6. 1. How much time do you fit into your
day just to play, experiment and
think?
2. Is play a valuable use of your time
at work?
3. What value do you think the time
to create would have for your team?
8. Most innovation comes from a series of
collaborations.
Giving time and space to your teams to
enable this encourages ideas.
Create a culture where discussion and
ideas exchange is welcome.
9. Concise company vision and mission
Understanding of the organisational values
Strategic goals agreed and aligned
Clear business objectives articulated and
communicated
Understanding of the need for project
planning and resourcing
Buy in from the organisational leaders
10. CEO
Senior Senior
Management Management
Employee Employee Employee
Go Innovate!!
11. Offsiteworkshops
Creativity areas for discussion
Allowing an hour a day of experimentation
Regular focus groups
Cross-functional working parties
Routes to feedback ideas
Response to ideas and progress reports
12. Imagine you are at an offsite day tasked
with coming up with as many solutions as
possible.
How would you structure the day?
What seating arrangements would you
request?
Who would you invite?
How would you capture the results?
What happens next?
13. Topic Driven Agenda
Key Word Focus for Each Group
Layout and Seating Arrangements
Teamwork
Challenge
Facilitation and Energy
Leadership and Liberation
Recording and Acting on Outcome
14. Encouragement
Lead by Example
Create Space for Discussion
Actively Feedback on Ideas
Direct not Control
Accept Potential to Succeed or Fail
Provide Resources
15. Have we got the right people
in the right places for the right
amount of time?
Do we have the right skills?
How do we know?
Do we have an innovation
culture?
16. Fail Fast and Frequently
http://ecorner.stanford.edu/authorMaterialInfo.html?mid=2266
17. How would you enable a
nimble, scalable method of
disseminating research from
unpublished authors and
offering a selection of
publishing, marketing and
related media services?
18. Write the topic down which you want to
discuss
Give index cards to each player and ask
them to silently write their ideas
Pass the index card to the next person
Ask the player to read the card and use it
as “idea stimulation” and write more ideas
Continue then collect the cards
19. An Idea is a creative response to a
problem without a solution.
Ideas are rarely unique as others have
often developed something similar. Your
job is to take it to the next level!
Radical ideas can be like gambling, what
you may want to do is focus on the
small, incremental ideas.
Use a common set of evaluation criteria.
21. Cost of Delivery + Cost to Maintain = Total
Cost of Ownership
Revenue Potential – Total Cost of
Ownership = Total Return on Investment
Qualitative Measures of Return
Efficiency Savings
External and Internal Image
Maintaining Competitiveness
22. Rapid Prototyping
Selection Process
Change Board
Implementation Cycle
Resources
Timing
Scoring System
23. Stage 1 – Filter Ideas in terms of potential
value using the business case
Stage 2 – Research the idea in more detail
to refine the costs, risks and value to the
specific organisation
Stage 3 – Develop the concept
Stage 4 – Provide ongoing support or
decide to abandon the idea
25. Fluid Phase
- Explosion of designs
- Era of Radical Product Innovation
Transitional Phase
- Standardisation of design
- Emergence of Process Innovation
Specific Phase
- Contraction of Competitors
- Era of Incremental Innovation
27. Highly Efficient Delivery
Understanding Cost Accrual
Allocation of Resources
Backfilling Roles
Preventing Scope Creep
Handover to Operations
Lifecycle of Product
Development Roadmap
28. Integration of New System with Existing
Systems
Alignment of Data Flows
Marketing Presence Internal and External
Launch Planning within the Organisation
29. Define your process and strategy first
Define what innovation means to your
organisation
Are you pro or anti risk? Do no harm.
Prototyping can avoid technical ambiguity
quickly
Hone your skills at predicting failure
Look at innovation as an integral part of
your whole business
30. Steve Kitowski – Sheridan Technology Lab
Steve Johnson – Where do good ideas
come from
Making Sense of Change Management –
Cameron & Green
Innovation Management & New Product
Development – Trott
Gamestorming – Gray, Brown, Macanufo