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Innovation management

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Lecture on innovation management for HPSU's as part of New Frontiers programme.

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Innovation management

  1. 1. Innovation management @orangemanta +353-85-1006307
  2. 2. Structure  Innovation management  Lens  Trend watching  Books  Exponential  Guru’s  Trends  Techniques  Sources 2
  3. 3. Innovation  What does innovation mean to you?
  4. 4. Innovation management Context  Market  Clients  Funding  Business model  Resources  Strategy
  5. 5. THE LENS  Values  Passion  Vision  Mission  Positioning  Resourcing
  6. 6. SPOTCHECK Level of ongoing product development  The number of planned new products/services introduced in the next 3 years  Planned feedback systems  How systematic is the company's approach to innovation. Innovation as strategic focus  The budget made available for innovation  The management time planned to be spent on innovation. Involvement of staff  Promoters' attitude towards staff involvement in innovation/product development  Planned reward schemes for innovative ideas  Training. Portfolio of ideas for product development  The number of ideas under consideration  Their stage in the development process  What action is planned to progress them. Manager(s) responsible for innovation  Qualifications  Experience  Organisational ability  Planning ability.
  7. 7. TRENDWATCHING  Look for changes in food, new products, trendy restaurants  Look at the introduction of new products (failures and successes)  Changes in wording  Read science fiction  Books  Think changes through into their extremes!!!!
  8. 8. OPPORTUNITY?
  9. 9. Exponential
  10. 10. VUCA GURUS  Our gurus  Richard Watson  Ray Kurzweil  Jason Silva  Faith Popcorn  Chris Anderson  Jack Black  Naseem Taleb  Brian Solis  Ken Robinson  Seth Godin  Brett King  Kevin Kelly  Tim Ferris
  11. 11. Moore’s law  Moore’s Law ▪ ICT ▪ Social media ▪ Data ▪ Internet of things ▪ Sensors ▪ Virtual reality ▪ 3D-4D printing ▪ Nano ▪ Genetics ▪ Biology ▪ Physics ▪ Material science ▪ AI Combination of all of the above!!!
  12. 12. Techniques  Brainstorming  Attribute listing*  Who, what, where, when, why, how*  Mind mapping  Random words  Discontinuity/serendipity  Doodle  Dream  Meditate  Entrepreneurship  XBOX
  13. 13. TOOLS  Bandwidth  Constant idea generation  Passion and purpose  Technology as an enabler  Story telling  Entrepreneurship  Organisational structure
  14. 14. Bandwidth  TED  Springwise  Tech crunch  Stanford  MIT  Singularity University  LinkedIn  McKinsey  Strategy+Business  Smartbrief  Books 
  15. 15. Innovation management  Active innovation versus passive innovation  Ideas portfolio*  Future proofing  Anthropology  Culture  Serendipity*  Lenses of provocation*  Biology  Role play
  16. 16. Innovation management  What would MacGuyver do  Move to the fringes*  People*  Passion  Focus  Let a 1000 flowers bloom  20% rule  Co-creation  Soft balance sheet
  17. 17. Innovation management  Return On Destruction (ROD vs ROI)  Innovate to kill  Organisational structure  Infinitive possibilities*  Clock speed  Capability mapping  Simplify  Open vs closed  Wide lens*
  18. 18. Innovation management  Maverick in residence  Dissenting voices  Reverse mentoring  Procrastinate  Coalition of the willing  Rookie advantage  Use of language  Failure fund*  Metrics*  TRIZ
  19. 19. Innovation management  Feeling, seeing, dreaming, making, learning  Metaskills  Mastery  Future vision*  Constructive controversy  Sense making  Purpose  Design  Small shocks  Questioning
  20. 20. Digital development lines • Reality • Augmented reality • Physical virtuality • Mirrored virtuality • Warped reality • Alternate reality • Augmented virtuality • Virtuality
  21. 21. TRIZ 1. Segmentation 2. Extraction 3. Local Quality 4. Asymmetry 5. Combination 6. Universality 7. Nesting 8. Counterweight 9. Prior Counteraction 10. Prior Action 11. Cushion in Advance 12. Equipotentiality 13. Inversion 14. Spheroidality 15. Dynamicity 16. Partial, overdone or excessive action 17. Moving to a new dimension 18. Mechanical vibration 19. Periodic action 20. Continuity of useful action 21. Rushing through 22. Convert harm into benefit 23. Feedback 24. Mediator 25. Self-service 26. Copying 27. Inexpensive short life 28. Replacement of a mechanical system 29. Use pneumatic or hydraulic systems 30. Flexible film or thin membranes 31. Use of porous materials 32. Changing the colour 33. Homogeneity 34. Rejecting and regenerating parts 35. Transforming physical or chemical states 36. Phase transition 37. Thermal expansion 38. Use strong oxidisers 39. Inert environment 40. Composite materials

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