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Supplement 4
Reliability
© McGraw-Hill Education. All rights reserved. Authorized only
for instructor use in the classroom. No reproduction or further
distribution permitted without the prior written consent of
McGraw-Hill Education.
1
Learning Objectives
You should be able to:
4S.1 Define reliability
4S.2 Perform simple reliability computations
4S.3 Explain the term availability and perform simple
calculations
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.1
Reliability
Reliability
The ability of a product, part, or system to perform its intended
function under a prescribed set of conditions
Reliability is expressed as a probability:
The probability that the product or system will function when
activated
The probability that the product or system will function for a
given length of time
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Reliability – When Activated (1 of 5)
Finding the probability under the assumption that the system
consists of a number of independent components
Requires the use of probabilities for independent events
Independent event
Events whose occurrence or non-occurrence do not influence
one another
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Reliability – When Activated (2 of 5)
Rule 1
If two or more events are independent and success is defined as
the probability that all of the events occur, then the probability
of success is equal to the product of the probabilities of the
events
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Reliability – When Activated (3 of 5)
Though individual system components may have high
reliabilities, the system’s reliability may be considerably lower
because all components that are in series must function
One way to enhance reliability is to utilize redundancy
Redundancy
The use of backup components to increase reliability
4S-‹#›
© McGraw-Hill Education.
6
Learning Objective 4S.2
Reliability - When Activated (4 of 5)
Rule 2
If two events are independent and success is defined as the
probability that at least one of the events will occur, the
probability of success is equal to the probability of either one
plus 1.00 minus that probability multiplied by the other
probability
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Reliability – When Activated (5 of 5)
Rule 3
If two or more events are involved and success is defined as the
probability that at least one of them occurs, the probability of
success is 1 - P(all fail)
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Rule 1
A machine has two buttons. In order for the machine to
function, both buttons must work. One button has a probability
of working of .95, and the second button has a probability of
working of .88.
→Button 1 (.95)→Button 2 (.88)
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Rule 2 (1 of 2)
A restaurant located in area that has frequent power outages has
a generator to run its refrigeration equipment in case of a power
failure. The local power company has a reliability of .97, and
the generator has a reliability of .90. The probability that the
restaurant will have power is
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Rule 2 (2 of 2)
Generator (.90)→Power Co. (.97)→
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Rule 3 (1 of 2)
A student takes three calculators (with reliabilities of .85, .80,
and .75) to her exam. Only one of them needs to function for
her to be able to finish the exam. What is the probability that
she will have a functioning calculator to use when taking her
exam?
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Rule 3 (2 of 2)
Calc. 3 (.75)
Calc. 2 (.80)
Calc. 1 (.85)
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
What Is This System’s Reliability?
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Reliability – Over Time
In this case, reliabilities are determined relative to a specified
length of time
This is a common approach to viewing reliability when
establishing warranty periods
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
The Bathtub Curve
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Distribution and Length of Phase
To properly identify the distribution and length of each phase
requires collecting and analyzing historical data
The mean time between failures (MTBF) in the infant mortality
phase can often be modeled using the negative exponential
distribution
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Exponential Distribution
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Exponential Distribution - Formulae
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Exponential Distribution (1 of 2)
A light bulb manufacturer has determined that its 150 watt
bulbs have an exponentially distributed mean time between
failures of 2,000 hours. What is the probability that one of these
bulbs will fail before 2,000 hours have passed?
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.2
Example – Exponential Distribution (2 of 2)
So, the probability one of these bulbs will fail before 2,000
hours is 1 - .3679 = .6321
4S-‹#›
© McGraw-Hill Education.
21
Learning Objective 4S.2
Normal Distribution
Sometimes, failures due to wear-out can be modeled using the
normal distribution
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.3
Availability
Availability
The fraction of time a piece of equipment is expected to be
available for operation
4S-‹#›
© McGraw-Hill Education.
Learning Objective 4S.3
Example – Availability
John Q. Student uses a laptop at school. His laptop operates 30
weeks on average between failures. It takes 1.5 weeks, on
average, to put his laptop back into service. What is the
laptop’s availability?
4S-‹#›
© McGraw-Hill Education.
End of Presentation
© McGraw-Hill Education. All rights reserved. Authorized only
for instructor use in the classroom. No reproduction or further
distribution permitted without the prior written consent of
McGraw-Hill Education.
4S-‹#›
.836
.88
.95
Works)
2
Button
(
Works)
1
Button
(
Works)
Machine
(
=
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=
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=
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P
P
.997
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-
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(Power
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P
failures
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4S.1,
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failures
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=
IT STraTegy:
ISSueS and PracTIceS
This page intentionally left blank
IT STraTegy:
ISSueS and PracTIceS
T h i r d E d i t i o n
James D. McKeen
Queen’s University
Heather A. Smith
Queen’s University
Boston Columbus Indianapolis New York San Francisco Upper
Saddle River
Amsterdam Cape Town Dubai London Madrid Milan Munich
Paris Montréal Toronto
Delhi Mexico City São Paulo Sydney Hong Kong Seoul
Singapore Taipei Tokyo
Editor in Chief: Stephanie Wall
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Text Font: 10/12 Palatino LT Std
Credits and acknowledgments borrowed from other sources and
reproduced, with permission, in this
textbook appear on appropriate page within text.
Copyright © 2015, 2012 and 2009 by Pearson Education, Inc.,
Upper Saddle River, New Jersey, 07458. Pearson
Prentice Hall. All rights reserved. Printed in the United States
of America. This publication is protected by
Copyright and permission should be obtained from the
publisher prior to any prohibited reproduction, storage
in a retrieval system, or transmission in any form or by any
means, electronic, mechanical, photocopying,
recording, or likewise. For information regarding
permission(s), write to: Rights and Permissions Department.
Library of Congress Cataloging-in-Publication Data
McKeen, James D.
IT strategy: issues and practices/James D. McKeen, Queen’s
University, Heather A. Smith,
Queen’s University.—Third edition.
pages cm
ISBN 978-0-13-354424-4 (alk. paper)
ISBN 0-13-354424-9 (alk. paper)
1. Information technology—Management. I. Smith, Heather A.
II. Title.
HD30.2.M3987 2015
004.068—dc23
2014017950
ISBN–10: 0-13-354424-9
ISBN–13: 978-0-13-354424-4
10 9 8 7 6 5 4 3 2 1
CoNTENTS
Preface xiii
About the Authors xxi
Acknowledgments xxii
Section I Delivering Value with IT 1
Chapter 1 DeVelopIng anD DelIVerIng on The IT Value
propoSITIon 2
Peeling the Onion: Understanding IT Value 3
What Is IT Value? 3
Where Is IT Value? 4
Who Delivers IT Value? 5
When Is IT Value Realized? 5
The Three Components of the IT Value Proposition 6
Identification of Potential Value 7
Effective Conversion 8
Realizing Value 9
Five Principles for Delivering Value 10
Principle 1. Have a Clearly Defined Portfolio Value
Management
Process 11
Principle 2. Aim for Chunks of Value 11
Principle 3. Adopt a Holistic Orientation to Technology Value
11
Principle 4. Aim for Joint Ownership of Technology Initiatives
12
Principle 5. Experiment More Often 12
Conclusion 12 • References 13
Chapter 2 DeVelopIng IT STraTegy for BuSIneSS Value 15
Business and IT Strategies: Past, Present, and Future 16
Four Critical Success Factors 18
The Many Dimensions of IT Strategy 20
Toward an IT Strategy-Development Process 22
Challenges for CIOs 23
Conclusion 25 • References 25
Chapter 3 lInkIng IT To BuSIneSS MeTrICS 27
Business Measurement: An Overview 28
Key Business Metrics for IT 30
v
vi Contents
Designing Business Metrics for IT 31
Advice to Managers 35
Conclusion 36 • References 36
Chapter 4 BuIlDIng a STrong relaTIonShIp
wITh The BuSIneSS 38
The Nature of the Business–IT Relationship 39
The Foundation of a Strong Business–IT
Relationship 41
Building Block #1: Competence 42
Building Block #2: Credibility 43
Building Block #3: Interpersonal Interaction 44
Building Block #4: Trust 46
Conclusion 48 • References 48
Appendix A The Five IT Value Profiles 50
Appendix B Guidelines for Building a Strong Business–IT
Relationship 51
Chapter 5 CoMMunICaTIng wITh BuSIneSS ManagerS 52
Communication in the Business–IT Relationship 53
What Is “Good” Communication? 54
Obstacles to Effective Communication 56
“T-Level” Communication Skills for IT Staff 58
Improving Business–IT Communication 60
Conclusion 61 • References 61
Appendix A IT Communication Competencies 63
Chapter 6 BuIlDIng BeTTer IT leaDerS froM
The BoTToM up 64
The Changing Role of the IT Leader 65
What Makes a Good IT Leader? 67
How to Build Better IT Leaders 70
Investing in Leadership Development: Articulating the Value
Proposition 73
Conclusion 74 • References 75
MInI CaSeS
Delivering Business Value with IT at Hefty Hardware 76
Investing in TUFS 80
IT Planning at ModMeters 82
Contents vii
Section II IT governance 87
Chapter 7 CreaTIng IT ShareD SerVICeS 88
IT Shared Services: An Overview 89
IT Shared Services: Pros and Cons 92
IT Shared Services: Key Organizational Success Factors 93
Identifying Candidate Services 94
An Integrated Model of IT Shared Services 95
Recommmendations for Creating Effective IT
Shared Services 96
Conclusion 99 • References 99
Chapter 8 a ManageMenT fraMework for
IT SourCIng 100
A Maturity Model for IT Functions 101
IT Sourcing Options: Theory Versus Practice 105
The “Real” Decision Criteria 109
Decision Criterion #1: Flexibility 109
Decision Criterion #2: Control 109
Decision Criterion #3: Knowledge Enhancement 110
Decision Criterion #4: Business Exigency 110
A Decision Framework for Sourcing IT Functions 111
Identify Your Core IT Functions 111
Create a “Function Sourcing” Profile 111
Evolve Full-Time IT Personnel 113
Encourage Exploration of the Whole Range
of Sourcing Options 114
Combine Sourcing Options Strategically 114
A Management Framework for Successful
Sourcing 115
Develop a Sourcing Strategy 115
Develop a Risk Mitigation Strategy 115
Develop a Governance Strategy 116
Understand the Cost Structures 116
Conclusion 117 • References 117
Chapter 9 The IT BuDgeTIng proCeSS 118
Key Concepts in IT Budgeting 119
The Importance of Budgets 121
The IT Planning and Budget Process 123
viii Contents
Corporate Processes 123
IT Processes 125
Assess Actual IT Spending 126
IT Budgeting Practices That Deliver Value 127
Conclusion 128 • References 129
Chapter 10 ManagIng IT- BaSeD rISk 130
A Holistic View of IT-Based Risk 131
Holistic Risk Management: A Portrait 134
Developing a Risk Management Framework 135
Improving Risk Management Capabilities 138
Conclusion 139 • References 140
Appendix A A Selection of Risk Classification
Schemes 141
Chapter 11 InforMaTIon ManageMenT: The nexuS
of BuSIneSS anD IT 142
Information Management: How Does IT Fit? 143
A Framework For IM 145
Stage One: Develop an IM Policy 145
Stage Two: Articulate the Operational
Components 145
Stage Three: Establish Information Stewardship 146
Stage Four: Build Information Standards 147
Issues In IM 148
Culture and Behavior 148
Information Risk Management 149
Information Value 150
Privacy 150
Knowledge Management 151
The Knowing–Doing Gap 151
Getting Started in IM 151
Conclusion 153 • References 154
Appendix A Elements of IM Operations 155
MInI CaSeS
Building Shared Services at RR Communications 156
Enterprise Architecture at Nationstate Insurance 160
IT Investment at North American Financial 165
Contents ix
Section III IT-enabled Innovation 169
Chapter 12 InnoVaTIon wITh IT 170
The Need for Innovation: An Historical
Perspective 171
The Need for Innovation Now 171
Understanding Innovation 172
The Value of Innovation 174
Innovation Essentials: Motivation, Support,
and Direction 175
Challenges for IT leaders 177
Facilitating Innovation 179
Conclusion 180 • References 181
Chapter 13 BIg DaTa anD SoCIal CoMpuTIng 182
The Social Media/Big Data Opportunity 183
Delivering Business Value with Big Data 185
Innovating with Big Data 189
Pulling in Two Different Directions: The Challenge
for IT Managers 190
First Steps for IT Leaders 192
Conclusion 193 • References 194
Chapter 14 IMproVIng The CuSToMer experIenCe:
an IT perSpeCTIVe 195
Customer Experience and Business value 196
Many Dimensions of Customer Experience 197
The Role of Technology in Customer Experience 199
Customer Experience Essentials for IT 200
First Steps to Improving Customer Experience 203
Conclusion 204 • References 204
Chapter 15 BuIlDIng BuSIneSS InTellIgenCe 206
Understanding Business Intelligence 207
The Need for Business Intelligence 208
The Challenge of Business Intelligence 209
The Role of IT in Business Intelligence 211
Improving Business Intelligence 213
Conclusion 216 • References 216
x Contents
Chapter 16 enaBlIng CollaBoraTIon wITh IT 218
Why Collaborate? 219
Characteristics of Collaboration 222
Components of Successful Collaboration 225
The Role of IT in Collaboration 227
First Steps for Facilitating Effective Collaboration 229
Conclusion 231 • References 232
MInI CaSeS
Innovation at International Foods 234
Consumerization of Technology at IFG 239
CRM at Minitrex 243
Customer Service at Datatronics 246
Section IV IT portfolio Development and Management 251
Chapter 17 applICaTIon porTfolIo ManageMenT 252
The Applications Quagmire 253
The Benefits of a Portfolio Perspective 254
Making APM Happen 256
Capability 1: Strategy and Governance 258
Capability 2: Inventory Management 262
Capability 3: Reporting and Rationalization 263
Key Lessons Learned 264
Conclusion 265 • References 265
Appendix A Application Information 266
Chapter 18 ManagIng IT DeManD 270
Understanding IT Demand 271
The Economics of Demand Management 273
Three Tools for Demand management 273
Key Organizational Enablers for Effective Demand
Management 274
Strategic Initiative Management 275
Application Portfolio Management 276
Enterprise Architecture 276
Business–IT Partnership 277
Governance and Transparency 279
Conclusion 281 • References 281
Contents xi
Chapter 19 CreaTIng anD eVolVIng a TeChnology
roaDMap 283
What is a Technology Roadmap? 284
The Benefits of a Technology Roadmap 285
External Benefits (Effectiveness) 285
Internal Benefits (Efficiency) 286
Elements of the Technology Roadmap 286
Activity #1: Guiding Principles 287
Activity #2: Assess Current Technology 288
Activity #3: Analyze Gaps 289
Activity #4: Evaluate Technology
Landscape 290
Activity #5: Describe Future Technology 291
Activity #6: Outline Migration Strategy 292
Activity #7: Establish Governance 292
Practical Steps for Developing a Technology
Roadmap 294
Conclusion 295 • References 295
Appendix A Principles to Guide a Migration
Strategy 296
Chapter 20 enhanCIng DeVelopMenT
proDuCTIVITy 297
The Problem with System Development 298
Trends in System Development 299
Obstacles to Improving System Development
Productivity 302
Improving System Development Productivity: What we
know that Works 304
Next Steps to Improving System Development
Productivity 306
Conclusion 308 • References 308
Chapter 21 InforMaTIon DelIVery: IT’S eVolVIng role 310
Information and IT: Why Now? 311
Delivering Value Through Information 312
Effective Information Delivery 316
New Information Skills 316
New Information Roles 317
New Information Practices 317
xii Contents
New Information Strategies 318
The Future of Information Delivery 319
Conclusion 321 • References 322
MInI CaSeS
Project Management at MM 324
Working Smarter at Continental Furniture International 328
Managing Technology at Genex Fuels 333
Index 336
PREFACE
Today, with information technology (IT) driving constant
business transformation,
overwhelming organizations with information, enabling 24/7
global operations, and
undermining traditional business models, the challenge for
business leaders is not
simply to manage IT, it is to use IT to deliver business value.
Whereas until fairly recently,
decisions about IT could be safely delegated to technology
specialists after a business
strategy had been developed, IT is now so closely integrated
with business that, as one
CIO explained to us, “We can no longer deliver business
solutions in our company
without using technology so IT and business strategy must
constantly interact with
each other.”
What’s New in This Third Edition?
• Six new chapters focusing on current critical
issues in IT management, including
IT shared services; big data and social computing; business
intelligence; manag-
ing IT demand; improving the customer experience; and
enhancing development
productivity.
• Two significantly revised chapters: on delivering
IT functions through different
resourcing options; and innovating with IT.
• Twonew mini cases based on real companies
and real IT management situations:
Working Smarter at Continental Furniture and Enterprise
Architecture at Nationstate
Insurance.
• A revised structure based on reader
feedback with six chapters and two mini cases
from the second edition being moved to the Web site.
All too often, in our efforts to prepare future executives to deal
effectively with
the issues of IT strategy and management, we lead them into a
foreign country where
they encounter a different language, different culture, and
different customs. Acronyms
(e.g., SOA, FTP/IP, SDLC, ITIL, ERP), buzzwords (e.g.,
asymmetric encryption, proxy
servers, agile, enterprise service bus), and the widely adopted
practice of abstraction
(e.g., Is a software monitor a person, place, or thing?) present
formidable “barriers to
entry” to the technologically uninitiated, but more important,
they obscure the impor-
tance of teaching students how to make business decisions about
a key organizational
resource. By taking a critical issues perspective, IT Strategy:
Issues and Practices treats IT
as a tool to be leveraged to save and/or make money or
transform an organization—not
as a study by itself.
As in the first two editions of this book, this third edition
combines the experi-
ences and insights of many senior IT managers from leading-
edge organizations with
thorough academic research to bring important issues in IT
management to life and
demonstrate how IT strategy is put into action in contemporary
businesses. This new
edition has been designed around an enhanced set of critical
real-world issues in IT
management today, such as innovating with IT, working with
big data and social media,
xiii
xiv Preface
enhancing customer experience, and designing for business
intelligence and introduces
students to the challenges of making IT decisions that will have
significant impacts on
how businesses function and deliver value to stakeholders.
IT Strategy: Issues and Practices focuses on how IT is changing
and will continue to
change organizations as we now know them. However, rather
than learning concepts
“free of context,” students are introduced to the complex
decisions facing real organi-
zations by means of a number of mini cases. These provide an
opportunity to apply
the models/theories/frameworks presented and help students
integrate and assimilate
this material. By the end of the book, students will have the
confidence and ability to
tackle the tough issues regarding IT management and strategy
and a clear understand-
ing of their importance in delivering business value.
Key Features of This Book
• A focus on IT management issues as opposed to
technology issues
• Critical IT issues explored within their
organizational contexts
• Readily applicablemodels and frameworks for
implementing IT strategies
• Mini cases to animate issues and focus
classroom discussions on real-world deci-
sions, enabling problem-based learning
• Proven strategies and best practices from leading-edge
organizations
• Useful and practical advice and guidelinesfor
delivering value with IT
• Extensive teaching notes for all mini cases
A Different ApproAch to teAching it StrAtegy
The real world of IT is one of issues—critical issues—such as
the following:
• How do we know if we are getting
value from our IT investment?
• How can we innovate with IT?
• What specific IT functions should we seek
from external providers?
• How do we buildan IT leadershipteam that is
a trusted partner with the business?
• How do we enhance IT capabilities?
• What is IT’s role in creating an intelligent
business?
• How can we best take advantage of new
technologies, such as big data and social
media, in our business?
• How can we manage IT risk?
However, the majority of management information systems
(MIS) textbooks are orga-
nized by system category (e.g., supply chain, customer
relationship management, enterprise
resource planning), by system component (e.g., hardware,
software, networks), by system
function (e.g., marketing, financial, human resources), by
system type (e.g., transactional,
decisional, strategic), or by a combination of these.
Unfortunately, such an organization
does not promote an understanding of IT management in
practice.
IT Strategy: Issues and Practices tackles the real-world
challenges of IT manage-
ment. First, it explores a set of the most important issues facing
IT managers today, and
second, it provides a series of mini cases that present these
critical IT issues within the
context of real organizations. By focusing the text as well as the
mini cases on today’s
critical issues, the book naturally reinforces problem-based
learning.
Preface xv
IT Strategy: Issues and Practices includes thirteen mini cases—
each based on a real
company presented anonymously.1 Mini cases are not simply
abbreviated versions of
standard, full-length business cases. They differ in two
significant ways:
1. A horizontal perspective. Unlike standard cases that develop
a single issue within
an organizational setting (i.e., a “vertical” slice of
organizational life), mini cases
take a “horizontal” slice through a number of coexistent issues.
Rather than looking
for a solution to a specific problem, as in a standard case,
students analyzing a mini
case must first identify and prioritize the issues embedded
within the case. This mim-
ics real life in organizations where the challenge lies in
“knowing where to start” as
opposed to “solving a predefined problem.”
2. Highly relevant information. Mini cases are densely written.
Unlike standard
cases, which intermix irrelevant information, in a mini case,
each sentence exists for
a reason and reflects relevant information. As a result, students
must analyze each
case very carefully so as not to miss critical aspects of the
situation.
Teaching with mini cases is, thus, very different than teaching
with standard cases.
With mini cases, students must determine what is really going
on within the organiza-
tion. What first appears as a straightforward “technology”
problem may in fact be a
political problem or one of five other “technology” problems.
Detective work is, there-
fore, required. The problem identification and prioritization
skills needed are essential
skills for future managers to learn for the simple reason that it
is not possible for organi-
zations to tackle all of their problems concurrently. Mini cases
help teach these skills to
students and can balance the problem-solving skills learned in
other classes. Best of all,
detective work is fun and promotes lively classroom discussion.
To assist instructors, extensive teaching notes are available for
all mini cases. Developed
by the authors and based on “tried and true” in-class experience,
these notes include case
summaries, identify the key issues within each case, present
ancillary information about the
company/industry represented in the case, and offer guidelines
for organizing the class-
room discussion. Because of the structure of these mini cases
and their embedded issues, it
is common for teaching notes to exceed the length of the actual
mini case!
This book is most appropriate for MIS courses where the goal is
to understand how
IT delivers organizational value. These courses are frequently
labeled “IT Strategy” or
“IT Management” and are offered within undergraduate as well
as MBA programs. For
undergraduate juniors and seniors in business and commerce
programs, this is usually
the “capstone” MIS course. For MBA students, this course may
be the compulsory core
course in MIS, or it may be an elective course.
Each chapter and mini case in this book has been thoroughly
tested in a variety
of undergraduate, graduate, and executive programs at Queen’s
School of Business.2
1 We are unable to identify these leading-edge companies by
agreements established as part of our overall
research program (described later).
2 Queen’s School of Business is one of the world’s premier
business schools, with a faculty team renowned
for its business experience and academic credentials. The
School has earned international recognition for
its innovative approaches to team-based and experiential
learning. In addition to its highly acclaimed MBA
programs, Queen’s School of Business is also home to Canada’s
most prestigious undergraduate business
program and several outstanding graduate programs. As well,
the School is one of the world’s largest and
most respected providers of executive education.
xvi Preface
These materials have proven highly successful within all
programs because we adapt
how the material is presented according to the level of the
students. Whereas under-
graduate students “learn” about critical business issues from the
book and mini cases
for the first time, graduate students are able to “relate” to these
same critical issues
based on their previous business experience. As a result,
graduate students are able to
introduce personal experiences into the discussion of these
critical IT issues.
orgAnizAtion of thiS Book
One of the advantages of an issues-focused structure is that
chapters can be approached
in any order because they do not build on one another. Chapter
order is immaterial; that
is, one does not need to read the first three chapters to
understand the fourth. This pro-
vides an instructor with maximum flexibility to organize a
course as he or she sees fit.
Thus, within different courses/programs, the order of topics can
be changed to focus on
different IT concepts.
Furthermore, because each mini case includes multiple issues,
they, too, can be
used to serve different purposes. For example, the mini case
“Building Shared Services
at RR Communications” can be used to focus on issues of
governance, organizational
structure, and/or change management just as easily as shared
services. The result is a
rich set of instructional materials that lends itself well to a
variety of pedagogical appli-
cations, particularly problem-based learning, and that clearly
illustrates the reality of IT
strategy in action.
The book is organized into four sections, each emphasizing a
key component of
developing and delivering effective IT strategy:
• Section I: Delivering Value with IT is designed to
examine the complex ways that
IT and business value are related. Over the past twenty years,
researchers and prac-
titioners have come to understand that “business value” can
mean many different
things when applied to IT. Chapter 1 (Developing and
Delivering on the IT Value
Proposition) explores these concepts in depth. Unlike the
simplistic value propo-
sitions often used when implementing IT in organizations, this
chapter presents
“value” as a multilayered business construct that must be
effectively managed at
several levels if technology is to achieve the benefits expected.
Chapter 2 (Developing
IT Strategy for Business Value) examines the dynamic
interrelationship between
business and IT strategy and looks at the processes and critical
success factors
used by organizations to ensure that both are well aligned.
Chapter 3 (Linking IT
to Business Metrics) discusses new ways of measuring IT’s
effectiveness that pro-
mote closer business–IT alignment and help drive greater
business value. Chapter
4 (Building a Strong Relationship with the Business) examines
the nature of the
business–IT relationship and the characteristics of an effective
relationship that
delivers real value to the enterprise. Chapter 5 (Communicating
with Business
Managers) explores the business and interpersonal competencies
that IT staff will
need in order to do their jobs effectively over the next five to
seven years and what
companies should be doing to develop them. Finally, Chapter 6
(Building Better IT
Leaders from the Bottom Up) tackles the increasing need for
improved leadership
skills in all IT staff and examines the expectations of the
business for strategic and
innovative guidance from IT.
Preface xvii
In the mini cases associated with this section, the concepts of
delivering
value with IT are explored in a number of different ways. We
see business and
IT executives at Hefty Hardware grappling with conflicting
priorities and per-
spectives and how best to work together to achieve the
company’s strategy. In
“Investing in TUFS,” CIO Martin Drysdale watches as all of the
work his IT depart-
ment has put into a major new system fails to deliver value. And
the “IT Planning
at ModMeters” mini case follows CIO Brian Smith’s efforts to
create a strategic
IT plan that will align with business strategy, keep IT running,
and not increase
IT’s budget.
• Section II: IT Governance explores key concepts in how
the IT organization is
structured and managed to effectively deliver IT products and
services to the orga-
nization. Chapter 7 (IT Shared Services) discusses how IT
shared services should be
selected, organized, managed, and governed to achieve
improved organizational
performance. Chapter 8 (A Management Framework for IT
Sourcing) examines
how organizations are choosing to source and deliver different
types of IT functions
and presents a framework to guide sourcing decisions. Chapter 9
(The IT Budgeting
Process) describes the “evil twin” of IT strategy, discussing
how budgeting mecha-
nisms can significantly undermine effective business strategies
and suggesting
practices for addressing this problem while maintaining
traditional fiscal account-
ability. Chapter 10 (Managing IT-based Risk) describes how
many IT organizations
have been given the responsibility of not only managing risk in
their own activities
(i.e., project development, operations, and delivering business
strategy) but also
of managing IT-based risk in all company activities (e.g.,
mobile computing, file
sharing, and online access to information and software) and the
need for a holistic
framework to understand and deal with risk effectively. Chapter
11 (Information
Management: The Nexus of Business and IT) describes how new
organizational
needs for more useful and integrated information are driving the
development of
business-oriented functions within IT that focus specifically on
information and
knowledge, as opposed to applications and data.
The mini cases in this section examine the difficulties of
managing com-
plex IT issues when they intersect substantially with important
business issues.
In “Building Shared Services at RR Communications,” we see
an IT organiza-
tion in transition from a traditional divisional structure and
governance model
to a more centralized enterprise model, and the long-term
challenges experi-
enced by CIO Vince Patton in changing both business and IT
practices, includ-
ing information management and delivery, to support this new
approach. In
“Enterprise Architecture at Nationstate Insurance,” CIO Jane
Denton endeavors
to make IT more flexible and agile, while incorporating new and
emerging tech-
nologies into its strategy. In “IT Investment at North American
Financial,” we
show the opportunities and challenges involved in prioritizing
and resourcing
enterprisewide IT projects and monitoring that anticipated
benefits are being
achieved.
• Section III: IT-Enabled Innovation discusses some of the
ways technology is
being used to transform organizations. Chapter 12 (Innovation
with IT) examines
the nature and importance of innovation with IT and describes a
typical inno-
vation life cycle. Chapter 13 (Big Data and Social Computing)
discusses how IT
leaders are incorporating big data and social media concepts and
technologies
xviii Preface
to successfully deliver business value in new ways. Chapter 14
(Improving the
Customer Experience: An IT Perspective) explores the IT
function’s role in creating
and improving an …
Chapter 4
Product & Service Design
© McGraw-Hill Education. All rights reserved. Authorized only
for instructor use in the classroom. No reproduction or further
distribution permitted without the prior written consent of
McGraw-Hill Education.
1
Learning Objectives (1 of 2)
You should be able to:
4.1 Explain the strategic importance of product and service
design
4.2 Describe what product and service design does
4.3 Name the key questions of product and service design
4.4 Identify some reasons for design or redesign
4.5 List some of the main sources of design ideas
4.6 Discuss the importance of legal, ethical, and sustainability
considerations in product and service design
4.7 Explain the purpose and goal of life assessment
4-‹#›
© McGraw-Hill Education.
Learning Objectives (2 of 2)
4.8 Explain the phrase “the 3 Rs”
4.9 Discuss several key issues in product or service design
4.10 Discuss the two key issues in service design
4.11 Name the phases in service design
4.12 List the characteristics of well-designed service systems
4.13 List some guidelines for successful service design
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.1
Strategic Product and Service Design
The essence of an organization is the goods and services it
offers
Every aspect of the organization is structured around them
Product and service design – or redesign - should be closely
tied to an organization’s strategy
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.2
What Does Product & Service Design Do?
Translate customer wants and needs into product and service
requirements
Refine existing products and services
Develop new products and services
Formulate quality goals
Formulate cost targets
Construct and test prototypes
Document specifications
Translate product and service specifications into process
specifications
9. Involve inter-functional collaboration
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.3
Key Questions (1 of 2)
Is there a demand for it?
Market size
Demand profile
Can we do it?
Manufacturability - the capability of an organization to produce
an item at an acceptable profit
Serviceability - the capability of an organization to provide a
service at an acceptable cost or profit
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.3
Key Questions (2 of 2)
What level of quality is appropriate?
Customer expectations
Competitor quality
Fit with current offering
Does it make sense from an economic standpoint?
Liability issues, ethical considerations, sustainability issues,
costs and profits
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.4
Reasons to Design or Re-Design
The driving forces for product and service design or redesign
are market opportunities or threats:
Economic
Social and demographic
Political, liability, or legal
Competitive
Cost or availability
Technological
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.5
Idea Generation
Supply-chain based
Competitor based
Research based
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.5
Supply-Chain Based
Ideas can come from anywhere in the supply chain:
Customers
Suppliers
Distributors
Employees
Maintenance and repair personnel
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.5
Competitor Based
By studying how a competitor operates and its products and
services, many useful ideas can be generated
Reverse engineering
Dismantling and inspecting a competitor’s product to discover
product improvements
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.5
Research Based
Research and development (R&D)
Organized efforts to increase scientific knowledge or product
innovation
Basic research
Has the objective of advancing the state of knowledge about a
subject without any near-term expectation of commercial
applications
Applied research
Has the objective of achieving commercial applications
Development
Converts the results of applied research into useful commercial
applications
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.6
Legal Considerations
Legal considerations
Product liability
The responsibility a manufacturer has for any injuries or
damages caused by as faulty product
Some of the concomitant costs
Litigation
Legal and insurance costs
Settlement costs
Costly product recalls
Reputation effects
Uniform Commercial Code
Under the UCC, products carry an implication of
merchantability and fitness
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.6
Ethical Considerations
Designers are often under pressure to
Speed up the design process
Cut costs
These pressures force trade-off decisions
What if a product has bugs?
Release the product and risk damage to your reputation
Work out the bugs and forego revenue
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.6
Sustainability
Sustainability
Using resources in ways that do not harm ecological systems
that support human existence
Key aspects of designing for sustainability
Cradle-to-grave assessment (Life-Cycle assessment)
End-of-life programs
The 3-Rs
Reduction of costs and materials used
Re-using parts of returned products
Recycling
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.7
Cradle-to-Grave Assessment
Cradle-to-Grave Assessment
aka Life-Cycle Assessment (LCA)
The assessment of the environmental impact of a product or
service throughout its useful life
Focuses on such factors as
Global warming
Smog formation
Oxygen depletion
Solid waste generation
LCA procedures are part of the ISO 14000 environmental
management procedures
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Reduce: Costs and Materials (1 of 2)
Value analysis
Examination of the function of parts and materials in an effort
to reduce the cost and/or improve the performance of a product
Common questions used in value analysis
Is the item necessary; does it have value; could it be
eliminated?
Are there alternative sources for the item?
Could another material, part, or service be used instead?
Can two or more parts be combined?
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Reduce: Costs and Materials (2 of 2)
Can specifications be less stringent to save time or money?
Do suppliers/providers have suggestions for improvements?
Can packaging be improved or made less costly?
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Re-Use: Remanufacturing (1 of 2)
Remanufacturing
Refurbishing used products by replacing worn-out or defective
components
Can be performed by the original manufacturer or another
company
Reasons to remanufacture:
Remanufactured products can be sold for about 50% of the cost
of a new product
The process requires mostly unskilled and semi-skilled workers
In the global market, European lawmakers are increasingly
requiring manufacturers to take back used products
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Re-Use: Remanufacturing (2 of 2)
Design for disassembly (DFD)
Designing a product to that used products can be easily taken
apart
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Recycle (1 of 2)
Recycling
Recovering materials for future use
Applies to manufactured parts
Also applies to materials used during production
Why recycle?
Cost savings
Environmental concerns
Environmental regulations
Companies doing business in the EU must show that a specified
proportion of their products are recyclable
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.8
Recycle (2 of 2)
Design for recycling (DFR)
Product design that takes into account the ability to disassemble
a used product to recover the recyclable parts
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.9
Product or Service Life Stages
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Standardization
Standardization
Extent to which there is an absence of variety in a product,
service, or process
Products are made in large quantities of identical items
Every customer or item processed receives essentially the same
service
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Designing for Mass Customization
Mass customization
A strategy of producing basically standardized goods or
services, but incorporating some degree of customization in the
final product or service
Facilitating techniques
Delayed differentiation
Modular design
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Delayed Differentiation
Delayed differentiation
The process of producing, but not quite completing, a product
or service until customer preferences are known
It is a postponement tactic
Produce a piece of furniture, but do not stain it; the customer
chooses the stain
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Modular Design
Modular design
A form of standardization in which component parts are
grouped into modules that are easily replaced or interchanged
Advantages
Easier diagnosis and remedy of failures
Easier repair and replacement
Simplification of manufacturing and assembly
Training costs are relatively low
Disadvantages
Limited number of possible product configurations
Limited ability to repair a faulty module; the entire module
must often be scrapped
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Reliability
Reliability
The ability of a product, part, or system to perform its intended
function under a prescribed set of conditions
Failure
Situation in which a product, part, or system does not perform
as intended
Reliabilities are always specified with respect to certain
conditions
Normal operating conditions
The set of conditions under which an item’s reliability is
specified
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Robust Design
Robust design
A design that results in products or services that can function
over a broad range of conditions
The more robust a product or service, the less likely it will fail
due to a change in the environment in which it is used or in
which it is performed
Pertains to product as well as process design
Consider the following automobiles:
Ferrari Enzo
Toyota Avalon
Which is design is more robust?
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Degree of Newness
Product or service design changes:
Modification of an existing product or service
Expansion of an existing product line or service offering
Clone of a competitor’s product or service
New product or service
The degree of change affects the newness of the product or
service to the market and to the organization
Risks and benefits?
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Quality Function Deployment
Quality Function Deployment (QFD)
An approach that integrates the “voice of the customer” into
both product and service development
The purpose is to ensure that customer requirements are
factored into every aspect of the process
Listening to and understanding the customer is the central
feature of QFD
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
The House of Quality Sequence
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Kano Model
Basic quality
Refers to customer requirements that have only limited effect on
customer satisfaction if present, but lead to dissatisfaction if
absent
Performance quality
Refers to customer requirements that generate satisfaction or
dissatisfaction in proportion to their level of functionality and
appeal
Excitement quality
Refers to a feature or attribute that was unexpected by the
customer and causes excitement
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
The Kano Model – As Time Passes
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Concurrent Engineering
Concurrent engineering
Bringing engineering design and manufacturing personnel
together early in the design phase
Also may involve manufacturing, marketing and purchasing
personnel in loosely integrated cross-functional teams
Views of suppliers and customers may also be sought
The purpose is to achieve product designs that reflect customer
wants as well as manufacturing capabilities
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Computer-Aided Design (CAD)
CAD
Product design using computer graphics
Advantages
Increases productivity of designers, 3 to 10 times
Creates a database for manufacturing information and product
specifications
Provides possibility of engineering and cost analysis on
proposed designs
CAD that includes finite element analysis (FEA) can
significantly reduce time to market
Enables developers to perform simulations that aid in the
design, analysis, and commercialization of new products
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Production Requirements
Designers must take into account production capabilities
Equipment
Skills
Types of materials
Schedules
Technologies
Special abilities
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Manufacturability
Manufacturability
Ease of fabrication and/or assembly
It has important implications for
Cost
Productivity
Quality
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.10
Component Commonality
When products have a high degree of similarity in features and
components, a part can be used in multiple products
Benefits:
Savings in design time
Standard training for assembly and installation
Opportunities to buy in bulk from suppliers
Commonality of parts for repair
Fewer inventory items must be handled
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.11
Service Design
Begins with a choice of service strategy, which determines the
nature and focus of the service, and the target market
Key issues in service design
Degree of variation in service requirements
Degree of customer contact and involvement
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.11
Differences between Service and Product Design
Products are generally tangible, services intangible
Services are created and delivered at the same time
Services cannot be inventoried
Services are highly visible to consumers
Some services have low barriers to entry and exit
Location is often important to service design, with convenience
as a major factor
Service systems range from those with little or no customer
contact to those that have a very high degree of customer
contact
Demand variability alternately creates waiting lines or idle
service resource
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.12
The Well-Designed Service System
Characteristics
Being consistent with the organization mission
Being user-friendly
Being robust if variability is a factor
Being easy to sustain
Being cost-effective
Having value that is obvious to the customer
Having effective linkages between back- and front-of-the-house
operations
Having a single, unifying theme
Having design features and checks that will ensure service that
is reliable and of high quality
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.13
Successful Service Design (1 of 2)
Define the service package in detail
Focus on the operation from the customer’s perspective
Consider the image that the service package will present both to
customers and to prospective customers
Recognize that designers’ familiarity with the system may give
them a quite different perspective than that of the customer, and
take steps to overcome this
Make sure that managers are involved and will support the
design once it is implemented
4-‹#›
© McGraw-Hill Education.
Learning Objective 4.13
Successful Service Design (2 of 2)
Define quality for both tangibles and intangibles
Make sure that recruitment, training, and reward policies are
consistent with service expectations
Establish procedures to handle both predictable and
unpredictable events
Establish system to monitor, maintain,
and improve service
4-‹#›
© McGraw-Hill Education.
Operations Strategy
Effective product and service design can help the organization
achieve competitive advantage:
Packaging products and ancillary services to increase sales
Using multiple-use platforms
Implementing tactics that will achieve the benefits of high
volume while satisfying customer needs for variety
Continually monitoring products and services for small
improvement opportunities
Reducing the time it takes to get a new or redesigned product or
service to the market
4-‹#›
© McGraw-Hill Education.
End of Presentation
© McGraw-Hill Education. All rights reserved. Authorized only
for instructor use in the classroom. No reproduction or further
distribution permitted without the prior written consent of
McGraw-Hill Education.
4-‹#›

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Supplement 4Reliability© McGraw-Hill Education. All rights r.docx

  • 1. Supplement 4 Reliability © McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education. 1 Learning Objectives You should be able to: 4S.1 Define reliability 4S.2 Perform simple reliability computations 4S.3 Explain the term availability and perform simple calculations 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.1 Reliability Reliability The ability of a product, part, or system to perform its intended function under a prescribed set of conditions Reliability is expressed as a probability: The probability that the product or system will function when
  • 2. activated The probability that the product or system will function for a given length of time 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Reliability – When Activated (1 of 5) Finding the probability under the assumption that the system consists of a number of independent components Requires the use of probabilities for independent events Independent event Events whose occurrence or non-occurrence do not influence one another 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Reliability – When Activated (2 of 5) Rule 1 If two or more events are independent and success is defined as the probability that all of the events occur, then the probability of success is equal to the product of the probabilities of the events 4S-‹#› © McGraw-Hill Education.
  • 3. Learning Objective 4S.2 Reliability – When Activated (3 of 5) Though individual system components may have high reliabilities, the system’s reliability may be considerably lower because all components that are in series must function One way to enhance reliability is to utilize redundancy Redundancy The use of backup components to increase reliability 4S-‹#› © McGraw-Hill Education. 6 Learning Objective 4S.2 Reliability - When Activated (4 of 5) Rule 2 If two events are independent and success is defined as the probability that at least one of the events will occur, the probability of success is equal to the probability of either one plus 1.00 minus that probability multiplied by the other probability 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Reliability – When Activated (5 of 5) Rule 3 If two or more events are involved and success is defined as the probability that at least one of them occurs, the probability of
  • 4. success is 1 - P(all fail) 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Example – Rule 1 A machine has two buttons. In order for the machine to function, both buttons must work. One button has a probability of working of .95, and the second button has a probability of working of .88. →Button 1 (.95)→Button 2 (.88) 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Example – Rule 2 (1 of 2) A restaurant located in area that has frequent power outages has a generator to run its refrigeration equipment in case of a power failure. The local power company has a reliability of .97, and the generator has a reliability of .90. The probability that the restaurant will have power is 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2
  • 5. Example – Rule 2 (2 of 2) Generator (.90)→Power Co. (.97)→ 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Example – Rule 3 (1 of 2) A student takes three calculators (with reliabilities of .85, .80, and .75) to her exam. Only one of them needs to function for her to be able to finish the exam. What is the probability that she will have a functioning calculator to use when taking her exam? 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Example – Rule 3 (2 of 2) Calc. 3 (.75) Calc. 2 (.80) Calc. 1 (.85) 4S-‹#› © McGraw-Hill Education.
  • 6. Learning Objective 4S.2 What Is This System’s Reliability? 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Reliability – Over Time In this case, reliabilities are determined relative to a specified length of time This is a common approach to viewing reliability when establishing warranty periods 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 The Bathtub Curve 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Distribution and Length of Phase To properly identify the distribution and length of each phase requires collecting and analyzing historical data The mean time between failures (MTBF) in the infant mortality phase can often be modeled using the negative exponential
  • 7. distribution 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Exponential Distribution 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Exponential Distribution - Formulae 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.2 Example – Exponential Distribution (1 of 2) A light bulb manufacturer has determined that its 150 watt bulbs have an exponentially distributed mean time between failures of 2,000 hours. What is the probability that one of these bulbs will fail before 2,000 hours have passed? 4S-‹#›
  • 8. © McGraw-Hill Education. Learning Objective 4S.2 Example – Exponential Distribution (2 of 2) So, the probability one of these bulbs will fail before 2,000 hours is 1 - .3679 = .6321 4S-‹#› © McGraw-Hill Education. 21 Learning Objective 4S.2 Normal Distribution Sometimes, failures due to wear-out can be modeled using the normal distribution 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.3 Availability Availability The fraction of time a piece of equipment is expected to be
  • 9. available for operation 4S-‹#› © McGraw-Hill Education. Learning Objective 4S.3 Example – Availability John Q. Student uses a laptop at school. His laptop operates 30 weeks on average between failures. It takes 1.5 weeks, on average, to put his laptop back into service. What is the laptop’s availability? 4S-‹#› © McGraw-Hill Education. End of Presentation © McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education. 4S-‹#› .836
  • 17. IT STraTegy: ISSueS and PracTIceS T h i r d E d i t i o n James D. McKeen Queen’s University Heather A. Smith Queen’s University Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montréal Toronto Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo Editor in Chief: Stephanie Wall Acquisitions Editor: Nicole Sam Program Manager Team Lead: Ashley Santora Program Manager: Denise Vaughn Editorial Assistant: Kaylee Rotella Executive Marketing Manager: Anne K. Fahlgren Project Manager Team Lead: Judy Leale Project Manager: Thomas Benfatti Procurement Specialist: Diane Peirano Cover Designer: Lumina Datamantics Full Service Project Management: Abinaya Rajendran at Integra Software Services, Pvt. Ltd. Cover Printer: Courier/Westford Composition: Integra Software Services, Pvt. Ltd.
  • 18. Printer/Binder: Courier/Westford Text Font: 10/12 Palatino LT Std Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appear on appropriate page within text. Copyright © 2015, 2012 and 2009 by Pearson Education, Inc., Upper Saddle River, New Jersey, 07458. Pearson Prentice Hall. All rights reserved. Printed in the United States of America. This publication is protected by Copyright and permission should be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permission(s), write to: Rights and Permissions Department. Library of Congress Cataloging-in-Publication Data McKeen, James D. IT strategy: issues and practices/James D. McKeen, Queen’s University, Heather A. Smith, Queen’s University.—Third edition. pages cm ISBN 978-0-13-354424-4 (alk. paper) ISBN 0-13-354424-9 (alk. paper) 1. Information technology—Management. I. Smith, Heather A. II. Title. HD30.2.M3987 2015 004.068—dc23 2014017950 ISBN–10: 0-13-354424-9 ISBN–13: 978-0-13-354424-4
  • 19. 10 9 8 7 6 5 4 3 2 1 CoNTENTS Preface xiii About the Authors xxi Acknowledgments xxii Section I Delivering Value with IT 1 Chapter 1 DeVelopIng anD DelIVerIng on The IT Value propoSITIon 2 Peeling the Onion: Understanding IT Value 3 What Is IT Value? 3 Where Is IT Value? 4 Who Delivers IT Value? 5 When Is IT Value Realized? 5 The Three Components of the IT Value Proposition 6 Identification of Potential Value 7 Effective Conversion 8 Realizing Value 9 Five Principles for Delivering Value 10 Principle 1. Have a Clearly Defined Portfolio Value Management Process 11
  • 20. Principle 2. Aim for Chunks of Value 11 Principle 3. Adopt a Holistic Orientation to Technology Value 11 Principle 4. Aim for Joint Ownership of Technology Initiatives 12 Principle 5. Experiment More Often 12 Conclusion 12 • References 13 Chapter 2 DeVelopIng IT STraTegy for BuSIneSS Value 15 Business and IT Strategies: Past, Present, and Future 16 Four Critical Success Factors 18 The Many Dimensions of IT Strategy 20 Toward an IT Strategy-Development Process 22 Challenges for CIOs 23 Conclusion 25 • References 25 Chapter 3 lInkIng IT To BuSIneSS MeTrICS 27 Business Measurement: An Overview 28 Key Business Metrics for IT 30 v vi Contents Designing Business Metrics for IT 31
  • 21. Advice to Managers 35 Conclusion 36 • References 36 Chapter 4 BuIlDIng a STrong relaTIonShIp wITh The BuSIneSS 38 The Nature of the Business–IT Relationship 39 The Foundation of a Strong Business–IT Relationship 41 Building Block #1: Competence 42 Building Block #2: Credibility 43 Building Block #3: Interpersonal Interaction 44 Building Block #4: Trust 46 Conclusion 48 • References 48 Appendix A The Five IT Value Profiles 50 Appendix B Guidelines for Building a Strong Business–IT Relationship 51 Chapter 5 CoMMunICaTIng wITh BuSIneSS ManagerS 52 Communication in the Business–IT Relationship 53 What Is “Good” Communication? 54 Obstacles to Effective Communication 56 “T-Level” Communication Skills for IT Staff 58 Improving Business–IT Communication 60 Conclusion 61 • References 61
  • 22. Appendix A IT Communication Competencies 63 Chapter 6 BuIlDIng BeTTer IT leaDerS froM The BoTToM up 64 The Changing Role of the IT Leader 65 What Makes a Good IT Leader? 67 How to Build Better IT Leaders 70 Investing in Leadership Development: Articulating the Value Proposition 73 Conclusion 74 • References 75 MInI CaSeS Delivering Business Value with IT at Hefty Hardware 76 Investing in TUFS 80 IT Planning at ModMeters 82 Contents vii Section II IT governance 87 Chapter 7 CreaTIng IT ShareD SerVICeS 88 IT Shared Services: An Overview 89 IT Shared Services: Pros and Cons 92 IT Shared Services: Key Organizational Success Factors 93
  • 23. Identifying Candidate Services 94 An Integrated Model of IT Shared Services 95 Recommmendations for Creating Effective IT Shared Services 96 Conclusion 99 • References 99 Chapter 8 a ManageMenT fraMework for IT SourCIng 100 A Maturity Model for IT Functions 101 IT Sourcing Options: Theory Versus Practice 105 The “Real” Decision Criteria 109 Decision Criterion #1: Flexibility 109 Decision Criterion #2: Control 109 Decision Criterion #3: Knowledge Enhancement 110 Decision Criterion #4: Business Exigency 110 A Decision Framework for Sourcing IT Functions 111 Identify Your Core IT Functions 111 Create a “Function Sourcing” Profile 111 Evolve Full-Time IT Personnel 113 Encourage Exploration of the Whole Range of Sourcing Options 114
  • 24. Combine Sourcing Options Strategically 114 A Management Framework for Successful Sourcing 115 Develop a Sourcing Strategy 115 Develop a Risk Mitigation Strategy 115 Develop a Governance Strategy 116 Understand the Cost Structures 116 Conclusion 117 • References 117 Chapter 9 The IT BuDgeTIng proCeSS 118 Key Concepts in IT Budgeting 119 The Importance of Budgets 121 The IT Planning and Budget Process 123 viii Contents Corporate Processes 123 IT Processes 125 Assess Actual IT Spending 126 IT Budgeting Practices That Deliver Value 127 Conclusion 128 • References 129 Chapter 10 ManagIng IT- BaSeD rISk 130 A Holistic View of IT-Based Risk 131
  • 25. Holistic Risk Management: A Portrait 134 Developing a Risk Management Framework 135 Improving Risk Management Capabilities 138 Conclusion 139 • References 140 Appendix A A Selection of Risk Classification Schemes 141 Chapter 11 InforMaTIon ManageMenT: The nexuS of BuSIneSS anD IT 142 Information Management: How Does IT Fit? 143 A Framework For IM 145 Stage One: Develop an IM Policy 145 Stage Two: Articulate the Operational Components 145 Stage Three: Establish Information Stewardship 146 Stage Four: Build Information Standards 147 Issues In IM 148 Culture and Behavior 148 Information Risk Management 149 Information Value 150 Privacy 150
  • 26. Knowledge Management 151 The Knowing–Doing Gap 151 Getting Started in IM 151 Conclusion 153 • References 154 Appendix A Elements of IM Operations 155 MInI CaSeS Building Shared Services at RR Communications 156 Enterprise Architecture at Nationstate Insurance 160 IT Investment at North American Financial 165 Contents ix Section III IT-enabled Innovation 169 Chapter 12 InnoVaTIon wITh IT 170 The Need for Innovation: An Historical Perspective 171 The Need for Innovation Now 171 Understanding Innovation 172 The Value of Innovation 174 Innovation Essentials: Motivation, Support, and Direction 175
  • 27. Challenges for IT leaders 177 Facilitating Innovation 179 Conclusion 180 • References 181 Chapter 13 BIg DaTa anD SoCIal CoMpuTIng 182 The Social Media/Big Data Opportunity 183 Delivering Business Value with Big Data 185 Innovating with Big Data 189 Pulling in Two Different Directions: The Challenge for IT Managers 190 First Steps for IT Leaders 192 Conclusion 193 • References 194 Chapter 14 IMproVIng The CuSToMer experIenCe: an IT perSpeCTIVe 195 Customer Experience and Business value 196 Many Dimensions of Customer Experience 197 The Role of Technology in Customer Experience 199 Customer Experience Essentials for IT 200 First Steps to Improving Customer Experience 203 Conclusion 204 • References 204 Chapter 15 BuIlDIng BuSIneSS InTellIgenCe 206 Understanding Business Intelligence 207 The Need for Business Intelligence 208
  • 28. The Challenge of Business Intelligence 209 The Role of IT in Business Intelligence 211 Improving Business Intelligence 213 Conclusion 216 • References 216 x Contents Chapter 16 enaBlIng CollaBoraTIon wITh IT 218 Why Collaborate? 219 Characteristics of Collaboration 222 Components of Successful Collaboration 225 The Role of IT in Collaboration 227 First Steps for Facilitating Effective Collaboration 229 Conclusion 231 • References 232 MInI CaSeS Innovation at International Foods 234 Consumerization of Technology at IFG 239 CRM at Minitrex 243 Customer Service at Datatronics 246 Section IV IT portfolio Development and Management 251 Chapter 17 applICaTIon porTfolIo ManageMenT 252
  • 29. The Applications Quagmire 253 The Benefits of a Portfolio Perspective 254 Making APM Happen 256 Capability 1: Strategy and Governance 258 Capability 2: Inventory Management 262 Capability 3: Reporting and Rationalization 263 Key Lessons Learned 264 Conclusion 265 • References 265 Appendix A Application Information 266 Chapter 18 ManagIng IT DeManD 270 Understanding IT Demand 271 The Economics of Demand Management 273 Three Tools for Demand management 273 Key Organizational Enablers for Effective Demand Management 274 Strategic Initiative Management 275 Application Portfolio Management 276 Enterprise Architecture 276 Business–IT Partnership 277 Governance and Transparency 279
  • 30. Conclusion 281 • References 281 Contents xi Chapter 19 CreaTIng anD eVolVIng a TeChnology roaDMap 283 What is a Technology Roadmap? 284 The Benefits of a Technology Roadmap 285 External Benefits (Effectiveness) 285 Internal Benefits (Efficiency) 286 Elements of the Technology Roadmap 286 Activity #1: Guiding Principles 287 Activity #2: Assess Current Technology 288 Activity #3: Analyze Gaps 289 Activity #4: Evaluate Technology Landscape 290 Activity #5: Describe Future Technology 291 Activity #6: Outline Migration Strategy 292 Activity #7: Establish Governance 292 Practical Steps for Developing a Technology Roadmap 294
  • 31. Conclusion 295 • References 295 Appendix A Principles to Guide a Migration Strategy 296 Chapter 20 enhanCIng DeVelopMenT proDuCTIVITy 297 The Problem with System Development 298 Trends in System Development 299 Obstacles to Improving System Development Productivity 302 Improving System Development Productivity: What we know that Works 304 Next Steps to Improving System Development Productivity 306 Conclusion 308 • References 308 Chapter 21 InforMaTIon DelIVery: IT’S eVolVIng role 310 Information and IT: Why Now? 311 Delivering Value Through Information 312 Effective Information Delivery 316 New Information Skills 316 New Information Roles 317 New Information Practices 317
  • 32. xii Contents New Information Strategies 318 The Future of Information Delivery 319 Conclusion 321 • References 322 MInI CaSeS Project Management at MM 324 Working Smarter at Continental Furniture International 328 Managing Technology at Genex Fuels 333 Index 336 PREFACE Today, with information technology (IT) driving constant business transformation, overwhelming organizations with information, enabling 24/7 global operations, and undermining traditional business models, the challenge for business leaders is not simply to manage IT, it is to use IT to deliver business value. Whereas until fairly recently, decisions about IT could be safely delegated to technology specialists after a business strategy had been developed, IT is now so closely integrated with business that, as one CIO explained to us, “We can no longer deliver business solutions in our company without using technology so IT and business strategy must constantly interact with each other.”
  • 33. What’s New in This Third Edition? • Six new chapters focusing on current critical issues in IT management, including IT shared services; big data and social computing; business intelligence; manag- ing IT demand; improving the customer experience; and enhancing development productivity. • Two significantly revised chapters: on delivering IT functions through different resourcing options; and innovating with IT. • Twonew mini cases based on real companies and real IT management situations: Working Smarter at Continental Furniture and Enterprise Architecture at Nationstate Insurance. • A revised structure based on reader feedback with six chapters and two mini cases from the second edition being moved to the Web site. All too often, in our efforts to prepare future executives to deal effectively with the issues of IT strategy and management, we lead them into a foreign country where they encounter a different language, different culture, and different customs. Acronyms (e.g., SOA, FTP/IP, SDLC, ITIL, ERP), buzzwords (e.g., asymmetric encryption, proxy servers, agile, enterprise service bus), and the widely adopted practice of abstraction (e.g., Is a software monitor a person, place, or thing?) present
  • 34. formidable “barriers to entry” to the technologically uninitiated, but more important, they obscure the impor- tance of teaching students how to make business decisions about a key organizational resource. By taking a critical issues perspective, IT Strategy: Issues and Practices treats IT as a tool to be leveraged to save and/or make money or transform an organization—not as a study by itself. As in the first two editions of this book, this third edition combines the experi- ences and insights of many senior IT managers from leading- edge organizations with thorough academic research to bring important issues in IT management to life and demonstrate how IT strategy is put into action in contemporary businesses. This new edition has been designed around an enhanced set of critical real-world issues in IT management today, such as innovating with IT, working with big data and social media, xiii xiv Preface enhancing customer experience, and designing for business intelligence and introduces students to the challenges of making IT decisions that will have significant impacts on how businesses function and deliver value to stakeholders.
  • 35. IT Strategy: Issues and Practices focuses on how IT is changing and will continue to change organizations as we now know them. However, rather than learning concepts “free of context,” students are introduced to the complex decisions facing real organi- zations by means of a number of mini cases. These provide an opportunity to apply the models/theories/frameworks presented and help students integrate and assimilate this material. By the end of the book, students will have the confidence and ability to tackle the tough issues regarding IT management and strategy and a clear understand- ing of their importance in delivering business value. Key Features of This Book • A focus on IT management issues as opposed to technology issues • Critical IT issues explored within their organizational contexts • Readily applicablemodels and frameworks for implementing IT strategies • Mini cases to animate issues and focus classroom discussions on real-world deci- sions, enabling problem-based learning • Proven strategies and best practices from leading-edge organizations • Useful and practical advice and guidelinesfor delivering value with IT • Extensive teaching notes for all mini cases A Different ApproAch to teAching it StrAtegy
  • 36. The real world of IT is one of issues—critical issues—such as the following: • How do we know if we are getting value from our IT investment? • How can we innovate with IT? • What specific IT functions should we seek from external providers? • How do we buildan IT leadershipteam that is a trusted partner with the business? • How do we enhance IT capabilities? • What is IT’s role in creating an intelligent business? • How can we best take advantage of new technologies, such as big data and social media, in our business? • How can we manage IT risk? However, the majority of management information systems (MIS) textbooks are orga- nized by system category (e.g., supply chain, customer relationship management, enterprise resource planning), by system component (e.g., hardware, software, networks), by system function (e.g., marketing, financial, human resources), by system type (e.g., transactional, decisional, strategic), or by a combination of these. Unfortunately, such an organization does not promote an understanding of IT management in practice. IT Strategy: Issues and Practices tackles the real-world challenges of IT manage- ment. First, it explores a set of the most important issues facing IT managers today, and
  • 37. second, it provides a series of mini cases that present these critical IT issues within the context of real organizations. By focusing the text as well as the mini cases on today’s critical issues, the book naturally reinforces problem-based learning. Preface xv IT Strategy: Issues and Practices includes thirteen mini cases— each based on a real company presented anonymously.1 Mini cases are not simply abbreviated versions of standard, full-length business cases. They differ in two significant ways: 1. A horizontal perspective. Unlike standard cases that develop a single issue within an organizational setting (i.e., a “vertical” slice of organizational life), mini cases take a “horizontal” slice through a number of coexistent issues. Rather than looking for a solution to a specific problem, as in a standard case, students analyzing a mini case must first identify and prioritize the issues embedded within the case. This mim- ics real life in organizations where the challenge lies in “knowing where to start” as opposed to “solving a predefined problem.” 2. Highly relevant information. Mini cases are densely written. Unlike standard cases, which intermix irrelevant information, in a mini case, each sentence exists for
  • 38. a reason and reflects relevant information. As a result, students must analyze each case very carefully so as not to miss critical aspects of the situation. Teaching with mini cases is, thus, very different than teaching with standard cases. With mini cases, students must determine what is really going on within the organiza- tion. What first appears as a straightforward “technology” problem may in fact be a political problem or one of five other “technology” problems. Detective work is, there- fore, required. The problem identification and prioritization skills needed are essential skills for future managers to learn for the simple reason that it is not possible for organi- zations to tackle all of their problems concurrently. Mini cases help teach these skills to students and can balance the problem-solving skills learned in other classes. Best of all, detective work is fun and promotes lively classroom discussion. To assist instructors, extensive teaching notes are available for all mini cases. Developed by the authors and based on “tried and true” in-class experience, these notes include case summaries, identify the key issues within each case, present ancillary information about the company/industry represented in the case, and offer guidelines for organizing the class- room discussion. Because of the structure of these mini cases and their embedded issues, it is common for teaching notes to exceed the length of the actual mini case!
  • 39. This book is most appropriate for MIS courses where the goal is to understand how IT delivers organizational value. These courses are frequently labeled “IT Strategy” or “IT Management” and are offered within undergraduate as well as MBA programs. For undergraduate juniors and seniors in business and commerce programs, this is usually the “capstone” MIS course. For MBA students, this course may be the compulsory core course in MIS, or it may be an elective course. Each chapter and mini case in this book has been thoroughly tested in a variety of undergraduate, graduate, and executive programs at Queen’s School of Business.2 1 We are unable to identify these leading-edge companies by agreements established as part of our overall research program (described later). 2 Queen’s School of Business is one of the world’s premier business schools, with a faculty team renowned for its business experience and academic credentials. The School has earned international recognition for its innovative approaches to team-based and experiential learning. In addition to its highly acclaimed MBA programs, Queen’s School of Business is also home to Canada’s most prestigious undergraduate business program and several outstanding graduate programs. As well, the School is one of the world’s largest and most respected providers of executive education. xvi Preface
  • 40. These materials have proven highly successful within all programs because we adapt how the material is presented according to the level of the students. Whereas under- graduate students “learn” about critical business issues from the book and mini cases for the first time, graduate students are able to “relate” to these same critical issues based on their previous business experience. As a result, graduate students are able to introduce personal experiences into the discussion of these critical IT issues. orgAnizAtion of thiS Book One of the advantages of an issues-focused structure is that chapters can be approached in any order because they do not build on one another. Chapter order is immaterial; that is, one does not need to read the first three chapters to understand the fourth. This pro- vides an instructor with maximum flexibility to organize a course as he or she sees fit. Thus, within different courses/programs, the order of topics can be changed to focus on different IT concepts. Furthermore, because each mini case includes multiple issues, they, too, can be used to serve different purposes. For example, the mini case “Building Shared Services at RR Communications” can be used to focus on issues of governance, organizational structure, and/or change management just as easily as shared services. The result is a rich set of instructional materials that lends itself well to a
  • 41. variety of pedagogical appli- cations, particularly problem-based learning, and that clearly illustrates the reality of IT strategy in action. The book is organized into four sections, each emphasizing a key component of developing and delivering effective IT strategy: • Section I: Delivering Value with IT is designed to examine the complex ways that IT and business value are related. Over the past twenty years, researchers and prac- titioners have come to understand that “business value” can mean many different things when applied to IT. Chapter 1 (Developing and Delivering on the IT Value Proposition) explores these concepts in depth. Unlike the simplistic value propo- sitions often used when implementing IT in organizations, this chapter presents “value” as a multilayered business construct that must be effectively managed at several levels if technology is to achieve the benefits expected. Chapter 2 (Developing IT Strategy for Business Value) examines the dynamic interrelationship between business and IT strategy and looks at the processes and critical success factors used by organizations to ensure that both are well aligned. Chapter 3 (Linking IT to Business Metrics) discusses new ways of measuring IT’s effectiveness that pro- mote closer business–IT alignment and help drive greater business value. Chapter 4 (Building a Strong Relationship with the Business) examines
  • 42. the nature of the business–IT relationship and the characteristics of an effective relationship that delivers real value to the enterprise. Chapter 5 (Communicating with Business Managers) explores the business and interpersonal competencies that IT staff will need in order to do their jobs effectively over the next five to seven years and what companies should be doing to develop them. Finally, Chapter 6 (Building Better IT Leaders from the Bottom Up) tackles the increasing need for improved leadership skills in all IT staff and examines the expectations of the business for strategic and innovative guidance from IT. Preface xvii In the mini cases associated with this section, the concepts of delivering value with IT are explored in a number of different ways. We see business and IT executives at Hefty Hardware grappling with conflicting priorities and per- spectives and how best to work together to achieve the company’s strategy. In “Investing in TUFS,” CIO Martin Drysdale watches as all of the work his IT depart- ment has put into a major new system fails to deliver value. And the “IT Planning at ModMeters” mini case follows CIO Brian Smith’s efforts to create a strategic IT plan that will align with business strategy, keep IT running,
  • 43. and not increase IT’s budget. • Section II: IT Governance explores key concepts in how the IT organization is structured and managed to effectively deliver IT products and services to the orga- nization. Chapter 7 (IT Shared Services) discusses how IT shared services should be selected, organized, managed, and governed to achieve improved organizational performance. Chapter 8 (A Management Framework for IT Sourcing) examines how organizations are choosing to source and deliver different types of IT functions and presents a framework to guide sourcing decisions. Chapter 9 (The IT Budgeting Process) describes the “evil twin” of IT strategy, discussing how budgeting mecha- nisms can significantly undermine effective business strategies and suggesting practices for addressing this problem while maintaining traditional fiscal account- ability. Chapter 10 (Managing IT-based Risk) describes how many IT organizations have been given the responsibility of not only managing risk in their own activities (i.e., project development, operations, and delivering business strategy) but also of managing IT-based risk in all company activities (e.g., mobile computing, file sharing, and online access to information and software) and the need for a holistic framework to understand and deal with risk effectively. Chapter 11 (Information Management: The Nexus of Business and IT) describes how new
  • 44. organizational needs for more useful and integrated information are driving the development of business-oriented functions within IT that focus specifically on information and knowledge, as opposed to applications and data. The mini cases in this section examine the difficulties of managing com- plex IT issues when they intersect substantially with important business issues. In “Building Shared Services at RR Communications,” we see an IT organiza- tion in transition from a traditional divisional structure and governance model to a more centralized enterprise model, and the long-term challenges experi- enced by CIO Vince Patton in changing both business and IT practices, includ- ing information management and delivery, to support this new approach. In “Enterprise Architecture at Nationstate Insurance,” CIO Jane Denton endeavors to make IT more flexible and agile, while incorporating new and emerging tech- nologies into its strategy. In “IT Investment at North American Financial,” we show the opportunities and challenges involved in prioritizing and resourcing enterprisewide IT projects and monitoring that anticipated benefits are being achieved. • Section III: IT-Enabled Innovation discusses some of the ways technology is being used to transform organizations. Chapter 12 (Innovation
  • 45. with IT) examines the nature and importance of innovation with IT and describes a typical inno- vation life cycle. Chapter 13 (Big Data and Social Computing) discusses how IT leaders are incorporating big data and social media concepts and technologies xviii Preface to successfully deliver business value in new ways. Chapter 14 (Improving the Customer Experience: An IT Perspective) explores the IT function’s role in creating and improving an … Chapter 4 Product & Service Design © McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education. 1 Learning Objectives (1 of 2) You should be able to:
  • 46. 4.1 Explain the strategic importance of product and service design 4.2 Describe what product and service design does 4.3 Name the key questions of product and service design 4.4 Identify some reasons for design or redesign 4.5 List some of the main sources of design ideas 4.6 Discuss the importance of legal, ethical, and sustainability considerations in product and service design 4.7 Explain the purpose and goal of life assessment 4-‹#› © McGraw-Hill Education. Learning Objectives (2 of 2) 4.8 Explain the phrase “the 3 Rs” 4.9 Discuss several key issues in product or service design 4.10 Discuss the two key issues in service design 4.11 Name the phases in service design 4.12 List the characteristics of well-designed service systems 4.13 List some guidelines for successful service design 4-‹#› © McGraw-Hill Education. Learning Objective 4.1 Strategic Product and Service Design The essence of an organization is the goods and services it offers Every aspect of the organization is structured around them Product and service design – or redesign - should be closely tied to an organization’s strategy
  • 47. 4-‹#› © McGraw-Hill Education. Learning Objective 4.2 What Does Product & Service Design Do? Translate customer wants and needs into product and service requirements Refine existing products and services Develop new products and services Formulate quality goals Formulate cost targets Construct and test prototypes Document specifications Translate product and service specifications into process specifications 9. Involve inter-functional collaboration 4-‹#› © McGraw-Hill Education. Learning Objective 4.3 Key Questions (1 of 2) Is there a demand for it? Market size Demand profile Can we do it? Manufacturability - the capability of an organization to produce an item at an acceptable profit Serviceability - the capability of an organization to provide a service at an acceptable cost or profit
  • 48. 4-‹#› © McGraw-Hill Education. Learning Objective 4.3 Key Questions (2 of 2) What level of quality is appropriate? Customer expectations Competitor quality Fit with current offering Does it make sense from an economic standpoint? Liability issues, ethical considerations, sustainability issues, costs and profits 4-‹#› © McGraw-Hill Education. Learning Objective 4.4 Reasons to Design or Re-Design The driving forces for product and service design or redesign are market opportunities or threats: Economic Social and demographic Political, liability, or legal Competitive Cost or availability Technological 4-‹#› © McGraw-Hill Education. Learning Objective 4.5
  • 49. Idea Generation Supply-chain based Competitor based Research based 4-‹#› © McGraw-Hill Education. Learning Objective 4.5 Supply-Chain Based Ideas can come from anywhere in the supply chain: Customers Suppliers Distributors Employees Maintenance and repair personnel 4-‹#› © McGraw-Hill Education. Learning Objective 4.5 Competitor Based By studying how a competitor operates and its products and services, many useful ideas can be generated Reverse engineering Dismantling and inspecting a competitor’s product to discover product improvements 4-‹#› © McGraw-Hill Education.
  • 50. Learning Objective 4.5 Research Based Research and development (R&D) Organized efforts to increase scientific knowledge or product innovation Basic research Has the objective of advancing the state of knowledge about a subject without any near-term expectation of commercial applications Applied research Has the objective of achieving commercial applications Development Converts the results of applied research into useful commercial applications 4-‹#› © McGraw-Hill Education. Learning Objective 4.6 Legal Considerations Legal considerations Product liability The responsibility a manufacturer has for any injuries or damages caused by as faulty product Some of the concomitant costs Litigation Legal and insurance costs Settlement costs Costly product recalls Reputation effects Uniform Commercial Code Under the UCC, products carry an implication of merchantability and fitness
  • 51. 4-‹#› © McGraw-Hill Education. Learning Objective 4.6 Ethical Considerations Designers are often under pressure to Speed up the design process Cut costs These pressures force trade-off decisions What if a product has bugs? Release the product and risk damage to your reputation Work out the bugs and forego revenue 4-‹#› © McGraw-Hill Education. Learning Objective 4.6 Sustainability Sustainability Using resources in ways that do not harm ecological systems that support human existence Key aspects of designing for sustainability Cradle-to-grave assessment (Life-Cycle assessment) End-of-life programs The 3-Rs Reduction of costs and materials used Re-using parts of returned products Recycling
  • 52. 4-‹#› © McGraw-Hill Education. Learning Objective 4.7 Cradle-to-Grave Assessment Cradle-to-Grave Assessment aka Life-Cycle Assessment (LCA) The assessment of the environmental impact of a product or service throughout its useful life Focuses on such factors as Global warming Smog formation Oxygen depletion Solid waste generation LCA procedures are part of the ISO 14000 environmental management procedures 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Reduce: Costs and Materials (1 of 2) Value analysis Examination of the function of parts and materials in an effort to reduce the cost and/or improve the performance of a product Common questions used in value analysis Is the item necessary; does it have value; could it be eliminated? Are there alternative sources for the item? Could another material, part, or service be used instead? Can two or more parts be combined?
  • 53. 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Reduce: Costs and Materials (2 of 2) Can specifications be less stringent to save time or money? Do suppliers/providers have suggestions for improvements? Can packaging be improved or made less costly? 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Re-Use: Remanufacturing (1 of 2) Remanufacturing Refurbishing used products by replacing worn-out or defective components Can be performed by the original manufacturer or another company Reasons to remanufacture: Remanufactured products can be sold for about 50% of the cost of a new product The process requires mostly unskilled and semi-skilled workers In the global market, European lawmakers are increasingly requiring manufacturers to take back used products 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Re-Use: Remanufacturing (2 of 2) Design for disassembly (DFD)
  • 54. Designing a product to that used products can be easily taken apart 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Recycle (1 of 2) Recycling Recovering materials for future use Applies to manufactured parts Also applies to materials used during production Why recycle? Cost savings Environmental concerns Environmental regulations Companies doing business in the EU must show that a specified proportion of their products are recyclable 4-‹#› © McGraw-Hill Education. Learning Objective 4.8 Recycle (2 of 2) Design for recycling (DFR) Product design that takes into account the ability to disassemble a used product to recover the recyclable parts 4-‹#› © McGraw-Hill Education.
  • 55. Learning Objective 4.9 Product or Service Life Stages 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Standardization Standardization Extent to which there is an absence of variety in a product, service, or process Products are made in large quantities of identical items Every customer or item processed receives essentially the same service 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Designing for Mass Customization Mass customization A strategy of producing basically standardized goods or services, but incorporating some degree of customization in the final product or service Facilitating techniques Delayed differentiation Modular design
  • 56. 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Delayed Differentiation Delayed differentiation The process of producing, but not quite completing, a product or service until customer preferences are known It is a postponement tactic Produce a piece of furniture, but do not stain it; the customer chooses the stain 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Modular Design Modular design A form of standardization in which component parts are grouped into modules that are easily replaced or interchanged Advantages Easier diagnosis and remedy of failures Easier repair and replacement Simplification of manufacturing and assembly Training costs are relatively low Disadvantages Limited number of possible product configurations Limited ability to repair a faulty module; the entire module must often be scrapped 4-‹#› © McGraw-Hill Education.
  • 57. Learning Objective 4.10 Reliability Reliability The ability of a product, part, or system to perform its intended function under a prescribed set of conditions Failure Situation in which a product, part, or system does not perform as intended Reliabilities are always specified with respect to certain conditions Normal operating conditions The set of conditions under which an item’s reliability is specified 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Robust Design Robust design A design that results in products or services that can function over a broad range of conditions The more robust a product or service, the less likely it will fail due to a change in the environment in which it is used or in which it is performed Pertains to product as well as process design Consider the following automobiles: Ferrari Enzo Toyota Avalon Which is design is more robust?
  • 58. 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Degree of Newness Product or service design changes: Modification of an existing product or service Expansion of an existing product line or service offering Clone of a competitor’s product or service New product or service The degree of change affects the newness of the product or service to the market and to the organization Risks and benefits? 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Quality Function Deployment Quality Function Deployment (QFD) An approach that integrates the “voice of the customer” into both product and service development The purpose is to ensure that customer requirements are factored into every aspect of the process Listening to and understanding the customer is the central feature of QFD 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 The House of Quality Sequence
  • 59. 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Kano Model Basic quality Refers to customer requirements that have only limited effect on customer satisfaction if present, but lead to dissatisfaction if absent Performance quality Refers to customer requirements that generate satisfaction or dissatisfaction in proportion to their level of functionality and appeal Excitement quality Refers to a feature or attribute that was unexpected by the customer and causes excitement 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 The Kano Model – As Time Passes 4-‹#› © McGraw-Hill Education.
  • 60. Learning Objective 4.10 Concurrent Engineering Concurrent engineering Bringing engineering design and manufacturing personnel together early in the design phase Also may involve manufacturing, marketing and purchasing personnel in loosely integrated cross-functional teams Views of suppliers and customers may also be sought The purpose is to achieve product designs that reflect customer wants as well as manufacturing capabilities 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Computer-Aided Design (CAD) CAD Product design using computer graphics Advantages Increases productivity of designers, 3 to 10 times Creates a database for manufacturing information and product specifications Provides possibility of engineering and cost analysis on proposed designs CAD that includes finite element analysis (FEA) can significantly reduce time to market Enables developers to perform simulations that aid in the design, analysis, and commercialization of new products 4-‹#› © McGraw-Hill Education.
  • 61. Learning Objective 4.10 Production Requirements Designers must take into account production capabilities Equipment Skills Types of materials Schedules Technologies Special abilities 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Manufacturability Manufacturability Ease of fabrication and/or assembly It has important implications for Cost Productivity Quality 4-‹#› © McGraw-Hill Education. Learning Objective 4.10 Component Commonality When products have a high degree of similarity in features and components, a part can be used in multiple products Benefits: Savings in design time Standard training for assembly and installation
  • 62. Opportunities to buy in bulk from suppliers Commonality of parts for repair Fewer inventory items must be handled 4-‹#› © McGraw-Hill Education. Learning Objective 4.11 Service Design Begins with a choice of service strategy, which determines the nature and focus of the service, and the target market Key issues in service design Degree of variation in service requirements Degree of customer contact and involvement 4-‹#› © McGraw-Hill Education. Learning Objective 4.11 Differences between Service and Product Design Products are generally tangible, services intangible Services are created and delivered at the same time Services cannot be inventoried Services are highly visible to consumers Some services have low barriers to entry and exit Location is often important to service design, with convenience as a major factor Service systems range from those with little or no customer contact to those that have a very high degree of customer contact Demand variability alternately creates waiting lines or idle service resource
  • 63. 4-‹#› © McGraw-Hill Education. Learning Objective 4.12 The Well-Designed Service System Characteristics Being consistent with the organization mission Being user-friendly Being robust if variability is a factor Being easy to sustain Being cost-effective Having value that is obvious to the customer Having effective linkages between back- and front-of-the-house operations Having a single, unifying theme Having design features and checks that will ensure service that is reliable and of high quality 4-‹#› © McGraw-Hill Education. Learning Objective 4.13 Successful Service Design (1 of 2) Define the service package in detail Focus on the operation from the customer’s perspective Consider the image that the service package will present both to customers and to prospective customers Recognize that designers’ familiarity with the system may give them a quite different perspective than that of the customer, and take steps to overcome this Make sure that managers are involved and will support the
  • 64. design once it is implemented 4-‹#› © McGraw-Hill Education. Learning Objective 4.13 Successful Service Design (2 of 2) Define quality for both tangibles and intangibles Make sure that recruitment, training, and reward policies are consistent with service expectations Establish procedures to handle both predictable and unpredictable events Establish system to monitor, maintain, and improve service 4-‹#› © McGraw-Hill Education. Operations Strategy Effective product and service design can help the organization achieve competitive advantage: Packaging products and ancillary services to increase sales Using multiple-use platforms Implementing tactics that will achieve the benefits of high volume while satisfying customer needs for variety Continually monitoring products and services for small improvement opportunities Reducing the time it takes to get a new or redesigned product or service to the market
  • 65. 4-‹#› © McGraw-Hill Education. End of Presentation © McGraw-Hill Education. All rights reserved. Authorized only for instructor use in the classroom. No reproduction or further distribution permitted without the prior written consent of McGraw-Hill Education. 4-‹#›