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Dark shadows
Part I
The
Hero’s
Quest
Use this page to
breakdown an
existing film, using
the Hero’s Quest
theory. How does
your chosen film
fit with this?
The Ordinary World
The Call to Adventure
The Refusal
Mentor Help
Crossing the Threshold
Test/Allies/Enemies
Approach
Ordeal
Reward
Road Back
Atonement
Return
Dark shadows
Equilibrium
Disruption
Recognition
Attempt to repair the damage
New Equilibrium
Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in
your story at each point.
Character type How they appear in your story
The Hero Baranbas collins
The Villain Angelique Bouchard
The Helper David collins , Carolyn Stoddard
The suspicious Elizabeth collins Stoddard
The Dispatcher Clarney
The Princess or prize Victoria winters
The betrayer Roger collins
The False Hero Dr. Julia Hoffman
Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each
type in your film.
WWWWWH
Who Barnabas collins
What To stop angelique as she's taking over Collins port
Why Barnabas has to come back to stop angelique taking over Collins port as she doesn’t care about any of the people who live there and
just cares about profits
When 1972
Where Collinsport/ Collinswood, a coast town but the mansion the Collins live in is at the very top overlooking
How Was locked in a coffin for 300 years breaks out due to construction then kills angelique by ripping out her glass heart
Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is
happening in your story at each point.
Initial Ideas
Adventure film idea 1
A family of 5 live in an old mansion that has laid dormant and to rot by the coast of banesport previously owned by the
banes family who also ran the local fisheries by the coast which have now gone into disrepair. Demi , the youngest of
the family wonders off into the backyard, a large forest shrouds the sky for miles , upon his adventure he finds an old
crypt with a coffin placed right n the middle. His curiosity peaks and he tries to force open the coffin to no avail. He
leaves and upon his first steps outside a crash echoes past him reverbing from the walls of the crypt and a crash of the
roof is heard, bricks flail n the air with a shrouded black figure disappearing along with them. Later that night a report of
20 dead construction workers is air saying they all had their blood drained from their necks, a knock at the door carries
itself through the empty halls , a figure doused in black and stained with red with a pale set face and black sunken eyes ,
the creature exclaims “ I apollo banes am home”
Adventure film 2
A large wealthy family take a trip out to their summer main house for the holidays, snow fall drenches the ground as they
all turn up for their first night all welcomed to a large table full of food. The last couple arrive late in a more casual attire
contrasting the rest of the family who are either dressed fashionably in wealthy attire and dresses or all black clothing.
Soon they all get sat around the table and begin to eat and chat amongst each other about what's going on in each others
lives , an unacquainted bang on the door soon echoes throughout the mansion, they all look at each other Marcus sands
and goes to the door t check who it is to open to an empty front door , an arrow glides through the front window and
pierces through Marcuse's wife's neck . Everyone freezes. In horror as the blood pools and paints the walls red. 3 figures
drenched in the black mist come into view the mask of a spider, a hawk, and in front brandishing a crossbow push forward
to the window as the family cower and watch in fear.
Adventure film idea 3
A man who trolled too hard , cursed for eternity as his trolling antics come back to destroy him slyly. Hubert Paul flat was a
normal man , but wafter a long day o work he would go home and run straight to his pc ,he would go into comment sections ,
discord servers, reddit forums and find people to torment and troll online for ours on end. Soon his tormenting and trolling
came back to curse him , one day as he's getting ready for another mundane day at work, he looks into the mirror and is
struck with horror as his face has become molded to a troll face, he lives. The lives the rest of his days in isolation and solace
as he has become addicted to trolling, until one day he comes across another person dealing with the same circumstances , a
girl named “Jillian” they end up meeting up at his house to just converse to one another and to just feel the comfort of
knowing they aren’t alone , Jillian end up staying the night an thy both end up marrying a few years later and raise a family of
troll kids
Research
Research
Existing Product
Going for shock value with the use of blood as the title which grabs the
viewer eyes along with the repeated use of the masked killers who
brandish the now iconic masks of the wolf, sheep and lamb. The use of the
bold red text also gives insight int the movies due to the clear use of the
blood and color red throughout the movie which we connect the thought
of a warning or bad events. By putting the main protagonist and hero
towards the front now battle scarred it also leans into the fact there's
going to action and violence and isn’t a typical ghost or paranormal horror
but a slasher which is where the use of the red and blood works so well
along with the characters and set within the poster. The whole aesthetic
clearly pushes for the audience of horror/ slasher fans, but it also leaves it
up to interpretation and makes the viewer more likely to go watch it.
Existing Product
The area and colors used in the poster represent the overall tone and
atmosphere for the movie with its dark but also relatively light and
comedic moments along wit the tag ne “every family has its demons”
shows and teases that there is something deeper and more sinister
about the family with “barnabus” being in the front standing out
aesthetically wise and physical appearance wise but some of the other
characters who may be more “mysterious” being in a bleached white
color and being placed more up front. With the small yet standing out ta
line ”strange is relative” also hints towards the family's mysterious and
uneasy nature.
Existing Product
The use of both suits in this clearly shows there will be some
form of duality and internal battle within spiderman and
peter himself due to the mirror image of himself but in the
black suit and with the tag line “the battle within” emphasizes
this. The lighting is considerably darker on the black suits side
as it represents the “evil” within due to the circumstances
that occur in the film and the guilt that builds up within peter
to cause him to become more violent but having the original
red and blue suit more within the forefront and with brighter
lighting shows that he wont allow it to corrupt him and his
responsibilities to do good for people which is going to pull
people in to see how he's going t overcome and battle himself
and the enemies he is going to have to face.
Existing Product
With the double page spread it has a clear
view of spiderman and the new suit which is
a large eye-catching feature especially for
spiderman fans as the suit is unique
compared to all the other suits that had
been seen on screens at that time, the
lighting and overall color scheme puts
emphasis on spiderman and the suit as its
the only place on the double page spread
with dynamic lighting of the city as the rest
is just on a black background. It is effective
this way as its largely eye-catching along
with all the information included there is a
small reel of scenes from the movie to keep
the reader more engaged to find out more.
Research Summary
• What have you learned from your research? – I have learned how to
overlay the layers and isolate them to add an effect to the
background, I also learnt how to make text pop better on my
background with glow and drop shadow to add depth and colour.
• What aspects of the research will you include within your on
work? – I will definitely be using the drop shadow and glow
around my text as I have a fairly dark/light colour scheme that will
need the text to stand out on.
Bibliography
Pre-production and Planning
Style Sheet
Font
1
Font 2
Font 3
Style sheet 1 – final
Font 1
I have picked this color palette as I feel it
encapsulates the aesthetics and
gloominess of the movie along with its
brighter and more lighthearted
moments throughout. The more drab
and washed-out colors really give that
sense of the overall environment and its
location of how the town has run into
disrepair and has a miserable aura.
Along with the two fonts as I feel they
tie into the look I used the “Alice in
wonderland” one mostly for stuff
directly related to the movie such as the
title tag line and I used the ”Silom” for
advertisement such as on the magazines
title and information.
Font 2
Magazine and advert layouts
Double page spread
Main image of cover
Reviews
box
Main text
Main
text
Magazine Title of magazine
Date and
issue
Text of contents and
interviews
Title of movie
Movie catchphrase
Bar code
Main image
All blue is the main
image
Poster Movie
Title
Movie catchphrase
Main image
Copyright label
All blue is the main image
Contingency
What can go wrong? What can you do if it does?
Files may be lost / photos Keep multiple of one just in case of a corruption or
accidental deletion as it could be important and may
seriously hinder me if I cant recover them but if I'm
not able too I can always retake them
Being stuck on how to develop my double page
spread/poster further
Go into my planning and refer back to what I have
written and designed and see if it is fit for use and
may help me push my design further
Risk Assessment
What could be a risk to you, others or the
equipment?
How can you make sure that doesn’t happen? What
will you do if it does?
Dropping equipment Pay attention to what I'm doing and what's around me
so I sure not to trip and drop equipment
Could be injured or hurt whilst taking pictures Just be wary of your surroundings and pay attention
People may not want to be in the picture Delete it and retake
Reflection
Double page spread
I feel like my double page spread is basic and
could use some work but has all the
fundamentals, I've added some extras to keep
the reader hooked and attracted visually with
such as the blue moon to visually attract but
also keeps it tied within the aesthetics of
vampires and myths. The layout is very much
more visual than reading based but is still
readable.
Reflection
Magazine cover
My magazine cover definitely has more to offer
visually and is a lo more engaging and gripping for the
reader with the small added details of the blood
dripping from the title which also indicates the tone
and will attract a more suitable target audience. The
inclusion of the exclusive interview gives it a more
realistic look and more gripping look for the reader to
engage with. I do feel like the background does have a
slight void feel too it and could of had more but it also
ties into the whole aesthetic and feel of the movie and
that month's issue.
Reflection
Poster
Out of the 3 forms of advertising I feel like the poster has the most
unique look as it includes a “reflection” or “shadow” of the
characters self which ties into the title , the meaning of the movie
and the aesthetics as a whole. The tag line “can you seen trust the
one in the mirror” is a metaphor and play on with the thin tat
vampires can not be seen in mirrors as “apollo Collins” is unwary
of himself and how the family is also in distrust with him at the
start. I used just a simple overlay technique to achieve this look
and it its effective and ties into the movie meaning wise.
Production
Using your plans, produce:
• A synopsis for your film
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Synopsis
Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
A house party is happening next door to ayces house, and he sneaks out to go and see his friend dano,
Leta and Felix who ae there, after being in the party for. While dano and ayce take a break outside to see
the lights on and someone going upstairs which dano points out and ayce just say it'll be his dad getting a
drink but later on they see the same figure in the living room with a light blue mask and black ooze
pouring out its eyes brandishing a blood knife, they go to investigate and find ayces family with their eyes
gouged out and propped up watching static on the tv as the killer escape without a trace.
Magazine Front Cover
Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Double page spread:
Use this space for your advertising. If you have produced different drafts or alternative ideas, then include those here too.
The more work the better. Show your working.
Adventure
Part II
Bibliography
Pre-production and Planning
Idea generation
• My main idea for a game is a pixel art 2d side-scroller action platform game
with some arena type gameplay too. It would have mostly melee combat but
also have some ranged combat such as projectile curses as the playable
character is a vampire. I also thought of possibly adding finisher to enemy to
gain back more health, points, energy etc. depending on the type of enemy
you do the finisher to as I would include ranged enemy's, melee enemy's and
heavy alternates of both and possibly some flying enemies.
• My other idea as for a first-person perspective of the same idea but give It a
grittier and more realistic look rather than he cartoonish nature of the 2d
pixel style.
Research
Zelda – a link to the past
• 3d pixel action adventure/ Zelda - a
3d person action adventure usually
has a camera behind the main
character as the main view but also
consists f typically a hero who
traverses through vast levels gaining
gems, exp etc then you must fight.
Boss to get to the next area.
• I took most of my inspiration from
Zelda for its HUD and the layout
design as its very clean and concise
with how it is setup. I believe the
minimal and clean design is a better
approach to make it clear to the
player and easier for myself to make.
Call of Duty
• First-person shooter/ call of duty – a first person shooter is a
genre of Video game that is viewed from the
player/characters perspective , it follows the players “eyes”
and their actions with titles such as ”Call of Duty” becoming
widespread to the general public as a series.
• I took inspiration from this as I was possibly going to have a
first-person perspective to my game with a more gritty,
realistic tone and colour scheme. I also took some inspiration
form the character designs specifically in black ops 2 as they
have a slightly more futuristic but still militaristic look.
Dracula
• Side scroller/ Dracula - A side-scrolling video game, is a game in which is viewed
from a side-view camera angle, and the screen follows the player as they move left
or right and up and down depending on the complexity of the levels. Bram strokers
“Dracula” was released in 1993 for Sega Drive/Genesis, Nintendo Entertainment
System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS and
Amiga games consoles. It has a collection of platform, combat and action for the
gameplay but each release on other consoles seemed to have slight differences.
• It has also given me lots of inspiration on wat colour scheme I would want with the
drab yet stand out colours and is one of the main inspirations for the gameplay and
look of my game. I also found the character design appealing and has given me ideas
for some of the npcs and enemies.
• The MS-DOS version is largely different as I take a first-person shooter perspective
and has a Hud unlike the console versions and it even has an inventory storge at the
bottom of the screen.
Castlevania Castlevania – it is a side scroller , gothic horror action-
adventure video game and series about vampire hunters. It
has been released on various platforms old and modern
including mobiles, comics , animated tv series and multiple
spin offs. The later game castlevania II: Simon's quest
introduced rpg elements and exploration then in 2010
castlevania: lords of shadow was released which was a 3d
action-adventure reboot of the series. The hud is a much
clearer design on the later 3d games with a clear hp bar
and mp bar which stands for “mind points” and are for the
use of magic and spells. The hud even has a hear and the
exact amount of health the player has to make it clearer.
Style Sheet
Haunted
Haunted mound
Haunted moun
Haunted
mound
Game layouts
Game Summary
A quick summary of the game.
You are a vampire who is awakened out of your coffin by a child called demi who soon runs away in your acquittance, you
traverse through a large wooded area and come across a group of people disrespecting a grave yard, which becomes the first
fight arena you face and they are swiftly taken care of and drained of their blood as you haven't drank in three century’s, as you
continue forth you meet the family of the boy “demi” and soon realise these are distant relations of your family as they live in
your old manor. This where you learn your name as apollo Collins, you o through the town but soon buil a reputation as te
body's are found on the news due to mavis Blair a witch and ex lover and have to fight towns people, military personell, ultiple
bosses then finally mavis as the final boss.
● Some Bullet Points with Unique Features
● Ranged and melee combat.
● Dark, gritty, violent tone to contrast the art style.
● Special powerups such as: bloodlust, increases damage for a short duration, haste: increases move speed, cursed sigils:
increases rate at which you can fire curses and projectiles with unlimited ammo for short duration, Blood drain: drains all
blood of enemy's within a close proximity and goes towards health.
● Must consume blood of enemy's to regain health and must drain spirits of enemy's to regain curse projectiles quicker.
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
Games such as castlevania and Bram strokers
Dracula as they both have the traditional side
scroller look and mechanics with castlevania being
slightly more complex with it having a wider move
set and mor additions added in further instalments
such as a 3d rpg aspect in some of the much later
games. With my game being set in a gothic, gloomy
but also contrasting version of the 80s with it still
including the bright and colorful nature of that era
in certain levels as I intend on including largely
contrasting areas throughout my game.
Story and Gameplay
Story
The hills gathered a shroud of clouds as young demi Collins walks amongst the trees and comes across an old
graveyard with one coffin in an old cobble-built structure and chains accompanying the coffin, with a rock he
hesitantly bashes off the chains and wedges open the coffin before he can react a black mist figure flashes from the
coffin through the roof and sprints back home, but with a glimpse of the figure as it lands. A vampire.
These would be told through short cut scenes, but the in-game dialogue would just be told by text boxes with the head
of who ever is talking next to it.
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Upgrade
Character
Core Loop
-$
Enter Arena Battle
Payout
To Winner
Unlock
New Arena
Platforming/
cutscene
Levels
Details about how many levels.
10 , as the levels will have multiple arenas and platform sections
How levels will vary.
Each level will have its own unique battles and arenas, some enemy models may be reused but will vary from each
arena. Some levels may be more platform orientated and some may be more combat based.
An example of a beginner level.
Would be a small section of platforming at the beginning to get you used to the mechanics then an area of dummy's
to introduce you to the melee combat then the ranged combat, after this there would be a small arena battle with
some basic low level enemies.
An example of a complex level.
The final level foe example would be a boss fight against your main enemy, Mavis Blair who is a witch but would have
multiple forms the first would be her normal human form with normal attacks her second phase would be where she
starts to crack and begins to have an overall faster move and combat set and her last form would be her true final
form where se becomes a cracked doll like being wit higher damage and faster move set wit new deadlier ranged and
melee attacks.
Games usually start easy as the player learns the game, getting a bit more difficult until the player faces off against a
nerve-wracking “boss fight” or “challenge gate”, then down to a bit easier again to let players relax.
Assets
● Use this space to show the assets that you have made.
● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here.
● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make
as much as you can, to get across how your game will look and play.
Evaluation
Research
• My research helped me narrow down the overall look and feel for my game id say the biggest
strengths and help came from the image and game design rather than the mechanics such as the
designs, architecture and layout of the maps on castlevania and Bram strokers Dracula mostly. I
feel if I spent more time honing in on what I really wanted to do when I was dong research I
wouldn’t have used my time researching up fps games as I didn’t know what I wanted to make
back then but could’ve given me more knowledge and help towards my final product if I had
focused my research more into my direction.
Planning
• It let me envision what I wanted to do fairly clearly with the whole horror, mystical, atmospheric
feel to the game and the feel of the characters but it could have also been more fleshed out and
fuller as I felt it did lack same details and did slightly hinder my animations as to not having a
completely clear picture of what I wanted at the start.
Time Management
• I think I did fairly well with my time but definitely could’ve done better if I had more time as it
took me a while to truly understand what I wanted to go for and achieve, with more time I
would’ve liked to do a running animation of my character through one of my levels and possibly
so platforming and even some simple melee and ranged combat if I had extra time. I could’ve
managed my time a lot better from the start but with the work I got done in that time I feel like I
did and managed ok.
Technical Qualities
My animation is simple technically as it is only a flame flickering and a light pulsating on my map and for my
character I had them grin with their fangs coming out and blood appearing around their mouth and face as
they blink but even with this, I feel It is effective on setting the tone and mood of the game as a whole, the
surroundings and maps and the character itself giving them an eerie and sinister edge to them even before
knowing their motives. And all my audio was made on beep box which was better than a foley as it captured
that retro feel better than any foley could.
Aesthetic Qualities
I feel like m art style and aesthetics of my game are pleasing for the audience
intended with the overall dark, mystical, horror and ambient themes. The color
palette also ties well into the overall aesthetics and feels of the maps and arenas,
with the standout features being obvious as they are usually highly contrasting the
mostly gloomy and dull background making it more eye catching even though it
carry's the same principals throughout it still manages to keep it unique and fresh.
the things closest to my game I feel are castlevania and Bram strokers Dracula,
even though the styles are different aesthetically they have their similarities with
the platforming aspects, some of the architecture and scenery and combat by
using spells and melee combat. I feel the main difference is mostly t castlevania
with the color palette and overall scheme as you are a vampire, but you don’t
hunt people or other vampires but just fight to survive and is also me gory and
brutal than castlevania and Dracula.
Aural Qualities
I made my sounds and music appeal towards the settings and aesthetics of my game, and I believe it
captures the eerie, haunting but also same what upbeat feeling of old 8-bit retro arena games and horror
games. I would improve it b maybe adding more sound effects such as t fire crackling on just ambient
sounds to in the background to add to that horror, eerie feel that I was going for. I also would’ve liked to
have had multiple variations of the same song too add different melodies and differences throughout the
trck so it isn’t just all the same throughout.
Audience Appeal
Largely the horror aspects of my project appeal to my target audience but also the use of mythical creatures
and monsters such as the vampires, witches, spells and hexes. The layout and settings of the levels have
also been catered towards that gothic mythical horror background with places like graveyards, castles,
churches etc. with unnatural structures and aesthetics. It also has a large appeal to retro gamers due to the
gameplay mechanics, arenas, combat mechanics and overall aesthetics.
Overall strengths and weaknesses of the final
package.
I feel it achieves what its going for with the whole retro, horror, atmospheric and mythical feel and gives a clear
vision a show of how the game would be if it was fully fleshed out and finished with fully designed characters and
maps but I also feel if I had more time I could’ve added a lot more detail with the characters and maps and just
make more overall to fully flesh out the concept of what I wanted with maybe some enemy designs an more
designs of the main character and multiple maps.

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Adventure pro forma work.pptx

  • 3. Use this page to breakdown an existing film, using the Hero’s Quest theory. How does your chosen film fit with this? The Ordinary World The Call to Adventure The Refusal Mentor Help Crossing the Threshold Test/Allies/Enemies Approach Ordeal Reward Road Back Atonement Return Dark shadows
  • 4. Equilibrium Disruption Recognition Attempt to repair the damage New Equilibrium Use this template to apply Todorov’s theory of equilibrium to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 5. Character type How they appear in your story The Hero Baranbas collins The Villain Angelique Bouchard The Helper David collins , Carolyn Stoddard The suspicious Elizabeth collins Stoddard The Dispatcher Clarney The Princess or prize Victoria winters The betrayer Roger collins The False Hero Dr. Julia Hoffman Use this template to apply Propp’s character types to your chosen film. Write in the boxes to explain which character acts as each type in your film.
  • 6. WWWWWH Who Barnabas collins What To stop angelique as she's taking over Collins port Why Barnabas has to come back to stop angelique taking over Collins port as she doesn’t care about any of the people who live there and just cares about profits When 1972 Where Collinsport/ Collinswood, a coast town but the mansion the Collins live in is at the very top overlooking How Was locked in a coffin for 300 years breaks out due to construction then kills angelique by ripping out her glass heart Use this template to apply Who, What, Where, When, Why and How to your chosen film. Write in the boxes to explain what is happening in your story at each point.
  • 8. Adventure film idea 1 A family of 5 live in an old mansion that has laid dormant and to rot by the coast of banesport previously owned by the banes family who also ran the local fisheries by the coast which have now gone into disrepair. Demi , the youngest of the family wonders off into the backyard, a large forest shrouds the sky for miles , upon his adventure he finds an old crypt with a coffin placed right n the middle. His curiosity peaks and he tries to force open the coffin to no avail. He leaves and upon his first steps outside a crash echoes past him reverbing from the walls of the crypt and a crash of the roof is heard, bricks flail n the air with a shrouded black figure disappearing along with them. Later that night a report of 20 dead construction workers is air saying they all had their blood drained from their necks, a knock at the door carries itself through the empty halls , a figure doused in black and stained with red with a pale set face and black sunken eyes , the creature exclaims “ I apollo banes am home”
  • 9. Adventure film 2 A large wealthy family take a trip out to their summer main house for the holidays, snow fall drenches the ground as they all turn up for their first night all welcomed to a large table full of food. The last couple arrive late in a more casual attire contrasting the rest of the family who are either dressed fashionably in wealthy attire and dresses or all black clothing. Soon they all get sat around the table and begin to eat and chat amongst each other about what's going on in each others lives , an unacquainted bang on the door soon echoes throughout the mansion, they all look at each other Marcus sands and goes to the door t check who it is to open to an empty front door , an arrow glides through the front window and pierces through Marcuse's wife's neck . Everyone freezes. In horror as the blood pools and paints the walls red. 3 figures drenched in the black mist come into view the mask of a spider, a hawk, and in front brandishing a crossbow push forward to the window as the family cower and watch in fear.
  • 10. Adventure film idea 3 A man who trolled too hard , cursed for eternity as his trolling antics come back to destroy him slyly. Hubert Paul flat was a normal man , but wafter a long day o work he would go home and run straight to his pc ,he would go into comment sections , discord servers, reddit forums and find people to torment and troll online for ours on end. Soon his tormenting and trolling came back to curse him , one day as he's getting ready for another mundane day at work, he looks into the mirror and is struck with horror as his face has become molded to a troll face, he lives. The lives the rest of his days in isolation and solace as he has become addicted to trolling, until one day he comes across another person dealing with the same circumstances , a girl named “Jillian” they end up meeting up at his house to just converse to one another and to just feel the comfort of knowing they aren’t alone , Jillian end up staying the night an thy both end up marrying a few years later and raise a family of troll kids
  • 12. Existing Product Going for shock value with the use of blood as the title which grabs the viewer eyes along with the repeated use of the masked killers who brandish the now iconic masks of the wolf, sheep and lamb. The use of the bold red text also gives insight int the movies due to the clear use of the blood and color red throughout the movie which we connect the thought of a warning or bad events. By putting the main protagonist and hero towards the front now battle scarred it also leans into the fact there's going to action and violence and isn’t a typical ghost or paranormal horror but a slasher which is where the use of the red and blood works so well along with the characters and set within the poster. The whole aesthetic clearly pushes for the audience of horror/ slasher fans, but it also leaves it up to interpretation and makes the viewer more likely to go watch it.
  • 13. Existing Product The area and colors used in the poster represent the overall tone and atmosphere for the movie with its dark but also relatively light and comedic moments along wit the tag ne “every family has its demons” shows and teases that there is something deeper and more sinister about the family with “barnabus” being in the front standing out aesthetically wise and physical appearance wise but some of the other characters who may be more “mysterious” being in a bleached white color and being placed more up front. With the small yet standing out ta line ”strange is relative” also hints towards the family's mysterious and uneasy nature.
  • 14. Existing Product The use of both suits in this clearly shows there will be some form of duality and internal battle within spiderman and peter himself due to the mirror image of himself but in the black suit and with the tag line “the battle within” emphasizes this. The lighting is considerably darker on the black suits side as it represents the “evil” within due to the circumstances that occur in the film and the guilt that builds up within peter to cause him to become more violent but having the original red and blue suit more within the forefront and with brighter lighting shows that he wont allow it to corrupt him and his responsibilities to do good for people which is going to pull people in to see how he's going t overcome and battle himself and the enemies he is going to have to face.
  • 15. Existing Product With the double page spread it has a clear view of spiderman and the new suit which is a large eye-catching feature especially for spiderman fans as the suit is unique compared to all the other suits that had been seen on screens at that time, the lighting and overall color scheme puts emphasis on spiderman and the suit as its the only place on the double page spread with dynamic lighting of the city as the rest is just on a black background. It is effective this way as its largely eye-catching along with all the information included there is a small reel of scenes from the movie to keep the reader more engaged to find out more.
  • 16. Research Summary • What have you learned from your research? – I have learned how to overlay the layers and isolate them to add an effect to the background, I also learnt how to make text pop better on my background with glow and drop shadow to add depth and colour. • What aspects of the research will you include within your on work? – I will definitely be using the drop shadow and glow around my text as I have a fairly dark/light colour scheme that will need the text to stand out on.
  • 19. Style sheet 1 – final Font 1 I have picked this color palette as I feel it encapsulates the aesthetics and gloominess of the movie along with its brighter and more lighthearted moments throughout. The more drab and washed-out colors really give that sense of the overall environment and its location of how the town has run into disrepair and has a miserable aura. Along with the two fonts as I feel they tie into the look I used the “Alice in wonderland” one mostly for stuff directly related to the movie such as the title tag line and I used the ”Silom” for advertisement such as on the magazines title and information. Font 2
  • 21. Double page spread Main image of cover Reviews box Main text Main text
  • 22. Magazine Title of magazine Date and issue Text of contents and interviews Title of movie Movie catchphrase Bar code Main image All blue is the main image
  • 23. Poster Movie Title Movie catchphrase Main image Copyright label All blue is the main image
  • 24. Contingency What can go wrong? What can you do if it does? Files may be lost / photos Keep multiple of one just in case of a corruption or accidental deletion as it could be important and may seriously hinder me if I cant recover them but if I'm not able too I can always retake them Being stuck on how to develop my double page spread/poster further Go into my planning and refer back to what I have written and designed and see if it is fit for use and may help me push my design further
  • 25. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? Dropping equipment Pay attention to what I'm doing and what's around me so I sure not to trip and drop equipment Could be injured or hurt whilst taking pictures Just be wary of your surroundings and pay attention People may not want to be in the picture Delete it and retake
  • 26. Reflection Double page spread I feel like my double page spread is basic and could use some work but has all the fundamentals, I've added some extras to keep the reader hooked and attracted visually with such as the blue moon to visually attract but also keeps it tied within the aesthetics of vampires and myths. The layout is very much more visual than reading based but is still readable.
  • 27. Reflection Magazine cover My magazine cover definitely has more to offer visually and is a lo more engaging and gripping for the reader with the small added details of the blood dripping from the title which also indicates the tone and will attract a more suitable target audience. The inclusion of the exclusive interview gives it a more realistic look and more gripping look for the reader to engage with. I do feel like the background does have a slight void feel too it and could of had more but it also ties into the whole aesthetic and feel of the movie and that month's issue.
  • 28. Reflection Poster Out of the 3 forms of advertising I feel like the poster has the most unique look as it includes a “reflection” or “shadow” of the characters self which ties into the title , the meaning of the movie and the aesthetics as a whole. The tag line “can you seen trust the one in the mirror” is a metaphor and play on with the thin tat vampires can not be seen in mirrors as “apollo Collins” is unwary of himself and how the family is also in distrust with him at the start. I used just a simple overlay technique to achieve this look and it its effective and ties into the movie meaning wise.
  • 30. Using your plans, produce: • A synopsis for your film • A magazine front cover, promoting the film • Additional advertising to promote the film
  • 31. Synopsis Use this space for your synopsis. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working. A house party is happening next door to ayces house, and he sneaks out to go and see his friend dano, Leta and Felix who ae there, after being in the party for. While dano and ayce take a break outside to see the lights on and someone going upstairs which dano points out and ayce just say it'll be his dad getting a drink but later on they see the same figure in the living room with a light blue mask and black ooze pouring out its eyes brandishing a blood knife, they go to investigate and find ayces family with their eyes gouged out and propped up watching static on the tv as the killer escape without a trace.
  • 32. Magazine Front Cover Use this space for your front cover. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 33. Double page spread: Use this space for your advertising. If you have produced different drafts or alternative ideas, then include those here too. The more work the better. Show your working.
  • 36. Idea generation • My main idea for a game is a pixel art 2d side-scroller action platform game with some arena type gameplay too. It would have mostly melee combat but also have some ranged combat such as projectile curses as the playable character is a vampire. I also thought of possibly adding finisher to enemy to gain back more health, points, energy etc. depending on the type of enemy you do the finisher to as I would include ranged enemy's, melee enemy's and heavy alternates of both and possibly some flying enemies. • My other idea as for a first-person perspective of the same idea but give It a grittier and more realistic look rather than he cartoonish nature of the 2d pixel style.
  • 38. Zelda – a link to the past • 3d pixel action adventure/ Zelda - a 3d person action adventure usually has a camera behind the main character as the main view but also consists f typically a hero who traverses through vast levels gaining gems, exp etc then you must fight. Boss to get to the next area. • I took most of my inspiration from Zelda for its HUD and the layout design as its very clean and concise with how it is setup. I believe the minimal and clean design is a better approach to make it clear to the player and easier for myself to make.
  • 39. Call of Duty • First-person shooter/ call of duty – a first person shooter is a genre of Video game that is viewed from the player/characters perspective , it follows the players “eyes” and their actions with titles such as ”Call of Duty” becoming widespread to the general public as a series. • I took inspiration from this as I was possibly going to have a first-person perspective to my game with a more gritty, realistic tone and colour scheme. I also took some inspiration form the character designs specifically in black ops 2 as they have a slightly more futuristic but still militaristic look.
  • 40. Dracula • Side scroller/ Dracula - A side-scrolling video game, is a game in which is viewed from a side-view camera angle, and the screen follows the player as they move left or right and up and down depending on the complexity of the levels. Bram strokers “Dracula” was released in 1993 for Sega Drive/Genesis, Nintendo Entertainment System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS and Amiga games consoles. It has a collection of platform, combat and action for the gameplay but each release on other consoles seemed to have slight differences. • It has also given me lots of inspiration on wat colour scheme I would want with the drab yet stand out colours and is one of the main inspirations for the gameplay and look of my game. I also found the character design appealing and has given me ideas for some of the npcs and enemies. • The MS-DOS version is largely different as I take a first-person shooter perspective and has a Hud unlike the console versions and it even has an inventory storge at the bottom of the screen.
  • 41. Castlevania Castlevania – it is a side scroller , gothic horror action- adventure video game and series about vampire hunters. It has been released on various platforms old and modern including mobiles, comics , animated tv series and multiple spin offs. The later game castlevania II: Simon's quest introduced rpg elements and exploration then in 2010 castlevania: lords of shadow was released which was a 3d action-adventure reboot of the series. The hud is a much clearer design on the later 3d games with a clear hp bar and mp bar which stands for “mind points” and are for the use of magic and spells. The hud even has a hear and the exact amount of health the player has to make it clearer.
  • 44. Game Summary A quick summary of the game. You are a vampire who is awakened out of your coffin by a child called demi who soon runs away in your acquittance, you traverse through a large wooded area and come across a group of people disrespecting a grave yard, which becomes the first fight arena you face and they are swiftly taken care of and drained of their blood as you haven't drank in three century’s, as you continue forth you meet the family of the boy “demi” and soon realise these are distant relations of your family as they live in your old manor. This where you learn your name as apollo Collins, you o through the town but soon buil a reputation as te body's are found on the news due to mavis Blair a witch and ex lover and have to fight towns people, military personell, ultiple bosses then finally mavis as the final boss. ● Some Bullet Points with Unique Features ● Ranged and melee combat. ● Dark, gritty, violent tone to contrast the art style. ● Special powerups such as: bloodlust, increases damage for a short duration, haste: increases move speed, cursed sigils: increases rate at which you can fire curses and projectiles with unlimited ammo for short duration, Blood drain: drains all blood of enemy's within a close proximity and goes towards health. ● Must consume blood of enemy's to regain health and must drain spirits of enemy's to regain curse projectiles quicker.
  • 45. Game Overview Theme / Setting / Genre Show some example images or similar games / movies / books / TV shows with similar themes. Core Gameplay Mechanics Point to other games that this is similar to. Games such as castlevania and Bram strokers Dracula as they both have the traditional side scroller look and mechanics with castlevania being slightly more complex with it having a wider move set and mor additions added in further instalments such as a 3d rpg aspect in some of the much later games. With my game being set in a gothic, gloomy but also contrasting version of the 80s with it still including the bright and colorful nature of that era in certain levels as I intend on including largely contrasting areas throughout my game.
  • 46. Story and Gameplay Story The hills gathered a shroud of clouds as young demi Collins walks amongst the trees and comes across an old graveyard with one coffin in an old cobble-built structure and chains accompanying the coffin, with a rock he hesitantly bashes off the chains and wedges open the coffin before he can react a black mist figure flashes from the coffin through the roof and sprints back home, but with a glimpse of the figure as it lands. A vampire. These would be told through short cut scenes, but the in-game dialogue would just be told by text boxes with the head of who ever is talking next to it. Core Gameplay A description of the game ‘loop.’ A flowchart is nice: Upgrade Character Core Loop -$ Enter Arena Battle Payout To Winner Unlock New Arena Platforming/ cutscene
  • 47. Levels Details about how many levels. 10 , as the levels will have multiple arenas and platform sections How levels will vary. Each level will have its own unique battles and arenas, some enemy models may be reused but will vary from each arena. Some levels may be more platform orientated and some may be more combat based. An example of a beginner level. Would be a small section of platforming at the beginning to get you used to the mechanics then an area of dummy's to introduce you to the melee combat then the ranged combat, after this there would be a small arena battle with some basic low level enemies. An example of a complex level. The final level foe example would be a boss fight against your main enemy, Mavis Blair who is a witch but would have multiple forms the first would be her normal human form with normal attacks her second phase would be where she starts to crack and begins to have an overall faster move and combat set and her last form would be her true final form where se becomes a cracked doll like being wit higher damage and faster move set wit new deadlier ranged and melee attacks. Games usually start easy as the player learns the game, getting a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge gate”, then down to a bit easier again to let players relax.
  • 48. Assets ● Use this space to show the assets that you have made. ● If they are animated, then embed those animations on to your blog. They won’t work if you embed them here. ● Assets could be character designs and animations, environments, power ups, enemies, game over screens. Make as much as you can, to get across how your game will look and play.
  • 50. Research • My research helped me narrow down the overall look and feel for my game id say the biggest strengths and help came from the image and game design rather than the mechanics such as the designs, architecture and layout of the maps on castlevania and Bram strokers Dracula mostly. I feel if I spent more time honing in on what I really wanted to do when I was dong research I wouldn’t have used my time researching up fps games as I didn’t know what I wanted to make back then but could’ve given me more knowledge and help towards my final product if I had focused my research more into my direction.
  • 51. Planning • It let me envision what I wanted to do fairly clearly with the whole horror, mystical, atmospheric feel to the game and the feel of the characters but it could have also been more fleshed out and fuller as I felt it did lack same details and did slightly hinder my animations as to not having a completely clear picture of what I wanted at the start.
  • 52. Time Management • I think I did fairly well with my time but definitely could’ve done better if I had more time as it took me a while to truly understand what I wanted to go for and achieve, with more time I would’ve liked to do a running animation of my character through one of my levels and possibly so platforming and even some simple melee and ranged combat if I had extra time. I could’ve managed my time a lot better from the start but with the work I got done in that time I feel like I did and managed ok.
  • 53. Technical Qualities My animation is simple technically as it is only a flame flickering and a light pulsating on my map and for my character I had them grin with their fangs coming out and blood appearing around their mouth and face as they blink but even with this, I feel It is effective on setting the tone and mood of the game as a whole, the surroundings and maps and the character itself giving them an eerie and sinister edge to them even before knowing their motives. And all my audio was made on beep box which was better than a foley as it captured that retro feel better than any foley could.
  • 54. Aesthetic Qualities I feel like m art style and aesthetics of my game are pleasing for the audience intended with the overall dark, mystical, horror and ambient themes. The color palette also ties well into the overall aesthetics and feels of the maps and arenas, with the standout features being obvious as they are usually highly contrasting the mostly gloomy and dull background making it more eye catching even though it carry's the same principals throughout it still manages to keep it unique and fresh. the things closest to my game I feel are castlevania and Bram strokers Dracula, even though the styles are different aesthetically they have their similarities with the platforming aspects, some of the architecture and scenery and combat by using spells and melee combat. I feel the main difference is mostly t castlevania with the color palette and overall scheme as you are a vampire, but you don’t hunt people or other vampires but just fight to survive and is also me gory and brutal than castlevania and Dracula.
  • 55. Aural Qualities I made my sounds and music appeal towards the settings and aesthetics of my game, and I believe it captures the eerie, haunting but also same what upbeat feeling of old 8-bit retro arena games and horror games. I would improve it b maybe adding more sound effects such as t fire crackling on just ambient sounds to in the background to add to that horror, eerie feel that I was going for. I also would’ve liked to have had multiple variations of the same song too add different melodies and differences throughout the trck so it isn’t just all the same throughout.
  • 56. Audience Appeal Largely the horror aspects of my project appeal to my target audience but also the use of mythical creatures and monsters such as the vampires, witches, spells and hexes. The layout and settings of the levels have also been catered towards that gothic mythical horror background with places like graveyards, castles, churches etc. with unnatural structures and aesthetics. It also has a large appeal to retro gamers due to the gameplay mechanics, arenas, combat mechanics and overall aesthetics.
  • 57. Overall strengths and weaknesses of the final package. I feel it achieves what its going for with the whole retro, horror, atmospheric and mythical feel and gives a clear vision a show of how the game would be if it was fully fleshed out and finished with fully designed characters and maps but I also feel if I had more time I could’ve added a lot more detail with the characters and maps and just make more overall to fully flesh out the concept of what I wanted with maybe some enemy designs an more designs of the main character and multiple maps.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover and adverts. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to watch it?
  5. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  6. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  7. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  8. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  9. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  10. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  11. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.