Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Waag Society - 2007

1,258 views

Published on

Waag Society is an Amsterdam based medialab that developes creative applications for social innovation.

Published in: Technology
  • Be the first to comment

Waag Society - 2007

  1. 1. Introduction to Waag Society PICNIC 2007 Frank Kresin
  2. 2. WAAG SOCIETY <ul><li>Mission </li></ul><ul><li>Develop creative applications for social innovation </li></ul><ul><li>Use and explore technology to foster innovation and solve real problems in society </li></ul><ul><li>By </li></ul><ul><li>Researching culture, behaviour and technology </li></ul><ul><li>Developing prototypes and pilots </li></ul><ul><li>Organizing public interventions and events </li></ul>
  3. 3. WAAG SOCIETY <ul><li>Organization </li></ul><ul><li>Founded in 1994 </li></ul><ul><li>45+ people: developers, designers, researchers </li></ul><ul><li>Location: De Waag and Pakhuis de Zwijger </li></ul><ul><li>Centre of Expertise for ICT and Culture </li></ul><ul><li>Partner in (among others) </li></ul><ul><li>MultimediaN (BSIK) / FRUX (Freeband) </li></ul><ul><li>MediaGuild Amsterdam </li></ul><ul><li>CultureGrid / Creative Commons NL </li></ul><ul><li>Creative Industries Platform </li></ul><ul><li>Virtual Platform </li></ul><ul><li>International cooperations: SARAI and EU-India Exchange Platform </li></ul>
  4. 4. THE WAY WE WORK <ul><li>USERS as DESIGNERS </li></ul><ul><ul><li>True interest in the users and their needs </li></ul></ul><ul><ul><li>Willingness to ask if ICT is the right solution </li></ul></ul><ul><ul><li>Willingness to kill our own darlings </li></ul></ul><ul><li>Iterative processes </li></ul><ul><ul><li>Rapid prototyping </li></ul></ul><ul><ul><li>Users are involved in all stages </li></ul></ul><ul><li>Interdisciplinary teams </li></ul><ul><ul><li>Every discipline will be involved from the start </li></ul></ul><ul><ul><li>Aesthetics are as important as features </li></ul></ul><ul><li>Scenario based design and development </li></ul><ul><ul><li>Real-life is the start and the end of our process </li></ul></ul>
  5. 5. SPECIAL USER GROUPS <ul><li>Some examples </li></ul><ul><li>80+ elderly </li></ul><ul><ul><li>Story Table </li></ul></ul><ul><li>People with mental disorders </li></ul><ul><ul><li>Pilotus </li></ul></ul><ul><li>People who cannot be with their family, class or peers </li></ul><ul><ul><li>Scottie </li></ul></ul>
  6. 6. CASE: Story Table “ Can you develop something that will give our 80+ elderly access to the internet?” Original question “ We don’t want internet when no-one is interested in what we have to tell” Reaction of the elderly “ Can we make something that will help people to share their own stories” Start of the project
  7. 7. DESIGN AND DEVELOPMENT
  8. 8. RESULT <ul><li>Positive effect on reminiscence </li></ul><ul><li>Positive effect on social interaction </li></ul><ul><li>Two-button interface </li></ul><ul><li>Adaptive search and find </li></ul><ul><li>Oral History database </li></ul><ul><li>Personal stories next to Cultural Heritage </li></ul><ul><li>Increase in happiness and quality of life </li></ul><ul><li>A home for the elderly where we’d like to live (once..) </li></ul><ul><li>ICT & Society Award 2003 </li></ul><ul><li>50+ Story Tables in Holland </li></ul>
  9. 9. Domains & Ateliers inTV Creative Commons Story Telling Media-wijsheid Narrative Cradle 2 Cradle I-Buddies Sensitive Live Arts CineGrid Open Hardware Connected Classroom Collaborative Museum++ City as Playground Serious Gaming Playful Learning Locative Culture Public Domain Care Education
  10. 10. ART EXPERIMENTS <ul><li>Performers, artists </li></ul><ul><ul><li>Connected - making of a live art network </li></ul></ul><ul><ul><li>Open Studio </li></ul></ul><ul><ul><li>Liveform Telekinetics </li></ul></ul><ul><ul><li>Artist in Residencies </li></ul></ul>
  11. 11. <ul><li>Amsterdam RealTime </li></ul><ul><li>Frequency 1550 </li></ul><ul><li>Gaming Technology </li></ul><ul><li>7Scenes </li></ul>THE CITY AS PLAYGROUND
  12. 12. CULTURAL HERRITAGE <ul><li>Teylers Museum </li></ul><ul><li>Sigismund </li></ul><ul><li>Museum++ </li></ul>
  13. 13. CULTURE AND EDUCATION <ul><li>Digital Storytelling </li></ul><ul><li>ScratchWorX </li></ul><ul><li>Frequency 1550 </li></ul><ul><li>Mobile Game Kit </li></ul>
  14. 14. FREQUENCY 1550 <ul><li>A mobile multi-user adventure game </li></ul><ul><li>City as a Playground </li></ul><ul><li>Mobile History Lesson </li></ul>
  15. 15. FREQUENCY 1550 <ul><li>Frequency 1550 pilot with pupils of the IVKO Montessori School </li></ul><ul><li>Age 12-14 years </li></ul><ul><li>History and society lessons </li></ul><ul><li>2/3 of the original lessons are replaced by the project </li></ul><ul><li>Pupils and teachers have been involved extensively </li></ul>
  16. 16. <ul><li>Streaming for everybody </li></ul><ul><ul><li>Plugin.waag.org </li></ul></ul><ul><ul><li>Wireless Access Point - Nieuwmarkt </li></ul></ul><ul><li>Broadband content and infrastructure </li></ul><ul><li>Cultural Service Provider </li></ul><ul><li>Culture Grid </li></ul><ul><ul><li>Disc Space for Cultural Organisations </li></ul></ul><ul><ul><li>Open Content: Creative Commons </li></ul></ul>PUBLIC ACCESS
  17. 17. TALENT DEVELOPMENT <ul><li>Mediaguild / De Zwijger </li></ul><ul><li>Summerschool/ ImagineIC </li></ul>

×