The document discusses transforming traditional linear education models to a more organic approach that allows individuals to customize their own learning experiences. It advocates creating conditions where people can flourish by exploring their talents and interests. This requires moving from mechanical production models to ones where learning develops organically through open-source, user-generated content and collaboration, similar to how applications evolved for the internet and Web 2.0. The document proposes a "Learning Plaza" that provides a platform for this type of ambient, active learning where people teach themselves and learn from others unconsciously through exploration, games, and teamwork.
Transforming Learning Revolution with an Organic Educational Model
1. 07/06/10 Body / / Space People = Knowledge Diagramming Learning
2. Teaching and Education Traditionally (and generally) One-to-Many (with occasional group learning, peer-to-peer dialogue) Work through in linear fashion: nursery – infants – primary – secondary – further – higher
5. Life is not Linear. It is Organic. “We create our lives symbiotically as we explore our talents in relation to the circumstances they help to create for us.” Sir Ken Robinson, “Bring on the Learning Revolution!” TED 2010 (http://www.ted.com/talks/sir_ken_robinson_bring_on_the_revolution.html)
6. Transforming Learning “Human communities depend upon a diversity of talent, not a singular conception of ability.” Sir Ken Robinson, “Bring on the Learning Revolution!” TED 2010 Rather than molding the child to learning procedure, let the individual mold their own learning experience. Customised and Quality Assured – Michelin Star, not McDonalds!
7. Requires a move from Mechanical Production model to Agricultural model “We have to recognise that human flourishing, it’s not a mechanical process; its an organic process. And you cannot predict the outcome of human development. All you can do is (like a farmer) create the conditions under which they will begin to flourish.” “…customising to your circumstances… people develop their own solutions… with external support” Sir Ken Robinson, “Bring on the Learning Revolution!” TED 2010
8. Web 2.0 First Generation Broadband. Could not predict development or evolution of applications. Developed organically, and customised by the users. iPhone/iPad Customise your own device to suit your needs, using externally developed open source applications.
18. ‘Super Computer’ Collects/Trends/Connects. Feeds back to screens/participants. Participants work together to solve problems; to find information. Information flows between screens, which also feed into the ‘super computer’ to connect similar screens/participants to one another.
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24. Praxis “…you do something because you want to do it, and after you’ve done it, you find out all the reasons why you did it…” Tony Wilson, in “New Order: Play at Home”, Channel 4 documentary, 1984
25. Learning Plaza Provides the platform. Creates the conditions… Allows user configuration. Open source, user generated. Play games, interact with each other, work together. Information from activities is collected, trended, recombined and fed back to participants. Leads to an understanding of what they have just been doing; provides information on how and where to continue gathering relevant information; suggests other groups or individuals on the plaza to team up with…
26. Active Learning: Ambient Learning Teaching yourself and learning from others without realising that you are doing so.
27. James J. Gibson, The Senses Considered as Perceptual Systems, (Westport, Conneticut: Greenwood Press, 1966)
28. James J. Gibson, The Senses Considered as Perceptual Systems, (Westport, Conneticut: Greenwood Press, 1966)
29. Obtained Input Through movement, consciousness and teamwork. “What happens if..?” Exploration. Discovery. Information Gathering.
30. Obtained Output From each other. From screens. “Now that I know…” Further Exploration. Further Discovery. Further Information Gathering. “What happens if..?”