Visualizing the Digital Humanities, Deic2012


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Visualizing the Digital Humanities, Deic2012

  1. 1. Visualizing the Digital Humanities Erik Champion, DeIC 2012 Data computing and net 11.15 Nov 12 - 13, 2012 Middelfart, Denmark
  2. 2. What is Digital Humanities?  UCL Centre for Digital Humanities “at the intersection of digital technologies and humanities.”  UCLA DH “interprets the cultural and social impact of new media and information technologies—the fundamental components of the new information age—as well as creates and applies these technologies to answer cultural, social, historical, and philological questions, both those traditionally conceived and those only enabled by new technologies.”
  3. 3. Digital Humanities: self defined Digital Humanities is self:defined
  4. 4. A Survey of Digital Humanities Centers in the USA by Diane M. Zorich, November 2008Where new media and technologies are used for humanities-based research, teaching, andintellectual engagement and experimentation. The goals of the center are to furtherhumanities scholarship, create new forms of knowledge, and explore technology’s impacton humanities based disciplines.  builds digital collections as scholarly or teaching resources;  creates tools for ◦ authoring (i.e., creating multimedia products and applications with minimal technical knowledge or training) ◦ building digital collections ◦ analyzing humanities collections, data, or research processes ◦ managing the research process; departments uses digital collections and analytical tools to generate new intellectual products; offers digital humanities training conducts research in humanities and humanities computing (digital scholarship); offers lectures, programs, conferences, or seminars on digital humanities topics for general or academic audiences; has its own academic appointments and staffing creates a zone of experimentation and innovation for humanists; serves as an information portal for a particular humanities discipline; serves as a repository for humanities-based digital collections provides technology solutions to humanities.
  5. 5. Typical DH centres <>HASTAC Resource focused. Centers are organized around a primary resource, located in a virtual space, that serves a specific group of members. All programs and products flow from the resource, and individual and organizational members help sustain the resource by providing content, and, in some instances, volunteer labor. Center focused. Centers are organized around a physical location, with many diverse projects, programs, and activities that are undertaken by faculty, researchers, and students, and that offer many different resources to diverse audiences. Most of the centers surveyed operate under this model.
  6. 6. Typical DH centres <>HASTAC Resource focused. Centers are organized around a primary resource, located in a virtual space, that serves a specific group of members. All programs and products flow from the resource, and individual and organizational members help sustain the resource by providing content, and, in some instances, volunteer labor. Center focused. Centers are organized around a physical location, with many diverse projects, programs, and activities that are undertaken by faculty, researchers, and students, and that offer many different resources to diverse audiences. Most of the centers surveyed operate under this model.
  7. 7. Danish Research Road Map2.1 Humanities and Social Sciences Humanities and social science researchers will to an increasing extent need robust, generally available and internationally geared research infrastructures based on modern information technology. The development of these new tools will significantly advance studies and interpretations of human experiences, actions and decisions and thus lay the foundation for an enlightened civil society, competitive business and industry and an efficient public sector. Research infrastructures that support humanities research have traditionally been libraries, archives and various museum collections consisting of historical documents, books and periodicals, maps, artefacts, art and other resources dispersed across different national institutions. On a smaller scale there are the university laboratories which are used in humanities research of a more experimental nature, for example, in linguistics, communication and media research. ch_infrastructures_2011/html/kap02.htm
  8. 8. “RESEARCH INFRASTRUCTURE”ERIC DEFINITIONLegal framework for a European ResearchInfrastructure Consortium – ERIC PracticalGuidelines Research …facilities, resources and related services that are used by the scientific community to conduct top-level research in their respective fields and covers major scientific equipment or sets of instruments; knowledge-based resources such as collections, archives or structures for scientific information; enabling ICT-based infrastructures such as Grid, computing, software and communication, or any other entity of a unique nature essential to achieve excellence in research. Such infrastructures may be “single-sited” or “distributed” (an organised network of resources)..
  9. 9. Do ideas go into Infrastructure? Andrew Prescott King’s College London UK: 3 most important pieces of infrastructure.. are: ◦ the network provision through JANET; ◦ the collective licensing of commercial digital packages through JISC Collections; ◦ and the NESLI2 licensing of access to online journals ..issues confronting digital scholarship in the humanities are less to do with the storage and curation of data and much more to with creating models which resist the commercialisation.. about-infrastructure.html
  10. 10. Is DH service as usual or paradigm shifter? Whether Digital Humanities should be the application of computing, or an inquiry as to how digital media will or can irrevocably change the Humanities. David Parry. (n.d.). The Digital Humanities or a Digital Humanism. Debates in the Digital Humanities - Matthew K. Gold - Google Bøger.
  11. 11. "Why does impact matter?" ...£100M spent on digitization in UK... @SimonTanner in action#mcn2012Value
  12. 12. What is impact? 1
  13. 13. Visualization: Help Desk
  14. 14. Visualization Centre failures Lack of communication and media to own staff or to public. Affected by political legacies. Funding not competitive, lack of kick start funds. Locked into expensive inflexible equipment. Intellectual capital hard to replace. Lack of ongoing training. Inability to define successful outcomes.
  15. 15. CFP: “THE GENRE OF THE TWENTY-FIRST CENTURY”? DATABASESAND THE FUTURE OF LITERARY STUDIES Given that many digital projects have eschewed databases in their effort to, as Susan Brown wrote of the Orlando Project, “retain the fluidity, flexibility, and nuance of continuous prose,” the PMLAdebate demands a reconsideration of the nature of databases and their use in literary studies. This panel intervenes in this technological debate. Do current database projects undermine the familiar rubrics of literary studies or productively challenge the disciplinary status quo? How have databases reshaped our understanding of literary history, archives, and digital remediation? Are databases truly inhospitable to narrative? Does a celebration of the database participate in a fantasy of technological neutrality or enforce a new politics? We welcome papers that engage with these questions, or with other dimensions of the database in literary studies.
  16. 16. 10 Sci-Fi Predictions That Became Science Fact
  17. 17. Internet Librarian: 50 Great Mobile Appsfor Libraries 46% of American adults own smart phones. By 2016, 10 billion will be in use worldwide. By the year 2013 there will be 81.4 billion apps. The average download of apps per device is 51. The average time spent on apps per day is 81 minutes. 80% of people continue to work after leaving the office. 68% check email before 8am in the morning. 50% of them check their work email while they’re still in bed. eapps.html
  18. 18. Text analysis tools (e.g. Wolfram|Alpha)
  19. 19. Writing History in the Digital Age
  20. 20. HISTORY PINPin your history to the world. 192,682 photos,videos, audio clips and stories pinned so far.
  21. 21. Personalized online art projects
  22. 22. Interactive Graphic Novel by Museum ofLondon, iOS app, audio, maps
  23. 23. New and old - Jo TeeuwisseÀ travers un véritable travail d’archiviste, l’artiste Jo Teeuwisse a tenté de remettre dans lecontexte actuel des images datant de la Seconde Guerre mondiale en France. Un très beautravail de mémoire, entre passé et présent.Articles (RSS) - ©2012 Zeutch - Création : RATEL Yannick
  24. 24. 3D in Libraries to read books Is&
  25. 25. Digital Humanities: not just text..(or images, e.g.  Discover Ancient Rome in Google Earth  m/watch?v=MqMXIRw QniA  Image: http://www.virtualtrippi rome-reborn/ 2008
  27. 27. Get students to learn about historic events and literature through simple game designJourney to the West, recreated in NeverWinter Nights, a 12 week project by 3 students in 2006.Involved their translation from the original Chinese text. They included the text in the games, created gamemechanics and levels from the text, and tested Chinese and Australian students.
  28. 28. cultural games can be playfully instructive  Shown at Vsmm2012 conference Chinese Taoism Touch Screen by Neil Wang and Erik Champion  Opening -  Game Hua -  Game Qi1 -  Game Qi2 -  Game Qin -  Game Shu -
  30. 30. MirrorBox Projection
  31. 31. Interactive narrative 
  32. 32. publicVR.org
  34. 34. Online WYSWYG or HTML slides
  35. 35. Self made and remixable games Become an inventor with this easy- to-use touch creation app. Select from several shapes and items that can be connected together to form simple or complex creations. Customize your designs with color and then set them in motion as you add elements of physics, gravity and velocity to your creations. In Creatorverse, your designs set in motion can take on unexpected paths and attributes, including bounciness, density, friction, speed and force. playing-games-everyone-needs-to- make-games
  36. 36. Mixed Reality e/using-the-ar-second-life-client/
  37. 37. 3D and video chatdemo/ demo projects webcam video onto WebGL 3D Mesh hangouts-for-realtime-design-reviewsInteractive 3D webcam /webchat
  38. 38. Virtual Distance Learning Classroom lets students congregate online in virtual reality Once scanned into the system, students will be able to join other avatars in an online classroom, which could look like anything from a traditional learning space to a life-size model of a Grecian theater. Distance units are the same in the virtual classroom and thethe system creates 3-D avatars using the infrared real world, so taking a stepdepth sensor in Microsoft’s Kinect sensor. forward on camera translates to a step of the same size online. Avatars can also interact with virtual objects.
  39. 39. Stanford, Princeton, Michigan and Pennsylvania Do online courses spell the end for the traditional university? Sebastian Thrun
  40. 40. Free or Open Data Tim Berners-Lee 11/09/raw-data When governments begin to release data openly on the web, the growing movement of hackers and activists and even internal government agencies and corporations, can begin to use the previously unconnected and undissected numbers, images and graphs to create new ways for you to access valuable new information. The Ghana Open Data Initiative (GODI) just held Ghanas first data bootcamp, bringing together journalists and developers to find, extract and analyse public data to tell better informed news stories.
  41. 41. Free or Open Data new-reality-community-benefits openspending-is-getting-the-story-out-of-the- data313.html open-source-big-data-can-improve-supply- chains/4833 (VP, Nike, Financial Times Innovate 2012 conference) city-apps/
  42. 42. HTTP://OPENSPENDING.ORG/Explore existing spending datasetsUpload and share a financial datasetMake your own budget monitoring site
  43. 43. FUNDING: 2014-2020CONNECTING EUROPEcopyright Lars Lundqvist ‫ ‏‬arkland_swe CARARE @Copenhagen 10:40 AM - 8 Nov 12
  44. 44. The massive dataset is the descriptive information about Europes digitised HTTP://WWW.EUROPEANA.EU treasures. For the first time, the /PORTAL/ metadata is released under the Creative Commons CC0 Public Domain MkYakbVM Dedication, meaning that anyone can use the data for any purpose - creative, educational, commercial - with no restrictions. This release, which is by far the largest one-time dedication of cultural data to the public domain using CC0 offers a new boost to the digital economy, providing electronic entrepreneurs with opportunities to create innovative apps and games for tablets and smartphones and to create new web services and portals.Online open data is a core resource which can fuel enterprise and create opportunities for millions of Europeans working in Europes cultural and creative industries. The sector represents 3.3% of EU GDP and is worth over €150 billion in exports.
  46. 46. in brief DIGHUMLAB is a national consortium of four Danish universities: Aalborg University, Aarhus University, the University of Copenhagen and the University of Southern Denmark. Together with the State and University Library and the Royal Library, the lab will work to promote access to digital research resources, the development of research tools and education as well as strengthening ties to international networks. The Ministry of Science, Innovation and Higher Education has contributed a grant of DKK 30 million to the development of the Danish Digital Humanities Laboratory (DIGHUMLAB). The establishment of DIGHUMLAB was named as a priority in the ministrys roadmap for research infrastructure in 2010, and is intended to promote research in the humanities and social sciences, education and knowledge exchange by providing access to digital resources and developing new research methods and practices.
  47. 47.  rejuvenate fields of research within the humanities and social sciences through broad access to digital sources and research data through development of software-supported analysis methods through collaborative forms of work and new research concepts through internationalisation of classic specialist research skills and emerging interdisciplinary fields of research. DIGHUMLAB will enhance and facilitate Digital Humanities in Danish research, thereby contributing to greater interdisciplinary cooperation, widespread knowledge transfer and global orientation and increased internationalisation of both research and education.
  48. 48. Themes◦ Theme 1: Language-based materials and tools, CLARIN, see◦ Theme 2: Mediatools (the Net Archive, Net Lab) AU, (subcontractor: State Library) and Developing tools for audio and visual media AU,◦ Theme 3: Interaction and Design Studios, AAU and SDU
  49. 49. DIGHUMLAB Launch  A lab doesnt have to be filled with microscopes and white lab coats to be a real lab. The natural sciences dont have a monopoly on  Fra venstre: Jens Erik Mogensen, laboratories any more; they prodekan KU, Lone Dirckinck- must make room for the Holmfeld, dekan AAU, Flemming G. Andersen, dekan Syddansk social sciences and Universitet, Lauritz B. Holm-Nielsen, humanities, said Minister of rektor AU, Morten Østergaard, Higher Education Morten uddannelsesminister, Mette Thunø, Østergaard in his inaugural dekan AU og formand for address at the DIGIHUMLAB DIGHUMLBs styregruppe Erik Champion, projektleder DIGHUMLAB opening seminar. &cHash=64e8312ce6f3871a51329b63375352aa
  50. 50. DARIAH-EU Map Member Data Archiving and Observer Networked Services (DANS) Cooperating Partner University of Oslo Non-EU (Cooperating Partner) Museum of Cultural History (KHM)Kings College LondonCentre for e-Research (CeRcH) Norway Oslo DIGHUMLABIrish Research Council for theHumanities and Social Sciences(IRCHSS) Copenhagen/ Vilnius University (VU) UK Denmark (VCC2) Ireland Dublin Lithuania (VCC2) Vilnius Austrian Academy of Sciences (AAS) Den Haag/ Institute for Corpus LinguisticsUniversity of Goettingen London Netherlands and Text TechnologyGoettingen State and University Library (SUB) (VCC3) Goettingen Germany Paris (VCC1/ Institute of Contemporary History (ICH) VCC4/DCO)National Center for Scientific Research (CNRS)TGE ADONIS Vienna Bern Swit- Austria (VCC1) Ruđer‫‏‬Bošković‫‏‬Institute‫(‏‬RBI) France zerland (VCC3/DCO) Ljubljana/Slovenia Centre for Information and Computer Science Zagreb/Croatia Italy Belgrade Florence Serbia Center for Digital Humanities (CDH)Swiss Academy of Humanities Tirana/and Social Sciences (SAGW) Albania Academy of Athens (AA) Research Centre for the Study of Modern Greek HistoryDigital Renaissance Foundation (FRD) Athens Digital Curation Unit (DCU) Ministry of Tourism Culture Institute for the Management Youth and Sports of Information Systems
  51. 51. Issues how does one create a national focus while allowing academics and other researchers to pursue their own specific goals? what are the boundaries of the Digital Humanities pertinent to our researchers, beyond which we should not tread? how to focus on key research areas, without becoming cut off from international networks? how can one develop an infrastructure five years ahead, based on catering for technology that we are not yet using? how can a distributed network allow for unified identity and individual planning? which resources are best managed centrally, or distributed? how one create a centre for something that has no physical centre, unifying traditionally disparate and skeptical disciplines, without restricting them or discriminating between them?
  52. 52. Questions I asked DH scholars How can DH re-examine Humanities? What is a DH community? What has value to scholars beyond 5 years? What makes for high quality DH projects? NOW, which tools and services are needed? Copyright
  53. 53. Digital Humanities-Mark Kingwell The most important skill is critical thinking We say this a lot but don’t do much about it. Here’s what we need: courses in informal logic, so students can recognize fallacies in public discourse; in economic theory, since economists think they rule the world, and politicians believe them; and in computer programming, because you can’t see the biases of the system unless you know how it was coded..the widespread view that technology is value-neutral, inevitable and always here to help, needs to be exposed as the dangerous ideology it is. kingwells-seven-pathways-to-the-stars/article4610505/ Erik Champion, Aarhus, Denmark, or
  54. 54. Some tools Europeana technical slides T-PEN is a web-based tool for working with images of manuscripts. Users attach transcription data (new or uploaded) to the actual lines of the original manuscript in a simple, flexible interface. to help scholars design wordclouds and produce statistics directory of DH tools data viz tools hi-def science videos tell stories with maps and timelines AR see esp Volkswagen Toozla: AR AUDIO browser browser/ HTML 5 movie threader Crowd tagging and the museum A community-built gazetteer and graph of ancient places Epics, e-learning platform for digital heritage