Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Interactive media


Published on

Published in: Education, Technology
  • Be the first to comment

Interactive media

  1. 1. Educational Technology 2
  2. 2.  Definition of Terms Examples of Interactive Media Potential of Multimedia in Education Impacts of Multimedia in Education Ways Multimedia Technology Is Used in Education Advantages Disadvantages
  3. 3. INTERACTIVE– offers multiple choices or scenarios- the viewer chooses which sequences or subjects to explore- “interacts” with the viewer by responding to these choices
  4. 4. MULTIMEDIA- graphics, music, sound effects, voice, video, and animation in the same program or presentation
  5. 5. INTERACTIVE MEDIA- products and services on computer- based systems which respond to user’s actions by presenting content
  6. 6. 1. Interactive Television2. Interactive Narrative3. Interactive Advertising4. Algorithmic Art5. Videogames6. Social Media7. Virtual Reality8. Augmented Reality
  7. 7. Printed interactive media:1. Board games2. Pop-up books3. Gamebooks4. Flip books5. Constellation Wheels
  8. 8. 1. Fast2. Cheap3. Consistent4. Private5. Safe
  9. 9. 6. Personal7. Strong foundation8. Tool to make remembering longer, easier9. More information faster10. Fun
  10. 10. 1. It facilitates student-centered learning.2. It can address several learning styles and modalities.3. It activates student interaction, experimentation and cooperative learning.
  11. 11. 4. Students often work on computer projects as they never did in paper-and-pencil projects.5. It facilitates “storylines” or thematic learning.6. It promotes the constructivist view of learning.
  12. 12. 1. Lecture/Presentation2. Collaborative Learning3. Individualized Learning4. Creating Reports or Presentations5. Assessment
  13. 13. 1. The ability to individualize2. The ability to change outcomes based on input3. The learning style is individual and exclusive4. Learners take more productive role
  14. 14. 1. Using instructional technologies requires a great quantity of resources2. Learner control problems
  15. 15. “We are bombarded today bysuch a quantity of images that wecan no longer distinguish directexperience from what we have seenfor a few seconds on television. Thememory is littered with bits andpieces of images, like a rubbishdump.” - Italo Calvino, novelist
  16. 16. “Live to express, not to impress.”