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Dave E. Marcial, Ph.D.
Dean, College of Computer Studies
Silliman University, Dumaguete City
CSP Workshop on Grand Challenges in Computing
July 28 - 29, 2011
NISMED Auditorium, UP Diliman, Q.C.
 Topology of HC (Guide)
 Tools in HC (Needs)
 Challenges in HC (Issues)
 Sample Works (Collaborative)
 is the study of
the intersection
of computing
and how it
interlinks with
the ideals of
the Humanities
computing
humanities
focus on
building tools,
infrastructure,
standards and
collections
The Landscape of Digital Humanities
Patrik Svensson
Digital Humanities Quarterly
computing
humanities
concerned with
the production
of networked
media and
peer-to-peer
writing
blogging
humanities
The Landscape of Digital Humanities
Patrik Svensson
Digital Humanities Quarterly
computing
humanities bring together
scholarly tools,
databases, networked
writing and peer-to-
peer commentary while
also leveraging the
potential of the visual
and aural media that
are part of
contemporary life.
blogging
humanities
multimodal
humanities
The Landscape of Digital Humanities
Patrik Svensson
Digital Humanities Quarterly
 Text Analysis Tools
◦to enable users to determine the
frequency with which words or
phrases are used, create
concordances, view words in
context, and otherwise study
patterns in texts
Mind-mapping tools
◦To encourage creative
thinking and the rapid
generation of ideas during
brainstorming.
 Citation management tools
◦To enable researchers to capture
bibliographic information about
research materials, create
bibliographies, add footnotes,
and manage research
collections.
 Comparison tools
To enable researchers to
visualize and discern differences
between versions of text,
different images, and so forth.
 Authoring Tools
◦For creation of interactive
multimedia works.
 Collaborative Tools
 to help people involved in a common task
achieve their goals
 Includes tools to facilitate communication,
conferencing, collaborative writing, sharing of
resources, project management, and more.
 Categories:
 Annotation and Notetaking Tools
 Collaborative Authoring
 Data Collection
 Mashup
 Social Bookmarking
 Social Networking
 Screencasting Tools
◦To record actions taken on a
computer screen, often with
accompanying narration.
 Data mining tools
◦To enable researchers to sift
through and search for patterns
across large amounts of data.
 Qualitative Data Analysis Tools
◦ enable the researcher to take "a qualitative
approach to qualitative data.
◦ A qualitative approach is one where there
is a need to interpret data through the
identification and possibly coding of
themes, concepts, processes, contexts,
etc., in order to build explanations or
theories or to test or enlarge on a theory."
 Visual Search Tools
◦To display the results of textual
search in a graphical interface.
 Transcription Tools
◦To help in transcribing text--
convert spoken or handwritten
works to a typewritten, machine-
readable format.
 Data Visualization Tools
◦To help users discern patterns in
data--dynamic graphs, charts,
maps, plots, etc.
 Collection building tools
 Blogging
 Utilities
 Image editing
 Digital mapping tools
 Task Management Tools
 Networking tools
 Mobile Research
http://www.woodheadpublishing.com
‘Born digital’ documents
Infrastructure
…opportunities for collaborative work between scholars in the
humanities and computer scientist in may domains, from
optical character and page recognition to historical ontologies
rapidly expanding repositories of
electronic text.
“…translate the varied wealths of intellectual and cultural
knowledge from the world’s museums and archives into the
digital domain”
- Preservation of
Indigenous
Knowledge in:
◦ History
◦ Linguistics,
◦ literature,
◦ art,
◦ archaeology,
◦ Music
- Coastal
Resource
Management
Indigenous
Practices
Direction
 A Role-Playing Adventure
Game about Negros
Oriental
- Role-playing game (RPG)
with a mix genre of
adventure game
- history of Moro Pirates
invasion in Negros
Oriental.
- integrated with puzzle
solving in the game story
- through exploration in
the game world where
fantasy also coexists
- collection of the Cultural Research Center that started in
1964. The exhibits are rare and priceless collections of
ethnographic and archaeological artifacts which date back as
early as 200 BC.
 a simulation game wherein the
player portrays the role of an
incoming college student and has to
go through the enrollment process
while learning the history of the
University
 Offers other facts and trivia
(buildings, locations) about the
university.
 (1) promote indigenous Filipino
food ingredients in modern-day
cooking using digital tools,
 (2) provide “social tags” on each
identified food ingredient to feature
their cultural/historical value, and
 (3) facilitate online discussion to
enhance awareness and inspire
development of indigenous Filipino
food recipes towards a stronger
Filipino identity.
 a content management system of the Natural
History Biology Virtual Museum
 features rare species found only in the
Philippines
 It contains useful information about the
specimens and the museum itself
the implementation of an Artificial Neural
Network in detecting lot numbers in a
cadastral map.
◦collection, documentation and
dissemination of local and
indigenous coastal resource
management (CRM) initiatives
across the Philippines
 Automated Tagalog Question
Generator for Informative Texts
Using Casing Markers
 Learn Cebuano: Your Guide In
Learning The Dialect (Mobile App in
Learning Cebuano)
 Pitch Recognition for Trumpet
 The Tale Of Magat: A 2D Filipino
Mythological Platformer Game
Humanities Computing is
methodological by nature
and interdisciplinary in
scope
 It involves experts in both research and
teaching; in all of the
traditional arts and humanities disciplines
(history, philosophy, linguistics, literature,
art, archaeology, and music of many
cultures);
Computing specialists
(electronic publication and computational
analysis, in project design and
visualisation, in data archiving and
retrieval)
Localizing
Humanities
Computing in the
Philippines
Developing tools in humanities computing

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Developing tools in humanities computing

  • 1. Dave E. Marcial, Ph.D. Dean, College of Computer Studies Silliman University, Dumaguete City CSP Workshop on Grand Challenges in Computing July 28 - 29, 2011 NISMED Auditorium, UP Diliman, Q.C.
  • 2.  Topology of HC (Guide)  Tools in HC (Needs)  Challenges in HC (Issues)  Sample Works (Collaborative)
  • 3.  is the study of the intersection of computing and how it interlinks with the ideals of the Humanities
  • 4. computing humanities focus on building tools, infrastructure, standards and collections The Landscape of Digital Humanities Patrik Svensson Digital Humanities Quarterly
  • 5. computing humanities concerned with the production of networked media and peer-to-peer writing blogging humanities The Landscape of Digital Humanities Patrik Svensson Digital Humanities Quarterly
  • 6. computing humanities bring together scholarly tools, databases, networked writing and peer-to- peer commentary while also leveraging the potential of the visual and aural media that are part of contemporary life. blogging humanities multimodal humanities The Landscape of Digital Humanities Patrik Svensson Digital Humanities Quarterly
  • 7.  Text Analysis Tools ◦to enable users to determine the frequency with which words or phrases are used, create concordances, view words in context, and otherwise study patterns in texts
  • 8. Mind-mapping tools ◦To encourage creative thinking and the rapid generation of ideas during brainstorming.
  • 9.  Citation management tools ◦To enable researchers to capture bibliographic information about research materials, create bibliographies, add footnotes, and manage research collections.
  • 10.  Comparison tools To enable researchers to visualize and discern differences between versions of text, different images, and so forth.
  • 11.  Authoring Tools ◦For creation of interactive multimedia works.
  • 12.  Collaborative Tools  to help people involved in a common task achieve their goals  Includes tools to facilitate communication, conferencing, collaborative writing, sharing of resources, project management, and more.  Categories:  Annotation and Notetaking Tools  Collaborative Authoring  Data Collection  Mashup  Social Bookmarking  Social Networking
  • 13.  Screencasting Tools ◦To record actions taken on a computer screen, often with accompanying narration.
  • 14.  Data mining tools ◦To enable researchers to sift through and search for patterns across large amounts of data.
  • 15.  Qualitative Data Analysis Tools ◦ enable the researcher to take "a qualitative approach to qualitative data. ◦ A qualitative approach is one where there is a need to interpret data through the identification and possibly coding of themes, concepts, processes, contexts, etc., in order to build explanations or theories or to test or enlarge on a theory."
  • 16.  Visual Search Tools ◦To display the results of textual search in a graphical interface.
  • 17.  Transcription Tools ◦To help in transcribing text-- convert spoken or handwritten works to a typewritten, machine- readable format.
  • 18.  Data Visualization Tools ◦To help users discern patterns in data--dynamic graphs, charts, maps, plots, etc.
  • 19.  Collection building tools  Blogging  Utilities  Image editing  Digital mapping tools  Task Management Tools  Networking tools  Mobile Research
  • 22. …opportunities for collaborative work between scholars in the humanities and computer scientist in may domains, from optical character and page recognition to historical ontologies rapidly expanding repositories of electronic text.
  • 23. “…translate the varied wealths of intellectual and cultural knowledge from the world’s museums and archives into the digital domain”
  • 24.
  • 25.
  • 26. - Preservation of Indigenous Knowledge in: ◦ History ◦ Linguistics, ◦ literature, ◦ art, ◦ archaeology, ◦ Music - Coastal Resource Management Indigenous Practices Direction
  • 27.  A Role-Playing Adventure Game about Negros Oriental - Role-playing game (RPG) with a mix genre of adventure game - history of Moro Pirates invasion in Negros Oriental. - integrated with puzzle solving in the game story - through exploration in the game world where fantasy also coexists
  • 28. - collection of the Cultural Research Center that started in 1964. The exhibits are rare and priceless collections of ethnographic and archaeological artifacts which date back as early as 200 BC.
  • 29.  a simulation game wherein the player portrays the role of an incoming college student and has to go through the enrollment process while learning the history of the University  Offers other facts and trivia (buildings, locations) about the university.
  • 30.  (1) promote indigenous Filipino food ingredients in modern-day cooking using digital tools,  (2) provide “social tags” on each identified food ingredient to feature their cultural/historical value, and  (3) facilitate online discussion to enhance awareness and inspire development of indigenous Filipino food recipes towards a stronger Filipino identity.
  • 31.  a content management system of the Natural History Biology Virtual Museum  features rare species found only in the Philippines  It contains useful information about the specimens and the museum itself
  • 32. the implementation of an Artificial Neural Network in detecting lot numbers in a cadastral map.
  • 33. ◦collection, documentation and dissemination of local and indigenous coastal resource management (CRM) initiatives across the Philippines
  • 34.  Automated Tagalog Question Generator for Informative Texts Using Casing Markers  Learn Cebuano: Your Guide In Learning The Dialect (Mobile App in Learning Cebuano)  Pitch Recognition for Trumpet  The Tale Of Magat: A 2D Filipino Mythological Platformer Game
  • 35. Humanities Computing is methodological by nature and interdisciplinary in scope
  • 36.  It involves experts in both research and teaching; in all of the traditional arts and humanities disciplines (history, philosophy, linguistics, literature, art, archaeology, and music of many cultures); Computing specialists (electronic publication and computational analysis, in project design and visualisation, in data archiving and retrieval)