The soundtrack for the game South Park: The Stick of Truth was created using various production techniques:
Metal clanging sounds were produced by striking prop swords or metal rulers together in an open space. Screaming and yelling were created by having multiple people record individually into microphones. Stabbing sounds were also recorded in a sound studio. Cartman's constant chanting in the background was meant to imitate fantasy role-playing game soundtracks and was achieved by using the voice actor's recording. Narrative elements like Cartman explaining the plot were layered over the ambient battle sounds recorded in a studio.