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I'M GAME! : ENGAGING 21ST CENTURY TEACHERS AND LEARNERS

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Presented at the 9th Johor State English Language Conference 2018.

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I'M GAME! : ENGAGING 21ST CENTURY TEACHERS AND LEARNERS

  1. 1. I’M GAME! ENGAGING 21ST CENTURY TEACHERS AND LEARNERS NOR FADZLEEN BINTI SA’DON, Master Teacher of English Language, SMK Bandar Baru Uda n.fadzleen@gmail.com
  2. 2. WORKSHOP MENU
  3. 3. What are the main challenges of teaching the Gen Z?
  4. 4. What is GAMIFICATION? Application of elements of game playing (e.g. point scoring, competition, rules of play) to other areas of learning.
  5. 5. HOW TO GAMIFY A LESSON? CHALLENGE COMPETE SHOW SCORE CELEBRATE
  6. 6. Team One Team Two Team Three Team Four Team Five Team Six Team Seven Team Eight Points 0 0 0 0 0 0 0 0
  7. 7. https://kahoot.it/ • Grammar • Vocabulary • Idioms • English Lit
  8. 8. What you need: -Papers/flip cards What to do: Guess as many words possible within 1 min
  9. 9. Check out the app!
  10. 10. When to use: • Pre/while/post • Speaking/Writing
  11. 11. Critical thinking & collaborative learning.
  12. 12. Download Download HP Reveal on Google Play/ Apple App Store. Follow Follow fadzleen on HP Reveal. Solve Solve the clues given. INSTRUCTIONS ON WHODUNNIT
  13. 13. COOL FREE AR APPS TO TRY! •JigSpace : Learn how things work •AirMeasure: Measure things sans the tape measure •Google Translate: Shoot and translate •Quiver: Colour and interact! •IKEA Planner: Interior designing made easy
  14. 14. When to use: • Pre/while/post • Speaking/Writing
  15. 15. Can we travel without leaving the classroom?
  16. 16. VR IN ENGLISH LESSON Identify the theme/topic of the lesson. 1 Specify the Intended Learning Objective. 2 Plan activities to meet the ILO. 3 Search for appropriate VR on Youtube. 4 Time for VR! 5
  17. 17. Literature Bingo What you need: -Paper with 25 boxes What to do: Strike BINGO by answering literature questions correctly.
  18. 18. Fill up each box with a word/phrase
  19. 19. How would you gamify a language lesson in your class? • What would be the goal? • What would you encourage or discourage? • What rewards would you give? • How would you track activity? THINK ABOUT IT
  20. 20. • Curiosity • Imagination • Sense of play • Fun • Engagement • Learning from failing • Keep trying • Achieve goal BENEFITS
  21. 21. n.fadzleen@gmail.com http://fadzleen.com /nfadzleen

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