2. Delay
A period of time by which something is
late or postponed.
3. DELAY REQUIREMENTS
Measuring the delay in the network we
use
– end-to-end delay,
– round-trip delay,
– delay variation
◦ as measures of delay in the network.
4. End-to-End delay:
◦ Refers to the time taken for a packet to be
transmitted across a network from source
to destination.
5. Round-Trip Delay (RTD):
◦ Also called Round-trip time (RTT).
◦ It is the time required for a signal pulse or
packet to travel from a specific SOURCE
to a specific DESTINATION and back
again.
It is the length of time it takes for a
signal to be sent and the length of
time it takes for an acknowledgment of
that signal to be received.
6. End-to-End & Round Trip Delays are composed of many sources
including
◦ Propagation :
how long it takes one bit (Unit of information : 0 and1) to travel
from one end to another.
◦ Queuing:
A queue consists of a number of packets.
It is a collection of data packets waiting to be transmitted by a
network device using a pre-defined structure methodology.
◦ Transmission:
The process of sending and propagating an analogue or digital
information signal over a physical medium(wired/wireless)
◦ I/O:
It is the communication between an information processing
system.
◦ Switching :
groups all transmitted data – regardless of content, type, or
structure into suitable size.
7. Delay Variation:
◦ Also called packet delay variation (PDV)
◦ It is the difference in end-to-end (or) one-
way delay between selected packets in a
flow with any lost packets being ignored.
◦ It is often coupled with end-to-end or round-
trip delay to give an overall delay
performance.
◦ The effect is sometimes referred to as jitter.
◦ Examples :`
Video(buffering)
Audio(signal loss)
Telemetry information(due to power failure)
8. Begin by introducing some useful
general
thresholds and limits for delay:
◦ Interaction Delay(INTD),
◦ Human Response Time(HRT),
◦ Network Propagation Delay(NPD).
9. These thresholds and limits are helpful
in distinguishing low- and high-
performance delay requirements for
your network.
10. Interaction delay (INTD) is an estimate
of how long a user is willing to wait for
a response from the system during an
interactive session.
The interaction delay depends on
◦ user behavior,
◦ the user’s environment, and
◦ the types of applications.
11. Human response time (HRT):
It is an estimate of the time threshold
at which users begin to understand
delay in the system.
A good estimate of HRT, based on
experience and observation, is
approximately 100 ms.
12. Network propagation delay is an estimate of how
long it takes for a signal to cross a physical
medium/transmission medium or link.
Ex:
Physical transmission media :
Use wire, cable, and other physical materials to
send communication signals.
This provides a lower limit to the end-to end and
round-trip network and system delays.
Propagation delay is dependent on distance and
technology.