Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Computer graphics


Published on

Introduction To Graphics Simple to learn

Published in: Education
  • Be the first to comment

  • Be the first to like this

Computer graphics

  1. 1. Computer The electronic device which accept the data, process the data, transform in to information and give us information as output
  2. 2.  The Computer graphic involve technology which accept ,process, transform , and present information in a visual form, processing imaging (2D ),Modeling(3D image),Rendering(constructing 2D image from 3D),Animation (Simulating change over time) Create and process images and movie using computer
  3. 3. Visualization –Displaying processed information Imaging –processing images 2D Rendering –conversion of images Animation-simulating , motion capture Modeling-representing of 3d view ,solid view Representing-object present graphically interface
  4. 4.  Entertainment-movies ,game simulation  Computer-aided design-Design of object ,place, building with the help of Computer graphic  Scientific visualization-Human body structure, medicine and virtual surgery  Training-Rules for driving simulation, flight simulation etc .  Education-graphical view of organism ,analysis of decease  E-commerce-virtual views ,architecture simulation  Computer art-design Art, and historical images  User interface; interacting devices with user graphically
  5. 5.  Science • Physics: light, color, appearance, behavior • Mathematics: Curves and Surfaces, Geometry and Perspective  Engineering • Hardware: graphics media and processors, input and output devices • Software: graphics libraries, windows systems  Art, Perception and Aesthetics • Color, Composition, Lighting, Realism
  6. 6.  1950 Early projects like the Whirlwind and SAGE Projects introduced the CRT as a viable display and interaction interface and introduced the light pen as an input device.  1960 william fetter a graphic designer introduce Boeing  1960 steve russer introduce space war (video game)  The Utah teapot by Martin Newell and its static renders became emblematic of CGI development during the 1970s.  The 1980s began to see the modernization and commercialization of computer graphics, GUI(Graphical user interface ) was introduced  1990 3-D modeling & rendering introduced  In 2000 three Dimensional modeling and rendering became realistic video game on high resolution ,motion ,animalization introduced  In the early half of the 2010s, CGI is nearly ubiquitous in video, pre- rendered graphics are nearly scientifically photorealistic, and realtime graphics on a suitably high-end system may simulate photorealism to the untrained eye.