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Research
Alice Leeman
Existing Product
This is a screenshot of a game that I
discovered called ‘Pixel Quest’ and
it’s a platform game. You use the
keys ‘A’ and ‘D’ to move left and
right and click space or ‘W’ to jump.
The aim of the game is to collect the
box objects and complete each level
in a timer. The timer on the first
level is about 3 minutes. You will
have to face challenges through
each level such as dodging fire pits
and jumping to the next platform.
The setting of the gameplay is in a
jungle and is similar to how I want
my gameplay to be like. The
character looks like a typical explorer
and there is green and brown colors
used to make it look like a jungle
scene.
The gameplay view is from a side
angle and show’s the full platform,
unlike games like temple run where
you are a first person runner and are
playing the character from behind
The creator of the game has made the
background lighter where the
character is crossing so it is clearer to
see the character as the character has
darker colors on it.
Music and sound effects:
The music on the home screen
is quite cheery and lasts about 6
seconds before looping again. I
quite like the music used for
this as the music isn’t annoying
or high-pitched
In the actual game itself, the
music seems to be quite
relaxing. The music isn’t really
on a loop as some of the notes
keep changing throughout the
song so this is good as the
music shouldn’t be seen as
repetitive and boring to the
players.
There are also quite a lot of
sound effects used in this game.
Firstly, there is a short high-
pitched sound when the
character jumps. Also, when the
fire rises every 2 seconds there
is a sound effect for the fire
rising.
Lastly, as you move your mouse
across the different button
choices on the menu there are
sound effects that happen as
you hover over them.
Existing Product
This game is ‘Temple Run
2’ and is an app that
players can download
onto their phones. It is
the perspective of a first
person runner and has an
endless timer as you play
the game. The aim of the
game is to keep
outrunning the jungle
monster until you die
(falling off edges, tripping
over, etc) and then repeat
and beat your high score.
The location of the gameplay is set in
a jungle-like environment and a lot of
the main colors used for this game are
colors that I find I could use for my
game e.g. the different shades of
greens and browns.
The games visuals are highly animated and
not pixelated or created in blocks. What I
find interesting about the game is the
objective and also the challenges you have to
face along the way such as collecting coins
and jumping over barriers. These are
challenges that I will likely be using in my
video game.
‘Temple Run 2’ does have
music in the background as
you are playing the game.
You mainly hear drums
playing, like Moroccan or
African drumming. The
music is quite dramatic
and speedy so this is
supposed to make the
player feel like they should
be going quite fast and
hurrying up.
There are some sound
effects used in this game.
For example if you trip
over some stone or barrier
then the jungle monster
will make a noise and be
closer to catching the
character. Other than the
noise of the jungle
monster there is just the
music playing in the
background.
Existing Product
This game is called ‘Raymon Jungle
Run’ and is a platform game set in a
Jungle. The main aim of the game is
to collect as many of the yellow flying
objects as you can and complete the
level without falling down holes, etc.
The levels get harder as you go along,
more enemies to attack and more
complex platforms to get across.
There are levels in this game where
you are in different locations
throughout the jungle e.g. the trees,
sky, the volcano stone walls, etc. It’s
good that the game has different
locations in it as it is more interesting
and fun when there are new locations
and enemies each time.
The creator of the game has made
sure that the objects to collect are a
bright color (yellow) so it’s clear for
the player to see what to collect.
There is music in the background of
the game. There is a different song for
each level most of the time (some
levels don’t have any music). The
music most of the time is quite jolly
and you can hear things like the drums,
or the tambourine. In the ‘scary’
locations such as the volcano the
music is faster and more worrying for
the player.
Lots of sound effects are used for this
game. For example when the character
is collecting the coin objects you hear a
shimmering sound. Also, you can hear
the characters footsteps as they are
running. The character also comes out
with small words like “yipee!” if he
reaches a platform of completes a
level. This lets the player know that
what they are doing is right.
Existing Product
This is a platform game called
‘Fireboy and Watergirl: In The
Forest Temple’. This game has
a similar objective to my game:
you have to cross the
platforms to get to the end
door where you will have
completed the game. I also like
the layout of this as the
platform is all on one screen.
• There are challenges you
need to overcome
• There are higher platforms
the character will need to
reach
• You can collect objects (the
blue and red diamonds
The pace of the music is
quite slow and mysterious.
This is good background
music as in this game you
take your time with it so
the player won’t want fast-
paced, high-pitched
background music. It may
stress the player out as the
song doesn’t fit the pace of
the game.
There are some sound
effects, for example when
one of the characters turn
the lever you will hear the
sound of the lever turning.
You can also hear the
sound of the diamonds
once you collect them.
You get the jungle vibe as you play this game, you see
the effects and colours used (the different shades of
green and brown) which are the main colours I will be
using in my game.
The visuals of the game has lots of detail in it and
collectives which makes the game appealing to
the audience as players will want to overcome the
challenges. The layout changes as you get to the
next level and the game is supposed to get harder
so the player is always expecting the unexpected
when playing.
Research Analysis
In all my research that I have looked at and analysed, all the games have the same colour theme, with different
shades of green and brown to fit the jungle theme. This is the kind of colour theme that I will be sticking to when
it comes to my production work.
Also, during my research I have looked into games that all have similar objectives. For example, in the games ‘ Raymon
Jungle Run’ and ‘Fireboy and Watergirl: The forest temple, both the games are platform game and the aim of the game
is to get passed all the challenges you face and reach the end of the level so you can move onto the next level. In both
games you can collect objects like coins and diamonds as you play the game and this is an aspect of the games that I am
going to use in my game. I could create objects such as diamonds, or shiny objects, or I could stick to the jungle theme
and add in objects like coloured leaves, or animals, or health resources.
In the games ‘Pixel Quest’ and ‘Fireboy and Watergirl: The forest temple’ they both have the same kind of layout. The
level that you have to complete is all set out on the screen and the player has to guide their character through the
platforms to reach the final door/point to reach the next level. The platforms are above each other and you have to
basically keep climbing and jumping from platform to platform, collecting objects and passing challenges along the way.
This is a layout that I am most interesting in using for my game, with platforms rising above each other. I may add in
techniques in my game that aren’t used in these existing products, such as moving the platforms up and down or side to
side.
Bibliography
1. Developer: HardCircle (Year of Release: 2011) Game: Pixel Quest
https://www.coolmathgames.com/0-pixel-quest
1. Developer: Imangi Studios (Year Of Release: 2013) Game: Temple Run 2
(mobile game)
2. Developer: Pasta Games (Year Of Release: 2012) Game: Rayman’s Jungle
Run (mobile game)
3. Developer: Olso Albert (Year Of Release: 2007) Game: Fireboy and
Watergirl: The forest temple
https://www.coolmathgames.com/0-fireboy-watergirl-forest-temple

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game project-research

  • 2. Existing Product This is a screenshot of a game that I discovered called ‘Pixel Quest’ and it’s a platform game. You use the keys ‘A’ and ‘D’ to move left and right and click space or ‘W’ to jump. The aim of the game is to collect the box objects and complete each level in a timer. The timer on the first level is about 3 minutes. You will have to face challenges through each level such as dodging fire pits and jumping to the next platform. The setting of the gameplay is in a jungle and is similar to how I want my gameplay to be like. The character looks like a typical explorer and there is green and brown colors used to make it look like a jungle scene. The gameplay view is from a side angle and show’s the full platform, unlike games like temple run where you are a first person runner and are playing the character from behind The creator of the game has made the background lighter where the character is crossing so it is clearer to see the character as the character has darker colors on it. Music and sound effects: The music on the home screen is quite cheery and lasts about 6 seconds before looping again. I quite like the music used for this as the music isn’t annoying or high-pitched In the actual game itself, the music seems to be quite relaxing. The music isn’t really on a loop as some of the notes keep changing throughout the song so this is good as the music shouldn’t be seen as repetitive and boring to the players. There are also quite a lot of sound effects used in this game. Firstly, there is a short high- pitched sound when the character jumps. Also, when the fire rises every 2 seconds there is a sound effect for the fire rising. Lastly, as you move your mouse across the different button choices on the menu there are sound effects that happen as you hover over them.
  • 3. Existing Product This game is ‘Temple Run 2’ and is an app that players can download onto their phones. It is the perspective of a first person runner and has an endless timer as you play the game. The aim of the game is to keep outrunning the jungle monster until you die (falling off edges, tripping over, etc) and then repeat and beat your high score. The location of the gameplay is set in a jungle-like environment and a lot of the main colors used for this game are colors that I find I could use for my game e.g. the different shades of greens and browns. The games visuals are highly animated and not pixelated or created in blocks. What I find interesting about the game is the objective and also the challenges you have to face along the way such as collecting coins and jumping over barriers. These are challenges that I will likely be using in my video game. ‘Temple Run 2’ does have music in the background as you are playing the game. You mainly hear drums playing, like Moroccan or African drumming. The music is quite dramatic and speedy so this is supposed to make the player feel like they should be going quite fast and hurrying up. There are some sound effects used in this game. For example if you trip over some stone or barrier then the jungle monster will make a noise and be closer to catching the character. Other than the noise of the jungle monster there is just the music playing in the background.
  • 4. Existing Product This game is called ‘Raymon Jungle Run’ and is a platform game set in a Jungle. The main aim of the game is to collect as many of the yellow flying objects as you can and complete the level without falling down holes, etc. The levels get harder as you go along, more enemies to attack and more complex platforms to get across. There are levels in this game where you are in different locations throughout the jungle e.g. the trees, sky, the volcano stone walls, etc. It’s good that the game has different locations in it as it is more interesting and fun when there are new locations and enemies each time. The creator of the game has made sure that the objects to collect are a bright color (yellow) so it’s clear for the player to see what to collect. There is music in the background of the game. There is a different song for each level most of the time (some levels don’t have any music). The music most of the time is quite jolly and you can hear things like the drums, or the tambourine. In the ‘scary’ locations such as the volcano the music is faster and more worrying for the player. Lots of sound effects are used for this game. For example when the character is collecting the coin objects you hear a shimmering sound. Also, you can hear the characters footsteps as they are running. The character also comes out with small words like “yipee!” if he reaches a platform of completes a level. This lets the player know that what they are doing is right.
  • 5. Existing Product This is a platform game called ‘Fireboy and Watergirl: In The Forest Temple’. This game has a similar objective to my game: you have to cross the platforms to get to the end door where you will have completed the game. I also like the layout of this as the platform is all on one screen. • There are challenges you need to overcome • There are higher platforms the character will need to reach • You can collect objects (the blue and red diamonds The pace of the music is quite slow and mysterious. This is good background music as in this game you take your time with it so the player won’t want fast- paced, high-pitched background music. It may stress the player out as the song doesn’t fit the pace of the game. There are some sound effects, for example when one of the characters turn the lever you will hear the sound of the lever turning. You can also hear the sound of the diamonds once you collect them. You get the jungle vibe as you play this game, you see the effects and colours used (the different shades of green and brown) which are the main colours I will be using in my game. The visuals of the game has lots of detail in it and collectives which makes the game appealing to the audience as players will want to overcome the challenges. The layout changes as you get to the next level and the game is supposed to get harder so the player is always expecting the unexpected when playing.
  • 6. Research Analysis In all my research that I have looked at and analysed, all the games have the same colour theme, with different shades of green and brown to fit the jungle theme. This is the kind of colour theme that I will be sticking to when it comes to my production work. Also, during my research I have looked into games that all have similar objectives. For example, in the games ‘ Raymon Jungle Run’ and ‘Fireboy and Watergirl: The forest temple, both the games are platform game and the aim of the game is to get passed all the challenges you face and reach the end of the level so you can move onto the next level. In both games you can collect objects like coins and diamonds as you play the game and this is an aspect of the games that I am going to use in my game. I could create objects such as diamonds, or shiny objects, or I could stick to the jungle theme and add in objects like coloured leaves, or animals, or health resources. In the games ‘Pixel Quest’ and ‘Fireboy and Watergirl: The forest temple’ they both have the same kind of layout. The level that you have to complete is all set out on the screen and the player has to guide their character through the platforms to reach the final door/point to reach the next level. The platforms are above each other and you have to basically keep climbing and jumping from platform to platform, collecting objects and passing challenges along the way. This is a layout that I am most interesting in using for my game, with platforms rising above each other. I may add in techniques in my game that aren’t used in these existing products, such as moving the platforms up and down or side to side.
  • 7. Bibliography 1. Developer: HardCircle (Year of Release: 2011) Game: Pixel Quest https://www.coolmathgames.com/0-pixel-quest 1. Developer: Imangi Studios (Year Of Release: 2013) Game: Temple Run 2 (mobile game) 2. Developer: Pasta Games (Year Of Release: 2012) Game: Rayman’s Jungle Run (mobile game) 3. Developer: Olso Albert (Year Of Release: 2007) Game: Fireboy and Watergirl: The forest temple https://www.coolmathgames.com/0-fireboy-watergirl-forest-temple

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.