3. CONTENTS
Introduction
Literature survey
Basics of AR
Virtual reality
Virtual reality vs. Augmented reality
Best Practices of AR
Applications
Hardware Overview
Software Overview
Future of AR
Conclusion
References
3
5. LITERATURE SURVEY
In 1997, a survey was published which described many problems
and summarized the developments up to the point.
In the late 1990s, several conferences, workshops and symposiums
on Augmented reality was conducted.
Mixed Reality Systems Laboratory in Japan and Project ARVIKA in
Germany focused on AR.
5
7. VIRTUAL REALITY
Virtual reality is an environment which is computer simulated and the
simulation could be that of an imaginary world.
7
8. 1. Virtual reality (VR) is an
artificial, computer-generated
simulation or recreation of a
real life environment or
situation.
2. Virtual reality creates its own
reality that is completely
computer generated and
driven.
1. Augmented reality (AR) is a
technology that layers
computer-generated
enhancements atop an existing
reality.
2. Augmented reality enhances
experiences by adding virtual
components as a new layer of
interaction with the real world.
8
VIRTUAL REALITY vs. AUGMENTED REALITY
10. 10
Augmented reality and virtual reality are inverse reflections of one
in another.
Virtual reality offers a digital recreation of a real life setting, while
augmented reality delivers virtual elements as an overlay to the
real world.
13. ENHANCES SENSES
AR gadgets can sense the real world thus giving us real-time information on
weather and all other user specific details.
RECON JET
13
14. EXPLORING THE VIRTUAL IN REAL
These so-called mixed-reality simulations allow users to dynamically
adapt or change virtual objects in the real environment.
14
15. VIRTUAL INTERFACES –
CONTROLLING THE REAL THROUGH VIRTUAL
Virtual interfaces, focuses on AR technologies that offer new options
for controlling real-world objects through digital means.
REVOLV-HOME AUTOMATION SYSTEM
15
19. Tumour surgery using an iPad app developed
by Fraunhofer Institute for Medical Image
Computing MEVIS in Germany.
VR Dentist is a dental app that uses virtual
and augmented reality for educational
purposes.
Vipaar - A remote surgeon could essentially
project his hands into the display of a
surgeon on site wearing Glass and point and
guide.
AccuVein
MEDICAL APPLICATIONS
19
20. A mechanic wearing a tracked head-worn display performs a
maintenance task inside an LAV-25A1 armoured personnel carrier.
MAINTENANCE AND REPAIR
20
21. A user manipulates 3D virtual buttons while receiving
haptic feedback from the underlying grooves of an engine
compression section.
21
23. 23
HARDWARE OVERVIEW
Hand-held Devices
Stationary AR Systems
Spatial AR systems
Head Mounted Displays
(HMDs)
Heads Up Displays (HUDs)
24. 24
SOFTWARE OVERVIEW
The software must derive real world coordinates, independent from the
camera, from camera images by a process called image registration .
Augmented Reality Markup Language (ARML) is a data standard
developed within the Open Geospatial Consortium (OGC), which consists
of XML grammar to describe the location and appearance of virtual
objects in the scene.
Some of the well known AR SDKs are offered by Vuforia, AR Toolkit,
Catchoom CraftAR, Mobinett AR, Wikitude, Blippar, Layar, and Meta.
26. Perceived as the technology of the future.
Changing perspective and transforming surrounding.
Revolutionising company’s business models.
One day might surpass smartphones as the dominant way people
interact with computers.
It seems the average customer isn’t as eager to pay US $600 for
bulky goggles simply to peruse the rather limited catalogue of
available VR content.
Can only succeed if people are educated about the true worth of the
products.
FUTURE OF
AUGMENTED REALITY
26
27. CONCLUSION
Augmented reality (AR) is quickly becoming an important technology
in the enterprise.
Bridges the digital world and the physical world .
Covered a long way from a science-fiction concept to a science-based
reality.
AR or augmented reality has gone from pipe dream to reality in just
over a century.
However, AR is limited by a highly fragmented ecosystem of
hardware platforms and operating systems.
A new step towards a better future.
27
28. 28
REFERENCES
Virtual Reality and Its Impact on Society by Joseph D. Cotrell and Valerie
Schroeder, published on February 6, 2011.
“AUGMENTED REALITY IN LOGISTICS Changing the way we see
logistics –a DHL perspective 2014”- written by Holger Glockner, Kai Jannek,
Johannes Mahn, Björn Theis.
‘A Survey of Augmented Reality’, R. Azuma, Presence: Teleoperators and
Virtual Environments vol. 6, no. 4, Aug. 1997, pp. 355-385.
International Symposium on Mixed Reality. The link is http://www.mr-
system.co.jp/ismr.
International Symposium on Augmented Reality. The link where the details
can be found is http://www.Augmented-Reality.org/isar.
Project ARVIKA http://www.arvika.de/www/e/miscel/sitemap.htm.