SlideShare a Scribd company logo
1 of 48
Download to read offline
Эволюция серии
Shadow Fight
Дябин Евгений
Технический директор Nekki
Эволюция: SF0 - SF1 - SF2 - SF3
Shadow Fight 0
Год разработки: 2001
Игроков: 1
Цели
1. Сделать бой “как в Матрице”
1. Сделать бой “как в Матрице”
2. И чтобы по стенам бегали
Цели
Побочные достижения
1. Плавная анимация
2. Точные коллизии (2D)
Основные фичи Shadow Fight 0
1. Черные силуэты
2. Плавная анимация
3. Точные коллизии
Shadow Fight 1
Год запуска: 2011
Игроков: ~50 000 000
Платформы:
Facebook, VK, OK + другие соцсети
Цели
1. Нужно взаимодействие с друзьями
2. Надо что-то продавать
Карта
Бой
Магазин
Боссы
Титан (чуть-чуть sci-fi)
Результат
Жанр:
Социальный файтинг с рейтингами
О чем:
● Бей друзей
● Покупай оружие для набора рейтинга
● Бей боссов
Основные фичи Shadow Fight 1
1. Черные силуэты
2. Плавная анимация
3. Точные коллизии
4. + Бить друзей
5. + Оружие
6. + Турниры
7. + Боссы
Ядро Shadow Fight 1
1. Черные силуэты
2. Плавная анимация
3. Точные коллизии
4. + Бить друзей
5. + Оружие
6. + Турниры
7. + Боссы
Выводы
1. Контент (оружие) хорошо продается
2. Социальность сильно повышает
монетизацию
Shadow Fight 2
Год запуска: 2014
Игроков: ~90 000 000
Платформы:
App Store, Google Play, Mac App
Store, Windows Store + другие
Цели
1. Перейти на мобильные платформы
2. Обеспечить долгий прогресс игрока
3. Продавать еще больше контента
Бой
Карта
Магазин
Sci-Fi
Титан
Результат
Жанр:
Мобильный файтинг-РПГ с прогрессом
О чем:
● Играй в линейный прогресс
● Постоянно обновляй экипировку
● Бей боссов
Основные фичи Shadow Fight 2
1. Черные силуэты
2. Плавная анимация
3. Точные коллизии
4. Экипировка (Оружие)
5. Сюжетные боссы (Турниры + Боссы)
6. + Прокачка
7. + Зачарования
Ядро Shadow Fight 2
1. Черные силуэты
2. Плавная анимация
3. Точные коллизии
4. Экипировка (Оружие)
5. Сюжетные боссы (Турниры + Боссы)
6. + Прокачка
7. + Зачарования
Выводы
1. Хорошо давать игроку выбор
(вариативность)
2. Много контента - это тяжело, но
масштабируется
3. Без мультиплеера платежи меньше
Shadow Fight 3
Год запуска: 2016
Игроков: ?
Платформы:
App Store, Google Play, Steam,
XBox One, PS4
Цели
1. Перейти в 3D
2. Дать игроку больше свободы
3. Сделать ставку на мультиплеер
3D
Теневая форма
Три боевые школы
Династия
(Ловкие)
Легион
(Сильные)
Вестники
(Точные)
Инвентарь
Инвентарь
Командные бои
Пример из King of Fighters
Ожидаемый результат
Жанр:
Коллекционный ММО-файтинг
О чем:
● Собирай свой стиль
● Играй в кооперативе с друзьями
● Бей боссов
Основные фичи Shadow Fight 3
1. Теневая форма (Черные силуэты)
2. Плавная анимация
3. Точные коллизии
4. Коллекционность (Экипировка + Прокачка)
5. Теневые способности (Зачарования)
6. + Три боевых школы
7. + Кооператив (Боссы)
Ядро Shadow Fight 3
1. Теневая форма (Черные силуэты)
2. Плавная анимация
3. Точные коллизии
4. Коллекционность (Экипировка + Прокачка)
5. Теневые способности (Зачарования)
6. + Три боевых школы
7. + Кооператив (Боссы)
Выводы
1. Переход в 3D не прост
2. Мультиплеер требует кастомизации и
вариативности
Shadow Fight 0 vs Shadow Fight 3
Сохранилось очень много мелочей
Мелочи выжившие с SF0
1. Прыжки от стены
2. Додзё
3. Слоумо
4. Стоп-кадры
5. Многие удары
6. Падения при критах
7. Темп боя
Mortal Kombat 1 vs Mortal Kombat X
Апперкот не сильно изменился за 10 игр
Выводы
1. В успешной игре не все фичи хороши
2. Игра в серии - больше, чем отдельная игра
3. Работая на серию - работаете на бренд
4. Не надо впихивать все идеи в первую игру
5. Важно сохранять ядро
Спасибо за внимание!
Спасибо за внимание!
Спасибо за внимание!

More Related Content

More from DevGAMM Conference

Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)DevGAMM Conference
 
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)DevGAMM Conference
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)DevGAMM Conference
 

More from DevGAMM Conference (20)

Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
 
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
 

Nekki: Shadow Fight series evolution