4. INTRODUCTION
What is Intelligence
To respond to situations very flexibly
To make sense out of ambiguous or contradictory messages.
To recognize relative importance of different elements of situations
To find similarities between situations despite difference
To draw distinctions between situations despite similarities which
may link them.
6. HISTORY
HISTORY 1943 – MC and Pitts, Boolean circuit
model of brain. 1950 – Turing’ s computing
machine and intelligence. 1950’ s – Early AI
programs including Samuel’ s checker program,
Newell and Simon’ s logic theorist, Gelisnters
geometry engine 1956 – Dartmouth conference.
7. BRANCHES OF ARTIFICIAL INTELLIGENCES.
Perceptive system • A system that approximates the way a
human sees, hears, and feels objects .
Vision system • Capture, store, and manipulate visual images
and pictures.
Robotics • Mechanical and computer devices that perform
tedious tasks with high precision .
Expert system • Stores knowledge and makes inferences.
8. BRANCHES OF A.I
Learning system • Computer changes how it functions or reacts
to situations based on feedback.
Natural language processing • Computers understand and react
to statements and commands made in a “natural” language,
such as English.
Neural network • Computer system that can act like or simulate
the functioning of the human
9. APPLICATIONS OF A.I
Natural Language Understanding
Expert Systems
Planning and Robotics
Machine Learning
Game Playing