2. Research
• As I began my research finding a subject that I love
was difficult, so I went with something that I know a
lot of which was art.
• I figured out that if I was going to do art I'd have to
use my own drawings or a friend's drawings which I
used both and a photography pictures as well.
3. Planning
• Planning my outcome wasn’t as hard as I expected I already
had a clear view of what my intentions where and how I could
set the magazine.
• When it came to the week before making our product digitally
we found that photoshop and inDesign had stopped working
so I made a hard copy.
• From that I had finished my magazine and I continued with my
other powerpoints for my print project.
4. Time Management
• My time management for this project was 6/10 as not all my work got
completed in time and creating the real version of my magazine took more
up the expected.
• For my next project I am going to spend moe time making sure my
powerpionts are complete druring production stage so that ik I have
complete something or that my projects show wha I have done
5. Technical Qualities
As a class we came across athe technical difficulty of
photoshop and inDesign not working. For some
computers they sorted but some didn’t like my comuter
so I made a realistic version of it.
It was fixed later just before christmas which didn’t help
much as I had ficished the designing stage.
6. Aesthetic Qualities
The aesthetic qualities are that this magazine
ranges with different colours to make them stand
out more and seem more readable to viewers
7. Audience Appeal
My audience appeal is to all ages but
people who mainly enjoy learning art
and finding out what everyone else is
doing with their art skills
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows