FILM
MAKING
DEFINE FILM
• Film is a colloid art of storytelling.
• Films are something which is remembered,
recalled and relished!
• If the basic unit of meaning in written texts is
the WORD.
• The basic unit of meaning in film is the SHOT.
• The role of director controls the gaze through
SHOTS.
Exercise on Gaze
• Put 2 thumbs in
front
• Unique anatomy of
our eye
• Camera is different
– the size
Framing
• Shots are all about
composition. Rather than
pointing the camera at the subject,
you need to compose an image
• What we're looking
at here are a few
accepted industry
guidelines which
you should use as
rules of thumb.
• The rules of framing video images are
essentially the same as those for still
photography.
Basic shot types
• 1.EWS (Extreme Wide Shot)
• In the EWS, the view is so far from the
subject that he isn't even visible.
• The point of this shot is to show the
subject's surroundings. The EWS is often
used as an establishing shot
• the first shot of a new scene, designed
to show the audience where the action
is taking place.
2.VWS (Very Wide Shot)
_The VWS is much
closer to the subject.
• He is (just) visible here,
but the emphasis is still
on placing him in his
environment. This also
works as an establishing
shot.
3.WS (Wide Shot)
• In the WS, the subject
takes up the full frame. In
this case, the boy's feet
are almost at the bottom
of frame, and his head is
almost at the top.
• Obviously the subject doesn't take up the
whole width of the frame, since this is as
close as we can get without losing any part
of him.— you don't want to be
cutting the top of the head
off. It would also look
uncomfortable if the feet and
head were exactly at the top
and bottom of frame.
• Long shot (LS)
or full shot (FS).
This is a shot from
the top of their heads
to at least their feet
• 4.MS (MidShot)
• The MS shows some part of the
subject in more detail, whilst still
showing enough for the audience
to feel as if they were looking at
the whole subject
• In fact, this is an approximation of
how you would see a person "in
the flesh" if you were having a
casual conversation.
A medium shot
(MS) is normally
a shot from the
waist up.
• MS of the building
• With people it shows
interaction between
characters, including
dialogue. Medium shots
are also used to show
• 5.MCU (Medium Close
Up)
• Half way between a MS and a CU.
This shot shows the face more
clearly, without getting
uncomfortably close.
• A medium closeup
(MCU) is a shot cropped
between the shoulders
and the belt line. Also
called a bust shot.
• MCU of an object (based
on full size of the object
• 6.CU (Close Up)
• In the CU, a certain feature or part of
the subject takes up the whole frame.
A close up of a person usually means
a close up of their face.
• It is used
• to create intimacy or to show
emotional responses from
characters
• A CU can also
be used
to focus on
an object .
• Someone
might be in
the window?
7.ECU (Extreme Close Up)
• The ECU gets right in and shows extreme detail. For
people, the ECU is used to convey emotion
• Extreme close-
ups(XCUs) are
reserved for
dramatic impact.
The XCU shot may
show just the eyes
of an individual.
• Use them to build suspense or to
highlight an important fact.
• 8. Over-the-
shoulder shot (O/S)
• This shows the
camera looking at
someone over the
shoulder of another
person nearer the
camera.
• 9.CA (Cutaway)
• A cutaway is a shot that's usually
of something other than the
current action.The CA is used as a
"buffer" between shots (to help
the editing process), or to add
interest/information.
• 8. Cross-shot
(X/S)
• This is a shot
sequence in which
the camera looks
alternately at one or
the other person,
with the camera-
near person
completely out of
the shot.
• Cross –shots
Some Rules of Framing
1. Rule of Thirds
The basic principle behind the rule of thirds is to
imagine breaking an image down into thirds
(both horizontally and vertically) so that you
have 9 parts. As follows.
Points (or lines) of interest should occur at 1/3 or 2/3
of the way up (or across) the frame, rather than in the
center.
Remember that breaking the rule can result in some striking shots – so once
you’ve learnt it experiment with purposely breaking it to see what you
discover.
Everything in your frame is important, not just the subject.
What does the background look like? What's the lighting like? Is there
anything in the frame which is going to be distracting, or disrupt the continuity of the
video?
CORRECT USE OF THE RULE OF THIRDS
A.Still object
First image of the tree is
incorrectly framed
This tree image uses the Rule of Thirds,
framing the tree to the left third of the
frame.
B. PERSON
This image of the person is
incorrectly framed. The girl is
centered in the picture.
This image of
the girl uses
the Rule of
Thirds, moving
the girl to the
right. Don't
center people
unless you
need to (such
as in a news
broadcast.)
2. Headroom:
• No Headroom:
• The person may seem to be glued to
the top of the screen!
• Too Much Headroom:
The person may look like they are
sinking in the frame!
• Proper Headroom:
• The person has adequate space above the head.
•"Headroom", "looking room", and "leading room".
These terms refer to the amount of room in the frame
which is strategically left empty
• The shot of the baby crawling has some
leading room for him to crawl into…
• The shot of his mother has
some looking room for her
to look into.
3. Framing (faces)
• Give people "eye room" in the
frame towards the direction
they are looking. Do NOT center
a person looking to one side of
the frame.
• Look to see
what is
behind the
person or
object.
Don't let
the
backgroun
d take over
or alter the
look of the
person or
object.
• Allow the
background
to give the
main
subject
some
depth and
dimension
but don't
allow
people or
objects in
the
background
to distract
from the
scene.
Depth and "not boring" are two very
important things to think about in a
scene. You don't want flat looking
pictures.
Have some background but try to
control what is going on at all
times. Use people in your shots to
add interest and to add more depth.
Camera Angles, Panning and
Zooming
The angle of the camera can have a very
strong and direct impact on viewers.
The following are 3 examples of camera
angles:
1) Low Angle – Placing the camera at a low angle suggests a dominant
subject, having power over the viewer. This angle may be used to portray
kings or rulers, rock musicians, gun fighters, or majestic architects. DO NOT
OVERUSE THIS ANGLE IN ANY ONE PRODUCTION.
2) High Angle – Placing the camera at a high angle suggests a recessive subject,
giving the viewer a feeling of power over the subject. This angle may be used to
portray a character in despair. DO NOT OVERUSE THIS ANGLE IN ANY ONE
PRODUCTION.
3) Straight-On Angle – Placing the camera straight on suggests a neutral relationship
between the subject and the viewer. The subject appears to be an equal;
a friend; unbiased. This angle may be used for newscasters, or in documentary and educational
videos.
A. Panning: Try NOT to pan when
shooting. But, if you must:
• 1. Use it to show a wide panorama that you
can't fit into the camera frame such as
landscapes and moving objects.
• 2. Make the pan last at least
6-7 seconds but no more.
• 3. Try to start still for 5 seconds,
then do the 6-7 second pan, them hold
the shot for 5 more seconds.
• 4. Practice
panning to get a
smooth move or to
follow someone or
something moving
in a smooth
manner. Most of
the time "cut" to a
close-up or long-
shot, don't zoom.
• 5.TILT
• 6. DOLLY IN AND
• OUT
B. Zooming: Zooming in and
out is a sign of someone just
begriming to use a video
camera. Try to NEVER use
the zoom for a shot. Can
your eyes zoom? No. So
zooming is not a natural type
of shot. But IF you do zoom,
make it meaningful.So why
have a zoom? To get closer
to something when you can't
physically more closer to it.
• Zoom in on something or
someone specific to make a
point, like a dramatic zoom in
to see an expression of
surprise.
• Use zoom to frame up a shot. Use it to frame
up the next shot. In other words, shoot a
scene, stop filming, zoom in, and film again.:
• A very slow zoom might
work if you need to move
closer to a subject who is
busy doing something.
FILM MAKING TECHNIQUES: Video
CHARACTERISCTICS OF A FILM MAKER
• 1. A film maker
is POETRY
• 2. A film
maker is
CINEMATO
GRAPHER
• 3. A film maker is
a screen writer
• - put spectacle in
your film-
(pampagising)
• 8. A film maker is
an
AUTOBIOGRAPHER
• - direct emotions
• 9. A film maker
is an ACTOR
• - identify your
dream shot
• 10. A film maker
is a LOVER
• - frame your
ideas
• - proper
screening of the
role is important
• 11. A film
maker is
HISTORIAN
• 12. A film
maker is a
SCIENTIST
– - apply logic
• 13. A film
maker is a
SHAMAN (
Magician)
Film
sample:
Hele ni
Lorna
SCREEN PLAY
• How to write a script?
• Every paragraph of action lines should be 3
lines or less;
• use the least amount of words possible;
• remember to keep everything in present
tense;
• The best screenwriters keep their action
description at two lines per paragraph
• Every single one of those four aspects is
important (short sentences, terse description,
easy to visualize and evocative verbs;
• Only write what we can SEE or HEAR on
screen – and nothing more.
• Example:She’s hurting inside, and we can see
it. She’s a fighter though, so finding her inner
composure, she puts the journal down on the
table.
• That’s amateurish screenwriting for several
reasons:
• She angrily wipes away a tear before slamming
the journal down on the table.
• Try to keep 95% of your dialogue lines to 3 lines
or less.
• Cut anything about your characters or their
actions that doesn’t add depth, layers, or insight
into their state of mind;
• . My rule of thumb is to always try and stay 3
lines or less with action, and 3 lines or less with
dialogue, back and forth, back and forth, and
keep it MOVING
• AIM BIG
SAMPLE SCREEN PLAY
• ANG HELE NI LORNA
•
• SEQ.1. INT. SALA. DAY.
• Baby shower. Masaya si LORNA habang isa-isa nitong binubuksan ang mga
regalo galing sa mga kaibigan na guro. Nakapalibot sa kanya ang MGA
KAIBIGAN. Papalakpak at maghihiyawan ang mga ito tuwing iniaangat ni Lorna
ang laman ng mga regalo. Maririnig ang ring tone ng cell phone. Makikilala ni
Lorna ang ring tone. Dali dali nitong kakapain ang paligid na puno ng gift
wrappers at boxes hanggang sa matagpuan niya ang cell phone. Tatayo ito at
maglalakad papalayo.
FRIEND 1
Bana siguro.
FRIEND 2
Hoy, Lorna. Ayaw dagan.
Basig ma-slide ka.
ORDER OF SEQUENCES
(Matrix type)
• 1. Seq. number
• 2. 1 liner
• 3. Interior/Exterior ( I/E)
• 4. Location
• 5. Character/s
• 6. Special Requirements
LOG SHEET
( Matrix type)
• 1. Serial number
• 2. Sequence number
• 3. Description
• 4. Angle
• 5. Take/s
• 6. Remarks
• 4. A film maker is a
MUSICIAN
• 5. A film maker is an ARTIST
– - think the overall composition
of your film
• 6. A film maker is an EDITOR
• 7. A film maker is Fearless
– - as long as it talks about
truth!
THANK YOU & GOD
BLESS!

FILM MAKING

  • 1.
  • 2.
    DEFINE FILM • Filmis a colloid art of storytelling. • Films are something which is remembered, recalled and relished! • If the basic unit of meaning in written texts is the WORD. • The basic unit of meaning in film is the SHOT. • The role of director controls the gaze through SHOTS.
  • 3.
    Exercise on Gaze •Put 2 thumbs in front • Unique anatomy of our eye • Camera is different – the size
  • 4.
    Framing • Shots areall about composition. Rather than pointing the camera at the subject, you need to compose an image
  • 5.
    • What we'relooking at here are a few accepted industry guidelines which you should use as rules of thumb.
  • 6.
    • The rulesof framing video images are essentially the same as those for still photography.
  • 7.
    Basic shot types •1.EWS (Extreme Wide Shot) • In the EWS, the view is so far from the subject that he isn't even visible.
  • 8.
    • The pointof this shot is to show the subject's surroundings. The EWS is often used as an establishing shot
  • 9.
    • the firstshot of a new scene, designed to show the audience where the action is taking place.
  • 10.
    2.VWS (Very WideShot) _The VWS is much closer to the subject.
  • 11.
    • He is(just) visible here, but the emphasis is still on placing him in his environment. This also works as an establishing shot.
  • 12.
    3.WS (Wide Shot) •In the WS, the subject takes up the full frame. In this case, the boy's feet are almost at the bottom of frame, and his head is almost at the top.
  • 13.
    • Obviously thesubject doesn't take up the whole width of the frame, since this is as close as we can get without losing any part of him.— you don't want to be cutting the top of the head off. It would also look uncomfortable if the feet and head were exactly at the top and bottom of frame.
  • 14.
    • Long shot(LS) or full shot (FS). This is a shot from the top of their heads to at least their feet
  • 15.
    • 4.MS (MidShot) •The MS shows some part of the subject in more detail, whilst still showing enough for the audience to feel as if they were looking at the whole subject
  • 16.
    • In fact,this is an approximation of how you would see a person "in the flesh" if you were having a casual conversation.
  • 17.
    A medium shot (MS)is normally a shot from the waist up.
  • 18.
    • MS ofthe building • With people it shows interaction between characters, including dialogue. Medium shots are also used to show
  • 19.
    • 5.MCU (MediumClose Up) • Half way between a MS and a CU. This shot shows the face more clearly, without getting uncomfortably close.
  • 20.
    • A mediumcloseup (MCU) is a shot cropped between the shoulders and the belt line. Also called a bust shot. • MCU of an object (based on full size of the object
  • 21.
    • 6.CU (CloseUp) • In the CU, a certain feature or part of the subject takes up the whole frame. A close up of a person usually means a close up of their face.
  • 22.
    • It isused • to create intimacy or to show emotional responses from characters • A CU can also be used to focus on an object . • Someone might be in the window?
  • 23.
    7.ECU (Extreme CloseUp) • The ECU gets right in and shows extreme detail. For people, the ECU is used to convey emotion
  • 24.
    • Extreme close- ups(XCUs)are reserved for dramatic impact. The XCU shot may show just the eyes of an individual. • Use them to build suspense or to highlight an important fact.
  • 25.
    • 8. Over-the- shouldershot (O/S) • This shows the camera looking at someone over the shoulder of another person nearer the camera.
  • 26.
    • 9.CA (Cutaway) •A cutaway is a shot that's usually of something other than the current action.The CA is used as a "buffer" between shots (to help the editing process), or to add interest/information.
  • 27.
    • 8. Cross-shot (X/S) •This is a shot sequence in which the camera looks alternately at one or the other person, with the camera- near person completely out of the shot.
  • 28.
  • 29.
    Some Rules ofFraming 1. Rule of Thirds
  • 30.
    The basic principlebehind the rule of thirds is to imagine breaking an image down into thirds (both horizontally and vertically) so that you have 9 parts. As follows.
  • 31.
    Points (or lines)of interest should occur at 1/3 or 2/3 of the way up (or across) the frame, rather than in the center.
  • 32.
    Remember that breakingthe rule can result in some striking shots – so once you’ve learnt it experiment with purposely breaking it to see what you discover.
  • 33.
    Everything in yourframe is important, not just the subject. What does the background look like? What's the lighting like? Is there anything in the frame which is going to be distracting, or disrupt the continuity of the video?
  • 34.
    CORRECT USE OFTHE RULE OF THIRDS A.Still object First image of the tree is incorrectly framed This tree image uses the Rule of Thirds, framing the tree to the left third of the frame.
  • 35.
    B. PERSON This imageof the person is incorrectly framed. The girl is centered in the picture. This image of the girl uses the Rule of Thirds, moving the girl to the right. Don't center people unless you need to (such as in a news broadcast.)
  • 36.
    2. Headroom: • NoHeadroom: • The person may seem to be glued to the top of the screen! • Too Much Headroom: The person may look like they are sinking in the frame!
  • 37.
    • Proper Headroom: •The person has adequate space above the head.
  • 38.
    •"Headroom", "looking room",and "leading room". These terms refer to the amount of room in the frame which is strategically left empty
  • 39.
    • The shotof the baby crawling has some leading room for him to crawl into…
  • 40.
    • The shotof his mother has some looking room for her to look into.
  • 41.
    3. Framing (faces) •Give people "eye room" in the frame towards the direction they are looking. Do NOT center a person looking to one side of the frame.
  • 42.
    • Look tosee what is behind the person or object. Don't let the backgroun d take over or alter the look of the person or object. • Allow the background to give the main subject some depth and dimension but don't allow people or objects in the background to distract from the scene.
  • 43.
    Depth and "notboring" are two very important things to think about in a scene. You don't want flat looking pictures. Have some background but try to control what is going on at all times. Use people in your shots to add interest and to add more depth.
  • 44.
    Camera Angles, Panningand Zooming The angle of the camera can have a very strong and direct impact on viewers. The following are 3 examples of camera angles:
  • 45.
    1) Low Angle– Placing the camera at a low angle suggests a dominant subject, having power over the viewer. This angle may be used to portray kings or rulers, rock musicians, gun fighters, or majestic architects. DO NOT OVERUSE THIS ANGLE IN ANY ONE PRODUCTION.
  • 47.
    2) High Angle– Placing the camera at a high angle suggests a recessive subject, giving the viewer a feeling of power over the subject. This angle may be used to portray a character in despair. DO NOT OVERUSE THIS ANGLE IN ANY ONE PRODUCTION.
  • 48.
    3) Straight-On Angle– Placing the camera straight on suggests a neutral relationship between the subject and the viewer. The subject appears to be an equal; a friend; unbiased. This angle may be used for newscasters, or in documentary and educational videos.
  • 49.
    A. Panning: TryNOT to pan when shooting. But, if you must: • 1. Use it to show a wide panorama that you can't fit into the camera frame such as landscapes and moving objects.
  • 50.
    • 2. Makethe pan last at least 6-7 seconds but no more. • 3. Try to start still for 5 seconds, then do the 6-7 second pan, them hold the shot for 5 more seconds.
  • 51.
    • 4. Practice panningto get a smooth move or to follow someone or something moving in a smooth manner. Most of the time "cut" to a close-up or long- shot, don't zoom. • 5.TILT • 6. DOLLY IN AND • OUT
  • 52.
    B. Zooming: Zoomingin and out is a sign of someone just begriming to use a video camera. Try to NEVER use the zoom for a shot. Can your eyes zoom? No. So zooming is not a natural type of shot. But IF you do zoom, make it meaningful.So why have a zoom? To get closer to something when you can't physically more closer to it.
  • 53.
    • Zoom inon something or someone specific to make a point, like a dramatic zoom in to see an expression of surprise.
  • 54.
    • Use zoomto frame up a shot. Use it to frame up the next shot. In other words, shoot a scene, stop filming, zoom in, and film again.:
  • 55.
    • A veryslow zoom might work if you need to move closer to a subject who is busy doing something.
  • 56.
  • 57.
    CHARACTERISCTICS OF AFILM MAKER • 1. A film maker is POETRY
  • 58.
    • 2. Afilm maker is CINEMATO GRAPHER
  • 59.
    • 3. Afilm maker is a screen writer • - put spectacle in your film- (pampagising)
  • 60.
    • 8. Afilm maker is an AUTOBIOGRAPHER • - direct emotions
  • 61.
    • 9. Afilm maker is an ACTOR • - identify your dream shot
  • 62.
    • 10. Afilm maker is a LOVER • - frame your ideas • - proper screening of the role is important
  • 63.
    • 11. Afilm maker is HISTORIAN • 12. A film maker is a SCIENTIST – - apply logic • 13. A film maker is a SHAMAN ( Magician)
  • 64.
  • 65.
    SCREEN PLAY • Howto write a script? • Every paragraph of action lines should be 3 lines or less; • use the least amount of words possible; • remember to keep everything in present tense; • The best screenwriters keep their action description at two lines per paragraph
  • 66.
    • Every singleone of those four aspects is important (short sentences, terse description, easy to visualize and evocative verbs; • Only write what we can SEE or HEAR on screen – and nothing more. • Example:She’s hurting inside, and we can see it. She’s a fighter though, so finding her inner composure, she puts the journal down on the table. • That’s amateurish screenwriting for several reasons:
  • 67.
    • She angrilywipes away a tear before slamming the journal down on the table. • Try to keep 95% of your dialogue lines to 3 lines or less. • Cut anything about your characters or their actions that doesn’t add depth, layers, or insight into their state of mind; • . My rule of thumb is to always try and stay 3 lines or less with action, and 3 lines or less with dialogue, back and forth, back and forth, and keep it MOVING • AIM BIG
  • 68.
    SAMPLE SCREEN PLAY •ANG HELE NI LORNA • • SEQ.1. INT. SALA. DAY. • Baby shower. Masaya si LORNA habang isa-isa nitong binubuksan ang mga regalo galing sa mga kaibigan na guro. Nakapalibot sa kanya ang MGA KAIBIGAN. Papalakpak at maghihiyawan ang mga ito tuwing iniaangat ni Lorna ang laman ng mga regalo. Maririnig ang ring tone ng cell phone. Makikilala ni Lorna ang ring tone. Dali dali nitong kakapain ang paligid na puno ng gift wrappers at boxes hanggang sa matagpuan niya ang cell phone. Tatayo ito at maglalakad papalayo. FRIEND 1 Bana siguro. FRIEND 2 Hoy, Lorna. Ayaw dagan. Basig ma-slide ka.
  • 69.
    ORDER OF SEQUENCES (Matrixtype) • 1. Seq. number • 2. 1 liner • 3. Interior/Exterior ( I/E) • 4. Location • 5. Character/s • 6. Special Requirements
  • 70.
    LOG SHEET ( Matrixtype) • 1. Serial number • 2. Sequence number • 3. Description • 4. Angle • 5. Take/s • 6. Remarks
  • 71.
    • 4. Afilm maker is a MUSICIAN • 5. A film maker is an ARTIST – - think the overall composition of your film • 6. A film maker is an EDITOR • 7. A film maker is Fearless – - as long as it talks about truth!
  • 72.
    THANK YOU &GOD BLESS!