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COMPUTER GRAPHICS
Computer graphics involves display ,
manipulation and storage of pictures and
experimental data for proper visualization
using a computer
CG comprises
• Display devices
• Input devices
• Output devices
• Interfacing devices video I/O
Applications
• GUI
– Menus
– Icons
– Curser
– Dialog boxes
– Scroll bars
– Buttons
– Grids (Used to align an object in 2D Graphics)
– Valuators (Sliders)
– Sketching (Paint)
– 3-D interface (Used to manipulate 2D object as
3D Object on 2D Devices)
• Plotting in business
– Used show the economical type of data like
growth rate , expenditure etc.
• Office automation
– Editing documents , handling statistical data
making presentation
• Desktop publishing
– Designing documents and presentation
• Plotting in science & technology
– Used to draw almost every data in graphical
forms
• Web/business/commercial publishing and
advertisements
– Adds, Video screens etc.
• CAD/CAM design
– VLSI, Construction, Circuits
• Scientific visualization
– Animation in genetic engineering, biological
sciences
• Entertainment
– Movies, Games etc.
• Simulators and simulation studies
– Various mechanical and chemical processes
– Study of nuclear explosions
– Study of disaster management
– Flight Simulations of space shuttle ,car driving
• Cartography
– Creation of maps, Civil engineering, geology
etc.
• Multimedia
– Cobines audeo, video and tetx pictures
• Virtual reality
• Process monitoring
– Monitor Chemical/ Mechanical processes by
sensors and alerting in case of something
wrong
• Digital image processing
– Enhancing image quality
• Education and training
– Students, professionals etc
Graphics standards
• GKS (graphical kernel system)
– By ISO and ANSI
• SRGP (Simple Raster Graphics Package)
• PHIGS (Programmers Hierarchical
Interactive Graphics System)
• OpenGL
Various Compilers
• Visual c/C++
• Visual Basic
• Borland C/C++
• Borland Pascal
• Turbo C
• Turbo Pascal
• JAVA’s graphical libraries, API
Basic output primitives for drawing
pictures
• Polyline
• Filled polygons (Enclosed regions)
• Ellipse (Arc)
• Text (Style and orientation)
• Raster Image
Computer graphics systems
• Active (Having control on displayed data )
• Passive (Does not have any control on
displayed data)
Concepts and principles of CG
• Display Systems
– Storage Displays, Random Scan, Raster
refresh displays, CRT basics, video basics ,
Flat panel displays
• Transformations
– (2-D and 3-D) Translation, Rotation,
Reflection, Shearing
– Viewing/projections
• Scan Conversion and clipping
– Drawing of points, lines, circles etc. Area
filling, filling style, Clipping algorithms, anti
aliasing etc.
• Hidden Surface Removal
– Back face removal, Z buffer sorting, painter’s
algorithm, Ray tracing etc.
• Shading and Illumination
• Phong’s shading model, Shadows and
background, Color models etc.
Concepts and principles of CG cont.
• Solid Modeling
– Wire frame, Boundary representation,
Constructive solid geometry
• Curves and surfaces
– Bezier curves, Hermite curves etc.
• Graphics architecture
– Display processors, Multi processors systems
etc.
• Miscellaneous
– Animation, Projection and viewing, Image file
formats etc
Concepts and principles of CG cont.

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Introduction cg

  • 2. Computer graphics involves display , manipulation and storage of pictures and experimental data for proper visualization using a computer
  • 3. CG comprises • Display devices • Input devices • Output devices • Interfacing devices video I/O
  • 4. Applications • GUI – Menus – Icons – Curser – Dialog boxes – Scroll bars – Buttons – Grids (Used to align an object in 2D Graphics) – Valuators (Sliders) – Sketching (Paint) – 3-D interface (Used to manipulate 2D object as 3D Object on 2D Devices)
  • 5. • Plotting in business – Used show the economical type of data like growth rate , expenditure etc. • Office automation – Editing documents , handling statistical data making presentation • Desktop publishing – Designing documents and presentation • Plotting in science & technology – Used to draw almost every data in graphical forms
  • 6. • Web/business/commercial publishing and advertisements – Adds, Video screens etc. • CAD/CAM design – VLSI, Construction, Circuits • Scientific visualization – Animation in genetic engineering, biological sciences • Entertainment – Movies, Games etc.
  • 7. • Simulators and simulation studies – Various mechanical and chemical processes – Study of nuclear explosions – Study of disaster management – Flight Simulations of space shuttle ,car driving • Cartography – Creation of maps, Civil engineering, geology etc. • Multimedia – Cobines audeo, video and tetx pictures
  • 8. • Virtual reality • Process monitoring – Monitor Chemical/ Mechanical processes by sensors and alerting in case of something wrong • Digital image processing – Enhancing image quality • Education and training – Students, professionals etc
  • 9. Graphics standards • GKS (graphical kernel system) – By ISO and ANSI • SRGP (Simple Raster Graphics Package) • PHIGS (Programmers Hierarchical Interactive Graphics System) • OpenGL
  • 10. Various Compilers • Visual c/C++ • Visual Basic • Borland C/C++ • Borland Pascal • Turbo C • Turbo Pascal • JAVA’s graphical libraries, API
  • 11. Basic output primitives for drawing pictures • Polyline • Filled polygons (Enclosed regions) • Ellipse (Arc) • Text (Style and orientation) • Raster Image
  • 12. Computer graphics systems • Active (Having control on displayed data ) • Passive (Does not have any control on displayed data)
  • 13. Concepts and principles of CG • Display Systems – Storage Displays, Random Scan, Raster refresh displays, CRT basics, video basics , Flat panel displays • Transformations – (2-D and 3-D) Translation, Rotation, Reflection, Shearing – Viewing/projections
  • 14. • Scan Conversion and clipping – Drawing of points, lines, circles etc. Area filling, filling style, Clipping algorithms, anti aliasing etc. • Hidden Surface Removal – Back face removal, Z buffer sorting, painter’s algorithm, Ray tracing etc. • Shading and Illumination • Phong’s shading model, Shadows and background, Color models etc. Concepts and principles of CG cont.
  • 15. • Solid Modeling – Wire frame, Boundary representation, Constructive solid geometry • Curves and surfaces – Bezier curves, Hermite curves etc. • Graphics architecture – Display processors, Multi processors systems etc. • Miscellaneous – Animation, Projection and viewing, Image file formats etc Concepts and principles of CG cont.