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Neurotechnology Machine Learning
User Experience
How Neuroscience revolutionizes User Research
2
Solution: Psychology + Neurotech
3
How does the
human brain
work?
4
Feelings
Decisions
Encryption
Survey Feelings
Emotion Extraction
(easy)
Decryption
5
Classification of emotions based on valence and arousal
6
Understand Players’ Emotions In Space
active
negative positive
Disturbed
Amused
Sad Satisfied
Excited
Anxious
passive
Bored Relaxed
7
8
Gustav Intro
7 years in finance 2 years in gaming
9
PixelFed
slide
10
Concept
Prototyping
Pre-production of a MVP
Production
Tests
Internal Launch
Tech/Soft Launches
global launch
Overlooked
conceptual
error
11
Target
audience
Words
WS
Visuals
Specifics…
Decisions
We know:
1. For whom
2. What they say they want
3. What they click on
4. A lot of other claimed data
Pixel Federation Conceptualization
12
Testing Methodology And Limitations
Brainamics Magic
?
● EEG data collection
● 7 participants
● Exposure to 7 creatives
and survey
● Parallel Market Test
13
Target Audience
● > 30y
● tycoons, strategy games
● themes
● 50% payers, 50% non-payers
14
Best Creatives Start With Strong Excitement
Creatives
Strong excitement burst
in the first 10 seconds
Great KPIs
Low CPM and
high CTR
15
Insights That Market Data Does Not Reveal
Hidden Potential
Brainamics’ data uncovers
potential of creatives
without strong start
16
The Best Concept/Creative
● Best market test and
survey results
● Strongest excitement
in the first 10s
17
Next Step: Merge Concept 5 with the potential of Concept 6
Stay Tuned…
18
Concept
Prototyping
Pre-production of a Minimum Viable
Product
Production
Tests
Internal Launch
Tech/Soft Launches
global launch
Overlooked
conceptual
error
19
Concept
Prototyping
Pre-production of a Minimum Viable
Product
Production
Tests
Internal Launch
Tech/Soft Launches
global launch
Overlooked
conceptual
error
Philipp Zent, CEO & Co-Founder
www.brainamics.de
philipp.zent@brainamics.de
Gustav Pastucha, RnD Producer
www.pixelfederation.com
gpastucha@pixelfederation.com

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