SlideShare a Scribd company logo
1 of 9
Chapter 9:
Video Games
• New research reiterates that video games
transcend age, gender and where we live.
• More than 214 million people in the United
States today play video games one hour or more
per week.
• 75% of all U.S. households have at least one
person who plays.
• 64% of U.S. adults and 70% of those under 18
regularly play video games.
VIDEO GAME STATS
• Recent data shows that video game
players represent a diverse cross-section
of the American population spanning
every age, gender, and ethnicity.
• Contrary to common misconception,
they’re also generally healthy, civically
engaged, college-educated, and socially
active.
VIDEO GAME STATS
• More than three-quarters of gamers
surveyed report that video games provide
them with mental stimulation (79%) as well
as relaxation and stress relief (78%).
• The role of video games in the American
family is also changing; nearly three-quarters
(74%) of parents believe video games can be
educational for their children, and more than
half (57%) enjoy playing games with their
child at least weekly.
VIDEO GAME STATS
• AUGMENTED REALITY: Overlaying and inserting
digital and virtual information into the physical world
• VIRTUAL REALITY: also known as immersive
multimedia or computer-simulated reality, is a
computer technology that replicates an environment,
real or imagined, and simulates a user's physical
presence and environment in a way that allows the
user to interact with it. Virtual realities artificially
create sensory experience, which can include sight,
touch, hearing, and smell.
TRENDS IN VIDEO GAMING:
AUGMENTED & VIRTUAL REALITY
• GAMIFICATION = the use of game mechanics
and technology in non-entertainment
environments like work and school to change
user behavior and drive engagement
• The idea is to use it to speed up learning and
increase productivity in the process.
• Gamification in work and real life
TRENDS IN VIDEO GAMING:
AUGMENTED & VIRTUAL REALITY
• VIDEO GAME ADDICTION = Although it is not
yet recognized by the American Medical
Association as a diagnosable disorder, video
game addiction is a very real problem for many
people. According to the University of New
Mexico, recent studies suggest that 6 to 15
percent of all gamers exhibit signs that
could be characterized as addiction.
TRENDS IN VIDEO GAMING:
VIDEO GAME ADDICTION
• HOW VIDEO GAMES CHANGED THE WORLD
• Saying that video games “changed the world” may
seem like a hyped-up statement, but this 2013 UK
documentary will make that case repeatedly about
different games and how they impacted society and
culture. Make note of at least 3 of these examples that
you found to be the most interesting/compelling and tell
us why.
• The number one choice may seem surprising – how
does the documentary explain its reasoning on
classifying it as a game? Also, what do you think about
the general trend of the “gamification of life”?
MEDIA PRESENTATION/STUDY
FOCUS

More Related Content

Similar to LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx

WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERWCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERprofluther
 
A2 Media Effects of video games and computers
A2 Media Effects of video games and computersA2 Media Effects of video games and computers
A2 Media Effects of video games and computersJill Jan
 
Ericsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and StuchDean Groom
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game factsRandy White
 
Video game violence and our youth by Andy Yost
Video game violence and our youth by Andy YostVideo game violence and our youth by Andy Yost
Video game violence and our youth by Andy Yostn00774741
 
2013 Edelman Global Entertainment Study - Brazil
2013 Edelman Global Entertainment Study - Brazil2013 Edelman Global Entertainment Study - Brazil
2013 Edelman Global Entertainment Study - BrazilEdelman
 
Video games
Video games Video games
Video games ebfl96
 
Audience Research
Audience ResearchAudience Research
Audience ResearchHat and Axe
 
Ltr2 - Gaming and Libraries
Ltr2 - Gaming and LibrariesLtr2 - Gaming and Libraries
Ltr2 - Gaming and Librariesryanoceros
 
Ltr Gaming And Libraries
Ltr Gaming And LibrariesLtr Gaming And Libraries
Ltr Gaming And LibrariesStargazerNJ
 
Surface level observations of video game addiction and people .docx
Surface level observations of video game addiction and people .docxSurface level observations of video game addiction and people .docx
Surface level observations of video game addiction and people .docxmabelf3
 
YMCA Video Games project
YMCA Video Games projectYMCA Video Games project
YMCA Video Games projectSteven Dupon
 

Similar to LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx (20)

WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHERWCC Comm 101-Chapter #9 focus video games (updated) LUTHER
WCC Comm 101-Chapter #9 focus video games (updated) LUTHER
 
Assignment 5
Assignment 5Assignment 5
Assignment 5
 
A2 Media Effects of video games and computers
A2 Media Effects of video games and computersA2 Media Effects of video games and computers
A2 Media Effects of video games and computers
 
Ericsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected futureEricsson ConsumerLab: Games move towards connected future
Ericsson ConsumerLab: Games move towards connected future
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and Stuch
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Content Research
Content ResearchContent Research
Content Research
 
Content Research
Content ResearchContent Research
Content Research
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game facts
 
Video game violence and our youth by Andy Yost
Video game violence and our youth by Andy YostVideo game violence and our youth by Andy Yost
Video game violence and our youth by Andy Yost
 
2013 Edelman Global Entertainment Study - Brazil
2013 Edelman Global Entertainment Study - Brazil2013 Edelman Global Entertainment Study - Brazil
2013 Edelman Global Entertainment Study - Brazil
 
Video games
Video games Video games
Video games
 
Effect of Media on Children’s Health By Dr. Forum Shah
Effect of Media on Children’s Health By Dr. Forum ShahEffect of Media on Children’s Health By Dr. Forum Shah
Effect of Media on Children’s Health By Dr. Forum Shah
 
Audience Research
Audience ResearchAudience Research
Audience Research
 
Ltr2 - Gaming and Libraries
Ltr2 - Gaming and LibrariesLtr2 - Gaming and Libraries
Ltr2 - Gaming and Libraries
 
Ltr Gaming And Libraries
Ltr Gaming And LibrariesLtr Gaming And Libraries
Ltr Gaming And Libraries
 
Beyond Gaming
Beyond Gaming Beyond Gaming
Beyond Gaming
 
Surface level observations of video game addiction and people .docx
Surface level observations of video game addiction and people .docxSurface level observations of video game addiction and people .docx
Surface level observations of video game addiction and people .docx
 
Gaming ppt1
Gaming ppt1Gaming ppt1
Gaming ppt1
 
YMCA Video Games project
YMCA Video Games projectYMCA Video Games project
YMCA Video Games project
 

More from profluther

WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxprofluther
 
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxprofluther
 
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxWCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxprofluther
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...profluther
 
WCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERWCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERprofluther
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...profluther
 
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxLUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxprofluther
 
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxWCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxprofluther
 
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)profluther
 
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERWCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERprofluther
 
Comm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERComm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERprofluther
 
COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)profluther
 
WCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERWCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERprofluther
 
WCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERWCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERprofluther
 
Comm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERComm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERprofluther
 
COMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERCOMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERprofluther
 
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERWCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERprofluther
 
Comm 101 chapter #7 music and culture powerpoint-updated LUTHER
Comm 101 chapter #7 music and culture powerpoint-updated LUTHERComm 101 chapter #7 music and culture powerpoint-updated LUTHER
Comm 101 chapter #7 music and culture powerpoint-updated LUTHERprofluther
 
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHER
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHERCOMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHER
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHERprofluther
 
Comm 101 chapter #6 (film) - fall '21-LUTHER
Comm 101 chapter #6 (film) - fall '21-LUTHERComm 101 chapter #6 (film) - fall '21-LUTHER
Comm 101 chapter #6 (film) - fall '21-LUTHERprofluther
 

More from profluther (20)

WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101 Chapter #12 (Advertising).pptx
 
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptxWCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
WCC-LUTHER COMM 101H Chapter #12 (Advertising).pptx
 
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptxWCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
WCC-LUTHER COMM 101 Chapter #8 TV Focus.pptx
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
 
WCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHERWCC COMM 101H Chapter #8 TV Focus-LUTHER
WCC COMM 101H Chapter #8 TV Focus-LUTHER
 
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
WCC-LUTHER COMM 101 Chapter 7-Music and Culture+Reflective Project #3 POWERPO...
 
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptxLUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
LUTHER/WCC-COMM 101 Chapter #8 TV Focus.pptx
 
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptxWCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
WCC-COMM 101 Chapter 7-Music and Culture + Reflective Project #3.pptx
 
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
LUTHER-WCC COMM 101 chapter #5-MAGAZINES (part #2)
 
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHERWCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
WCC COMM 101 chapter 5-MAGAZINES (part #1)-LUTHER
 
Comm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHERComm 101-Newspapers chapter 4-LUTHER
Comm 101-Newspapers chapter 4-LUTHER
 
COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)COMM 101 chapter 3-BOOKS (LUTHER)
COMM 101 chapter 3-BOOKS (LUTHER)
 
WCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHERWCC COMM 101H reflective project #1 recap-LUTHER
WCC COMM 101H reflective project #1 recap-LUTHER
 
WCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHERWCC COMM 101H research paper-LUTHER
WCC COMM 101H research paper-LUTHER
 
Comm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHERComm 101 digital nation reflection-LUTHER
Comm 101 digital nation reflection-LUTHER
 
COMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHERCOMM 101 Research paper info-LUTHER
COMM 101 Research paper info-LUTHER
 
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHERWCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
WCC-COMM 101-Chapter #8 TV (fall '22) LUTHER
 
Comm 101 chapter #7 music and culture powerpoint-updated LUTHER
Comm 101 chapter #7 music and culture powerpoint-updated LUTHERComm 101 chapter #7 music and culture powerpoint-updated LUTHER
Comm 101 chapter #7 music and culture powerpoint-updated LUTHER
 
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHER
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHERCOMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHER
COMM 101 chapter 7 power point (hoaxes and WOTW) f21-LUTHER
 
Comm 101 chapter #6 (film) - fall '21-LUTHER
Comm 101 chapter #6 (film) - fall '21-LUTHERComm 101 chapter #6 (film) - fall '21-LUTHER
Comm 101 chapter #6 (film) - fall '21-LUTHER
 

Recently uploaded

CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxJiesonDelaCerna
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Celine George
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerunnathinaik
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentInMediaRes1
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupJonathanParaisoCruz
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxAvyJaneVismanos
 

Recently uploaded (20)

TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptx
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17Computed Fields and api Depends in the Odoo 17
Computed Fields and api Depends in the Odoo 17
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developer
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media Component
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized Group
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptx
 

LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx

  • 2. • New research reiterates that video games transcend age, gender and where we live. • More than 214 million people in the United States today play video games one hour or more per week. • 75% of all U.S. households have at least one person who plays. • 64% of U.S. adults and 70% of those under 18 regularly play video games. VIDEO GAME STATS
  • 3. • Recent data shows that video game players represent a diverse cross-section of the American population spanning every age, gender, and ethnicity. • Contrary to common misconception, they’re also generally healthy, civically engaged, college-educated, and socially active. VIDEO GAME STATS
  • 4. • More than three-quarters of gamers surveyed report that video games provide them with mental stimulation (79%) as well as relaxation and stress relief (78%). • The role of video games in the American family is also changing; nearly three-quarters (74%) of parents believe video games can be educational for their children, and more than half (57%) enjoy playing games with their child at least weekly. VIDEO GAME STATS
  • 5.
  • 6. • AUGMENTED REALITY: Overlaying and inserting digital and virtual information into the physical world • VIRTUAL REALITY: also known as immersive multimedia or computer-simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user's physical presence and environment in a way that allows the user to interact with it. Virtual realities artificially create sensory experience, which can include sight, touch, hearing, and smell. TRENDS IN VIDEO GAMING: AUGMENTED & VIRTUAL REALITY
  • 7. • GAMIFICATION = the use of game mechanics and technology in non-entertainment environments like work and school to change user behavior and drive engagement • The idea is to use it to speed up learning and increase productivity in the process. • Gamification in work and real life TRENDS IN VIDEO GAMING: AUGMENTED & VIRTUAL REALITY
  • 8. • VIDEO GAME ADDICTION = Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. According to the University of New Mexico, recent studies suggest that 6 to 15 percent of all gamers exhibit signs that could be characterized as addiction. TRENDS IN VIDEO GAMING: VIDEO GAME ADDICTION
  • 9. • HOW VIDEO GAMES CHANGED THE WORLD • Saying that video games “changed the world” may seem like a hyped-up statement, but this 2013 UK documentary will make that case repeatedly about different games and how they impacted society and culture. Make note of at least 3 of these examples that you found to be the most interesting/compelling and tell us why. • The number one choice may seem surprising – how does the documentary explain its reasoning on classifying it as a game? Also, what do you think about the general trend of the “gamification of life”? MEDIA PRESENTATION/STUDY FOCUS