Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

GDCV1845 / GDSS1845 - Class02 (2019A)

1,431 views

Published on

Class 02 - Interactivity, Games an Arts

Published in: Education
  • Be the first to comment

  • Be the first to like this

GDCV1845 / GDSS1845 - Class02 (2019A)

  1. 1. GDCV1845, GDSS1845 – Videogames and arts Class 02 Interactivity, Games and Arts
  2. 2. GDCVSS1845 – Videogames and arts Schedule Ideas of games in art Gaming elements in art Interactive media Interactive art
  3. 3. Framework Computing technology Film Videogames Visual arts
  4. 4. Computing technology Human computer interaction (HCI) Graphical user interface (GUI) Interaction devices Virtual reality (VR)
  5. 5. Command line interface
  6. 6. Text Adventure Games
  7. 7. Graphical User Interface – Apple Lisa, 1983
  8. 8. Pointing device – Douglas Engelbart, 1968
  9. 9. Game controllers
  10. 10. Game controllers
  11. 11. Touchscreen
  12. 12. Touchscreen
  13. 13. Star Trek
  14. 14. Iron Man
  15. 15. Virtual reality
  16. 16. Oculus Rift
  17. 17. Flight simulator
  18. 18. Game streaming
  19. 19. Computing technology Computer graphics (2D / 3D) Networking / Internet Mobile technology
  20. 20. 2D Games
  21. 21. 3D Games
  22. 22. HTML5 Games
  23. 23. MMORPG
  24. 24. Mobile Games
  25. 25. Game genres Action game Adventure game Role-Play game Action-adventure game Action-RPG game Simulation game Strategy game Sport game Family game, Casual game, Party game Source : https://en.wikipedia.org/wiki/List_of_video_game_genres
  26. 26. Action game
  27. 27. Adventure game
  28. 28. Role-play game
  29. 29. Action Role-play game
  30. 30. Strategy game
  31. 31. How about these ?
  32. 32. How about these ?
  33. 33. How about these ?
  34. 34. Film Non-linear narrative Parallel narrative Audience generated plots Reality TV Machinima (real-time computer generated)
  35. 35. Run Lola Run, Tom Tykwer, 1998
  36. 36. Run Lola Run, Tom Tykwer, 1998
  37. 37. Time Code, Mike Figgis, 2000
  38. 38. Black Mirror : Bandersnatch, 2018
  39. 39. Interactive media Multimedia Inter-media Interactive media Publication model (cdrom, dvd) World Wide Web Web 2.0
  40. 40. BlindRom, Gerald Van Der Kaap, 1993
  41. 41. Puppet Motel, Laurie Anderson, 1995
  42. 42. Aesthetics + Computing Group, MIT, 1998-2000
  43. 43. Visual arts Media arts Audience participation Performance
  44. 44. Participation TV, Nam June Paik, 1969
  45. 45. Painstation, Reiff and Morawe, 2001
  46. 46. Reactable
  47. 47. Myron Krueger, 1988
  48. 48. Legible City, Jeffrey Shaw, 1989
  49. 49. Golden calf, Jeffrey Shaw, 1994
  50. 50. Text Rain, Camille Utterback, 1999
  51. 51. Gravitron, Time’s Up, 2005
  52. 52. Body Movies, Hong Kong, Rafael Lozano-hemmer, 2006
  53. 53. Body Movies, Hong Kong, Rafael Lozano-hemmer, 2006
  54. 54. DzDz, Yao Chung-han, 2017
  55. 55. Don’t have time to deal with fear, Ellen Pau, 2018
  56. 56. Sound in the city, WARE, 2018

×