16. Workshop
Write about an assignment or activity you currently use in a course:
● What is it that your students should learn through your current
assignment/activity?
● What requirements must they currently follow in order to complete it?
○ How do those rules work together to provide them with possibilities
for agency/choice?
● What feedback do students currently receive?
● Are there ways your goals could be misconstrued/misappropriated by
students who have other goals?
17. Workshop (continued)
Partner (or join a small group):
● Share your responses
● Discuss whether your assignment/activity already includes:
○ System of abstract rules
○ Specific goal
○ Room for student choice
○ Formative Feedback
○ Low barrier to failure
Share with the group
18. Workshop (continued)
Adapt an Assignment/Activity as a Game/Simulation:
● What is the goal/objective of the game?
● What will the rules of the game be?
○ What opportunities for agency/choice/creativity
do players have?
● How will players know they are succeeding or failing
as they go?
● How will you keep the barrier(s) to failure low?