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Game Production Stages - eTohum Game Developers Summit - November 2013

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How to keep the game development process efficient while growing your team?

The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.

Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)

Date: 23 November 2013
Location: Istanbul, Turkey

Game Production Stages - eTohum Game Developers Summit - November 2013

  1. 1. Game Production Stages (Oyun Prodüksiyon Süreçleri) eTohum Oyun Geliştiricileri Zirvesi 23 November/Kasım 2013 Barış Yaman baris@galatalabs.com @barisyaman
  2. 2. Background 18+ years as Game Programmer, Tool Programmer, Lead Programmer, Engineering Manager, Director of Development.
  3. 3. Game Development Team Programmer / Designer / Artist / Sound Dude
  4. 4. Game Development Team Programmer Designer Artist Sound / Music Dude
  5. 5. Release Engineer UI Programmer Scripter Engine Programmer Core Mechanics Designer Sound Programmer Level Designer Game Development Team Tool Programmer Gameplay Programmer Backend Programmer Analytics / BI Lead Designer Story Copywriter UX Expert Technical Artist Executive Producer Lead Programmer Creative Director Concept Artist 2D Animator Director of Development Producer Art Director Associate Producer Lead QA 3D Animator QA FX Artist Sound Artist Music Composer Rigger UI Artist Prop Modeler Character Modeler Cinematic Expert Environment Artist Texture Artist
  6. 6. Release Engineer UI Programmer Scripter Engine Programmer Core Mechanics Designer Sound Programmer Level Designer Game Development Team Tool Programmer Gameplay Programmer Backend Programmer Analytics / BI Lead Designer Story Copywriter UX Expert Technical Artist Executive Producer Lead Programmer Creative Director Concept Artist 2D Animator Director of Development Producer Art Director Associate Producer Lead QA 3D Animator QA FX Artist Sound Artist Music Composer Rigger UI Artist Prop Modeler Character Modeler Cinematic Expert Environment Artist Texture Artist
  7. 7. Game
  8. 8. Game Production Phases Concept Preproduction PostLaunch Production Launch
  9. 9. Concept Pre-production Production Post-Launch Genre Target Audience Fun Trend ? Market Budget/TIme Platform Biz Model
  10. 10. Concept Pre-production Production Prototype Get to the FUN. Build and test the gameplay mechanics Temporary graphics, dirty code Throw away the code at the end! Post-Launch
  11. 11. Concept Pre-production Production Game Design Doc Your prototypes are your main design doc. Doc is not a goal, it is a tool. Living Document More like a Wiki w/comments Concise, to the point. Outline Not the STORY! (Unless it is an adventure game) Post-Launch
  12. 12. Concept Pre-production Production Game Design Doc Gameplay Mechanics Game Object Attributes Levels / Environment Attributes Progression List of Game Modes List of Main Screens Keep it short. We will add details later Post-Launch
  13. 13. Concept Pre-production Production Technical Design Build Engine Components Performance Test Architecture Tool needs Post-Launch
  14. 14. Concept Pre-production Production Visual Style Visual Tests External Tools Technical Limitations Polish Tests Post-Launch
  15. 15. Concept Pre-production Production Tools Art Pipeline Designer Tools Post-Launch
  16. 16. Concept Pre-production Production End of Pre-production Prototypes Rough Game Design Doc Technical Architecture Rough Visual Style Art Pipeline List of tools. (Some done, most in development) Get a feel for the scope Verify the budget and the time Know the game is FUN Post-Launch
  17. 17. Concept Pre-production Production Follow Agile Approach Sprints Schedule 3-4 week long sprints. Create meaningful stories. Schedule around the stories. Add details to documents as needed. Use Cross Functional Teams Iterate Rinse and Repeat Post-Launch
  18. 18. Concept Pre-production Production Follow Agile Approach Sprints Don’t be too efficient. Focus on the sprint. Polish reasonably towards the end. Dedicate 1-2 days for testing at the end. Dedicate 1 day of team play time Keep crunch time short Short Postmortem Use the most recent sprint for demos. Post-Launch
  19. 19. Concept Pre-production Production Follow Agile Approach Daily Biggest enemy: Dependencies Have stand-up meetings every morning. • What did you do, yesterday? • What are you going to work on today? • Do you have a dependency on anyone? Post-Launch
  20. 20. Concept Pre-production Production First Major Target “First Playable” Post-Launch
  21. 21. Concept Pre-production Production Finish The Game! Post-Launch
  22. 22. Concept Pre-production Production Do not forget the “FUN” Post-Launch
  23. 23. Concept Pre-production Production Online Games Post-Launch
  24. 24. Concept Pre-production Production Free-to-Play Games Post-Launch
  25. 25. Critical Roles
  26. 26. Questions? (Sorular?) baris@galatalabs.com
  27. 27. apps.facebook.com/GuardiansOfIstanbul

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