45. Teresa M.Amabile
»This pattern is what we call the
progress principle: of all the positive
events that influence inner work life, the
single most powerful is progress in
meaningful work.«
the progress principle (2012: 76)
46. Teresa M.Amabile
»Truly effective video game designers
know how to create a sense of progress
for players within all stages of the game.
Truly effective managers know how to do
the same for their subordinates.«
the progress principle (2012: 88)
47. Raph Koster
»Fun is just another word
for learning.«
a theory of fun for game design (2005)
48. Raph Koster
»Fun from games arises out of mastery.
It arises out of comprehension. It is the
act of solving puzzles that makes games
fun. With games, learning is the drug.«
a theory of fun for game design (2005)
49.
50.
51. Edward Deci,RichardRyan
»An understanding of human motivation
requires a consideration of innate
psychological needs for competence,
autonomy, and relatedness.«
the what and why of goal pursuit (2000)
85. Edward Deci,RichardRyan
»An understanding of human motivation
requires a consideration of innate
psychological needs for competence,
autonomy, and relatedness.«
the what and why of goal pursuit (2000)
102. DonaldT.Campbell
»The more a quantitative social indicator
is used for social decision-making, the
more subject it will be to corruption
pressures and the more apt it will be to
distort and corrupt the social processes it
is intended to monitor.«
assessing the impact of planned social change (1976)
117. »It is the nature of a fun community to care
more about the players than about the
game. ... We are having fun. We are caring.
We are safe with each other. This is what
we want.«
Bernie de Koven
the well-played game (1978: 19-20)
118. Edward Deci,RichardRyan
»An understanding of human motivation
requires a consideration of innate
psychological needs for competence,
autonomy, and relatedness.«
the what and why of goal pursuit (2000)