3. Amsterdam RealTime
• What? An interactive art installation
rendering realtime GPS data into a live map
of Amsterdam
• Why? To enable creative use of GPS
technology, to visualize participants' mental
maps, to raise awareness of tracing issues
4. Amsterdam RealTime
• Who? Collaboration with Esther Polak, with
volunteers from all ranges of Amsterdam
society, for visitors of a historical maps
exhibition
• When/Where? October-December 2002
5. Amsterdam RealTime
• Results! 80 individual Amsterdam maps
combining into a two month space-time
representation of the city / for WS: big
international exposure, interest in doing
more project using positioning technology
• More? www.waag.org/amsterdamrealtime
9. Frequency 1550
• What? An educational mobile location-based
game pilot, blending medieval history out on
the Amsterdam streets with assignments in
online information retrieval and media
creation.
• Why? To have students experience history
on-site through a medium that may engage
them more than classroom education:
mobile phone based gaming.
10. Frequency 1550
• Who? For 12-14 year old secondary school
pupils of Montessori Comprehensive School
Amsterdam
• When/Where? February 2005 / The
medieval centre of Amsterdam and inside
the Waag building.
11. Frequency 1550
• Results! successful pilot with enthused
students, a lot of attention generated,
critical view on balance between
technology/narrative/education/gaming fun,
follow-up into more robust version of
mobile game
• More? www.waag.org/frequency1550
15. N8 game
• What? A team contest in creating media-
enriched geotraces of nightly Amsterdam
• Why? Providing a locative media creation
tool to the public in a playful setting
16. N8 game
• Who? With volunteers visiting the
Amsterdam museum-night, for online
viewers and a live audience in the Waag
building
• When/Where? Amsterdam’sAmsterdam
night november 2005 / The
annual museum
inner city around the participating museums.
17. N8 game
• Results! the teams re-playable media-
routes / for WS: shift toward web-based
(live) representation of geo-media
• More? www.n8spel.nl
20. Mobile Learning Game Kit
• What? A software platform to create, play
and share educational location-based games
• Why? To enable the creation of new forms
of education
21. Mobile Learning Game Kit
• Who? Together with the HvA / MediaLab &
UvA
• When/Where? Now! Amsterdam pilots on
UvA’s Media Archeology and Oral History
in summer 2007
24. ParQ
• What? A mobile media sharing application
that exposes and reinforces the social
network of the communities that share a
public park
• Why? Study on how social interaction can
be influenced by locative aspects of mobile
messaging
25. ParQ
• Who? Currently in discussion
• When/Where? Hopefully in a park in
Amsterdam in summer 2007
• More? www.waag.org/parq