2. What Is Multimedia?
Multimedia is a computer-based interactive
communications process that incorporates
text, graphics, sound, animation, and video
Interactive
Key feature of multimedia
User determines what content is delivered,
when it is delivered and how
Non-linear
3. Computer-based Multimedia
2 or more media
Computer multimedia
Multi-sensory experience – real world
Multi-sensory memory imprints
Different learning styles benefit
Hypertext - links
Hypermedia - hypermedia ware
4. Hypermedia
Based on cognitive theories of how people
structure knowledge and how they learn
Links to navigate
Non-sequential navigation
7. Multimedia Disadvantages
“Lost in cyberspace”
Lack of structure
Non-interactive – if one-way, no feedback
Text intensive content
Complex to create
Time consuming
Cognitive overload
Linear content
9. Multimedia Growth
Marketing Standpoint
Computer price
1992 – 1 mil - $2,500 or $1,000 upgrade
1996 – 24 mil - $1,500 or $300 upgrade
Multimedia titles
1992 – 5,000 - $100
1996 – 15,000 - $30
Hype - “killer applications”
Value added – enhances computer use
10. Multimedia Growth
User Standpoint
User control
No longer only lectures and/or printed materials
Any sequence of the material, any time,
anywhere, any modality
Individualization
Address different learning styles and needs
User decides how material is presented:
visual, audio, textual
Adjusting level of difficulty
11. Multimedia Growth
User Standpoint (cont.)
Action
Active processes: simulations, acting out a play,
testing knowledge and feedback
Examples
500 Nations, Grandma and Me , Magic School Bus
16. Delivering Multimedia
Compact disc
Inexpensive, easy mass produce and distribute
Kiosk
Computer system to access info, perform
transactions or play games
Convenience, reduces personnel costs, but
expensive maintenance
Online
Web pages, product advertisement, demos, …