2. English is a language, not a subject
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Students not used to speaking English.
Students used to writing and studying grammar.
Students unwilling to participate.
Students afraid of talking.
Students are aware of the problem.
3. Who is the guilty one? Not them.
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Previous teachers did not do well (School, high school).
They were not warned about high level of the degree.
They are not used to oral English.
They are too shy.
They do not want to speak in front of others.
They have no new ideas or suggestions to improve.
4. Success in training oral skills: breaking the
silence
• Objective: communication, not perfection.
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Participation in small groups: students feel protected.
Oral collaborative activity: they share the mistakes.
Mistakes are necessary to learn.
Teacher as collaborator and observer.
Involve all the students not only the good ones.
Useful activities for their future profession.
Avoid intimidation facing classmates.
7. Example of Guided Role‐play (1)
CUSTOMER
Introduction and getting who you want
(complain)
SUPPLIER
Greeting and small talk
Small talk
Apology
Stating problem
Suggesting solution
Agreeing to suggested solution
Apology again
Confirmation
End call
End call
8. Example of Guided Role‐play (2)
Student A
Student B
Go to page…. and ask your partner questions to
complete the following information about hotels in
Berlin.
How many rooms does the hotel have?
How expensive is it?
Does it have business facilities?
Is it close to the shops?
hotel
hotel
hotel
hotel
Go to page … and provide your partner all the
information she/he requires about hotels in Berlin.
You have in this chart information about rooms,
price, facilities and distance to shops.
9. Advantages and disadvantages of Guided
role‐play
Advantages
Students do not need to make
a big effort in improvising.
Self confidence because it just
depends on how to deal with
the information.
Students may feel useful when
“performing”.
Good activity for practicing
pronunciation and intonation.
Good activity to practice at the
beginning of the course.
Disadvantages
Students do not develop creativity
or imagination.
Activity based in reading, not in
speaking.
Lack of collaboration and team
work.
Situations may not be real for
students.
It may be boring as there is
nothing new but instructions.
10. Examples of Non‐Guided Role‐play
Work in groups of three. Choose one of these places to buy food: a
supermarket, a market or the Internet. Explain the advantages of your
choice and convince the others.
Work in groups of four/three. You are a group of workmates who have to
organize an event in a hotel. Decide the type of event, activities, people
attending, needs, food, days, etc. When you finish, meet with a hotel
director and exchange ideas.
Work in pairs (or group of three). One of you books a table at a restaurant
and goes there to have dinner/lunch. Develop the situation as you want
(problem with the food/booking, complain, congratulate, etc)
11. Advantages and disadvantages of Non‐
Guided role play
Advantages
Development of creativity and
imagination.
Team work.
Students feel free to use the
language they know.
Use of dictionary and willingness
to learn vocabulary or expressions.
They have fun.
They feel more motivated to
speak.
Long term learning.
Body language: stand up and move.
Disadvantages
It requires organization and good
relationship among students.
They need a minimum level to
express ideas.
Shy students feel intimidated.
It requires time to prepare the
activity.
12. Steps to develop a non‐guided role play
“The instructor persuades the students to alter their mental maps of the
world instead of just filling them” (Blatner, 2002)
1.
2.
3.
4.
5.
6.
7.
Define objectives (linguistic and communicative ones)
Choose context and roles (related to the learning context and related to
reality)
Students decide about group formation (the teacher does not decide)
Students involve in preparation (in class or outside the classroom)
Performance in class (sitting or standing up but not reading)
Discussion (If the learning context requires it or to keep them listening)
Assessment (at the end of each role‐play)
14. Results after 3 months (same situation).
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More self confidence.
No need of written paper.
More fluency.
No reading.
More improvising.
More vocabulary.
• More importance to body language.
15. Case two: Non‐guided role play.
Trade fair (Group work. Business Students)
• Group profile
3 hours a week
25 students. 2nd year of Business studies.
19‐21 years old
Levels: A2, B1.
Non‐guided role‐play.
Situation: Trade Fair. Each group prepares a stand with products to sell
and visits other stands.
Preparation: outside the classroom. 1 week.
Performance: at the end of the term. (4months)
(Video)
16. General results
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They forgot the teacher was there.
They were completletly involved in the activity. (selling products)
Pronunciation and accuracy was not important.
Communication was the important aim in order to convince possible clients and
promote their own products.
• Low level students were communicating: English language and body language.
• There was communication even when the teacher was not listening.
• Disadvantage: individual evaluation.
17. Assessment and correction of role plays
• What to evaluate: communication and correction.
• Individual marks according to individual performance (Level B1).
• Feedback: after each role play is finished.
• Linguistic evaluation
(Rate: 1‐10)
• Non verbal “evaluation”
Pronunciation
Fluency
Communication
Improvisation
Grammar
Vocabulary
Objective
Body language
18. Conclusions.
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Students are willing to participate in communcative activities.
Physical movement in the classroom.
Students explore and teachers watch.
Relaxed and supportive climate in the classroom (Peacock, 1990)
Concentration in the activity while preparing it and while listening to the others.
Development of oral and listening skills.
Student‐centered learning.
19. References
• Blatner, Adam. (1995). Drama in education as mental hygiene: A child psychiatrist's
perspective. Youth Theatre Journal, 9, 92‐96.
• Crowther‐Alwyn, J (1997) Business Roles. Cambridge. CUP
• Chesler, M., and Fox, R. (1966). Role‐playing methods in the classroom. Chicago: Science
Research Associates.
• Duke, charles. (1974). Creative dramatics and English teaching. Urbana, IL: National Council
of Teachers of English.
• Duveen, J & Solomon, J. (1994). The great evolution trial: Use of role‐play in the classroom.
Journal of research in science teaching, 31(5): 575‐582. (U Oxford, dept of educational
studies, England)
• Dallman‐Jones at al. (1994) The Expert Educator. Three Blue Herons Publishing. Inc.
• Flinders, S. & Sweeney S. (1996) Business English‐Pair work. Cambridge. Penguin Books.
• Gorea, L. (2009) Speaking English for Success. Bloomington. AuthorHouse. (Photocopiable)
• Porter, L. (2004) Role play. Oxford. OUP.
• Peacock, C. (1990) Classroom Skills in English Teaching. London. Routledge.
• Sheils, J. (1993) Communication in the Modern Languages Classroom. Council of Europe.