SlideShare a Scribd company logo
1 of 48
CHAPTER 10:
SHOT SIZES,
MOVES, AND
FRAMING
C O M M 1 1 9 : B R O A D C A S T P R O D U C T I O N
SHOT SIZES, MOVES, AND
FRAMING
• The TV and Film industry use “SHOTS” when
describing their production visuals; knowing the
typical types of shot sizes, moves, and framing is
essential to effective broadcast production
• A SHOT is a how much visual information is in the
camera frame at one time and how it is composed
• A SHOT is one continuous camera segment and can
be very short or very long - a SHOT will NEVER have
an edit in it; edits are what separate shots.
SIX BASIC SHOT SIZES
• WIDE SHOT (WS)
• LONG SHOT (LS)
• MID/MEDIUM-SHOT (MS)
• MEDIUM CLOSE UP (MCU)
• CLOSE UP (CU)
• EXTREME CLOSE UP (ECU)
–See following slides for examples
SHOT SIZES
• As described in your book (page 81);
– A WIDE SHOT (WS) is often also known as an
“establishing shot”
– It should be big enough to show all the action
and help the viewer with the geography of
where everything in the scene is; most often
the people in the shot (if any) are not filling the
frame
EXAMPLES OF WIDE SHOTS
SHOT SIZES
• As described in your book (page 82);
– A LONG SHOT (LS) tends to be used when
talking specifically about people and means
you would have the whole body basically filling
the frame from top to bottom
EXAMPLES OF LONG SHOTS
SHOT SIZES
• As described in your book (page 83);
– A MID-SHOT (MS) – also often known as a
MEDIUM-SHOT, shows a smaller area than the
long shot but still contains quite a bit of
information; if there are people in the scene
then you would tend to have their head and
torso shown, typically down to the waist
–Tip: MEDIUM = HALF (as in half a person)
EXAMPLES OF MID/MEDIUM
SHOTS
SHOT SIZES
• As described in your book (page 83);
– A MEDIUM CLOSE UP (MCU) – in that area
between a MS (Mid/Medium Shot) and a CU
(Close-Up)
– If your subject is a person it would tend to be
a head and shoulders shot
EXAMPLES OF MEDIUM CLOSE-
UP SHOTS
SHOT SIZES
• As described in your book (page 84);
– A CLOSE UP (CU) – when the shot is looking in
detail at something in the scene
– If your subject is a person it could be just the
head or just the hand; if it’s a smaller object
then it tends to be where the object fills the
screen
EXAMPLES OF CLOSE-UP SHOTS
SHOT SIZES
• As described in your book (page 84);
– AN EXTREME CLOSE UP (ECU) – when the shot
is highlighting a very small detail of something
on the screen, to the point where nothing else
is really visible
EXAMPLES OF EXTREME CLOSE-
UP SHOTS
SHOT SIZES, MOVES, AND
FRAMING
• Sometimes directors will refer to the shots by
the number of people in them.
• SINGLE-SHOT = One Person
• TWO-SHOT = Two People
• THREE-SHOT = Three People
• Once you get over three, the numbering
doesn’t really apply – it becomes a “GROUP
SHOT”
SINGLE, TWO, AND THREE-SHOT
EXAMPLES
SHOT SIZES, MOVES, AND
FRAMING
• Please note that SINGLE, TWO, and THREE-
SHOTS also need to be specified as WIDE to
CLOSE-UP shots to be clear and effective
• The SINGLE, TWO, and THREE modifiers are
only there to specify the number of people in
them; you also need to know how much of the
people to show – see next slide for examples:
SINGLE, TWO, AND THREE-SHOT
EXAMPLES
= SINGLE-SHOT as a MEDIUM CLOSE-UP
(MCU)
= TWO-SHOT as a LONG SHOT(LS)
= THREE-SHOT as a MID/MEDIUM SHOT (MS)
POINT OF VIEW (POV) SHOT
• A Point Of View (POV) Shot is just what it
sounds like – it’s the type of shot that makes
the viewer think that they are seeing exactly
what the character or presenter is seeing and
from the same position; a Point Of View shot
enables the viewer to see a specific situation or
environment as if they were in the shot
themselves.
–See the next slide for examples
POINT OF VIEW (POV) SHOTS
OVER-THE-SHOULDER (OTS) SHOT
• Again, an Over-The-Shoulder (OTS) Shot is just
what it sounds like – it’s the type of shot that
makes the viewer think that they are there but
looking over the shoulder of a character;
instead of feeling like she IS the character, it
makes a viewer feel she is there and watching
as a voyeur but not directly involved.
– See the next slide for examples
OVER-THE-SHOULDER (OTS) SHOTS
SHOT ANGLES
• Shots can also be taken with the camera at
different tilts/heights which result in various
ANGLES; any of the shots we’ve already
discussed can be taken from different angles to
get different effects – think of them as HOW
the camera is PHYSICALLY TILTED IN THE
SHOT. So imagine that YOU are the camera;
what way would you have to tilt/where would
have to be to see the shot the way it’s
presented?
FIVE BASIC SHOT ANGLES
• LOW ANGLE
• EYE LEVEL ANGLE
• HIGH ANGLE
• BIRD’S EYE ANGLE
• OBLIQUE ANGLE
• See following slides for examples
LOW ANGLE EXAMPLES
• This type of shot gives
the viewer the
impression they are
looking UP at
something – as you can
see from these examples
the severity of the angle
may vary but they are
ALL considered LOW
angle shots as the
camera is tilted UP at
the subject(s):
EYE LEVEL ANGLE EXAMPLES
• In this type of shot the
viewer is on the SAME
level as the person or
object in the shot; there
is NO tilt to the camera
at all as it is being held
flat:
HIGH ANGLE EXAMPLES• This type of shot gives
the viewer the
impression they are
looking DOWN at
something – as you can
see from these examples
the severity of the angle
may vary but they are
ALL considered HIGH
angle shots as the
camera is tilted DOWN
at the subject(s):
BIRD’S EYE ANGLE EXAMPLES
• This type of shot is the
most extreme type of
high angle and gets its
own designation as
result; the BIRD’S EYE
angle gives the viewer
they are high
above/right on top of
the action and looking
down on it, like a bird
hovering overhead –often
used to show locations
OBLIQUE ANGLE EXAMPLES
• This type of shot is also
known as a DUTCH TILT
or CANTED ANGLE and is
when the camera is tilted
not up or down but
rather to one side or the
other, often giving the
viewer a sense of
instability and/or
movement
CAMERA MOVES
• Shots can also be taken with the camera
being moved physically to get different
effects – think of them as HOW the camera is
PHYSICALLY MOVING IN THE SHOT. So,
again, imagine that YOU are the camera; what
way would you have to MOVE to be able to
see the shot the way it’s presented?
FOUR BASIC CAMERA MOVES
–PAN/WHIP PAN
–TILT
–ZOOM/CRASH ZOOM/DOLLY ZOOM
–TRACKING/DOLLY SHOT
• See following slides for examples
PAN/WHIP PAN MOVEMENT EXAMPLE
• A PAN type of movement
sees the camera remaining
on the same spot but
SWIVELS side-to-side as if
on a tripod. A “WHIP PAN”
is simply a pan done very
quickly
CLICK HERE FOR A VIDEO EXAMPLE
TILT MOVEMENT EXAMPLE
• A TILT type of
movement sees the
camera remaining on
the same spot but
TILTS up and down as
if on a tripod.
CLICK HERE FOR A VIDEO EXAMPLE
ZOOM “MOVEMENT”
• A ZOOM is not technically a “MOVE” but it
gives that appearance; it’s when the camera
pulls in tight or pulls out wide but doesn’t
actually move – it’s all done inside the camera
to give the illusion of camera movement
• CLICK HERE FOR EXAMPLES OF ZOOMS AS
USED IN “THE SHINING”
ZOOM “MOVEMENT”
• Variations of the ZOOM include
– CRASH ZOOM – a zoom done very quickly:
– CLICK HERE FOR EXAMPLES OF THE CRASH ZOOM USED
BY QUENTIN TARANTINO
– DOLLY ZOOM – the combination of a DOLLY shot and a
ZOOM to give the viewer the disorienting effect of two
different movements happening simultaneously in the
same shot
– CLICK HERE FOR MORE ON THE DOLLY ZOOM IN
VARIOUS FILMS
TRACKING/DOLLY SHOT EXAMPLE
• This is when a camera physically moves through a
scene on TRACKS via a DOLLY– it’s how a shot can
MOVE through a scene and/or WITH characters.
• CLICK HERE FOR MORE ON TRACKING/DOLLY SHOTS WITH GREAT EXAMPLES
• The basic effect of a Tracking/Dolly shot can also be
achieved by use of a STEADICAM which appears to
“fly” through the scene and doesn’t use tracks
• CLICK HERE FOR A LOOK AT THE STEADICAM AND FIVE MILESTONE USES OF
IT
• CLICK HERE FOR EVEN MORE ON THE STEADICAM FROM ITS INVENTOR
DOLLY VS. ZOOM SHOTS
• Click here for a great video
about the difference between
DOLLY and ZOOM shots
SHOT SIZES, MOVES, AND
FRAMING
• Remember; every shot is comprised of 3 basic
decisions:
– SIZE
– ANGLE
– MOVEMENT (even if that movement is “none”,
that’s still a decision about movement, right?)
• How and why these decisions are made are
incredibly important as they determine the effect the
visual production will have on the audience
LOOKING ROOM & HEADROOM
• When framing a person in a shot, you traditionally
make certain you frame it so to give the person
enough LOOKING ROOM and don’t cram them into
one side so they look like they’re bumped up against
a wall:
LOOKING ROOM & HEADROOM
• Similarly, when
framing a person in a
shot, you traditionally
make certain you
frame it so to give the
person appropriate
HEADROOM so
they’re neither too
close to the top of the
frame or too close to
the bottom
LOOKING ROOM & HEADROOM
• Both of these “rules” can be broken for stylistic reasons but
typically they are followed for good frame composition in
Broadcast Production. MR. ROBOT is a show that loves to break
these rules (see below) but they do so for effect and definitely
on purpose. Remember, you have to KNOW the rules to BREAK
the rules.
• CLICK HERE FOR MORE ON MR. ROBOT’S UNIQUE VISUAL STYLE
RULE OF THIRDS
• The RULE OF THIRDS is a concept of framing that uses imaginary
horizontal lines dividing the frame into three and then three
imaginary vertical lines doing the same thing
RULE OF THIRDS
• This is based on the idea that it’s thought that when you look at
a picture the intersection of these lines is the place a viewer’s eye
most naturally looks at; putting things of the most interest in
one of these spots will make your brain feel comfortable with the
frame’s composition
DEPTH OF FIELD
• DEPTH OF FIELD refers to how much of the
frame contents are in FOCUS; a
SHORT/SHALLOW DEPTH OF FIELD has just
part of the contents in focus while a
LONG/DEEP DEPTH OF FIELD has most, if
not all, of the contents in focus.
• See examples on the following slides
SHORT/SHALLOW DEPTH OF
FIELD
LONG/DEEP DEPTH OF FIELD
SHOT SIZES, MOVES, AND FRAMING-QUIZ & BOARD
DISCUSSION
•Take the SHOT SIZES, MOVES,
AND FRAMING QUIZ
•Participate in the assigned
discussion

More Related Content

What's hot

Camera shots & angles
Camera shots & anglesCamera shots & angles
Camera shots & anglesHajrah Noor
 
Camera shots-and-angles
Camera shots-and-anglesCamera shots-and-angles
Camera shots-and-anglesShahbano Munir
 
Aft733 cinematic game art part 2
Aft733  cinematic game art part 2Aft733  cinematic game art part 2
Aft733 cinematic game art part 2Durgesh Pandey
 
WCC FILM 100-CINEMATOGRAPHY
WCC FILM 100-CINEMATOGRAPHYWCC FILM 100-CINEMATOGRAPHY
WCC FILM 100-CINEMATOGRAPHYprofluther
 
Cinematography
CinematographyCinematography
Cinematographys0017407
 
Film Language: Camera Movements in Cinema and Film Studies.
Film Language: Camera Movements in Cinema and Film Studies. Film Language: Camera Movements in Cinema and Film Studies.
Film Language: Camera Movements in Cinema and Film Studies. Ian Moreno-Melgar
 
Unit 20- single camera productions
Unit 20- single camera productionsUnit 20- single camera productions
Unit 20- single camera productionsMayankKumar398
 
School camera angles & shots
School camera angles & shotsSchool camera angles & shots
School camera angles & shotslara_guitar123
 
Cmlit 422 terms in film heory (latest)
Cmlit 422 terms in film  heory (latest)Cmlit 422 terms in film  heory (latest)
Cmlit 422 terms in film heory (latest)msesoman
 
Media production key tips
Media production key tipsMedia production key tips
Media production key tipslewisjupp
 
Video composition and tips with camera movement
Video composition and tips with camera movementVideo composition and tips with camera movement
Video composition and tips with camera movementvideoteacher
 
Basics cinematography
Basics cinematography Basics cinematography
Basics cinematography Louise Sands
 
Composition in film
Composition in filmComposition in film
Composition in filmOyetayo Ojoade
 
Visual Storytelling For Web: Tips And Techniques
Visual Storytelling For Web: Tips And TechniquesVisual Storytelling For Web: Tips And Techniques
Visual Storytelling For Web: Tips And TechniquesFiliz Efe
 
Composition in Film
Composition in FilmComposition in Film
Composition in Filmhtelouise
 
Media key terms revision slides shots angles movement composition
Media key terms revision slides shots angles movement compositionMedia key terms revision slides shots angles movement composition
Media key terms revision slides shots angles movement compositionMissConnell
 
Essay writing tips for AS TV drama
Essay writing tips for AS TV dramaEssay writing tips for AS TV drama
Essay writing tips for AS TV dramasandraoddy2
 

What's hot (20)

FILM MAKING
FILM MAKINGFILM MAKING
FILM MAKING
 
Camera shots & angles
Camera shots & anglesCamera shots & angles
Camera shots & angles
 
Camera shots-and-angles
Camera shots-and-anglesCamera shots-and-angles
Camera shots-and-angles
 
Btec work
Btec workBtec work
Btec work
 
Aft733 cinematic game art part 2
Aft733  cinematic game art part 2Aft733  cinematic game art part 2
Aft733 cinematic game art part 2
 
WCC FILM 100-CINEMATOGRAPHY
WCC FILM 100-CINEMATOGRAPHYWCC FILM 100-CINEMATOGRAPHY
WCC FILM 100-CINEMATOGRAPHY
 
Cinematography
CinematographyCinematography
Cinematography
 
Film Language: Camera Movements in Cinema and Film Studies.
Film Language: Camera Movements in Cinema and Film Studies. Film Language: Camera Movements in Cinema and Film Studies.
Film Language: Camera Movements in Cinema and Film Studies.
 
Unit 20- single camera productions
Unit 20- single camera productionsUnit 20- single camera productions
Unit 20- single camera productions
 
School camera angles & shots
School camera angles & shotsSchool camera angles & shots
School camera angles & shots
 
Cmlit 422 terms in film heory (latest)
Cmlit 422 terms in film  heory (latest)Cmlit 422 terms in film  heory (latest)
Cmlit 422 terms in film heory (latest)
 
Media production key tips
Media production key tipsMedia production key tips
Media production key tips
 
Video composition and tips with camera movement
Video composition and tips with camera movementVideo composition and tips with camera movement
Video composition and tips with camera movement
 
Storyboard and filming
Storyboard and filmingStoryboard and filming
Storyboard and filming
 
Basics cinematography
Basics cinematography Basics cinematography
Basics cinematography
 
Composition in film
Composition in filmComposition in film
Composition in film
 
Visual Storytelling For Web: Tips And Techniques
Visual Storytelling For Web: Tips And TechniquesVisual Storytelling For Web: Tips And Techniques
Visual Storytelling For Web: Tips And Techniques
 
Composition in Film
Composition in FilmComposition in Film
Composition in Film
 
Media key terms revision slides shots angles movement composition
Media key terms revision slides shots angles movement compositionMedia key terms revision slides shots angles movement composition
Media key terms revision slides shots angles movement composition
 
Essay writing tips for AS TV drama
Essay writing tips for AS TV dramaEssay writing tips for AS TV drama
Essay writing tips for AS TV drama
 

Viewers also liked

WCC COMM 119-Schedules and Safety (part #2)
WCC COMM 119-Schedules and Safety (part #2)WCC COMM 119-Schedules and Safety (part #2)
WCC COMM 119-Schedules and Safety (part #2)profluther
 
WCC COMM 101-Chapter #1 Focus
WCC COMM 101-Chapter #1 FocusWCC COMM 101-Chapter #1 Focus
WCC COMM 101-Chapter #1 Focusprofluther
 
COMM 101-Reflective Project #1
COMM 101-Reflective Project #1COMM 101-Reflective Project #1
COMM 101-Reflective Project #1profluther
 
COMM 119-Production Schedules and Safety (part #1)
COMM 119-Production Schedules and Safety (part #1)COMM 119-Production Schedules and Safety (part #1)
COMM 119-Production Schedules and Safety (part #1)profluther
 
PowerPoint: Pitching a TV Show
PowerPoint: Pitching a TV ShowPowerPoint: Pitching a TV Show
PowerPoint: Pitching a TV Showprofluther
 
COMM 119 #3 story structure and narrative elements
COMM 119 #3 story structure and narrative elementsCOMM 119 #3 story structure and narrative elements
COMM 119 #3 story structure and narrative elementsprofluther
 
WCC COMM 106 Audacity - recording narration
WCC COMM 106 Audacity - recording narrationWCC COMM 106 Audacity - recording narration
WCC COMM 106 Audacity - recording narrationprofluther
 
How to Make Awesome SlideShares: Tips & Tricks
How to Make Awesome SlideShares: Tips & TricksHow to Make Awesome SlideShares: Tips & Tricks
How to Make Awesome SlideShares: Tips & TricksSlideShare
 
Getting Started With SlideShare
Getting Started With SlideShareGetting Started With SlideShare
Getting Started With SlideShareSlideShare
 

Viewers also liked (11)

WCC COMM 119-Schedules and Safety (part #2)
WCC COMM 119-Schedules and Safety (part #2)WCC COMM 119-Schedules and Safety (part #2)
WCC COMM 119-Schedules and Safety (part #2)
 
WCC COMM 101-Chapter #1 Focus
WCC COMM 101-Chapter #1 FocusWCC COMM 101-Chapter #1 Focus
WCC COMM 101-Chapter #1 Focus
 
COMM 101-Reflective Project #1
COMM 101-Reflective Project #1COMM 101-Reflective Project #1
COMM 101-Reflective Project #1
 
COMM 119-Production Schedules and Safety (part #1)
COMM 119-Production Schedules and Safety (part #1)COMM 119-Production Schedules and Safety (part #1)
COMM 119-Production Schedules and Safety (part #1)
 
PowerPoint: Pitching a TV Show
PowerPoint: Pitching a TV ShowPowerPoint: Pitching a TV Show
PowerPoint: Pitching a TV Show
 
COMM 119 #3 story structure and narrative elements
COMM 119 #3 story structure and narrative elementsCOMM 119 #3 story structure and narrative elements
COMM 119 #3 story structure and narrative elements
 
WCC COMM 106 Audacity - recording narration
WCC COMM 106 Audacity - recording narrationWCC COMM 106 Audacity - recording narration
WCC COMM 106 Audacity - recording narration
 
Too & Enough
Too & EnoughToo & Enough
Too & Enough
 
Too or enough
Too or enoughToo or enough
Too or enough
 
How to Make Awesome SlideShares: Tips & Tricks
How to Make Awesome SlideShares: Tips & TricksHow to Make Awesome SlideShares: Tips & Tricks
How to Make Awesome SlideShares: Tips & Tricks
 
Getting Started With SlideShare
Getting Started With SlideShareGetting Started With SlideShare
Getting Started With SlideShare
 

Similar to WCC COMM #119-Shot Sizes, Moves, and Framing PowerPoint

Exam revision
Exam  revisionExam  revision
Exam revisionAbc Abc
 
Cinematography techniques
Cinematography techniquesCinematography techniques
Cinematography techniquesMike Gunn
 
Basic Video Techniques JEA/NSPA Fall 2012
Basic Video Techniques JEA/NSPA Fall 2012Basic Video Techniques JEA/NSPA Fall 2012
Basic Video Techniques JEA/NSPA Fall 2012Don Goble
 
Research1 80 Degree Rule Final Draft
Research1 80 Degree Rule Final DraftResearch1 80 Degree Rule Final Draft
Research1 80 Degree Rule Final DraftSarah Ghile
 
COMPOSITION.pptx
COMPOSITION.pptxCOMPOSITION.pptx
COMPOSITION.pptxkingjames007
 
Cinematography & Mise-en-scene
Cinematography & Mise-en-sceneCinematography & Mise-en-scene
Cinematography & Mise-en-sceneBelinda Raji
 
media language intro cinematography
media language intro cinematographymedia language intro cinematography
media language intro cinematographyhowardeffinghammedia
 
Camera shots power point
Camera shots power pointCamera shots power point
Camera shots power pointGlenn Butler
 
Research 180 degree rule, match on action
Research 180 degree rule, match on actionResearch 180 degree rule, match on action
Research 180 degree rule, match on actionBenBateman17
 
Research into specific features - Editing By Nicole McClelland
Research into specific features - Editing By Nicole McClellandResearch into specific features - Editing By Nicole McClelland
Research into specific features - Editing By Nicole McClellandnicole2095
 
Technical aspects of moving image
Technical aspects of moving imageTechnical aspects of moving image
Technical aspects of moving imagehurtwoodhousemedia5
 
Shot Types:Advertising
Shot Types:AdvertisingShot Types:Advertising
Shot Types:AdvertisingGraveney School
 
Shot Types/ Framing of Shots
Shot Types/ Framing of ShotsShot Types/ Framing of Shots
Shot Types/ Framing of ShotsGraveney School
 

Similar to WCC COMM #119-Shot Sizes, Moves, and Framing PowerPoint (20)

As level tv drama 2
As level tv drama 2As level tv drama 2
As level tv drama 2
 
As level tv drama 2
As level tv drama 2As level tv drama 2
As level tv drama 2
 
Exam revision
Exam  revisionExam  revision
Exam revision
 
Shot, shots
Shot, shotsShot, shots
Shot, shots
 
Cinematography techniques
Cinematography techniquesCinematography techniques
Cinematography techniques
 
Basic Video Techniques JEA/NSPA Fall 2012
Basic Video Techniques JEA/NSPA Fall 2012Basic Video Techniques JEA/NSPA Fall 2012
Basic Video Techniques JEA/NSPA Fall 2012
 
Research1 80 Degree Rule Final Draft
Research1 80 Degree Rule Final DraftResearch1 80 Degree Rule Final Draft
Research1 80 Degree Rule Final Draft
 
COMPOSITION.pptx
COMPOSITION.pptxCOMPOSITION.pptx
COMPOSITION.pptx
 
Cinematography & Mise-en-scene
Cinematography & Mise-en-sceneCinematography & Mise-en-scene
Cinematography & Mise-en-scene
 
Shot types
Shot typesShot types
Shot types
 
Cinema shots
Cinema shotsCinema shots
Cinema shots
 
STORYBOARD.pptx
STORYBOARD.pptxSTORYBOARD.pptx
STORYBOARD.pptx
 
media language intro cinematography
media language intro cinematographymedia language intro cinematography
media language intro cinematography
 
Camera shots power point
Camera shots power pointCamera shots power point
Camera shots power point
 
Research 180 degree rule, match on action
Research 180 degree rule, match on actionResearch 180 degree rule, match on action
Research 180 degree rule, match on action
 
Research into specific features - Editing By Nicole McClelland
Research into specific features - Editing By Nicole McClellandResearch into specific features - Editing By Nicole McClelland
Research into specific features - Editing By Nicole McClelland
 
Technical aspects of moving image
Technical aspects of moving imageTechnical aspects of moving image
Technical aspects of moving image
 
Shot Types:Advertising
Shot Types:AdvertisingShot Types:Advertising
Shot Types:Advertising
 
Shot Types/ Framing of Shots
Shot Types/ Framing of ShotsShot Types/ Framing of Shots
Shot Types/ Framing of Shots
 
Camera shots
Camera shotsCamera shots
Camera shots
 

More from profluther

WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxprofluther
 
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxprofluther
 
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxWCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxprofluther
 
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxLUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxprofluther
 
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxWCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxprofluther
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...profluther
 
WCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERWCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERprofluther
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...profluther
 
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxLUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxprofluther
 
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxWCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxprofluther
 
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)profluther
 
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERWCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERprofluther
 
Comm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERComm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERprofluther
 
COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)profluther
 
WCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERWCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERprofluther
 
WCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERWCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERprofluther
 
Comm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERComm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERprofluther
 
COMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERCOMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERprofluther
 
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERWCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERprofluther
 
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERWCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERprofluther
 

More from profluther (20)

WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
 
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
 
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxWCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
WCC-LUTHER COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
 
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxLUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
 
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxWCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
 
WCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERWCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHER
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
 
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxLUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
 
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxWCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
 
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
 
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERWCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
 
Comm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERComm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHER
 
COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)
 
WCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERWCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHER
 
WCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERWCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHER
 
Comm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERComm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHER
 
COMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERCOMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHER
 
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERWCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
 
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERWCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
 

Recently uploaded

Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitolTechU
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupJonathanParaisoCruz
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxRaymartEstabillo3
 

Recently uploaded (20)

Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptx
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized Group
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptxEPANDING THE CONTENT OF AN OUTLINE using notes.pptx
EPANDING THE CONTENT OF AN OUTLINE using notes.pptx
 

WCC COMM #119-Shot Sizes, Moves, and Framing PowerPoint

  • 1. CHAPTER 10: SHOT SIZES, MOVES, AND FRAMING C O M M 1 1 9 : B R O A D C A S T P R O D U C T I O N
  • 2. SHOT SIZES, MOVES, AND FRAMING • The TV and Film industry use “SHOTS” when describing their production visuals; knowing the typical types of shot sizes, moves, and framing is essential to effective broadcast production • A SHOT is a how much visual information is in the camera frame at one time and how it is composed • A SHOT is one continuous camera segment and can be very short or very long - a SHOT will NEVER have an edit in it; edits are what separate shots.
  • 3. SIX BASIC SHOT SIZES • WIDE SHOT (WS) • LONG SHOT (LS) • MID/MEDIUM-SHOT (MS) • MEDIUM CLOSE UP (MCU) • CLOSE UP (CU) • EXTREME CLOSE UP (ECU) –See following slides for examples
  • 4. SHOT SIZES • As described in your book (page 81); – A WIDE SHOT (WS) is often also known as an “establishing shot” – It should be big enough to show all the action and help the viewer with the geography of where everything in the scene is; most often the people in the shot (if any) are not filling the frame
  • 6. SHOT SIZES • As described in your book (page 82); – A LONG SHOT (LS) tends to be used when talking specifically about people and means you would have the whole body basically filling the frame from top to bottom
  • 8. SHOT SIZES • As described in your book (page 83); – A MID-SHOT (MS) – also often known as a MEDIUM-SHOT, shows a smaller area than the long shot but still contains quite a bit of information; if there are people in the scene then you would tend to have their head and torso shown, typically down to the waist –Tip: MEDIUM = HALF (as in half a person)
  • 10. SHOT SIZES • As described in your book (page 83); – A MEDIUM CLOSE UP (MCU) – in that area between a MS (Mid/Medium Shot) and a CU (Close-Up) – If your subject is a person it would tend to be a head and shoulders shot
  • 11. EXAMPLES OF MEDIUM CLOSE- UP SHOTS
  • 12. SHOT SIZES • As described in your book (page 84); – A CLOSE UP (CU) – when the shot is looking in detail at something in the scene – If your subject is a person it could be just the head or just the hand; if it’s a smaller object then it tends to be where the object fills the screen
  • 14. SHOT SIZES • As described in your book (page 84); – AN EXTREME CLOSE UP (ECU) – when the shot is highlighting a very small detail of something on the screen, to the point where nothing else is really visible
  • 15. EXAMPLES OF EXTREME CLOSE- UP SHOTS
  • 16. SHOT SIZES, MOVES, AND FRAMING • Sometimes directors will refer to the shots by the number of people in them. • SINGLE-SHOT = One Person • TWO-SHOT = Two People • THREE-SHOT = Three People • Once you get over three, the numbering doesn’t really apply – it becomes a “GROUP SHOT”
  • 17. SINGLE, TWO, AND THREE-SHOT EXAMPLES
  • 18. SHOT SIZES, MOVES, AND FRAMING • Please note that SINGLE, TWO, and THREE- SHOTS also need to be specified as WIDE to CLOSE-UP shots to be clear and effective • The SINGLE, TWO, and THREE modifiers are only there to specify the number of people in them; you also need to know how much of the people to show – see next slide for examples:
  • 19. SINGLE, TWO, AND THREE-SHOT EXAMPLES = SINGLE-SHOT as a MEDIUM CLOSE-UP (MCU) = TWO-SHOT as a LONG SHOT(LS) = THREE-SHOT as a MID/MEDIUM SHOT (MS)
  • 20. POINT OF VIEW (POV) SHOT • A Point Of View (POV) Shot is just what it sounds like – it’s the type of shot that makes the viewer think that they are seeing exactly what the character or presenter is seeing and from the same position; a Point Of View shot enables the viewer to see a specific situation or environment as if they were in the shot themselves. –See the next slide for examples
  • 21. POINT OF VIEW (POV) SHOTS
  • 22. OVER-THE-SHOULDER (OTS) SHOT • Again, an Over-The-Shoulder (OTS) Shot is just what it sounds like – it’s the type of shot that makes the viewer think that they are there but looking over the shoulder of a character; instead of feeling like she IS the character, it makes a viewer feel she is there and watching as a voyeur but not directly involved. – See the next slide for examples
  • 24. SHOT ANGLES • Shots can also be taken with the camera at different tilts/heights which result in various ANGLES; any of the shots we’ve already discussed can be taken from different angles to get different effects – think of them as HOW the camera is PHYSICALLY TILTED IN THE SHOT. So imagine that YOU are the camera; what way would you have to tilt/where would have to be to see the shot the way it’s presented?
  • 25. FIVE BASIC SHOT ANGLES • LOW ANGLE • EYE LEVEL ANGLE • HIGH ANGLE • BIRD’S EYE ANGLE • OBLIQUE ANGLE • See following slides for examples
  • 26. LOW ANGLE EXAMPLES • This type of shot gives the viewer the impression they are looking UP at something – as you can see from these examples the severity of the angle may vary but they are ALL considered LOW angle shots as the camera is tilted UP at the subject(s):
  • 27. EYE LEVEL ANGLE EXAMPLES • In this type of shot the viewer is on the SAME level as the person or object in the shot; there is NO tilt to the camera at all as it is being held flat:
  • 28. HIGH ANGLE EXAMPLES• This type of shot gives the viewer the impression they are looking DOWN at something – as you can see from these examples the severity of the angle may vary but they are ALL considered HIGH angle shots as the camera is tilted DOWN at the subject(s):
  • 29. BIRD’S EYE ANGLE EXAMPLES • This type of shot is the most extreme type of high angle and gets its own designation as result; the BIRD’S EYE angle gives the viewer they are high above/right on top of the action and looking down on it, like a bird hovering overhead –often used to show locations
  • 30. OBLIQUE ANGLE EXAMPLES • This type of shot is also known as a DUTCH TILT or CANTED ANGLE and is when the camera is tilted not up or down but rather to one side or the other, often giving the viewer a sense of instability and/or movement
  • 31. CAMERA MOVES • Shots can also be taken with the camera being moved physically to get different effects – think of them as HOW the camera is PHYSICALLY MOVING IN THE SHOT. So, again, imagine that YOU are the camera; what way would you have to MOVE to be able to see the shot the way it’s presented?
  • 32. FOUR BASIC CAMERA MOVES –PAN/WHIP PAN –TILT –ZOOM/CRASH ZOOM/DOLLY ZOOM –TRACKING/DOLLY SHOT • See following slides for examples
  • 33. PAN/WHIP PAN MOVEMENT EXAMPLE • A PAN type of movement sees the camera remaining on the same spot but SWIVELS side-to-side as if on a tripod. A “WHIP PAN” is simply a pan done very quickly CLICK HERE FOR A VIDEO EXAMPLE
  • 34. TILT MOVEMENT EXAMPLE • A TILT type of movement sees the camera remaining on the same spot but TILTS up and down as if on a tripod. CLICK HERE FOR A VIDEO EXAMPLE
  • 35. ZOOM “MOVEMENT” • A ZOOM is not technically a “MOVE” but it gives that appearance; it’s when the camera pulls in tight or pulls out wide but doesn’t actually move – it’s all done inside the camera to give the illusion of camera movement • CLICK HERE FOR EXAMPLES OF ZOOMS AS USED IN “THE SHINING”
  • 36. ZOOM “MOVEMENT” • Variations of the ZOOM include – CRASH ZOOM – a zoom done very quickly: – CLICK HERE FOR EXAMPLES OF THE CRASH ZOOM USED BY QUENTIN TARANTINO – DOLLY ZOOM – the combination of a DOLLY shot and a ZOOM to give the viewer the disorienting effect of two different movements happening simultaneously in the same shot – CLICK HERE FOR MORE ON THE DOLLY ZOOM IN VARIOUS FILMS
  • 37. TRACKING/DOLLY SHOT EXAMPLE • This is when a camera physically moves through a scene on TRACKS via a DOLLY– it’s how a shot can MOVE through a scene and/or WITH characters. • CLICK HERE FOR MORE ON TRACKING/DOLLY SHOTS WITH GREAT EXAMPLES • The basic effect of a Tracking/Dolly shot can also be achieved by use of a STEADICAM which appears to “fly” through the scene and doesn’t use tracks • CLICK HERE FOR A LOOK AT THE STEADICAM AND FIVE MILESTONE USES OF IT • CLICK HERE FOR EVEN MORE ON THE STEADICAM FROM ITS INVENTOR
  • 38. DOLLY VS. ZOOM SHOTS • Click here for a great video about the difference between DOLLY and ZOOM shots
  • 39. SHOT SIZES, MOVES, AND FRAMING • Remember; every shot is comprised of 3 basic decisions: – SIZE – ANGLE – MOVEMENT (even if that movement is “none”, that’s still a decision about movement, right?) • How and why these decisions are made are incredibly important as they determine the effect the visual production will have on the audience
  • 40. LOOKING ROOM & HEADROOM • When framing a person in a shot, you traditionally make certain you frame it so to give the person enough LOOKING ROOM and don’t cram them into one side so they look like they’re bumped up against a wall:
  • 41. LOOKING ROOM & HEADROOM • Similarly, when framing a person in a shot, you traditionally make certain you frame it so to give the person appropriate HEADROOM so they’re neither too close to the top of the frame or too close to the bottom
  • 42. LOOKING ROOM & HEADROOM • Both of these “rules” can be broken for stylistic reasons but typically they are followed for good frame composition in Broadcast Production. MR. ROBOT is a show that loves to break these rules (see below) but they do so for effect and definitely on purpose. Remember, you have to KNOW the rules to BREAK the rules. • CLICK HERE FOR MORE ON MR. ROBOT’S UNIQUE VISUAL STYLE
  • 43. RULE OF THIRDS • The RULE OF THIRDS is a concept of framing that uses imaginary horizontal lines dividing the frame into three and then three imaginary vertical lines doing the same thing
  • 44. RULE OF THIRDS • This is based on the idea that it’s thought that when you look at a picture the intersection of these lines is the place a viewer’s eye most naturally looks at; putting things of the most interest in one of these spots will make your brain feel comfortable with the frame’s composition
  • 45. DEPTH OF FIELD • DEPTH OF FIELD refers to how much of the frame contents are in FOCUS; a SHORT/SHALLOW DEPTH OF FIELD has just part of the contents in focus while a LONG/DEEP DEPTH OF FIELD has most, if not all, of the contents in focus. • See examples on the following slides
  • 48. SHOT SIZES, MOVES, AND FRAMING-QUIZ & BOARD DISCUSSION •Take the SHOT SIZES, MOVES, AND FRAMING QUIZ •Participate in the assigned discussion