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GDTK

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GDTK

  1. 1. Game Design as a Pedagogy Jennifer GroffDirector of Learning & Program Development
  2. 2. Game Design Tool Kit
  3. 3. Learning By Design
  4. 4. Learning By Design• Design as a means to learn a topic deeply
  5. 5. Learning By Design• Design as a means to learn a topic deeply• Apply those understandings to new creative concepts
  6. 6. Rationale & Benefits
  7. 7. Rationale & Benefits• Inspire/motivate teachers and students through design
  8. 8. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful
  9. 9. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful• Leverage interest in and knowledge of games and technology
  10. 10. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful• Leverage interest in and knowledge of games and technology• Foster creative problem-solving and critical thinking skills
  11. 11. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful• Leverage interest in and knowledge of games and technology• Foster creative problem-solving and critical thinking skills• Encourage student-teacher communication and collaboration
  12. 12. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful• Leverage interest in and knowledge of games and technology• Foster creative problem-solving and critical thinking skills• Encourage student-teacher communication and collaboration• Help teachers become design coaches, mentors, & experts
  13. 13. Rationale & Benefits• Inspire/motivate teachers and students through design• Provide opportunities to make learning relevant, purposeful• Leverage interest in and knowledge of games and technology• Foster creative problem-solving and critical thinking skills• Encourage student-teacher communication and collaboration• Help teachers become design coaches, mentors, & experts• Create opportunities to develop presentation skills
  14. 14. The Tool Kit: process
  15. 15. The Tool Kit: process • EXPLORE
  16. 16. The Tool Kit: process • EXPLORE • DISCOVER
  17. 17. The Tool Kit: process • EXPLORE • DISCOVER • CREATE
  18. 18. The Tool Kit: process • EXPLORE • DISCOVER • CREATE • SHARE
  19. 19. EXPLORE
  20. 20. EXPLORE What process or procedures are important to grasping this topic?
  21. 21. EXPLORE What process or procedures are important to grasping this topic? Where does the fun emerge in the topic?
  22. 22. EXPLORE What process or procedures are important to grasping this topic? Where does the fun emerge in the topic? What is playful about the topic?
  23. 23. DISCOVER
  24. 24. DISCOVERWhat is the main goal of the game?
  25. 25. DISCOVERWhat is the main goal of the game? To win, a player must...
  26. 26. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game?
  27. 27. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game? To advance a level, a player must...
  28. 28. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game? To advance a level, a player must...What are the levels and challenges of the game?
  29. 29. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game? To advance a level, a player must...What are the levels and challenges of the game? Stages of play include...
  30. 30. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game? To advance a level, a player must...What are the levels and challenges of the game? Stages of play include...What are the rules of the game?
  31. 31. DISCOVERWhat is the main goal of the game? To win, a player must...What are the sub-goals of the game? To advance a level, a player must...What are the levels and challenges of the game? Stages of play include...What are the rules of the game? Global and level-specific requirements include...
  32. 32. What do students produce?
  33. 33. What do students produce?• Learning Game Design Concept Document
  34. 34. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals
  35. 35. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges
  36. 36. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting
  37. 37. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary
  38. 38. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples
  39. 39. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples• Paper Prototype
  40. 40. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples• Paper Prototype• Play Test Evaluation Summary
  41. 41. What do students produce?• Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples• Paper Prototype• Play Test Evaluation Summary• Final Design Document / Pitch Presentation
  42. 42. Join & Download
  43. 43. Join & Downloadwww.learninggamesnetwork.org
  44. 44. Join & Downloadwww.learninggamesnetwork.org /projects/game-design-tool-kit
  45. 45. Thank you! Jennifer GroffDirector of Learning & Program Development jen@learninggamesnetwork.org

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