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The Components of the
System Unit
BY: MANOLO L. GIRON
LESSON 18
ZAMBALES NATIONAL HIGH SCHOOL
LEARNING OUTCOMES
• At the end of this topic, students should be able to:
1. Differentiate among various styles of system units on desktop computers,
notebook computers, and mobile devices
2. Describe the control unit and arithmetic logic unit components of a processor, and
explain the four steps in a machine cycle
3. Define a bit and describe how a series of bits represents data
4. Differentiate among the various types of memory: RAM, cache, ROM, flash
memory, and CMOS
5. Describe the purpose and types of expansion slots and adapter cards
6. Differentiate between a port and a connector, and explain the differences among
a USB port and other ports
7. Describe the types of buses in a computer
8. Understand how to clean a system unit on a computer or mobile device
Manolo L. Giron
RMTU
The System Unit
The system unit is a case that contains electronic
components of the computer used to process data.
System units are available in a variety of shapes and sizes.
The case of the system unit is made of metal or plastic and
protects the internal electronic components from damage.
All computers and mobile devices have a system unit.
The Motherboard
 The motherboard, sometimes called a system board, is the main circuit board of
the system unit.
 Many electronic components attach to the motherboard; others are built into it.
Processor
 The processor, also called the central processing unit(CPU), interprets and carries
out the basic instructions that operate a computer.
 The processor significantly impacts overall computing power and manages most
of a computer’s operations.
 On a personal computer, all functions of the processor usually are on a single chip.
 Some computer and chip manufacturers use the term microprocessor to refer to a
personal computer processor chip.
Processor
 Most processor chip manufacturers now offer multi-core processors.
 A processor core contains the circuitry necessary to execute instructions.
 The operating system views each processor core as a separate processor.
 A multi-core processor is a chip with two or more separate processor cores.
 Two common multi-core processors are dual-core and quad-core. A dual-core
processor is a chip that contains two separate processor cores.
 Similarly, a quad-core processor is a chip with four separate processor cores.
The Arithmetic Logic Unit
 The arithmetic logic unit(ALU), another component of the processor, performs
arithmetic, comparison, and other operations.
 Arithmetic operations include basic calculations such as addition, subtraction,
multiplication, and division.
 Comparison operations involve comparing one data item with another to
determine whether the first item is greater than, equal to, or less than the other
item.
 Depending on the result of the comparison, different actions may occur.
Machine Cycle
 For every instruction, a processor repeats a set of four basic operations, which
comprise a machine cycle: (1) fetching, (2) decoding, (3) executing, and, if
necessary, (4) storing.
 Fetching is the process of obtaining a program instruction or data item from
memory.
 The term decoding refers to the process of translating the instruction into signals
the computer can execute.
 Executing is the process of carrying out the commands.
 Storing, in this context, means writing the result to memory (not to a storage
medium).
The Control Unit
 The control unit is the component of the processor that
directs and coordinates most of the operations in the
computer.
 The control unit has a role much like a traffic cop: it interprets
each instruction issued by a program and then initiates the
appropriate action to carry out the instruction.
The System Clock
 The processor relies on a small quartz crystal circuit called the system clock to control the timing of all
computer operations.
 Just as your heart beats at a regular rate to keep your body functioning, the system clock generates regular
electronic pulses, or ticks, that set the operating pace of components of the system unit.
 The pace of the system clock, called the clock speed, is measured by the number of ticks per second.
 Current personal computer processors have clock speeds in the gigahertz range.
 Giga is a prefix that stands for billion, and a hertz is one cycle per second.
 Thus, one gigahertz(GHz) equals one billion ticks of the system clock per second.
Data Representation
 To understand how a computer processes data, you
should know how a computer represents data.
 Most computers are digital. They recognize only two
discrete states: on and off. The two digits, 0 and 1, easily
can represent these two states.
 The digit 0 represents the electronic state of off (absence
of an electronic charge).
 The digit 1 represents the electronic state of on
(presence of an electronic charge).
Memory
 Memory consists of electronic components that store instructions waiting to be
executed by the processor, data needed by those instructions, and the results of
processing the data (information).
 Memory usually consists of one or more chips on the motherboard or some other
circuit board in the computer.
Memory
 Memory stores three basic categories of items:
(1) the operating system and other system software that control or maintain the computer
and its devices.
(2) application programs that carry out a specific task such as word processing.
(3) the data being processed by the application programs and resulting information.
 This role of memory to store both data and programs is known as the stored program
concept.
Bytes and Addressable Memory
 A byte (character) is the basic storage unit in memory.
 When application program instructions and data are transferred to memory from
storage devices, the instructions and data exist as bytes.
 Each byte resides temporarily in a location in memory that has an address.
 An address simply is a unique number that identifies the location of the byte in
memory. The
Memory Sizes
 To simplify memory and storage definitions, computer users often round a
kilobyte down to 1,000 bytes.
 For example, if a memory chip can store 100 KB, it can hold approximately 100,000
bytes (characters).
 A megabyte(MB) is equal to approximately 1 million bytes.
 A gigabyte(GB) equals approximately 1 billion bytes. A terabyte(TB) is equal to
approximately 1 trillion bytes.
Types of Memory
 The system unit contains two types of memory: volatile and non-volatile.
 When the computer’s power is turned off, volatile memory loses its contents.
 Non-volatile memory, by contrast, does not lose its contents when power is
removed from the computer.
 Thus, volatile memory is temporary and non-volatile memory is permanent.
 RAM is the most common type of volatile memory.
 Examples of non-volatile memory include ROM, flash memory, and CMOS.
RAM
 RAM(random access memory), also called main memory, consists of memory chips
that can be read from and written to by the processor and other devices.
 When you turn on power to a computer, certain operating system files (such as
the files that determine how the desktop appears) load into RAM from a storage
device such as a hard disk.
 These files remain in RAM as long as the computer has continuous power.
 As additional programs and data are requested, they also load into RAM from
storage.
Three basic types of RAM chips
 • Dynamic RAM (DRAM pronounced DEE-ram) chips must be re-energized
constantly or they lose their contents. Many variations of DRAM chips exist, most
of which are faster than the basic DRAM.
 • Static RAM (SRAM pronounced ESS-ram) chips are faster and more reliable than
any variation of DRAM chips. These chips do not have to be re-energized as often
as DRAM chips, thus, the term static.
 • Magnetoresistive RAM (MRAM pronounced EM-ram), stores data using
magnetic charges instead of electrical charges. Manufacturers claim that MRAM
has greater storage capacity, consumes less power, and has faster access times
than electronic RAM.
Cache
 Memory cache helps speed the processes of the computer because it stores
frequently used instructions and data.
 Most personal computers today have at least two types of memory cache: L1
cache and L2 cache.
 L1 cache is built directly in the processor chip. L1 cache usually has a very small
capacity, ranging from 8 KB to 128 KB.
 L2 cacheis slightly slower than L1 cache but has a much larger capacity, ranging
from 64 KB to 16 MB.
ROM
 Read-only memory(ROM pronounced rahm) refers to memory chips storing
permanent data and instructions.
 The data on most ROM chips cannot be modified — hence, the name read only.
 ROM is non-volatile, which means its contents are not lost when power is
removed from the computer.
Flash Memory
 Flash memory is a type of non-volatile memory that can be erased electronically
and rewritten.
 Flash memory chips also store data and programs on many mobile computers and
devices, such as smart phones, portable media players, PDAs, printers, digital
cameras, automotive devices, digital voice recorders, and pagers.
 Some portable media players store music on flash memory chips.
CMOS
 complementary metal-oxide semiconductor (CMOS pronounced SEE-moss)
 CMOS technology uses battery power to retain information even when the power
to the computer is off.
 The flash memory chips that store a computer’s startup information often use
CMOS technology.
Memory Access Times
 Access time is the amount of time it takes the processor to read data, instructions, and
information from memory.
 A computer’s access time directly affects how fast the computer processes data.
 Accessing data in memory can be more than 200,000 times faster than accessing data
on a hard disk because of the mechanical motion of the hard disk.
 Some use fractions of a second, which for memory occurs in nano seconds.
 A nanosecond(abbreviated ns) is one billionth of a second. A nanosecond is extremely
fast.
Expansion Slots and Adapter Cards
 An expansion slot is a socket on the motherboard that can hold an adapter card.
 An adapter card, sometimes called an expansion card, is a circuit board that
enhances functions of a component of the system unit and/or provides
connections to peripherals.
Removable Flash Memory
 Removable flash memory includes these devices:
 memory cards
 USB flash drives
 PC Cards/ExpressCard modules.
memory card
 A memory card is a removable
flash memory device, usually no
bigger than 1.5" in height or
width, that you insert and
remove from a slot in a
personal computer, game
console, mobile device, or card
reader/writer.
USB flash drive
 A USB flash drive is a flash
memory storage device that
plugs in a USB port on a
computer or mobile device.
Express Card
 Express Card slot, which is a special type
of expansion slot that holds a PC Card or
an Express Card module, respectively.
 Express Card module, which can be used
as a removable flash memory device, is
about one half the size of a PC Card and
adds memory, communications, multi
media, and security capabilities to
computers
Ports and Connectors
 A port is the point at which a peripheral attaches to or communicates with a system
unit so that the peripheral can send data to or receive information from the computer.
 An external device, such as a keyboard, monitor, printer, mouse, and microphone, often
attaches by a cable to a port on the system unit.
 The front and back of the system unit on a desktop personal computer contain many
ports.
 A connector joins a cable to a port. A connector at one end of a cable attaches to a
port on the system unit, and a connector at the other end of the cable attaches to a
port on the peripheral.
USB Ports
 A USB port, short for universal serial bus port, can
connect up to 127 different peripherals together with
a single connector.
 Devices that connect to a USB port include the
following:
 mouse,
 printer,
 digital camera,
 scanner, speakers,
 portable media player,
 optical disc drive,
 smart phone,
 PDA,
 game console, and
 removable hard disk.
FireWire Ports
 FireWire port is similar to a USB port in that it can connect multiple types of
devices that require faster data transmission speeds, such as
 digital video cameras,
 digital VCRs,
 color printers,
 scanners,
 digital cameras,
 DVD drives, to a single connector.
 A FireWire port allows you to connect up to 63 devices together.
Other Ports
 Bluetooth Port Bluetooth technology uses radio waves to transmit data between two devices. Bluetooth
devices have to be within about 33 feet of each other.
 SCSI port, allows you to attach SCSI (pronounced skuzzy) peripherals such as disk drives and printers.
 eSATA port, or external SATA port, allows you to connect a high-speed external SATA (Serial Advanced
Technology Attachment) hard disk to a computer.
 MIDI Port A special type of port that connects the system unit to a musical instrument, such as an
electronic keyboard, is called a MIDI port.
Buses
 bus, allows the various devices both inside and attached to the system unit to
communicate with each other.
 Buses are used to transfer bits from input devices to memory, from memory to the
processor, from the processor to memory, and from memory to output or storage
devices.
 Buses consist of two parts: a data bus and an address bus.
 The data bus is used to transfer actual data.
 address bus is used to transfer information about where the data should reside in
memory.
Buses
 A computer has these basic types of buses: a system bus, possibly a backside
bus, and an expansion bus.
 A system bus, also called the front side bus(FSB), is part of the motherboard and
connects the processor to main memory.
 A backside bus(BSB) connects the processor to cache.
 An expansion bus allows the processor to communicate with peripherals.
Bays
 A bay is an opening inside the system unit in which you can install additional
equipment.
 A bay is different from a slot on the motherboard, which is used for the
installation of adapter cards.
 A drive bay is a rectangular opening that typically holds disk drives.
 Other bays house card readers and widely used ports such as USB, FireWire,
and audio ports.
Power Supply
 The power supply is the component of the system unit that converts the wall
outlet AC power into DC power.
 Many personal computers plug in standard wall outlets, which supply an
alternating current (AC) of 115 to 120 volts.
 This type of power is unsuitable for use with a computer, which requires a
direct current (DC) ranging from 5 to more than 15 volts.
References
 Discovering Computers FUNDAMENTALS Your Interactive Guide to the Digital
World, Shelly Cashman Series by Gary B. Shelly and Misty E. Vermaat
Contributing Authors
 Jeffrey J. Quasney
 Susan L. Sebok
 Steven M. Freund
Manolo L. Giron
RMTU

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18. the components of the system unit

  • 1. The Components of the System Unit BY: MANOLO L. GIRON LESSON 18 ZAMBALES NATIONAL HIGH SCHOOL
  • 2. LEARNING OUTCOMES • At the end of this topic, students should be able to: 1. Differentiate among various styles of system units on desktop computers, notebook computers, and mobile devices 2. Describe the control unit and arithmetic logic unit components of a processor, and explain the four steps in a machine cycle 3. Define a bit and describe how a series of bits represents data 4. Differentiate among the various types of memory: RAM, cache, ROM, flash memory, and CMOS 5. Describe the purpose and types of expansion slots and adapter cards 6. Differentiate between a port and a connector, and explain the differences among a USB port and other ports 7. Describe the types of buses in a computer 8. Understand how to clean a system unit on a computer or mobile device Manolo L. Giron RMTU
  • 3. The System Unit The system unit is a case that contains electronic components of the computer used to process data. System units are available in a variety of shapes and sizes. The case of the system unit is made of metal or plastic and protects the internal electronic components from damage. All computers and mobile devices have a system unit.
  • 4.
  • 5. The Motherboard  The motherboard, sometimes called a system board, is the main circuit board of the system unit.  Many electronic components attach to the motherboard; others are built into it.
  • 6.
  • 7. Processor  The processor, also called the central processing unit(CPU), interprets and carries out the basic instructions that operate a computer.  The processor significantly impacts overall computing power and manages most of a computer’s operations.  On a personal computer, all functions of the processor usually are on a single chip.  Some computer and chip manufacturers use the term microprocessor to refer to a personal computer processor chip.
  • 8. Processor  Most processor chip manufacturers now offer multi-core processors.  A processor core contains the circuitry necessary to execute instructions.  The operating system views each processor core as a separate processor.  A multi-core processor is a chip with two or more separate processor cores.  Two common multi-core processors are dual-core and quad-core. A dual-core processor is a chip that contains two separate processor cores.  Similarly, a quad-core processor is a chip with four separate processor cores.
  • 9.
  • 10. The Arithmetic Logic Unit  The arithmetic logic unit(ALU), another component of the processor, performs arithmetic, comparison, and other operations.  Arithmetic operations include basic calculations such as addition, subtraction, multiplication, and division.  Comparison operations involve comparing one data item with another to determine whether the first item is greater than, equal to, or less than the other item.  Depending on the result of the comparison, different actions may occur.
  • 11. Machine Cycle  For every instruction, a processor repeats a set of four basic operations, which comprise a machine cycle: (1) fetching, (2) decoding, (3) executing, and, if necessary, (4) storing.  Fetching is the process of obtaining a program instruction or data item from memory.  The term decoding refers to the process of translating the instruction into signals the computer can execute.  Executing is the process of carrying out the commands.  Storing, in this context, means writing the result to memory (not to a storage medium).
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  • 13. The Control Unit  The control unit is the component of the processor that directs and coordinates most of the operations in the computer.  The control unit has a role much like a traffic cop: it interprets each instruction issued by a program and then initiates the appropriate action to carry out the instruction.
  • 14. The System Clock  The processor relies on a small quartz crystal circuit called the system clock to control the timing of all computer operations.  Just as your heart beats at a regular rate to keep your body functioning, the system clock generates regular electronic pulses, or ticks, that set the operating pace of components of the system unit.  The pace of the system clock, called the clock speed, is measured by the number of ticks per second.  Current personal computer processors have clock speeds in the gigahertz range.  Giga is a prefix that stands for billion, and a hertz is one cycle per second.  Thus, one gigahertz(GHz) equals one billion ticks of the system clock per second.
  • 15. Data Representation  To understand how a computer processes data, you should know how a computer represents data.  Most computers are digital. They recognize only two discrete states: on and off. The two digits, 0 and 1, easily can represent these two states.  The digit 0 represents the electronic state of off (absence of an electronic charge).  The digit 1 represents the electronic state of on (presence of an electronic charge).
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  • 17.
  • 18. Memory  Memory consists of electronic components that store instructions waiting to be executed by the processor, data needed by those instructions, and the results of processing the data (information).  Memory usually consists of one or more chips on the motherboard or some other circuit board in the computer.
  • 19. Memory  Memory stores three basic categories of items: (1) the operating system and other system software that control or maintain the computer and its devices. (2) application programs that carry out a specific task such as word processing. (3) the data being processed by the application programs and resulting information.  This role of memory to store both data and programs is known as the stored program concept.
  • 20. Bytes and Addressable Memory  A byte (character) is the basic storage unit in memory.  When application program instructions and data are transferred to memory from storage devices, the instructions and data exist as bytes.  Each byte resides temporarily in a location in memory that has an address.  An address simply is a unique number that identifies the location of the byte in memory. The
  • 21. Memory Sizes  To simplify memory and storage definitions, computer users often round a kilobyte down to 1,000 bytes.  For example, if a memory chip can store 100 KB, it can hold approximately 100,000 bytes (characters).  A megabyte(MB) is equal to approximately 1 million bytes.  A gigabyte(GB) equals approximately 1 billion bytes. A terabyte(TB) is equal to approximately 1 trillion bytes.
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  • 23. Types of Memory  The system unit contains two types of memory: volatile and non-volatile.  When the computer’s power is turned off, volatile memory loses its contents.  Non-volatile memory, by contrast, does not lose its contents when power is removed from the computer.  Thus, volatile memory is temporary and non-volatile memory is permanent.  RAM is the most common type of volatile memory.  Examples of non-volatile memory include ROM, flash memory, and CMOS.
  • 24. RAM  RAM(random access memory), also called main memory, consists of memory chips that can be read from and written to by the processor and other devices.  When you turn on power to a computer, certain operating system files (such as the files that determine how the desktop appears) load into RAM from a storage device such as a hard disk.  These files remain in RAM as long as the computer has continuous power.  As additional programs and data are requested, they also load into RAM from storage.
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  • 26. Three basic types of RAM chips  • Dynamic RAM (DRAM pronounced DEE-ram) chips must be re-energized constantly or they lose their contents. Many variations of DRAM chips exist, most of which are faster than the basic DRAM.  • Static RAM (SRAM pronounced ESS-ram) chips are faster and more reliable than any variation of DRAM chips. These chips do not have to be re-energized as often as DRAM chips, thus, the term static.  • Magnetoresistive RAM (MRAM pronounced EM-ram), stores data using magnetic charges instead of electrical charges. Manufacturers claim that MRAM has greater storage capacity, consumes less power, and has faster access times than electronic RAM.
  • 27. Cache  Memory cache helps speed the processes of the computer because it stores frequently used instructions and data.  Most personal computers today have at least two types of memory cache: L1 cache and L2 cache.  L1 cache is built directly in the processor chip. L1 cache usually has a very small capacity, ranging from 8 KB to 128 KB.  L2 cacheis slightly slower than L1 cache but has a much larger capacity, ranging from 64 KB to 16 MB.
  • 28. ROM  Read-only memory(ROM pronounced rahm) refers to memory chips storing permanent data and instructions.  The data on most ROM chips cannot be modified — hence, the name read only.  ROM is non-volatile, which means its contents are not lost when power is removed from the computer.
  • 29. Flash Memory  Flash memory is a type of non-volatile memory that can be erased electronically and rewritten.  Flash memory chips also store data and programs on many mobile computers and devices, such as smart phones, portable media players, PDAs, printers, digital cameras, automotive devices, digital voice recorders, and pagers.  Some portable media players store music on flash memory chips.
  • 30. CMOS  complementary metal-oxide semiconductor (CMOS pronounced SEE-moss)  CMOS technology uses battery power to retain information even when the power to the computer is off.  The flash memory chips that store a computer’s startup information often use CMOS technology.
  • 31. Memory Access Times  Access time is the amount of time it takes the processor to read data, instructions, and information from memory.  A computer’s access time directly affects how fast the computer processes data.  Accessing data in memory can be more than 200,000 times faster than accessing data on a hard disk because of the mechanical motion of the hard disk.  Some use fractions of a second, which for memory occurs in nano seconds.  A nanosecond(abbreviated ns) is one billionth of a second. A nanosecond is extremely fast.
  • 32. Expansion Slots and Adapter Cards  An expansion slot is a socket on the motherboard that can hold an adapter card.  An adapter card, sometimes called an expansion card, is a circuit board that enhances functions of a component of the system unit and/or provides connections to peripherals.
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  • 34. Removable Flash Memory  Removable flash memory includes these devices:  memory cards  USB flash drives  PC Cards/ExpressCard modules.
  • 35. memory card  A memory card is a removable flash memory device, usually no bigger than 1.5" in height or width, that you insert and remove from a slot in a personal computer, game console, mobile device, or card reader/writer.
  • 36. USB flash drive  A USB flash drive is a flash memory storage device that plugs in a USB port on a computer or mobile device.
  • 37. Express Card  Express Card slot, which is a special type of expansion slot that holds a PC Card or an Express Card module, respectively.  Express Card module, which can be used as a removable flash memory device, is about one half the size of a PC Card and adds memory, communications, multi media, and security capabilities to computers
  • 38. Ports and Connectors  A port is the point at which a peripheral attaches to or communicates with a system unit so that the peripheral can send data to or receive information from the computer.  An external device, such as a keyboard, monitor, printer, mouse, and microphone, often attaches by a cable to a port on the system unit.  The front and back of the system unit on a desktop personal computer contain many ports.  A connector joins a cable to a port. A connector at one end of a cable attaches to a port on the system unit, and a connector at the other end of the cable attaches to a port on the peripheral.
  • 39.
  • 40. USB Ports  A USB port, short for universal serial bus port, can connect up to 127 different peripherals together with a single connector.  Devices that connect to a USB port include the following:  mouse,  printer,  digital camera,  scanner, speakers,  portable media player,  optical disc drive,  smart phone,  PDA,  game console, and  removable hard disk.
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  • 42. FireWire Ports  FireWire port is similar to a USB port in that it can connect multiple types of devices that require faster data transmission speeds, such as  digital video cameras,  digital VCRs,  color printers,  scanners,  digital cameras,  DVD drives, to a single connector.  A FireWire port allows you to connect up to 63 devices together.
  • 43. Other Ports  Bluetooth Port Bluetooth technology uses radio waves to transmit data between two devices. Bluetooth devices have to be within about 33 feet of each other.  SCSI port, allows you to attach SCSI (pronounced skuzzy) peripherals such as disk drives and printers.  eSATA port, or external SATA port, allows you to connect a high-speed external SATA (Serial Advanced Technology Attachment) hard disk to a computer.  MIDI Port A special type of port that connects the system unit to a musical instrument, such as an electronic keyboard, is called a MIDI port.
  • 44. Buses  bus, allows the various devices both inside and attached to the system unit to communicate with each other.  Buses are used to transfer bits from input devices to memory, from memory to the processor, from the processor to memory, and from memory to output or storage devices.  Buses consist of two parts: a data bus and an address bus.  The data bus is used to transfer actual data.  address bus is used to transfer information about where the data should reside in memory.
  • 45. Buses  A computer has these basic types of buses: a system bus, possibly a backside bus, and an expansion bus.  A system bus, also called the front side bus(FSB), is part of the motherboard and connects the processor to main memory.  A backside bus(BSB) connects the processor to cache.  An expansion bus allows the processor to communicate with peripherals.
  • 46. Bays  A bay is an opening inside the system unit in which you can install additional equipment.  A bay is different from a slot on the motherboard, which is used for the installation of adapter cards.  A drive bay is a rectangular opening that typically holds disk drives.  Other bays house card readers and widely used ports such as USB, FireWire, and audio ports.
  • 47. Power Supply  The power supply is the component of the system unit that converts the wall outlet AC power into DC power.  Many personal computers plug in standard wall outlets, which supply an alternating current (AC) of 115 to 120 volts.  This type of power is unsuitable for use with a computer, which requires a direct current (DC) ranging from 5 to more than 15 volts.
  • 48. References  Discovering Computers FUNDAMENTALS Your Interactive Guide to the Digital World, Shelly Cashman Series by Gary B. Shelly and Misty E. Vermaat Contributing Authors  Jeffrey J. Quasney  Susan L. Sebok  Steven M. Freund Manolo L. Giron RMTU