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Waag Society - 2007


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Waag Society is an Amsterdam based medialab that developes creative applications for social innovation.

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Waag Society - 2007

  1. 1. Introduction to Waag Society PICNIC 2007 Frank Kresin
  2. 2. WAAG SOCIETY <ul><li>Mission </li></ul><ul><li>Develop creative applications for social innovation </li></ul><ul><li>Use and explore technology to foster innovation and solve real problems in society </li></ul><ul><li>By </li></ul><ul><li>Researching culture, behaviour and technology </li></ul><ul><li>Developing prototypes and pilots </li></ul><ul><li>Organizing public interventions and events </li></ul>
  3. 3. WAAG SOCIETY <ul><li>Organization </li></ul><ul><li>Founded in 1994 </li></ul><ul><li>45+ people: developers, designers, researchers </li></ul><ul><li>Location: De Waag and Pakhuis de Zwijger </li></ul><ul><li>Centre of Expertise for ICT and Culture </li></ul><ul><li>Partner in (among others) </li></ul><ul><li>MultimediaN (BSIK) / FRUX (Freeband) </li></ul><ul><li>MediaGuild Amsterdam </li></ul><ul><li>CultureGrid / Creative Commons NL </li></ul><ul><li>Creative Industries Platform </li></ul><ul><li>Virtual Platform </li></ul><ul><li>International cooperations: SARAI and EU-India Exchange Platform </li></ul>
  4. 4. THE WAY WE WORK <ul><li>USERS as DESIGNERS </li></ul><ul><ul><li>True interest in the users and their needs </li></ul></ul><ul><ul><li>Willingness to ask if ICT is the right solution </li></ul></ul><ul><ul><li>Willingness to kill our own darlings </li></ul></ul><ul><li>Iterative processes </li></ul><ul><ul><li>Rapid prototyping </li></ul></ul><ul><ul><li>Users are involved in all stages </li></ul></ul><ul><li>Interdisciplinary teams </li></ul><ul><ul><li>Every discipline will be involved from the start </li></ul></ul><ul><ul><li>Aesthetics are as important as features </li></ul></ul><ul><li>Scenario based design and development </li></ul><ul><ul><li>Real-life is the start and the end of our process </li></ul></ul>
  5. 5. SPECIAL USER GROUPS <ul><li>Some examples </li></ul><ul><li>80+ elderly </li></ul><ul><ul><li>Story Table </li></ul></ul><ul><li>People with mental disorders </li></ul><ul><ul><li>Pilotus </li></ul></ul><ul><li>People who cannot be with their family, class or peers </li></ul><ul><ul><li>Scottie </li></ul></ul>
  6. 6. CASE: Story Table “ Can you develop something that will give our 80+ elderly access to the internet?” Original question “ We don’t want internet when no-one is interested in what we have to tell” Reaction of the elderly “ Can we make something that will help people to share their own stories” Start of the project
  8. 8. RESULT <ul><li>Positive effect on reminiscence </li></ul><ul><li>Positive effect on social interaction </li></ul><ul><li>Two-button interface </li></ul><ul><li>Adaptive search and find </li></ul><ul><li>Oral History database </li></ul><ul><li>Personal stories next to Cultural Heritage </li></ul><ul><li>Increase in happiness and quality of life </li></ul><ul><li>A home for the elderly where we’d like to live (once..) </li></ul><ul><li>ICT & Society Award 2003 </li></ul><ul><li>50+ Story Tables in Holland </li></ul>
  9. 9. Domains & Ateliers inTV Creative Commons Story Telling Media-wijsheid Narrative Cradle 2 Cradle I-Buddies Sensitive Live Arts CineGrid Open Hardware Connected Classroom Collaborative Museum++ City as Playground Serious Gaming Playful Learning Locative Culture Public Domain Care Education
  10. 10. ART EXPERIMENTS <ul><li>Performers, artists </li></ul><ul><ul><li>Connected - making of a live art network </li></ul></ul><ul><ul><li>Open Studio </li></ul></ul><ul><ul><li>Liveform Telekinetics </li></ul></ul><ul><ul><li>Artist in Residencies </li></ul></ul>
  11. 11. <ul><li>Amsterdam RealTime </li></ul><ul><li>Frequency 1550 </li></ul><ul><li>Gaming Technology </li></ul><ul><li>7Scenes </li></ul>THE CITY AS PLAYGROUND
  12. 12. CULTURAL HERRITAGE <ul><li>Teylers Museum </li></ul><ul><li>Sigismund </li></ul><ul><li>Museum++ </li></ul>
  13. 13. CULTURE AND EDUCATION <ul><li>Digital Storytelling </li></ul><ul><li>ScratchWorX </li></ul><ul><li>Frequency 1550 </li></ul><ul><li>Mobile Game Kit </li></ul>
  14. 14. FREQUENCY 1550 <ul><li>A mobile multi-user adventure game </li></ul><ul><li>City as a Playground </li></ul><ul><li>Mobile History Lesson </li></ul>
  15. 15. FREQUENCY 1550 <ul><li>Frequency 1550 pilot with pupils of the IVKO Montessori School </li></ul><ul><li>Age 12-14 years </li></ul><ul><li>History and society lessons </li></ul><ul><li>2/3 of the original lessons are replaced by the project </li></ul><ul><li>Pupils and teachers have been involved extensively </li></ul>
  16. 16. <ul><li>Streaming for everybody </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li>Wireless Access Point - Nieuwmarkt </li></ul></ul><ul><li>Broadband content and infrastructure </li></ul><ul><li>Cultural Service Provider </li></ul><ul><li>Culture Grid </li></ul><ul><ul><li>Disc Space for Cultural Organisations </li></ul></ul><ul><ul><li>Open Content: Creative Commons </li></ul></ul>PUBLIC ACCESS
  17. 17. TALENT DEVELOPMENT <ul><li>Mediaguild / De Zwijger </li></ul><ul><li>Summerschool/ ImagineIC </li></ul>