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1. WTOS Fast Facts
2. Development Team
3. Game Explanation
4. Narrative
5. Art Assets
6. Demo Features
WTOS Fast Facts
Official Game Title Winterflame:TheOtherSide (WTOS)
Game Genre AdventurePuzzlePlatformer
Platform Steam,PC,Mac
TargetAudience YoungAdults(RT PG13)
Est.Playing Time (perpart) 2(two)hours
Est.TotalPlaying Time 6(six)hours
ReleaseVersion Part1: ForestandRuins
Part2: Heightsand Waterarc
Part3: Cradle
Development Schedule and
Deliverables
DevStage DueDate Technical Deliverables ContentDeliverables PrerequisiteRequirements
Firstplayabledemo 15 Juni2016 • Mainfeaturesaccessible
• UI/UXfullyfunctioning
• Myuu’sJournalsample
• Gauntlet-Zroot
• Complete4 (four)playablepuzzlefromForest
• 1 puzzlewithZroot(power-upgauntlet)
Part1- Alpha November2016 • Allfeaturesaccessible
• Myuu’sJournal part1 complete
• Gauntlet-ZrootandVoltex
• ForestandRuinscompletepuzzleset(approx.50
puzzles)
• AdditionalcontentinMyuu’sJournal
Immediatepublisher’sdealafterdemo
Part1- Beta December2016 Shippablebugpart1
Part2- Alpha June 2017 • Allfeaturesaccessible
• Myuu’sJournalpart2 complete
• Gauntlet-AirHoleandBobble
• AirHoleandBobblecompletepuzzleset(approx.50
puzzles)
• AdditionalcontentinMyuu’sJournal
Part1 releaseon-time
Part2- Beta July2017 Shippablebugpart2
Part3- Alpha January2018 • Allfeaturesaccessible
• Myuu’sJournalpart3 complete
• Cradlecompletepuzzleset(approx.25 puzzles)
• AdditionalcontentinMyuu’sJournal
Part2 releaseon-time
Part3- Beta Febuary2018 Shippablebugpart3
Release March 2018 Part1-3 Goldversion
Costing Per Milestones
Demo Part 1 Part 2 Part 3
3 months 6 months 7 months 6 months
June2016 Alpha:Nov 2016
Beta:Dec 2016
Alpha:Jun2017
Beta:Jul2017
Alpha:Dec 2017
Beta:Jan2018
Total Development Cost: USD562,500
Cost Breakdown:
Demo USD86,250
Part 1 USD157,500
Part2 USD 183,750
Part 3 USD105,000
Hexany USD 30,000
DEVELOPMENT
TEAM
Team Structure
Vito Budiman Jr.
Game Designer
Marlin Sugama
Head of Creative
JovianGozali
LineProducer
Anton Budiono
Executive Producer
Indra Gunawan
ExecutiveProducer
DennyWidjaya
Headof3D
MarshellinaM.
3DArtist
YohanPower
Headof2D
StavenAndersen
Concept Artist
Herwin Arkiando
3D Artist
AlexanderRei
Animator
ValensiaIrene
3DArtist
Burhan Dewantara
Head of Technical
William Salim
Senior Programmer
KevinChandra
Programmer
Michael Desmond
Programmer
Timotius Prihadi
Programmer
MichaelElwin
HeadofQA
RobertTan
2DArtist
DyelinnSyam
2DArtist
RickyBenjaminT.
2DArtist
JenniferCai
2DArtist
MarissaAnastasia
2DArtist
AndyForsberg
MusicDirector
JuanCortez
Composer
Richard Ludlow
Audio Director
MatthewEarl
Sound Designer
David Obedianto
Composer
Team Size
Role Demo Part1 Part2 Part3
Producers 1 1 1 1
Writers 1 1 1 1
Designers 1 1 1 1
2DArtists 4 4 4 4
3DArtists 3 3 3 3
Animators 1 1 1 1
TechnicalArtists 2 2 2 2
Programmers 5 5 5 5
Voice Actor 2 4 4 4
MusicComposer 1 2 2 2
SoundEngineer 1 2 2 2
QA 3 3 3 3
TOTAL 25 29 29 29
GAME
EXPLANATION
Tag Lines
“Epicpuzzle adventuregamethatcombines magicwithphysiquebasedpuzzle game”
“Story basedjourneypresented withbeautifully-disturbed environment”
Game Summary
• Winterflame- The Other Side is a story-driven puzzle platformer game, with allthe mechanic designed by harnessing computer physics
• By following the main character story,player will enter the worldof Winterflame andajourney of a boy finding his loveone and become more than a man he ever
wished for.
• Area by area unveiled different immersive experience;
• Forest will heighten sight sense through beauty andillusions
• Ruins will heighten motoric reflex through increasing sense ofurgency
• Heights will heighten hearing sense through whistling wind
• Water Arcwill givesense ofrelief andpeace
• And Cradlewill requiredall the concentration player can givein playing the game
• Divergent power-ups in formofmagical gauntlet, will begiven tohelp player solve puzzles andcomplete their journey
journey
• Replaying the game will rewardplayer with additional alternative story line other than the main plot, giving more information about the characters andthe world,in
information about the characters andthe world,in form of collectible ancient magical journal’s items
Technical Specification
Develop using Unity 5.3.4
Target FileSize TBD
Screen Ratio 16:9
Resolution 1920 x 1080
Audio 7.1
SupportedInput Hardware Primary:Keyboard+Mouse
Secondary: Controller(XBOX 360)
Language English
Game Basic Cycle
PART1 PART2 PART3
MYUU’S JOURNAL
PART1
FOREST
RUINS
HEIGHTS
WATER ARC
CRADLE
MYUU’S JOURNAL
PART2
MYUU’S JOURNAL
PART3
Mainplot line
Replay line
**Hidden stories presented on Myuu’s Journal motivates player toreplay the game
Puzzles
• A part contains of 2 (two) areas, one area consists of maximum 15 puzzles
• Each area has different variable to enhance and increase game-play varieties
Part Area Mood Puzzle Type
Part 1
Forest Determination Environmental- solve with
sequence
Ruins Over-Confident Electricity and Mechanic-
the right sequence within
Part 2
Heights Despair Movements- solve by
right set of sounds
Water Arc Revelation TBC
Part 3 Cradle New beginning TBC
Game Mechanic- General
 Game progressingsystem:playercan only go-forward (puzzles aredesign with point-
of-no-return)
 Sequential-Environmental puzzle:player have to use theirsurrounding environment in
correct sequence to solve the problem
 Mechanicdualism: true to the original philosophy of the game, the mechanics can be
turned upside down to createmore variance inthe puzzle
Game Mechanic- Gauntlet
Power-ups in form of magical gauntlet that can shoot various ammo to help Lev on his journey
Zroot- is a root that can be used to reach items that is too
far for Lev’s natural and only hand. It can pull items to Lev
or pull Lev and perform a swing to cross gaps. It also
capable of triggering use function of certain items.
Player has to aim directly to the item that they want to
interact with Zroot.
Voltex- Voltex visualized as torrent of lightning shooting
out from Lev’s gauntlet. The lightning capable of delivering
electricity to conductors or turning on machinery that runs
of electricity. Voltex also capable of stunning smaller
creatures. Player use Voltex as a channeling power by
holding down the use button as long as they need.
Game Mechanic- Gauntlet
Power-ups in form of magical gauntlet that can shoot various ammo to help Lev on his journey
Bobble- liquid based element that can launched and
filled with air. When first launched the bobble has soft-
wobbly surface and after a while the surface harden
and can protect Lev from other objects.
Air Hole- a void hole with a powerful suction force
that can help Lev dodge around the monsters and
avoid difficult obstacles
Game Add-Ons
Seamless Transitions
Thegame intuitively flow fromscene-to-scene, indulging player to naturallyenjoythe flow of the game without interruption
Cinematic Approach
Movie-like presentation of the game’sstory, allowing player to engage easily to the world of Winterflame.
Game Add-Ons
Kinetic Typography
Dialog system is built in the game world; position is used to show “who” is talking, font size is usedto show “how loud” the speaker talk, text
type and animated font is usedto show subject’s feeling and emotions.
SmartDynamicCamera System
Thegameshows what needs to be seen by players. In-gamecamera move according to pre-determined interest points interpolation, showing
important bits while building dynamic viewing experience.
Game Add-Ons
Subtlety
Thegame haveabundant numberof subtle cluesfor playerto solve the puzzle. Thatcan be treated as “Easter-eggs”
High Replay-abilityValue
Myuu’s Journal,a magical journalwith collectible items as keysto open more stories of thegame, which canbe obtained by
replayingcertain puzzlesin the game. Themoreplayer replay the game, the deeper story-line will be revealed.
Characters
Lev
“Ifyouknow howthingswork,you’llbefine”.
Despite his grievous past,Lev never fails to
greet people with smile. His Curious and
daringnature sometimes leads him into
trouble, but he always finds his way out. His
tinkering skill earns him acceptance among
the Frameless.
Lev only vaguely remembers his life before the
war.For him now, the word“family”means
Raina.
Raina
“Iknow toomuchabout,life,andtoolittle
aboutdeath”.
Raised as a healer, she dedicates herself to
help any creature whois in pain.
She was fascinated by Lev’s resilience during
treatment andhis adaptation toa new
community. From Lev, she understands the
difference oflife andbeing alive.
Characters
Forest Myuu
Controller Mapping-
Keyboard and Mouse
Keyboard:QWERTY
A DS
Esc
Space
F
E
1 2 3 4
Pause Menu
Zroot Voltex
Gauntlet
CrouchMove Left Move Right
Jump
Use
Pick/Drop
Mouse
Gauntlet Shoot Aim
Controller Mapping- Controller
Left Right
Crouch
Charge Gauntlet
Pick/Drop
Jump
Use Item
Aim
R2 : Use Gauntlet
UI Flow- Main Game
SplashScreen
1.Artoncode Logo
2.VandariaLogo
3.Kickstarter/ Steam Greenlit
TitleScreen
1.WTOS Logo
QuitGame Settings
Myuu’sJournal
NewGame/
Continue
In-Game
Pause
Esc
Game OverMyuu’s Journal
UI Flow
Credit
Outofthegame
Yes
No
Main
Menu
Myuu’s Journal
• Myuu'sjournalis an"add-on bonus features" that will significantly increasethe game replay-abilityvalue
• Bonus items will be rewarded in randomsequence (based on player's completion progress) and will be automatically collected in a book call "Myuu's
Journal"
• All bonus items will grant playersadditional story about the game (origins stories, characters and world backgroundstories, otherperspective of existing
stories, etc)
• Bonus items arepresented as: photo/stickers/stamps/scribble notes/drawings/piece of paper/other mementosgathered by Myuus
• Each will content a piece of additional story inform of: image/music/cutscenes/cinematic/puzzle
UI Flow- Myuu’s Journal
MainMenu
Partcompleted?
Myuu’sJournal
Transitions:
1. animation-book fall on Lev’s head
2. Animation-book flyto Lev rightside
Transitions:
1. Animation-Lev tries to grabbook, butbook flyawayto
in-frontofcamera
2. Animation-book flydown to bottom of thescreen
3. Changemodel
4. Animation-newbook flyin from thebottom of the
screen(open)
NavigationPage IntendedPage
Transitions:
1. Selected point glow (orother indicator)
2. Animation-book flips
ChooseContent
Transitions:
Animatedtexture-ink slowly seep from underthepage,
showing intended pagecontent
Content
Transitions:
1. Intendedpageartfade-out
2. Contentfirst scenefade-in (scene= contentis already
animated/movingwhenfading in)
Typeof content:
- Comic
- Cutscene
- Cinematic
- Mini-games
- others
Yes
No
Pause
Esc
NARRATIVE
Synopsis
Area Synopsis- Forest
Area Synopsis- Old Ruins
Area Synopsis- Heights
Area Synopsis- Water Arc
Area Synopsis- Cradle
ART
ASSETS
Concept Art- Worlds
Concept Art- Worlds
Concept Art- Puzzles
Concept Art- Puzzles
Concept Art- Puzzles
Concept Art- Lev
Concept Art- Gauntlet
Screen Shots
Screen Shots
DEMO
FEATURES
Demo Structure
MainMenu
Cutscene1
Puzzle1:
Bridgeof Faith
Cinematic1
Puzzle2: Puzzle3
Cinematic2
Puzzle4:
Progress is not
always Forward
Cutscene1
MainMenu
Myuu’sJournal
WTOS demoversion has:
 4 puzzles
 2 cutscenes
 2 cinematics
 All main features of the game
Demo Features
1. UI/UX:
1. Seamless transition from main menu (new
game, continue, setting, exit game.
2. Pause- Resume Menu
3. Dynamic key-frame bound camera
movement
2. Contents:
1. Basic movement (puzzle no.2)
2. Puzzle 5 (to show seamless transition)
3. Puzzle 7 (to show seamless transition)
4. Intro to Zroot (puzzle no.16)
5. Myuu’s Journal + Parallax journal’s content
3. Visual:
1. Zroot
2. Kinetic typography for dialogs
3. Depth of Field environment + Motion Blur
4. Seamless transition between puzzles
4. Cinematic and cut-scenes:
1. 2 cinematics
2. 4 cut-scenes
3. 3 death animations + random text variations
4. 1 background animations (for subtle hints)
Mechanics- Naivi
Description Loomsbeautifullyinthedarkestpartoftheforest,Naivisaresignsforadventurersthattheydelvetoodeepintheforest.Whiletheyarenotextremely
rare,mostofthetimesnoadventurerlivelongenoughtotellthetale.The Naivisthemselfarenota predator,sotheyare practicallyharmless,yettheir
habitatis oneofthemostdangerousplaceinVandaria,anddon'tforgetthatmostbeautifulthingsinthejunglearepoisonous.
Malenaivioftenvisitfemalenaivi,anuglybudthatliveinthedeeppartoftheforestandtogetherbloomundertherightcircumstance:enoughlight.
ThemaleNaivibloominplaceoftheirfemales.Theyspreadtheirwingsandbloomsas longas theirtailstillrootedtotheground.Whentheirrootis
removedtheyeitherfleetootherfemaleNaivi orsimplycurlandretracttheirwings.
Naivistailoftenlookforwetsoilorwatersource.
Naivisflybybloomsandfloatmagically.
Itstillunclearwhetherthemale Naivisimply'protecting'theirfemalecounterpartorabsorbingthelight.
Oneofthemost beautifulphenomenonistheirmigration.Asmale Naivismigrateacrosstheplanet
Function Blockorallowlighttoshineinthroughitswings
Createspotlight
Trigger Pullingtheroot
Animation Active:
Closeandopenwings
Idle:
Movetailforhint
Movefeetonflowers
Parameters InitialState,DelayTime,Light angle,Lightwidth,Flagtotriggerauto-closepetal(canbeturnedonwithoutauto-close)
Mechanics- Poca
Description PocaisinspiredfromRaflesiaArnoldi,abeautifulyetdeadlyplant.ThenameitselfisderivedfromRussian,meaning'dew'.Becauseitappearslikethe
centerofPocais collectionofdew,sparklingtothelight.However,thereflectioncomesfromhighconcentrationofmercury,deadlyifone staretoo
longortooclosetoit.
Lotsofanimalscometoseetheirreflectionin Poca,amused.Theirbodiesusuallycan befoundnearit,lifelessfromthepoisonthemercuryemit.From
theirrottingbody,Pocaabsorbsitspreynutrientthatdiednearit.
Somesaidthatdeepinthejungleliveda colonyof Pocaanda creature,last ofitskind.Thecreatureis strongenoughtoresist Poca'spoisonousnature
anditspendsitsdayjuststaringat hisreflectionsaroundforyearsafteryears.
Function ReflectthelightfromNaivis.Thelightwillperformthesamebehavioras Naivislightitself
Itcan bearrangedinmaximum of5 angles.Theoutputofthelightanglecanbemanuallychanged.
Trigger Movethepetals
Animation Active:
Upto5 anglestilts
Idle:
-none
Parameters Initialstateangle,5 angleoptions,5 anglelightoutputdirections
Mechanics- Moluvusha
Description Moluvusha is a plant that lives in other trees trunk as a parasite. However, the nutrient from one tree is not
enough for it. It lures other creatures to its mouth by creating a 'lightbulb' underneath it. If something stay near
the lightbulb for too long, the claws will strike and Moluvusha will close up, eating anything underneath it.
It has its own food-chain with the Lighteater. The Lighteater survives by eating Moluvusha's lightbulb and don't
mind parts of its own body eaten away.
The lightbulb is made from Mana that Moluvusha conjure.
Moluvusha is inspired from the Venus Flytrap. While the name is Russian derivation from Snare.
Function • Produce a light source called “Lightbulb” that Lev can carry around
• Lightbulb can attract nearby Lighteater
• Lightbulb can close shadow hole
• Lightbulb will regenerate after respawn delay. The lightbulb can be used to close shadow hole by shining on it.
• It will close down and eat anything below it that stays after the eating delay.
Trigger Pluckthelightbulb
Animation Active:
Eat itsprey
Idle:
Produceincreasinglyglowinglightbulb
Parameters Initial state (lightbulb or no lightbulb), Delay eat, Delay respawn lightbulb, Lightbulb lifetime, Range lightbulb
shine
Mechanics- Light Eater
Description Lighteateris a framelesscreaturelivebyconsuminglight.Itsactuallyconsistofa lotofmicro-organismstayinonenest.Togetherthemicro-organisms
worktogetherandbuilda structuretosurvive.
Function • Createa solidstructurethatLev canstandon
• Bringingobjectat theendofthestructurebacktoitsnest
• Coveringlight(creatingshadow)
Trigger Automaticallyapproachtolightsource
Animation Active:
Approachinglightsource
Idle:
-none
Parameters Detectrange,Movementspeed,Eating speed
Mechanics- Shadow Hole
Description Shadowholesareactuallyteleportationgate,whichcanbeusedtomovefromonepointtoanotherthatis notachievablebybasicmovement nor
Zroot.Thechallengeistofindtheright shadowholethatconnectstotheanotherrightone.Wrongshadowholewillcausedeath.
Function • Createa holethatwillkillsLev
• Teleporttotheothersideoftheshadowhole
• Canbecreatedbycastinga shadowwithNaivis
• DisappearifhitbylightfromNaivisorMoluvusha’sLightbulb
Trigger Canbecreatedlikenormalshadow
Animation Active:
Dispersewhencast lighton
Idle:
-none
Parameters Flag– killorteleporthole,Connectinghole(ifteleporthole)
Mechanics- Tushka
Description Tushkaisa springlikeplant.Levcan usethistowindhisZrootandusethebouncemovementtomakehisjumphigher
Function • CanbeusedbyLev toattach Zrootandswing.
• Canbedestroyedafterseveraluse.
Trigger Canbecreatedlikenormalshadow
Animation Active:
-none
Idle:
-none
Parameters Numberofuse
Mechanics- Kopa
Description Kopa is a plant grows on deep forest walls, it holds up water in under ground or inside walls
Function • Water source
• Absorb water slowly if empty
• Have to be destroyed using Zroot, Lev is too weak to destroy it. The Copa will have a weak point that can
be visually identified easily by the player
Trigger Crackbyzroot
Animation Active:
Pourwater
Idle:
Absorbwater
Parameters Volume of the water, Flow rate, Absorb rate

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WTOS Fast Facts: The Essential Guide

  • 1.
  • 2. 1. WTOS Fast Facts 2. Development Team 3. Game Explanation 4. Narrative 5. Art Assets 6. Demo Features
  • 3. WTOS Fast Facts Official Game Title Winterflame:TheOtherSide (WTOS) Game Genre AdventurePuzzlePlatformer Platform Steam,PC,Mac TargetAudience YoungAdults(RT PG13) Est.Playing Time (perpart) 2(two)hours Est.TotalPlaying Time 6(six)hours ReleaseVersion Part1: ForestandRuins Part2: Heightsand Waterarc Part3: Cradle
  • 4. Development Schedule and Deliverables DevStage DueDate Technical Deliverables ContentDeliverables PrerequisiteRequirements Firstplayabledemo 15 Juni2016 • Mainfeaturesaccessible • UI/UXfullyfunctioning • Myuu’sJournalsample • Gauntlet-Zroot • Complete4 (four)playablepuzzlefromForest • 1 puzzlewithZroot(power-upgauntlet) Part1- Alpha November2016 • Allfeaturesaccessible • Myuu’sJournal part1 complete • Gauntlet-ZrootandVoltex • ForestandRuinscompletepuzzleset(approx.50 puzzles) • AdditionalcontentinMyuu’sJournal Immediatepublisher’sdealafterdemo Part1- Beta December2016 Shippablebugpart1 Part2- Alpha June 2017 • Allfeaturesaccessible • Myuu’sJournalpart2 complete • Gauntlet-AirHoleandBobble • AirHoleandBobblecompletepuzzleset(approx.50 puzzles) • AdditionalcontentinMyuu’sJournal Part1 releaseon-time Part2- Beta July2017 Shippablebugpart2 Part3- Alpha January2018 • Allfeaturesaccessible • Myuu’sJournalpart3 complete • Cradlecompletepuzzleset(approx.25 puzzles) • AdditionalcontentinMyuu’sJournal Part2 releaseon-time Part3- Beta Febuary2018 Shippablebugpart3 Release March 2018 Part1-3 Goldversion
  • 5. Costing Per Milestones Demo Part 1 Part 2 Part 3 3 months 6 months 7 months 6 months June2016 Alpha:Nov 2016 Beta:Dec 2016 Alpha:Jun2017 Beta:Jul2017 Alpha:Dec 2017 Beta:Jan2018 Total Development Cost: USD562,500 Cost Breakdown: Demo USD86,250 Part 1 USD157,500 Part2 USD 183,750 Part 3 USD105,000 Hexany USD 30,000
  • 7. Team Structure Vito Budiman Jr. Game Designer Marlin Sugama Head of Creative JovianGozali LineProducer Anton Budiono Executive Producer Indra Gunawan ExecutiveProducer DennyWidjaya Headof3D MarshellinaM. 3DArtist YohanPower Headof2D StavenAndersen Concept Artist Herwin Arkiando 3D Artist AlexanderRei Animator ValensiaIrene 3DArtist Burhan Dewantara Head of Technical William Salim Senior Programmer KevinChandra Programmer Michael Desmond Programmer Timotius Prihadi Programmer MichaelElwin HeadofQA RobertTan 2DArtist DyelinnSyam 2DArtist RickyBenjaminT. 2DArtist JenniferCai 2DArtist MarissaAnastasia 2DArtist AndyForsberg MusicDirector JuanCortez Composer Richard Ludlow Audio Director MatthewEarl Sound Designer David Obedianto Composer
  • 8. Team Size Role Demo Part1 Part2 Part3 Producers 1 1 1 1 Writers 1 1 1 1 Designers 1 1 1 1 2DArtists 4 4 4 4 3DArtists 3 3 3 3 Animators 1 1 1 1 TechnicalArtists 2 2 2 2 Programmers 5 5 5 5 Voice Actor 2 4 4 4 MusicComposer 1 2 2 2 SoundEngineer 1 2 2 2 QA 3 3 3 3 TOTAL 25 29 29 29
  • 10. Tag Lines “Epicpuzzle adventuregamethatcombines magicwithphysiquebasedpuzzle game” “Story basedjourneypresented withbeautifully-disturbed environment”
  • 11. Game Summary • Winterflame- The Other Side is a story-driven puzzle platformer game, with allthe mechanic designed by harnessing computer physics • By following the main character story,player will enter the worldof Winterflame andajourney of a boy finding his loveone and become more than a man he ever wished for. • Area by area unveiled different immersive experience; • Forest will heighten sight sense through beauty andillusions • Ruins will heighten motoric reflex through increasing sense ofurgency • Heights will heighten hearing sense through whistling wind • Water Arcwill givesense ofrelief andpeace • And Cradlewill requiredall the concentration player can givein playing the game • Divergent power-ups in formofmagical gauntlet, will begiven tohelp player solve puzzles andcomplete their journey journey • Replaying the game will rewardplayer with additional alternative story line other than the main plot, giving more information about the characters andthe world,in information about the characters andthe world,in form of collectible ancient magical journal’s items
  • 12. Technical Specification Develop using Unity 5.3.4 Target FileSize TBD Screen Ratio 16:9 Resolution 1920 x 1080 Audio 7.1 SupportedInput Hardware Primary:Keyboard+Mouse Secondary: Controller(XBOX 360) Language English
  • 13. Game Basic Cycle PART1 PART2 PART3 MYUU’S JOURNAL PART1 FOREST RUINS HEIGHTS WATER ARC CRADLE MYUU’S JOURNAL PART2 MYUU’S JOURNAL PART3 Mainplot line Replay line **Hidden stories presented on Myuu’s Journal motivates player toreplay the game
  • 14. Puzzles • A part contains of 2 (two) areas, one area consists of maximum 15 puzzles • Each area has different variable to enhance and increase game-play varieties Part Area Mood Puzzle Type Part 1 Forest Determination Environmental- solve with sequence Ruins Over-Confident Electricity and Mechanic- the right sequence within Part 2 Heights Despair Movements- solve by right set of sounds Water Arc Revelation TBC Part 3 Cradle New beginning TBC
  • 15. Game Mechanic- General  Game progressingsystem:playercan only go-forward (puzzles aredesign with point- of-no-return)  Sequential-Environmental puzzle:player have to use theirsurrounding environment in correct sequence to solve the problem  Mechanicdualism: true to the original philosophy of the game, the mechanics can be turned upside down to createmore variance inthe puzzle
  • 16. Game Mechanic- Gauntlet Power-ups in form of magical gauntlet that can shoot various ammo to help Lev on his journey Zroot- is a root that can be used to reach items that is too far for Lev’s natural and only hand. It can pull items to Lev or pull Lev and perform a swing to cross gaps. It also capable of triggering use function of certain items. Player has to aim directly to the item that they want to interact with Zroot. Voltex- Voltex visualized as torrent of lightning shooting out from Lev’s gauntlet. The lightning capable of delivering electricity to conductors or turning on machinery that runs of electricity. Voltex also capable of stunning smaller creatures. Player use Voltex as a channeling power by holding down the use button as long as they need.
  • 17. Game Mechanic- Gauntlet Power-ups in form of magical gauntlet that can shoot various ammo to help Lev on his journey Bobble- liquid based element that can launched and filled with air. When first launched the bobble has soft- wobbly surface and after a while the surface harden and can protect Lev from other objects. Air Hole- a void hole with a powerful suction force that can help Lev dodge around the monsters and avoid difficult obstacles
  • 18. Game Add-Ons Seamless Transitions Thegame intuitively flow fromscene-to-scene, indulging player to naturallyenjoythe flow of the game without interruption Cinematic Approach Movie-like presentation of the game’sstory, allowing player to engage easily to the world of Winterflame.
  • 19. Game Add-Ons Kinetic Typography Dialog system is built in the game world; position is used to show “who” is talking, font size is usedto show “how loud” the speaker talk, text type and animated font is usedto show subject’s feeling and emotions. SmartDynamicCamera System Thegameshows what needs to be seen by players. In-gamecamera move according to pre-determined interest points interpolation, showing important bits while building dynamic viewing experience.
  • 20. Game Add-Ons Subtlety Thegame haveabundant numberof subtle cluesfor playerto solve the puzzle. Thatcan be treated as “Easter-eggs” High Replay-abilityValue Myuu’s Journal,a magical journalwith collectible items as keysto open more stories of thegame, which canbe obtained by replayingcertain puzzlesin the game. Themoreplayer replay the game, the deeper story-line will be revealed.
  • 21. Characters Lev “Ifyouknow howthingswork,you’llbefine”. Despite his grievous past,Lev never fails to greet people with smile. His Curious and daringnature sometimes leads him into trouble, but he always finds his way out. His tinkering skill earns him acceptance among the Frameless. Lev only vaguely remembers his life before the war.For him now, the word“family”means Raina. Raina “Iknow toomuchabout,life,andtoolittle aboutdeath”. Raised as a healer, she dedicates herself to help any creature whois in pain. She was fascinated by Lev’s resilience during treatment andhis adaptation toa new community. From Lev, she understands the difference oflife andbeing alive.
  • 23. Controller Mapping- Keyboard and Mouse Keyboard:QWERTY A DS Esc Space F E 1 2 3 4 Pause Menu Zroot Voltex Gauntlet CrouchMove Left Move Right Jump Use Pick/Drop Mouse Gauntlet Shoot Aim
  • 24. Controller Mapping- Controller Left Right Crouch Charge Gauntlet Pick/Drop Jump Use Item Aim R2 : Use Gauntlet
  • 25. UI Flow- Main Game SplashScreen 1.Artoncode Logo 2.VandariaLogo 3.Kickstarter/ Steam Greenlit TitleScreen 1.WTOS Logo QuitGame Settings Myuu’sJournal NewGame/ Continue In-Game Pause Esc Game OverMyuu’s Journal UI Flow Credit Outofthegame Yes No Main Menu
  • 26. Myuu’s Journal • Myuu'sjournalis an"add-on bonus features" that will significantly increasethe game replay-abilityvalue • Bonus items will be rewarded in randomsequence (based on player's completion progress) and will be automatically collected in a book call "Myuu's Journal" • All bonus items will grant playersadditional story about the game (origins stories, characters and world backgroundstories, otherperspective of existing stories, etc) • Bonus items arepresented as: photo/stickers/stamps/scribble notes/drawings/piece of paper/other mementosgathered by Myuus • Each will content a piece of additional story inform of: image/music/cutscenes/cinematic/puzzle
  • 27. UI Flow- Myuu’s Journal MainMenu Partcompleted? Myuu’sJournal Transitions: 1. animation-book fall on Lev’s head 2. Animation-book flyto Lev rightside Transitions: 1. Animation-Lev tries to grabbook, butbook flyawayto in-frontofcamera 2. Animation-book flydown to bottom of thescreen 3. Changemodel 4. Animation-newbook flyin from thebottom of the screen(open) NavigationPage IntendedPage Transitions: 1. Selected point glow (orother indicator) 2. Animation-book flips ChooseContent Transitions: Animatedtexture-ink slowly seep from underthepage, showing intended pagecontent Content Transitions: 1. Intendedpageartfade-out 2. Contentfirst scenefade-in (scene= contentis already animated/movingwhenfading in) Typeof content: - Comic - Cutscene - Cinematic - Mini-games - others Yes No Pause Esc
  • 46. Demo Structure MainMenu Cutscene1 Puzzle1: Bridgeof Faith Cinematic1 Puzzle2: Puzzle3 Cinematic2 Puzzle4: Progress is not always Forward Cutscene1 MainMenu Myuu’sJournal WTOS demoversion has:  4 puzzles  2 cutscenes  2 cinematics  All main features of the game
  • 47. Demo Features 1. UI/UX: 1. Seamless transition from main menu (new game, continue, setting, exit game. 2. Pause- Resume Menu 3. Dynamic key-frame bound camera movement 2. Contents: 1. Basic movement (puzzle no.2) 2. Puzzle 5 (to show seamless transition) 3. Puzzle 7 (to show seamless transition) 4. Intro to Zroot (puzzle no.16) 5. Myuu’s Journal + Parallax journal’s content 3. Visual: 1. Zroot 2. Kinetic typography for dialogs 3. Depth of Field environment + Motion Blur 4. Seamless transition between puzzles 4. Cinematic and cut-scenes: 1. 2 cinematics 2. 4 cut-scenes 3. 3 death animations + random text variations 4. 1 background animations (for subtle hints)
  • 48. Mechanics- Naivi Description Loomsbeautifullyinthedarkestpartoftheforest,Naivisaresignsforadventurersthattheydelvetoodeepintheforest.Whiletheyarenotextremely rare,mostofthetimesnoadventurerlivelongenoughtotellthetale.The Naivisthemselfarenota predator,sotheyare practicallyharmless,yettheir habitatis oneofthemostdangerousplaceinVandaria,anddon'tforgetthatmostbeautifulthingsinthejunglearepoisonous. Malenaivioftenvisitfemalenaivi,anuglybudthatliveinthedeeppartoftheforestandtogetherbloomundertherightcircumstance:enoughlight. ThemaleNaivibloominplaceoftheirfemales.Theyspreadtheirwingsandbloomsas longas theirtailstillrootedtotheground.Whentheirrootis removedtheyeitherfleetootherfemaleNaivi orsimplycurlandretracttheirwings. Naivistailoftenlookforwetsoilorwatersource. Naivisflybybloomsandfloatmagically. Itstillunclearwhetherthemale Naivisimply'protecting'theirfemalecounterpartorabsorbingthelight. Oneofthemost beautifulphenomenonistheirmigration.Asmale Naivismigrateacrosstheplanet Function Blockorallowlighttoshineinthroughitswings Createspotlight Trigger Pullingtheroot Animation Active: Closeandopenwings Idle: Movetailforhint Movefeetonflowers Parameters InitialState,DelayTime,Light angle,Lightwidth,Flagtotriggerauto-closepetal(canbeturnedonwithoutauto-close)
  • 49. Mechanics- Poca Description PocaisinspiredfromRaflesiaArnoldi,abeautifulyetdeadlyplant.ThenameitselfisderivedfromRussian,meaning'dew'.Becauseitappearslikethe centerofPocais collectionofdew,sparklingtothelight.However,thereflectioncomesfromhighconcentrationofmercury,deadlyifone staretoo longortooclosetoit. Lotsofanimalscometoseetheirreflectionin Poca,amused.Theirbodiesusuallycan befoundnearit,lifelessfromthepoisonthemercuryemit.From theirrottingbody,Pocaabsorbsitspreynutrientthatdiednearit. Somesaidthatdeepinthejungleliveda colonyof Pocaanda creature,last ofitskind.Thecreatureis strongenoughtoresist Poca'spoisonousnature anditspendsitsdayjuststaringat hisreflectionsaroundforyearsafteryears. Function ReflectthelightfromNaivis.Thelightwillperformthesamebehavioras Naivislightitself Itcan bearrangedinmaximum of5 angles.Theoutputofthelightanglecanbemanuallychanged. Trigger Movethepetals Animation Active: Upto5 anglestilts Idle: -none Parameters Initialstateangle,5 angleoptions,5 anglelightoutputdirections
  • 50. Mechanics- Moluvusha Description Moluvusha is a plant that lives in other trees trunk as a parasite. However, the nutrient from one tree is not enough for it. It lures other creatures to its mouth by creating a 'lightbulb' underneath it. If something stay near the lightbulb for too long, the claws will strike and Moluvusha will close up, eating anything underneath it. It has its own food-chain with the Lighteater. The Lighteater survives by eating Moluvusha's lightbulb and don't mind parts of its own body eaten away. The lightbulb is made from Mana that Moluvusha conjure. Moluvusha is inspired from the Venus Flytrap. While the name is Russian derivation from Snare. Function • Produce a light source called “Lightbulb” that Lev can carry around • Lightbulb can attract nearby Lighteater • Lightbulb can close shadow hole • Lightbulb will regenerate after respawn delay. The lightbulb can be used to close shadow hole by shining on it. • It will close down and eat anything below it that stays after the eating delay. Trigger Pluckthelightbulb Animation Active: Eat itsprey Idle: Produceincreasinglyglowinglightbulb Parameters Initial state (lightbulb or no lightbulb), Delay eat, Delay respawn lightbulb, Lightbulb lifetime, Range lightbulb shine
  • 51. Mechanics- Light Eater Description Lighteateris a framelesscreaturelivebyconsuminglight.Itsactuallyconsistofa lotofmicro-organismstayinonenest.Togetherthemicro-organisms worktogetherandbuilda structuretosurvive. Function • Createa solidstructurethatLev canstandon • Bringingobjectat theendofthestructurebacktoitsnest • Coveringlight(creatingshadow) Trigger Automaticallyapproachtolightsource Animation Active: Approachinglightsource Idle: -none Parameters Detectrange,Movementspeed,Eating speed
  • 52. Mechanics- Shadow Hole Description Shadowholesareactuallyteleportationgate,whichcanbeusedtomovefromonepointtoanotherthatis notachievablebybasicmovement nor Zroot.Thechallengeistofindtheright shadowholethatconnectstotheanotherrightone.Wrongshadowholewillcausedeath. Function • Createa holethatwillkillsLev • Teleporttotheothersideoftheshadowhole • Canbecreatedbycastinga shadowwithNaivis • DisappearifhitbylightfromNaivisorMoluvusha’sLightbulb Trigger Canbecreatedlikenormalshadow Animation Active: Dispersewhencast lighton Idle: -none Parameters Flag– killorteleporthole,Connectinghole(ifteleporthole)
  • 53. Mechanics- Tushka Description Tushkaisa springlikeplant.Levcan usethistowindhisZrootandusethebouncemovementtomakehisjumphigher Function • CanbeusedbyLev toattach Zrootandswing. • Canbedestroyedafterseveraluse. Trigger Canbecreatedlikenormalshadow Animation Active: -none Idle: -none Parameters Numberofuse
  • 54. Mechanics- Kopa Description Kopa is a plant grows on deep forest walls, it holds up water in under ground or inside walls Function • Water source • Absorb water slowly if empty • Have to be destroyed using Zroot, Lev is too weak to destroy it. The Copa will have a weak point that can be visually identified easily by the player Trigger Crackbyzroot Animation Active: Pourwater Idle: Absorbwater Parameters Volume of the water, Flow rate, Absorb rate