATA THAT
YOU REALLY
NEED .
TECHNOLOGY
TO SAFEGUARD
AGAINST
IRREPARABLE
DAMAGE.
SELECT
THE
MATERIAL
CAREFULLY
USE MCU’S
WITH
MULTIPLE
LOW-POWER
NODES .
OPTIMISE
THE
CODE.
DATA PROCESSING
NEEDS TO BE
MOVED TO THE
GATEWAY.
REDUCE NO.
OF
SENSORS.
9. Future Aspects
• The decreasing cost of processing power
and other components is encouraging
widespread adoption and availability.
• 3D printers are facilitating quick
prototyping.
• And crowd funding platforms are
providing new ways to get funds.
• And hence ,wearable technology is on the
rise in personal and business use.
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10. Application Areas
• Transforming Healthcare
• War with wearable Technology
• Wearable-Patches
• Smart Cycling With Wearables
• Assistive Wearables for Learning
• Fashion/Textile Industry
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11. Advantages
• User friendly, easy to learn
• Computer moves with you
• Patients data easily obtained
• Eliminates unnecessary charting
• New technology appeals to net generation
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12. Disadvantages
• Small display
• Smaller keyboard
• Different ways to enter data
• Need to enter data while interacting
• New technology intimidating
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13. Conclusion
• Wearable Computing is an upcoming technology.
• A Wearable Computer is not a belt-worn desktop
computer.
• IT-Support gets deeper into work processes.
• Wearable Computing will bring efficiency on
site.
• A lot of work still to be done-looking forward to
newer advanced versions.
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